What I really hope we get in the future is debris that stays on the ground. Even in the finals, when you destroy a wall, all the debris disappears immediately. Talk about immersion..
So what's the excuse for no destruction? Obviously, your being a bit of a simpleton. Clearly the hardware is capable. Evidently, I never seen this weird "myth" about going on with yourself about...no.
TitanFall 3 likely still being made, but I see zero reason for this to be a "instead" thing
Doesn't really make sense...
lol I like the wild, out there style of the game, but I do find it funny that many overlooked a lot of the um....questionable things in The Finals and simply didn't put the connection together that it was done by the BFV guys lol
New Free To Play MP game made by some of the ex DICE guys....the ones that said "don't like it, don't buy it" from BFV crew. lol
Yea...soooo that has nothing to do with that. Dear god, lets keep the conversation about the tech involved with this instead of this whole triggered crying thing man.
The destruction in each BF has progressively gotten more and more complex by default, as in the destruction in BFBC2, is more complex then from BFBC1. From BF3, BF4, BF1, BFV and 2024, it has gotten more complex.
From pre-scripted, to physics based, to weapon penetration based on material, to tanks damaging buildings based on movement, to going thru buildings 100% thru.
As someone that has played all the BF titles, I can very much confirm that is a progressive upgrade objectively, as in each game is adding more and more and its getting more complex. I don't now if I can say any title had a step back in this regard.
This is not debating the idea of some bluehaired person talking about things they thing make moral sense in BFV lol This is telling you the fucking thing you are talking about was never actually downgraded or had much if any steps back.
? Can't? Based on what? Like...objectively provide evidence to show us something on PS3 was done with any BF, that is doing something the new ones can't..... I've heard this myth more times then I've seen it proven and it seems that most who don't even actually play this IP keep spreading this weird myth about those titles.
So what's the excuse for no destruction?
The ironyClearly the hardware is capable. Evidently, I never seen this weird "myth
Destruction has been mostly removed from the game since BC2
There was barely any static back then. The end of a long match would just be a field of rubble. New BFs just have cut scene destruction. Cool, but much less impactful on moment moment gameplay.Yea, that factually isn't even remotely true, if anything its gotten more advanced since BFBC2.
I think what some of you might be saying is the ratio from static objects and destructible objects increased in favor of static objects the bigger those maps became.
To say "removed" factually simply isn't true.
The amount of it vs the static objects has changed as those maps got larger with each game, I think if anything that is where the conversation should be regarding the next title.
In that respect, I'd like to see smaller maps, with just the destructible objects vs larger maps with less.
There was barely any static back then. The end of a long match would just be a field of rubble. New BFs just have cut scene destruction. Cool, but much less impactful on moment moment gameplay.
There was 100% static buildings back then, as in you could not 100% level any map in the past BF titles no different then in the current.
Like in the Arica Harbor map, you had structures that could be destroyed yes, you had some that could not.
As in, you could not blow up this structure here or the bridge beyond it that had the MCOM station or something.
The ending of this map also has those large structures where the last 2 MCOM stations are where those buildings cannot be brought down.
The fact that in both 2042 and BFBC2, the map has it as a static thing very much shows that was based on a design thing for a map balance type thing, but I don't recall any map where you could level everything or something.
The irony
States "no destruction" and then states they've "never seen this weird "myth"" while fucking saying the fucking myth itself.
You can't make this shit up.
So if you haven't played the BF series since PS3, I don't know if you really have a place asking any of this, you don't even know enough about those games to make the claim to start any real valid discussion. It makes more sense to start the conversation with "is there destruction" not "excuse for no destruction" as you don't really know what your are talking about.
BF4
BF1
BFV
BF-2042
So I'm not really sure where this myth of "no destruction" has come from and its sounding like a lot of it is from people who don't even play theses games lol I don't know if its possible to play any of em and not notice a tank blowing out a wall behind you lol
So..we going to have to give you that good ole ignore bud, when you start debating factual, proven things, its time for you to go to that shadow realm with them myths lol
have a good one =)
I'd like to see them work towards an Arica Harbor with 100% destructible buildings rather than metropolitan cities that have a building fall over midway through the match. A lot of the new maps just feel like big team COD with vehicles.
I imagine a smaller city where you can actually take down a 7-10 story building with C4, tubes and vehicle hits. I like the destruction being a big focus of the strategy. For my tastes they've been going further and further in the wrong direction with every release since 3. BC2 still has the best sized maps. I do like there being one very small silly map where it's just a bloodbath. I think it was called Metro in BF3. Don't need any Oblivion sized maps at all.Well you see, I think that makes much more sense, cause from what I played in all the newer releases, is that they still have static, they still have destruction, but its more spread out as the maps got larger and larger.
I think the balance might be a 90% or 80% thing as to keep some structure for balance to keep it competitive.
Regardless, I'm in favor of smaller maps as the sacrifices made to have those maps imho wasn't really worth the trade off. What we've seen from the new physics based destruction stuff in 2024 feels like a missed opportunity to have that simply spread out thru out the map in a more even fashion if they just made it smaller.
I imagine a smaller city where you can actually take down a 7-10 story building with C4, tubes and vehicle hits. I like the destruction being a big focus of the strategy. For my tastes they've been going further and further in the wrong direction with every release since 3. BC2 still has the best sized maps. I do like there being one very small silly map where it's just a bloodbath. I think it was called Metro in BF3. Don't need any Oblivion sized maps at all.