So this Zelda isnt exactly like all the other Zeldas? Sacrilege!
No, its about the theming. If dungeons just are bigger shrines it would be a huge disappointing since they would have no unqiue theming and no story which are huge part of what makes dungeons great.
I have a NES mini and Zelda TP HD.Zelda 1 and 2 are old. It doesn't matter today. Dungeons have a certain standard in Zelda games today and that standard is unique theming and integrated in a story. If the new Zelda fails to meet that standard it will disappoint many people.
And not, that won't be better than WW. WW's dungeons were integrated in the story and were unique.
I have no idea what point you're trying to make, here.
I'm just talking about the early part of the game being a basic introduction to the kinds of exploration and puzzle solving that exist in Breath of the Wild. And I'm talking about the Great Plateau being functionally equivalent to the tutorial sections in other Zelda games.
I agree, this is overblown and reactionary
But...
If there is one unifying thing that Zelda fans loved in the series, it was the dungeons. So, unless there are some number of "traditional" dungeons in the game, I could see a lot of fans being miffed about it. (I'm not one of those)
Ah, well yeah the Great Plateau is clearly the tutorial section but it's not going to change that much in the course of the game.
I thought you were expecting that the overworld in some parts would change significantly to the point of being unrecognizable or somethng.
Nah, that was just my contribution to the conversation about Nintendo not showing off an early dungeon like they usually do.
For me, the Great Plateau is a look at how the gameplay flows as you move about the overworld, battle enemies, hunt for dungeons and other POIs to check out, and solve puzzles. It gives us most of what we need to know about the game's core systems, without having to walk us through an extended look at one of the main dungeons.
The switch from "specific dungeon item based puzzles" to "physics/runes/items based puzzles" might potentially be the biggest improvement this new installment brings to the series.
Well this thread certainly blew up since I last got here. I thought we already established the existence of traditional-esque dungeons.
Makes sense, it's true that for pretty much all the other Zelda games they showed off the 1rst few dungeons and even bosses by the time the game was released.
Here we've only seen 1 rock thingy and a few others you only encounter in the wild.
I'd say to not expect much from the anything but the overworld because that's what they advertised so that's what they expect us to play with mostly.
My point is not every game is MGS2 with some big twist you couldn't see coming for most of the game.
Why does a game need to have an MGS2-style twist to be worthy of not spoiling stuff in its trailers? Practically all Resident Evil 7 trailers only showed off the early locations of the game because, much like Nintendo's aim with BotW, it's all about the locations and discovering things for yourself. The dungeons are likely going to be major story points on top of being very different in structure as much of the puzzle gameplay that could only be featured in dungeons before is being moved over to the Shrines; why would Nintendo spoil that stuff?
Breath of the Wild is all about exploration, so what's the point of exploration if you know what you're gonna find before you even find it?
Alternative facts popped up.
I haven't read the thread thoroughly but the current OP has 3 separate updates all confirming the game has traditional style dungeons.
Makes sense, it's true that for pretty much all the other Zelda games they showed off the 1rst few dungeons and even bosses by the time the game was released.
Here we've only seen 1 rock thingy and a few others you only encounter in the wild.
I'd say to not expect much from the anything but the overworld because that's what they advertised so that's what they expect us to play with mostly.
My point here is not every game is MGS2 with some big twist you couldn't see coming for most of the game.
If the game has 50 big themed dungeons that are all extensions of the shrines but harder and bigger, I won't complain though.
It's pretty exciting to see the return of "anything goes" as far as design goes in Zelda.
The overreliance on items being only used for specific uses was one of the worst trend of recent Zelda especially when some alternative uses would have vastly improved the experience (looking at you TP...)
I haven't read the thread thoroughly but the current OP has 3 separate updates all confirming the game has traditional style dungeons.
I don't get why people are allowed to be condescending toward others who may have concerns. I don't appreciate being talked down to.
I'm not saying it's not happening.
I'm saying don't be surprised if that's not happening.
Prepare for the worst and hope for the best as they say.
I agree, this is overblown and reactionary
But...
If there is one unifying thing that Zelda fans loved in the series, it was the dungeons. So, unless there are some number of "traditional" dungeons in the game, I could see a lot of fans being miffed about it. (I'm not one of those)
Because this thread is all about the OP being overly defensive and his friends with silly Nintendo avatars coming to his aid to tell everyone how ignorant they are.
I don't get why people are allowed to be condescending toward others who may have concerns. I don't appreciate being talked down to.
Team, Unite Up!Because this thread is all about the OP being overly defensive and his friends with silly Nintendo avatars coming to his aid to tell everyone how ignorant they are.
You know, if there aren't traditional dungeons, remind me to come back here and ban everyone who said "reading comprehension" for six months.
