Or wait for PCars on the PS4 which is definitely going to happen.
PS4 pCars is going to run at 60fps so I highly doubt the image quality is going to be better than DC's. It wouldn't be a fair comparison with different goals in framerate.
Or wait for PCars on the PS4 which is definitely going to happen.
I'm going 60+ fps too on PC with Gsync and consoles look incredibly outdated now in every multiplat game I've tried so far because of that, but Driveclub somehow manage to impress me anyway, I'd love if it was 60fps but it's far from unplayable as some people seem to think, I've had tons of fun with it.I play on a 144Hz monitor (120 with lightboost) and I can't go back to 60fps when playing counter strike or battlefield.
That said, Driveclub doesn't look like a 30 fps game and neither does FH2. I can enjoy it as much as I enjoy other racing games. The great motion blur used in Driveclub makes it seem like a 60fps game. The only downside is that Screenshots of a moving car sometimes looks weird because of the motion blur. It looks much better when you play it.
A 60fps game doesn't need that kind of motion blur and that's why you can't cap PCars at 30fps to compare it to the feeling when playing Driveclub. And I don't think PCars refreshes the input fast enough while playing at 30fps since it was never meant to run at 30.
As a matter of fact yes I did.
I do own the game, strange my trophies should be visible for public view.
I'll say this one last time as apparently some people have a hard time reading my posts. I'm not making a statement that Game X looks better than Game Y, I find it funny and sad at the same time that people do seem to think so and feel the need to quickly grab everything they can to counter my posts.
And with that I take my leave from this thread as apparently you can't post anything about Driveclub without it being positive or else you'll get the Driveclub defense force chasing you...
Oh for fucks sake.
I'll post it once again since people have a hard time reading! I only try to point out that's it isn't good use to use photo mode shots as "just as good gameplay shots". Nothing more nothing less.
And I posted two examples, one moving and one standing still what convenient that you somehow managed to only read to one with the still shots.
How funny that you complain about compression on my shots when I post 3~4MB uncompressed PNGs taking with capture hardware but don't complain about compression when someone is posting compressed 500KB JPGs, and even use compressed shots as an example.
And those comparisons you linked too show aliasing in gameplay shots but don't show that in photo mode shots Don't let the water splashes on the camera fool you.
Once again, I didn't cherry picked those shots. I picked a random track and drove to random point when the photo mode was added to the game. By the way you do realize that some of those shots you're using are mine right
As a matter of fact yes I did.
I do own the game, strange my trophies should be visible for public view.
PS4 pCars is going to run at 60fps so I highly doubt the image quality is going to be better than DC's. It wouldn't be a fair comparison with different goals in framerate.
the thing is, with how poorly pcars runs, DC actually has better IQ than non mgpu users are getting with pcars.
No console game is ever going to match a high-spec PC in terms of IQ. I'm appalled it's even being considered in "fair" comparisons. If you put DC on PC then we can finally get to the meat of the discussion.
How Evolution Studios managed to recreate realistic weather conditions via a patch without a single frame drop is crazy, mad props to them.
PCars weather https://www.youtube.com/watch?v=xAjh19AsFHc
DC weather https://www.youtube.com/watch?v=7-JCp2iSkbk
PCars IQ is nowhere near current gen racing games graphically and fucking miles behind DC, just watching the first video induces gag reflexes.
the 30 frame cap clearly had plenty of headroom, but probly still far off from 60.
Oh c'mon... You'd have to have a special sort of shit PC to put Project Cars' IQ at Driveclub's level. Driveclub's IQ actually bugs me more than the majority of games I own on consoles... some of which aren't even 1080p.
