Nintendo Direct Announced For April 2, 2025 - 6AM PT, 9AM ET, 2PM UK, 3PM CEST

Mownoc

Member
Will the inevitable Switch 2 Skyrim re-release be announced here or are we going to have to wait a while? Bethesda is creaming at the opportunity to put it out again.
 

Cyberpunkd

Member
I’m only worried about pre-ordering Switch 2 won’t turn in to disaster.
Weren't they supposed to produce and stock them for month right now precisely to avoid shortages and scalpels? Even at the height of Covid I still managed to pre-order XSX and PS5 (which I then promptly cancelled and didn't manage to buy again for 18 months...).
 

hemo memo

You can't die before your death
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For the new page. It is getting very close. Hopefully, the launch is not far off.
 

delishcaek

Member
My boy Miyamoto will come out with both JoyCons in hand... he will put one JoyCon into a mouse like accessory and will demonstrate how Switch 2 will finally allow us to play shooters the way they're meant to be played!

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blacktout

Member
Maybe there’s nothing to leak…
The Direct is going to be an hour long, followed by seven hours of Treehouse gameplay over two days. They have plenty to show.

That doesn't mean you or I won't be disappointed by what they show, but it's definitely way more than just a couple new hardware features and a release date. There are going to be multiple game announcements, and at least a few of them are coming soon enough to be demoed this week.
 

kevboard

Member
I'm so ready to be disappointed to hear the backwards compatible games will run exactly the same as on the Switch.

that's gonna be almost impossible to do.
this isn't the same situation the Wii or the Wii U were in, the latter of which hardware emulated the previous system by going into a completely different hardware mode and OS environment, while the former used nearly the exact same hardware and just had to slightly adjust clock speeds.

the Switch 2's GPU can't just change into Switch 1 mode for example and just turn off 1280 cuda cores and completely change its CPU clock speed every time you launch a Switch 1 game.
the Switch 2 OS for example still need to work like always, and it will expect a certain hardware that is allocated to it with a certain clock speed and a certain amount of GPU and CPU resources.

the Wii U didn't have to do that as it completely switched into the Wii OS when playing back compat games.

even the PS4 Pro for example was able to easily emulate a base PS4 for games where it was necessary, as it was designed specifically in a way that makes this doable seamlessly. it had exactly 2 times the GPU hardware on board, with basically a mirrored set of GPU cores stuck to the original PS4 GPU cores. and the OS was also designed for the base PS4 hardware so it wasn't an issue in that department either if it slightly altered its clock speed.


so with what we know about the Switch 2 APU, it's almost impossible for Nintendo to give it a hardware mode that limits Switch 1 games to their original performance. the GPU is a completely new one, and can not be easily split into sections to emulate a Switch 1.
 
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that's gonna be almost impossible to do.
this isn't the same situation the Wii or the Wii U were in, the latter of which hardware emulated the previous system by going into a completely different hardware mode and OS environment, while the former used nearly the exact same hardware and just had to slightly adjust clock speeds.

the Switch 2's GPU can't just change into Switch 1 mode for example and just turn off 1280 cuda cores and completely change its CPU clock speed every time you launch a Switch 1 game.
the Switch 2 OS for example still need to work like always, and it will expect a certain hardware that is allocated to it with a certain clock speed and a certain amount of GPU and CPU resources.

the Wii U didn't have to do that as it completely switched into the Wii OS when playing back compat games.

even the PS4 Pro for example was able to easily emulate a base PS4 for games where it was necessary, as it was designed specifically in a way that makes this doable seamlessly. it had exactly 2 times the GPU hardware on board, with basically a mirrored set of GPU cores stuck to the original PS4 GPU cores. and the OS was also designed for the base PS4 hardware so it wasn't an issue in that department either if it slightly altered its clock speed.


so with what we know about the Switch 2 APU, it's almost impossible for Nintendo to give it a hardware mode that limits Switch 1 games to their original performance. the GPU is a completely new one, and can not be easily split into sections to emulate a Switch 1.
I was thinking more that the games have fixed settings like when you put a PS4 game into a PS5. Nintendo will be too lazy to implement a boost mode for 1080p/60 in handheld mode.
 

kevboard

Member
I was thinking more that the games have fixed settings like when you put a PS4 game into a PS5. Nintendo will be too lazy to implement a boost mode for 1080p/60 in handheld mode.

99% of them will run the same settings for sure, since most games won't be patched I bet.

however, given that many games on Switch use a dynamic resolution and struggle to keep their target framerate locked, I bet many games will instantly feel and look better to play.

Wolfenstein 2, Doom 2016 and Doom Eternal all run with a dynamic resolution for example, and they aren't locked in their framerate. so even without a patch they will instantly feel more polished.

