I mean, by default the destruction in BF 2042 is better, as in regarding BF1 and BF5, you did not have tanks going 100% thru structures....in BF5 you could only go thru a portion, like the sides of one or something like this.
It was fine in BF1, got better in BF5, got even better in 2042. Objectively, it has progressed with each BF as there seems to be a misconception on this feature.
Saying it will be more realistic or more detailed or better imho is Moot.
That is generally how its been with the BF titles and this sounds more like what we expect vs a claim.
^ I've had this discussion before while playing BF years ago with gamers who played a lot of the series. Its not that wild imho. I love being able to destroy a lot of the map to achieve something, but I do also understand some level of competition and balance in the respect that the design and layout of the map must also still be able to be intact
So i get the design argument and I get why the map designers always had certain things that could not be destroyed in the BF series to create a balance.
(Yes BF MythBusters, you could not fucking level 100% of any BF game lol)
I don't even know if I can say its lacking, merely that the amount of static structures in terms of ratio is not the same as some of the other maps due to having some of the largest maps in the series.
I think this is where many confuse the 2.
Every BF has more complex destruction by default, I think it is the ratio of objects that can be destroyed or not that maybe is what many are talking about, so I think when people say lacking, they merely mean the amount isn't to the same ratio vs no destruction or less or something like this.
The deep lolz, you probably shouldn't play The Finals then, that is literally where that guy went....