icecold1983
Member
if DC was also on pc, i suspect most, if not all of the warriors would be singing quite a different tune
What gameplay element was sacrificed? I haven't played any game with the sense of speed or control that driveclub has despite any frame rate on any console or my pc.
if DC was also on pc, i suspect most, if not all of the warriors would be singing quite a different tune
60fps is essential to racing games. Notice how every other game in this discussion is 60fps?
It's in the same group as fighters, character action games, and FPS. Drive Club aims to be more of a spectacle racer than it does actually being a good racing game.
60fps is essential to racing games. Notice how every other game in this discussion is 60fps?
It's in the same group as fighters, character action games, and FPS. Drive Club aims to be more of a spectacle racer than it does actually being a good racing game.
PS4 emulator coming soony.
if DC was also on pc, i suspect most, if not all of the warriors would be singing quite a different tune
60fps is essential to racing games. Notice how every other game in this discussion is 60fps?
Horizon 2 is 60 fps?
Is Forza Horizon 2 in the OP?
Did you read op at all?Is Forza Horizon 2 in the OP?
60fps is essential to racing games. Notice how every other game in this discussion is 60fps?
It's in the same group as fighters, character action games, and FPS. Drive Club aims to be more of a spectacle racer than it does actually being a good racing game.
It's in the same group as fighters, character action games, and FPS. Drive Club aims to be more of a spectacle racer than it does actually being a good racing game.
Is Forza Horizon 2 in the OP?
No, it clearly isn't essential, or else nobody would be able to play (let alone love) games like DC, FH2, and PGR3/4.
Not essential to me.
Motorstorm PR was my favorite racing game last gen.
It's definitely more than a spectacle.
I'm having a ton of fun playing the game.
I don't think it was announced back then.
Did you read op at all?
There have been many (lovely) pictures of it posted since, unless I'm completely mistaken. In that case, pardon my mistake.
I'll say that "acceptable" is a relative term. To me, it is not acceptable. I want games to control and function as fluidly as possible, and Drive Club sacrificed that for a pretty coat of paint.
60fps is essential to racing games. Notice how every other game in this discussion is 60fps?
It's in the same group as fighters, character action games, and FPS. Drive Club aims to be more of a spectacle racer than it does actually being a good racing game.
Agreed. Drive Club had to sacrifice a huge gameplay element to achieve it's graphical fidelity, whereas Project Cars looks just as good and at double the frame rate and potential to run at resolutions higher than 1080p on PC
I bought a PS4 Day One and sold it for a $120 profit. I definitely stand by my decision considering the PS4 has yet to have an exclusive that I really want to play. Drive Club would be the closest, but I have my reserves about that game as well.
I can't even imagine having difficulty driving in the game as a result of the controls.
But then I've always found myself enjoying racers/fps/games in general based on the content instead of some arbitrary framerate requirement. I can play 30+60, seeing how both are "acceptable" especially when consistently smooth as Driveclub/PGR4.
Did you find it difficult to drive or something?
I just said on the previous page that I played it this past weekend. This was at a friend's house. If you want to continue digging through my post history, you can find that I have expressed interest in buying Drive Club as wellHaha. Your agenda, it is palpable.
For fucks sake, the framerate doesn't dip below 30fps and it has an intense sense of speed. There is nothing wrong with the gameplay unless you take issue with the handling.
Looks like you haven't even played DC. Heh.
I agree. I played a lot of 60+fps racing games and still play on my PC. Can't go back. 30 is simply not enough for the genre IMO.It just feels off. Maybe it was just mixed with the overall feel of the game, but I have played a lot of racing games on PC (still need to get Assetto Corsa though) and have not had that jarring feel when I played them. I attributed it to the frame rate, since that was the most stand out difference between DC and games like Dirt, Grid, and Gran Turismo
It's in the same group as fighters, character action games, and FPS. Drive Club aims to be more of a spectacle racer than it does actually being a good racing game.
Fighting games stand on their own. When Street Fighter V was announced, no one was asking "Is it 60fps?". Why? Because it's a fighting game and it just is 60fps. You don't even need to ask. That doesn't stand for any other genre.
You must have missed the outrage when DmC was confirmed at 30fps. Imagine if the next CoD decided it was going to be 30fps. People would go absolutely ape shit. We even saw DICE and Guerilla make their current gen games 60fps because that is what FPS players have come to expect.Fighting games stand on their own. When Street Fighter V was announced, no one was asking "Is it 60fps?". Why? Because it's a fighting game and it just is 60fps. You don't even need to ask. That doesn't stand for any other genre.
It's funny. When I played a Forza 5 demo at Best Buy a few months back, I couldn't even tell it was 60fps. It felt the same as any racing game I've played(NFS, Motorstorm, FH, GT5, and now DC).I agree. I played a lot of 60+fps racing games and still play on my PC. Can't go back. 30 is simply not enough for the genre IMO.
You must have missed the outrage when DmC was confirmed at 30fps. Imagine if the next CoD decided it was going to be 30fps. People would go absolutely ape shit. We even saw DICE and Guerilla make their current gen games 60fps because that is what FPS players have come to expect.