That's the thing, we will never really know how close Evo were to 60FPS for Driveclub, all we can assume is that with what they had planned including the weather etc, it just wasn't going to happen at 60FPS and given what they show graphically I would say that it's understandable too. So pre weather they might have been able to hit 60 who knows, but if they then patched in weather and sad oh and btw to get this you get half the frame rate there would be outrage. So they obviously chose 30 and made sure it never fluctuated. For that I'm very happy with Evo making that decision and giving us the best looking racing game out there.
driveclub is one of the better consoles games IQ wise IMO. the only console titles that stand far above it are ryse and FC4. ISS and shadowfall are better but only slightly. as for my rig, i have a 980. its not super spec, but its as good as it gets without going mgpu, and driveclub has better IQ than i can achieve in pretty much every modern title that doesnt have working txaa and/or isnt ryse. standard MSAA might as well be a dead technology as it hasnt worked well in any graphically modern title for years. it works very poorly in pcars too, and we all know it takes a LOT of OGSSAA to combat aliasing, hence the need for mgpu as in my previous post.
driveclub is one of the better consoles games IQ wise IMO. the only console titles that stand far above it are ryse and FC4. ISS and shadowfall are better but only slightly. as for my rig, i have a 980. its not super spec, but its as good as it gets without going mgpu, and driveclub has better IQ than i can achieve in pretty much every modern title that doesnt have working txaa and/or isnt ryse. standard MSAA might as well be a dead technology as it hasnt worked well in any graphically modern title for years. it works very poorly in pcars too, and we all know it takes a LOT of OGSSAA to combat aliasing, hence the need for mgpu as in my previous post.
Forza Horizon 2 has a much better IQ than DC, since it's using Forward+ rendering which allows for MSAA and it uses 4xMSAA.
I'm aware that technically Driveclub's IQ solution should place it above the vast majority of other consoles games... however that's simply not what I see on my screen, and seems to be the case for many others as well. Aliasing in Driveclub stands out to me far more than most other console games I have (not quite in Forza 5 territory, but worse than most other games), and I know AF is pretty much never a thing on consoles, but textures in Driveclub frequently remind me of when I'd fuck around with r_picmip values in Quake 3. It simply doesn't look very good regardless of what the actual implementation is.
I'm not as much of a PC gamer these days, but I've never played a single PC game and had IQ issues like those in DC (my PC is connected to the same TV I play consoles on)... I'd have simply begun sacrificing everything else to correct them if I had.
It should be considered in the discussion, because even if we're discounting resolution, there's much about Driveclub's image quality that has been sacrificed in order to provide the rest of the graphical features that people here are praising. Comparing DC's image quality to even FH2's is a stark contrast, to the point where in most situations I find FH2 more pleasing to look at.. let alone comparing it to what many people would be playing in Project Cars. DC could have amazing IQ (and 60fps), but then it would have suffered in other respects, so I don't think it should be ignored. If Driveclub was on PC, then I think we'd all probably be in agreement that it simply looks better than everything else, period. It isn't though, and that's not Project Cars' (or people with beefy PCs) problem.
FH2 is by default superior to all those other games especially if it's using some form of post processing AA along with 4*MSAA like the first game.FH2 is better, but its not in the same league as ryse or FC4. i had forgotten about FH2
FH2 is by default superior to all those other games if it's using some form of post processing AA along with 4*MSAA like the first game.
Also Facrcry 4 has pretty poor IQ, sure it eliminates jaggies pretty damn good but it has an awful awful amount of ghosting. More than any other game released this gen.
I disagree, it's not amazing. Something like Infamous' AA and Ryse' AA are far better and have less artifacts.FC4 IQ on consoles is amazing(its pretty bad on pc). theres a tiny bit of ghosting, barely noticeable without inspecting individual screens. a very worthwhile price to pay for the complete elimination of 98% of all types of aliasing at a rendering cost thats probably not much higher than standard smaa.
FH2 using msaa was a poor choice in resource usage IMO. most of the environment is organic landscapes covered in alpha textures and therefor MSAA honestly doesnt benefit much. alphas are extremely expensive to AA without using a temporal method. the foliage in FH2 shimmers like crazy in motion, much worse than DC.
I disagree, it's not amazing.
Many things contribute towards IQ, eliminating jaggies is just one of them. Farcry 4 does it pretty well but it drops ball son others.
This is not tiny amount of ghosting.
Especially when you have moving flags, wires, ropes, leaves and foliage everywhere. That small ghosting affects the entire screen.
cant see your image, but you should rly post a video if you want to demonstrate highly visible ghosting.
http://www.gamersyde.com/news_our_ps4_videos_of_far_cry_4-16054_en.html
not very noticeable at all IMO
My images are from Eurogamer's website (digitalfoundry), not sure why you can't open them, I will quote them now.