You know, if there aren't traditional dungeons, remind me to come back here and ban everyone who said "reading comprehension" for six months.
Sure, that's a good policy, but in this case believing there will be no dungeons of any kind at all despite so much evidence (that hasn't been countered with any actual evidence so far) is just needlessly cynical. With Raiden (and, to use duckroll's analogy) the idea of a boss team in MGSV both had no reference whatsoever in interviews, trailers, promotional material, anything, that just isn't the case with Breath of the Wild.
Basically there's more evidence to suggest the inclusion of dungeons than there is to suggest their complete removal (or change into Shrines).
You know, if there aren't traditional dungeons, remind me to come back here and ban everyone who said "reading comprehension" for six months.
The term "traditional dungeons" needs to be defined here which is impossible as everyone has a different interpretation of that.
You know, if there aren't traditional dungeons, remind me to come back here and ban everyone who said "reading comprehension" for six months.
Only my interpretation matters.
Only my interpretation matters.
Only my interpretation matters.
Yeah, I'm not gonna lie here- the initial quote in the post very heavily suggested that there will be no other dungeons outside of the shrines. I don't think reading comprehension was an issue here, it was more the assumption of that translator.
But honestly, Aonuma and several of the Treehouse staff have confirmed that there will be dungeons in addition to the shrines many times since E3. We really have no official information besides that.
Yeah, I'm not gonna lie here- the initial quote in the post very heavily suggested that there will be no other dungeons outside of the shrines. I don't think reading comprehension was an issue here, it was more the assumption of that translator.
Naturally, theres also some that are quite bigger and more complex than others, more akin to traditional dungeons from previous Zelda games (complete with the traditional boss battles).
Wait are we getting into ban bet territory?
Can I get a tag instead?
Traditional Dungeon
noun
noun: traditional dungeon; plural noun: traditional dungeons
1.
An expansive level found in Romancing SaGa.
It's getting into semantics here.
Whether they're "bigger" shrines or not change nothing.
I mean take the shrine of Ordeal in TP for example, it's "bottomless" pit with enemy encounters.
They managed to make that themed in some way.
It's not less interesting or more than if it wasn't.
We already know that they won't be the regular item based dungeons we had, whatever we get is already going to vastly different.
It makes no difference if there's forest painting on the walls or not.
The tower of the Gods in WW wasn't more interesting because of the wall textures, it was shit because the designs weren't up to par.
If they deliver on the promise of multiple solution physic puzzles, they can Great Mighty Poo themed for all I care.
Yeah, I agree, but this is more about the idea that there won't be anything akin to the mandatory story-based dungeons with major bosses at the end seen in previous games, and that all puzzles and combat will be moved to small Shrines instead. The implication is that Breath of the Wild will just be these optional Shrines with a Ganon fight at the end when nobody has provided anything substantial apart from faulty MGS analogies to refute the evidence that this isn't the case.
It's not a bet. It's a lesson in being rude and presumptuous to other Zelda fans.
This is how Ganondorf got elected.It's not a bet. It's a lesson in being rude and presumptuous to other Zelda fans.
Ban them till until the next Mainline Zelda game is release.It's not a bet. It's a lesson in being rude and presumptuous to other Zelda fans.
Ban them till until the next Mainline Zelda game is release.
I'm not that much of a monster...
Throw them into the dungeon that is yet to clearly conceptually exists outside internal knowledge, but can be plausibly assumed to be under the umbrella of the term Shrine even though they have the possible scale and complexity of a traditional dungeon.
1000 years.
But how does this suggest there would be no non-shrine dungeons?
Naturally, there's also some that are quite bigger and more complex than others, more akin to traditional dungeons from previous Zelda games (complete with the traditional boss battles).
However, there's no more ”themed" dungeons: if a shrine is found in a forest, it will not necessarily have a forest theme. Instead, shrines have been designed to have Link progress through the game, and were all made using a similar base, but using the physic engine to create stimulating puzzles.
Yeah. Too harsh.I'm not that much of a monster...
We already know that the shrines can be quite complex and longer than what was shown.
We also know that the dungeon-like 'shrines' can be skipped to go straight at the last boss too.
All dungeons are optional this time!
If dungeon keys don't make a return in this game I'll wait till I've played to say if that's good or bad.
e: and we know that there exist dungeon bosses so I'd say that at least in design there's dungeons in this game, you can call them whatever you want though.
Aonuma said:As I mentioned earlier in the presentation, if you go to the shrines some of the items you get will increase the growth potential for Link in terms of the amount of hearts you get or the increase in the amount of stamina gauge you get. And speaking about the bigger dungeons with bosses they actually serve a completely different purpose than the shrines and so the reason that Link has to go to those dungeons is different than the reason he has to go to the shrines.