Aren't the shrines essentially the same thing we got with A Link Between Worlds?
Like that small cave focused on the pegasus boots.
They're more Portal Test Chambers than that, just with a few combat arenas thrown in.
Aren't the shrines essentially the same thing we got with A Link Between Worlds?
Like that small cave focused on the pegasus boots.
So essentially "grand shrines" that are much bigger and more intricate essentially making them dungeons? Are people essentially angry about semantics now?
No, not semantics, personally I'm disappointed because it sounds like they share the same aesthetics.
I'm not holding my breath for themed dungeons-or even traditional dungeons at all-
They've showed the game off many times, they've never let us see anything that wasn't the overworld or the shrines.
I learned years ago that you can only trust in what you see/has been confirmed. I expect blue tiny shrines and samey looking overwold, anything else will be welcomed.
Remember that the last home console Zelda was skyward sword, which is considered by most one of the worst 3D Zeldas, keep your expectations in check
There are two images from the latest trailer in the OP that say hi.
Alternative sarcasm.
"You broke the Master Sword
Hyrule is now forever doomed
Game Over"
.
I've seen them and I've read the OP, they could be anything. They could be part of a tiny shrine
I've seen them and I've read the OP, they could be anything. They could be part of a tiny shrine
Read the OP.
Remember that the last home console Zelda was skyward sword, which is considered by most one of the worst 3D Zeldas, keep your expectations in check
The OP also says that each shrine shares the same aesthetic, and those aren't that same aesthetic.
Skyward Sword had incredible dungeons. Not sure what you're on about.I'm not holding my breath for themed dungeons-or even traditional dungeons at all-
They've showed the game off many times, they've never let us see anything that wasn't the overworld or the shrines.
I learned years ago that you can only trust in what you see/has been confirmed. I expect blue tiny shrines and samey looking overwold, anything else will be welcomed.
Remember that the last home console Zelda was skyward sword, which is considered by most one of the worst 3D Zeldas, keep your expectations in check
Nice that theres confirmation on traditional dungeons.
120 smaller shrines and 4 main dungeons sounds great
I read it? (granted, my english sucks lol)
Nothing about aesthetics is mentioned in the OP.
With the Master Sword looking ruined as well?intrigued by the weapon degradation but i wonder how long into the game until it goes "alright enough of that shit here's your unbreakable sword now"
I had hope that these shrines were themed after the enviroments they were in (so grassland= tech), death mountain = fire, ocean = water and so one.
But he just confirmed that this is not the case and all of them look the same.
That is what really disappoints me about this interview.
No he didn't.
However, theres no more themed dungeons: if a shrine is found in a forest, it will not necessarily have a forest theme. Instead, shrines have been designed to have Link progress through the game, and were all made using a similar base, but using the physic engine to create stimulating puzzles.
He did
I'm not holding my breath for themed dungeons-or even traditional dungeons at all-
They've showed the game off many times, they've never let us see anything that wasn't the overworld or the shrines.
I learned years ago that you can only trust in what you see/has been confirmed. I expect blue tiny shrines and samey looking overwold, anything else will be welcomed.
Remember that the last home console Zelda was skyward sword, which is considered by most one of the worst 3D Zeldas, keep your expectations in check
If you didn't notice all of the updates bolded in red, that was a mistranslation.
He did
If this is what you meant:
"However, it's not as it used to. If a given temple was inside a forest, we made it the forest dungeon. Now they are designed in a way to make Link progress and all are built on a rather similar base, using the game's physics engine to offer chalenging puzzles."
What's the difference?
Remember that the last home console Zelda was skyward sword, which is considered by most one of the worst 3D Zeldas, keep your expectations in check
It literally doesn't say anything about themes. Nothing about aesthetics.If this is what you meant:
"However, it's not as it used to. If a given temple was inside a forest, we made it the forest dungeon. Now they are designed in a way to make Link progress and all are built on a rather similar base, using the game's physics engine to offer chalenging puzzles."
What's the difference? It still says that the shrines are not themed and have "the similar base"
Building all the shrines around a similar base doesn't mean they will all literally have the same textures and ornamentation. All he was saying is that the location of a Shrine doesn't dictate its appearance or challenges they are not "themed" based on the location.
I had hope that these shrines were themed after the enviroments they were in (so grassland= tech), death mountain = fire, ocean = water and so one.
But he just confirmed that this is not the case and all of them look the same.
That is what really disappoints me about this interview.
I meant theme, yeah.
All he's saying is that the 120 mini-dungeons/shrines share similar themeing/aesthetics (i.e. the testing rooms in Portal), there's nothing about the bigger main dungeons themselves sharing them. The two screenshots show clearly dungeon-like areas that look nothing like what we've seen so far for the Shrines.
I see. Thanks for clarifying that.
But what worries me is that every shrine we have seen so far has the same entrance. For example in the trailer there is a entrance for a shrine on the ocean that looks exactly like the other shrines too. If they had different themes, wouldn't the entrances not be themed too?
I see. Thanks for clarifying that.
But what worries me is that every shrine we have seen so far has the same entrance. For example in the trailer there is a entrance for a shrine on the ocean that looks exactly like the other shrines too. If they had different themes, wouldn't the entrances not be themed too?
That is also said nowhere in the OP or the interview.
He's not saying that. You're interpreting that into the word "base" which is brought up in reference to (now physics-based) puzzles.
Someone posted pictures of various non-default shrines here in the thread. Easy to find by quickly scrolling through.
Alright sure, I agree that what he said isn't as bad as some are saying, that's why those posts were deflecting other's points. Don't know why you're being so blunt.
Aren't we using those as examples of dungeons? People here were crying wolf over there being no main dungeons, not that the mini-shrines might look the same.
Not sure what's especially blunt about my response there.
RE: pics - well we don't know what they lead to exactly. Could be either.
The fact that there's no solid confirmation of Dungeons in the game and people have to pick at semantics and out of context screenshots to prove they're there is a bit scary to me, personally.
Aonuma: At first, we were planning to include more large, labyrinth-style dungeons, the sort of things you'd expect in a Zelda title. But the reason we decided to include the smaller shrines—which isn't to say there aren't some larger dungeons in Breath of the Wild—was to strike a balance, between this extremely large (over)world that you're exploring, and these goals and objectives to explore within that. So by dotting these shrines around—a larger number of them, but with each smaller in size than the older-style dungeons—it helped bring up balance, and break up the huge world into smaller, explorable chunks.
Aonuma: As I mentioned earlier in the presentation, if you go to the shrines some of the items you get will increase the growth potential for Link in terms of the amount of hearts you get or the increase in the amount of stamina gauge you get. And speaking about the bigger dungeons with bosses they actually serve a completely different purpose than the shrines and so the reason that Link has to go to those dungeons is different than the reason he has to go to the shrines.
The fact that there's no solid confirmation of Dungeons in the game and people have to pick at semantics and out of context screenshots to prove they're there is a bit scary to me, personally.
It's been repeated several times by Aonuma himself that there are larger dungeons that feel more like traditional dungeons than the shrines, complete with bosses at the end.
You don't have to pick at semantics.
Just to be clear by "most" you mean "you and your brother"?
Why are people so scared of their own opinions? Instead of "I don't like" they write things like "most/many people don't like". This sounds infantile and insecure.