But HRAA is basically modern day Quincunx (although slightly less blurry) with ghosting. Ubisoft even admitted in their slides that the solution will result in the art department complaining as it blurs out the details.
PCars?
Seems like we have completely difference experiences with the image quality. DC has pretty good IQ from my many hours of playing, especially in motion. The worse aliasing I've found to be on the cars but that also depends on certain lighting conditions. Compared to FH2 it definitely isn't as clean, but it isn't a slouch either and I'm not seeing the "stark contrast."
http://a.pomf.se/dgnutf.jpg
http://a.pomf.se/wkdudv.jpg
http://a.pomf.se/ksygcs.jpe
http://a.pomf.se/guquow.jpe
I'm also not saying to ignore the bad parts of the IQ in DC, I'm saying the comparisons of it to an open platform game is rather bizarre. Same with comparisons of running a game at 4K on a high-end PC to a console game running on a laptop-equivalent CPU. These types of comparisons are ridiculous and doesn't say much about the underlying graphics tech for the games being compared.
What the fuck happened to this thread? smh
An important point to consider about Driveclub:
Evo have created what amounts to an environment simulation into which they've placed a driving game. Everthing is rendered and modelled in DC including volumetric clouds, trees, hell even the lightning is modelled and not just a texture. There's real time global illumination being used, weather and humidity is modelled and simulated. I could go on and on and it's important to note there are no skyboxes in DC.
Evo even stated that a "side effect" of their weather simulation was water droplets in the tread of tires. That's the level of detail they've acheived.
So it can be debated all day as to what game "looks" best, but Evo deserve some mad props for the amount of things that are being computed in real time. There's no other game probably that comes close to what Evo are simulating, and certainly no other racer comes close.
Now, whether the computational expense is worth what Evo have done is another debate totally, but FH2, F5 and PCars are nowhere close to DC in terms of environmental simulation.
I can agree to that, yes.An important point to consider about Driveclub:
Evo have created what amounts to an environment simulation into which they've placed a driving game. Everthing is rendered and modelled in DC including volumetric clouds, trees, hell even the lightning is modelled and not just a texture. There's real time global illumination being used, weather and humidity is modelled and simulated. I could go on and on and it's important to note there are no skyboxes in DC.
Evo even stated that a "side effect" of their weather simulation was water droplets in the tread of tires. That's the level of detail they've acheived.
So it can be debated all day as to what game "looks" best, but Evo deserve some mad props for the amount of things that are being computed in real time. There's no other game probably that comes close to what Evo are simulating, and certainly no other racer comes close.
Now, whether the computational expense is worth what Evo have done is another debate totally, but FH2, F5 and PCars are nowhere close to DC in terms of environmental simulation.
driveclub is one of the better consoles games IQ wise IMO. the only console titles that stand far above it are ryse and FC4. ISS and shadowfall are better but only slightly. as for my rig, i have a 980. its not super spec, but its as good as it gets without going mgpu, and driveclub has better IQ than i can achieve in pretty much every modern title that doesnt have working txaa and/or isnt ryse. standard MSAA might as well be a dead technology as it hasnt worked well in any graphically modern title for years. it works very poorly in pcars too, and we all know it takes a LOT of OGSSAA to combat aliasing, hence the need for mgpu as in my previous post.
in the original pic i was speaking about, the shadows shown were tree shadows. all shadows in reality will have SOME degree of softness. if you could provide an example showing a completely hard edged shadow(as seen in pcars) in real life i would like to see it.
WRT pcf, i specifically said ps3 style PCF. the pcars shadows are very similar to the cheap, low quality pcf shadows often used in the ps3 version of multiplatform titles.
Um... now you're saying you were actually referring to something specific. Now it just sounds like you're backtracking :/ You made clear broad statements:
"shadows actually never look like that. only shadows from the car are soft."
Implying that all shadows should look like the one underneath the car when 1. shadows underneath the car are affected by motion blur and 2. shadows in real life CAN look like the ones that you highlighted in that particular screenshot. Here I whipped up a collage of real-world examples just for you:
" it would be funny if it actually is using PCF"
You didn't say PS3-style there and correct me if I'm wrong but even if they DID use PCF, it does not necessarily mean hard shadows.