The difference is there. If you can't see it, it might be a problem with the monitor/TV or your eyes (i hope not the later). I can always say when a game runs at 60 or 30fps because its, well, a staggering difference. There is also a noticeable difference between 60 and 100+ fps if you use the right monitor (one that goes beyond 60hz).It's funny. When I played a Forza 5 demo at Best Buy a few months back, I couldn't even tell it was 60fps. It felt the same as any racing game I've played(NFS, Motorstorm, FH, GT5, and now DC).
Many 5th generation 3D fighters were 30fps. Thankfully the standards have been raised since. Can't say the same about the racing game standards unfortunately.i struggle to remember if there has been a 30fps fighter.
It just feels off. Maybe it was just mixed with the overall feel of the game, but I have played a lot of racing games on PC (still need to get Assetto Corsa though) and have not had that jarring feel when I played them. I attributed it to the frame rate, since that was the most stand out difference between DC and games like Dirt, Grid, and Gran Turismo
So it's canopy now? Lol. You said, and I quote:i never said DC had perfect shadows, but all shadows being soft is a HUGE step forward from the flickering PCF style shadows in pcars(and these examples are the lowest lod shadow available, imagine how awful it looks in the distance). they are quite bad and in motion its even worse. and the hard shadow in DC on the windshield reflection is a corner case and is not replicated in the environment.
a tree canopy shadow will NEVER look hard edged like in pcars, that is a fact.
never
shadows in real life are soft, especially the shadows being portrayed in these images. pcars shadows have no softness at all. it would be funny if it actually is using PCF. certainly wouldnt be surprising.
shadows actually never look like that. only shadows from the car are soft. the environment shadows all seem to be ps3 style PCF shadows. its even worse in motion too. these static images are doing it a lot of favors.
60fps is essential to racing games. Notice how every other game in this discussion is 60fps?
It's in the same group as fighters, character action games, and FPS. Drive Club aims to be more of a spectacle racer than it does actually being a good racing game.
Killzone: SF's single player is mostly in a 30-40fps range. It runs uncapped, but not near 60fps. The multiplayer is where it's 60fps. And DMC just proves my point. Can you name the last major 30fps fighting game?
How will PCARS people defend this?
DC and iRacing are about as opposite of driving games as you can get. But you already knew that, right?About the fact that 30fps is acceptable or not, i don't think any serious iRacing member/player would find 30 fps acceptable...
Well, when it comes to action and adventure games, I can tell. For example, I can tell with TLOU:R when switching between 60fps and 30fps.The difference is there. If you can't see it, it might be a problem with the monitor/TV or your eyes (i hope not the later). I can always say when a game runs at 60 or 30fps because its, well, a staggering difference. There is also a noticeable difference between 60 and 100+ fps if you use the right monitor (one that goes beyond 60hz).
Anyway, crappy LCD monitors/TVs may have a lot of ghosting/blurring and visual lag issues that cause the difference to be less noticeable sometimes. On a good LCD or a CRT you can really feel the huge difference.
Many 5th generation 3D fighters were 30fps. Thankfully the standards have been raised since. Can't say the same about the racing game standards unfortunately.
God of War is not 60, because it values spectacle over game play, which is similar to what Drive Club does.
And how does DMC prove your point? All the previous games were 60,and the newest one was 30fps on consoles and people were livid.
Bayonetta is 60, Ninja Gaiden is 60, MGR is 60, and all past DMC games were 60. God of War is not 60, because it values spectacle over game play, which is similar to what Drive Club does.
Well, when it comes to action and adventure games, I can tell. For example, I can tell with TLOU:R when switching between 60fps and 30fps.
Also, I remember playing Mario Kart 8 at a Target and I also couldn't tell it was 60fps. Maybe I just can't tell with racing games.
Since the framerate debate comes up so often, I would love to see a friendly challenge to decide once and for all how much 60 FPS really matters. Well, at least among those on here. Like best lap time out of 10 on X track in PCars at 60 and 30 FPS. I don't own the game but it would be interesting to see the results from both camps.
What i'm saying is that Project Cars is a game that i believe a iRacing player would play in his fancy setup but i don't think DC would be acceptable, being locked at 30fps. These guys take their racing games seriously and if someone asked them if 60fps is "essential" they would most likely say yes.DC and iRacing are about as opposite of driving games as you can get. But you already knew that, right?
Try this: Instead of looking straight ahead at the center of the screen, try to focus on the scenery that goes by fast near the edges of the screen as you get past it. In a 60fps racing game, the scenery moves smoothly, at 30fps there is an obvious judder.Also, I remember playing Mario Kart 8 at a Target and I also couldn't tell it was 60fps. Maybe I just can't tell with racing games.
So it's canopy now? Lol. You said, and I quote:
As far as I'm concerned, your argument has always been against PCars' shadows being hard and you've used Driveclub as example of getting it right, when I'm here to argue that DC is just as guilty by having a single soft quality on all their environment shadows too. As a counterargument, you've also over-generalized real-life shadows as being soft. To which I was baffled by.
And why do you keep saying PCF anyway when it's just a vague method of rendering shadows. Do you know it's used to render physically-correct soft shadows too? If you wanna say PS3-style shadows, just say exactly that.
I couldn't care less about PCars having incorrect shadows, and I very much PREFER DC's visuals to PCars but to hold the latter in such high regard when you there are other games that ACTUALLY does it better? Please.
i struggle to remember if there has been a 30fps fighter.