Amir0x said:
Bad business to develop a game for the ground up for Wii when you can't port to other platforms. Simple answer for dumb questions. PS360/PC is far more lucrative than Wii alone.
Only because of necessity due to the costs of HD development. Many studios like Factor 5 that virtually disappeared after one bomb could have instead developed for the SD super popular Wii, kept their development costs down and wouldn't have needed 3 platforms worth of sales to have a shot at breaking even.
Amir0x said:
And yup, it's Nintendo's fault for not providing the incentives that other companies do to make sure they get games on the platform. They don't exist on a vacuum. When you have COMPETITORS you must COMPETE. If you don't compete, then you have no one to blame but yourself.
Nintendo figured that simply by virtue of having the leading platform using older architecture that meant less R&D costs would be more than enough incentive for 3rd parties to come aboard. Frankly, I'm not sure how that logic isn't sound.
Amir0x said:
But, excuse my presumptuousness, how nice of Nintendo to leave a few months open for other developers. I mean, they only spent an infinity trillion dollars blanketing the market with advertisements for their garbage casualware titles. Surely developers should be begging Nintendo's thanks for those open months!
Just because you think they're garbage doesn't mean others do. And just because I play Wii Sports Resort with the family in NO WAY indicates that I couldn't possibly be interested in hardcore games like Call of Duty or Valkyria Chronicles on the same system. Not everyone sticks to one and only one genre of game.
Amir0x said:
Of course, the idea that Nintendo made a real conscious effort to leave months open for other developers versus simply NOT having enough games to fill the void even if they wanted to is absurd. Not doing something because you can't != good relations.
Or it could ALSO be that Iwata was trying to combat the persistent excuse of not wanting to compete with Nintendo games, so leaving several large windows open for them to exploit, in their mind, was their effort to give 3rd parties what they want. You know, like a concession of sorts. It's also likely that this was the major reason why Nintendo was constantly releasing all of their games in the same 5-6 month span and then nothing for several months on end. The idea was to bring in people buying Wii games, than leave the floor to 3rd parties after Nintendo got them warmed up. At least, that's my impression.
Amir0x said:
Yeah, putting a Gamecube port with comically awful wiimote controls really showed how serious they were with them hardcore titles on Wii. I mean, compared to actually developing a game ground up with the Wii-only in mind and PACKING IT IN THE SYSTEM, it's practically the same thing.
Well, Galaxy wasn't ready yet, and they didn't want to give people the impression there were no titles for hardcore gamers.
And IIRC, the only reason the West packed in Wii Sports (and raised the price compared to Japan that didn't) was because retailers in the west knew demand for the Wii was high, and felt they wouldn't be making enough money if it was just $199.99, so they raised the price and packed Wii Sports in to make up the difference. Sadly, the news story from gamesarefun.com that talked about that no longer works. Figures. :/
Amir0x said:
...oops, they too were quickly re-purposed Gamecube titles and not ground-up Wii titles. Well, surely they tried with Metroid Prime III...
...FUCK that too...
Summary: People aren't retards. They can tell when you're not trying. Nintendo wasn't trying.
Only if one knew beforehand (i.e. gaffers) would it appear lazy. And I'm pretty sure MP3 was developed for Wii from the ground up.
Amir0x said:
Another simple answer requiring literally only five seconds of thought. The reason the Gamecube did not receive EVERY port that Xbox did is because it had limited disc space versus the other platforms. 1.8GB versus, I forgot the exact number, but certainly at least double that amount for Xbox and PS2.
I mean, this is the general rule and there are a few exceptions. But the exceptions prove the rule.
Point taken, I stand corrected.
Amir0x said:
LOL @ the idea of Castlevania being a "major franchise." Did you just see that fucking big budget Castlevania game that many even thought was good flop hard? And Soul Calibur hasn't been a pusher for years, so of course a non-fighting Soul Calibur game isn't going to make waves. Bad examples.
Side Note: lmfao @ Conduit being decent. *wipes tear from eye* More jokes like this to lighten up the mood RurouniZel
Wait... what? Castlevania isn't a big name now? I suppose Megaman's just a joke character now too? And yes, the Conduit was decent. I rather enjoyed it and bought the sequel because I'm glad it did well enough for a sequel.
Amir0x said:
And they didn't say it was the end-all-be-all. Since virtually all honest devs said the wiimote is good for some genres, and bad for others (and usually listed several genres it is BEST at), this implies that there are reasons to make games on wiimote over other controllers.
Unfortunately, those reasons are not incentive enough to suffer the terrible platform environment on Wii versus having a game that came come out for three different platforms.
Considering FPS games are what most Western developers like making, and since the pointer makes for godly FPS controls, I don't think that works for Western devs. The tech idea I understand and concede that.
Amir0x said:
And some did. They made crap like Just Dance and Carnival Games - two very successful Wii titles. Funny how that worked. When these developers made the very terrible casualware that you're SO AFRAID to admit was dominate on the platform, they occasionally hit success. When they brought their hardcore titles, on virtually every non-franchise related case, it was a failure or very very limited "only-good-because-Suda 51's-games-sell-like-2-copies-on-average' titles like NO MORE HEROES.
Just Dance and Carnival games are only bad in your opinion, and probably most of GAF I'd wager. But when I watch people playing the game and having tons of fun at parties, I have to think that maybe it's only bad to gamers who have very rigid definitions of what constitutes a good game or not. Or even what's a game at all (remember when GAF was calling "casuals" by the term "non-gamers"?)
Amir0x said:
But I'll wait here while you go down the list of hardcore games the developers brought and bitch and moan about how, see, this wasn't REALLY trying or how see this was just a really niche genre so how can anyone possibly expect...
Giving Wii owners Soul Calibur Legends when giving the HD twins the actual Soul Calibur 4 is a good start. But you're right, I can't list them all, because there wasn't much to list.
I do want to make something clear, I don't completely disagree with you, and to some extent I'm playing devil's advocate. I just get irritated when your arguments about the Wii always come to "it's Nintendo's fault", as if they're the only hardware maker that does dumbass things to 3rd parties. I really hated Sony of America for a while because they wouldn't let Working Designs release Advance Goemon in America, despite it being perfectly okay with Sony of Japan, simply because it wasn't up to their magical standards. Oh, and they couldn't release Growlanser 2 when it was ready to go, they had to wait a year and a half when Growlanser 3 was finish so they could release them together as a collection per Sony of America's orders. Working Designs ended up going out of business.
I guess I just get tired of always hearing how awful Nintendo is when Sony and Microsoft aren't perfect little angels either. It just seems Nintendo is the easy target or something, and it makes for not very objective discussion. And before anyone goes "Wah wah, the Ntard can't let Nintendo take heat," I'm a die-hard Sega fan, always was, always will be. It's kind of annoying that I find myself defending Nintendo so much considering my history, but when Sega went out the hardware door I completely stopped caring about who "wins" or "loses", and I find that in places like here, Nintendo is constantly being stomped on for things Sony, Microsoft, and other 3rd parties don't (like how Epic recently said the exact same thing Iwata did about the danger of the .99 business model if that's what everyone goes for. Iwata (Nintendo) took MASSIVE flack, the Epic guy, not so much).