Well that just about settles it. Nice examples.
It's a perfect example of why I LOVE console development. A standard spec (and of course talent plays a part here) often allows for developers to implement visual features without having to worry for the lowest common denominator.But in terms of shading, lighting and environmental detail, DC blows the competition out of the water. Looking at previous posts and pics, I don't get how anyone can claim PCars looks better when it lacks PBR, has blocky shadows for foliage and low resolution SSR. DC, on the other hand, makes good use of PBR, soft shadows and real time global illumination. Let's not forget DC's unrivalled weather effects....
No prob! Thing is, people have it in their head as to what's photo-realistic and what isn't based on specific aesthetics that's subconciously appealing to them but that doesn't mean a tree or track that's of a slight hue difference isn't realistic at all. People also quote stock photos all the time as the definition of realistic color/lighting values when they don't realise a ton of those photos are edited from blander-looking raw images before they're uploaded.
It's also why Kazunori Yamauchi went for visuals that mimicked the best and most aesthetically pleasing conditions.
But in terms of shading, lighting and environmental detail, DC blows the competition out of the water. Looking at previous posts and pics, I don't get how anyone can claim PCars looks better when it lacks PBR, has blocky shadows for foliage and low resolution SSR. DC, on the other hand, makes good use of PBR, soft shadows and real time global illumination. Let's not forget DC's unrivalled weather effects....
The main difference between Drive Club and the other racers in this thread is that the lighting and the shaders make it look real. Project Cars, Forza, etc. still look very "gamey" and dated in comparison.
Its impressive how GT series started looking realistic enough since GT3 on PS2..Honestly, no, DC has failed to produce photorealistic images, despite of course having impressive tech under the hood, the art style is not photorealistic at all, it looks just as gamey as others. Gran Turismo still holds the crown for nailing the realistic color palette and the look of cars under different lighting conditions. Not a single image from DC or Forza gave me that impression. PC is probably to the closest to Gran Turismo's level but lack subtlety and half the time looks gamey as well. All of this brings to me to the fact that Kaz needs to hurry the hell up and show us something running on the ps4.
"Everything else"? Aside from PCars, what else do you think looks better than DC?And there are still many examples where the game is clearly inferior compared to the competition. It does all those things but everything is still limited by the hardware and just kinda there. I'm not saying that it's not a great looking game but it's definitely not above everything else right now in all situations.
Its impressive how GT series started looking realistic enough since GT3 on PS2..
Honestly, no, DC has failed to produce photorealistic images, despite of course having impressive tech under the hood, the art style is not photorealistic at all, it looks just as gamey as others. Gran Turismo still holds the crown for nailing the realistic color palette and the look of cars under different lighting conditions. Not a single image from DC or Forza gave me that impression. PC is probably to the closest to Gran Turismo's level but lack subtlety and half the time looks gamey as well. All of this brings to me to the fact that Kaz needs to hurry the hell up and show us something running on the ps4.
Yep, being exclusive to one platform also helps the visual features to be implemented much easier since the devs only have to work around the bottlenecks of that specific platform. I can't wait to see PS4 exclusives from other first party studios. And if the leap from 1st year games to end of gen games is anywhere close to the leap on PS3, minds will be blownIt's a perfect example of why I LOVE console development. A standard spec (and of course talent plays a part here) often allows for developers to implement visual features without having to worry for the lowest common denominator.
I don't really get your point. Besides, I never said DC was graphically better than PC in every possible way. PC on a high end rig easily wins in AA and resolution. But like I mentioned earlier, DC has PBR and real time global illumination. So while DC does not blow the competition out of the water in all aspects, there are more advanced graphical features in DC which makes it the better looking game of the two IMOAnd there are still many examples where the game is clearly inferior compared to the competition. It does all those things but everything is still limited by the hardware and just kinda there. I'm not saying that it's not a great looking game but it's definitely not above everything else right now in all situations.
This is non sense talk DC lighting alone makes it look more realistic than any other racing game \ most games .
Then when you add in time of day , cloud condition , weather effects just makes it better .
All you have to do is take pics of DC with a car in different conditions to see that .
Of course GT7 might out do it but they going for 60fps so it going to be harder.