Wolfenstein 2 targeted 720p but could drop to 360p even in docked mode!


but I also hope that they at least give the option to run the Docked mode profile of Switch 1 games in handheld mode.
 
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99% of them will run the same settings for sure, since most games won't be patched I bet.

but I also hope that they at least give the option to run the Docked mode profile of Switch 1 games in handheld mode.

however, given that many games on Switch use a dynamic resolution and struggle to keep their target framerate locked, I bet many games will instantly feel and look better to play.

Wolfenstein 2, Doom 2016 and Doom Eternal all run with a dynamic resolution for example, and they aren't locked in their framerate. so even without a patch they will instantly feel more polished.

Wolfenstein 2 targeted 720p but could drop to 360p even in docked mode!
I'm sure there are many cases, there's that new Pokemon game that has a shambolic frame rate.

There's still a lot of games I haven't played on the Switch though, and I sold mine last year waiting to hear about this specifically. If there's no noticeable gain and no 3D Mario game on the horizon I might as well get an OLED.
 

kevboard

Member
I'm sure there are many cases, there's that new Pokemon game that has a shambolic frame rate.

There's still a lot of games I haven't played on the Switch though, and I sold mine last year waiting to hear about this specifically. If there's no noticeable gain and no 3D Mario game on the horizon I might as well get an OLED.

Pokemon will probably have Switch 2 support or even a Switch 2 version.

Xenoblade X already has a 60fps mode dormant in its code, as dataminers found out

and I bet Nintendo will patch at least some of their games to run better. there was this whole Gamescom leak where people that were invited to a behind the scenes Switch 2 presentation said they showed Breath of the Wild running at 60fps and a higher resolution (possibly near 4K)

patching these games shouldn't be much of an issue, and would be an easy PR win for Nintendo
 
Pokemon will probably have Switch 2 support or even a Switch 2 version.

Xenoblade X already has a 60fps mode dormant in its code, as dataminers found out

and I bet Nintendo will patch at least some of their games to run better. there was this whole Gamescom leak where people that were invited to a behind the scenes Switch 2 presentation said they showed Breath of the Wild running at 60fps and a higher resolution (possibly near 4K)

patching these games shouldn't be much of an issue, and would be an easy PR win for Nintendo
Now this is interesting.

I'll stiil expect nothing and be pleasantly surprised though. Nothing in Nintendo's recent history with how they've handled emulation suggests they will actually boost backwards compatible games.
 

kevboard

Member
Now this is interesting.

I'll stiil expect nothing and be pleasantly surprised though. Nothing in Nintendo's recent history with how they've handled emulation suggests they will actually boost backwards compatible games.

Even if Nintendo doesn't, I bet 3rd party devs will.
maybe all the iD Tech based games will get a Switch 2 patch 🤷, should be easy to do... same with GaaS games that are already there.

Fortnite will absolutely get a native port, probably with a 30fps mode that uses Lumen and a 60fps mode without it.

Warframe will also probably get a native port, or at least a patch (the game already has almost PC like graphics settings on other consoles, so the groundwork for that is already done)

Apex Legends is another one that could get patched... and this one needs it a lot, it's basically unplayable in its current form, like yikes...
 

Branded

Member
The Direct is going to be an hour long, followed by seven hours of Treehouse gameplay over two days. They have plenty to show.

That doesn't mean you or I won't be disappointed by what they show, but it's definitely way more than just a couple new hardware features and a release date. There are going to be multiple game announcements, and at least a few of them are coming soon enough to be demoed this week.
Where have they said it's an hour long btw?
 

Mercador

Member
I thought it was going to be Morrowind.
No but I'm serious, they were some leaks of an Oblivion remaster for a while so since the Switch got Skyrim at release(?), I would expect that Bethesda might shadow drop Oblivion on Switch 2 release. I wish they redo Morrowind at some point but I highly doubt it.
 

keefged4

Member
Excited to disappointed! Here's what I've got on my bingo card:

-1080p (lol)
-Switch 1 backwards compatability with no visual upgrades whatsoever, They'll charge £29.99 per upgrade obvs
-No Achievements system
-Nintendo Switch 2 online exclusive emulators wont transfer from switch one and will be 2x the price to subscribe to
-C button is "clown makeup application" for those dissapointed about the lack of 4k and the lack of a new F-Zero game.
 

amigastar

Member
Excited to disappointed! Here's what I've got on my bingo card:

-1080p (lol)
-Switch 1 backwards compatability with no visual upgrades whatsoever, They'll charge £29.99 per upgrade obvs
-No Achievements system
-Nintendo Switch 2 online exclusive emulators wont transfer from switch one and will be 2x the price to subscribe to
-C button is "clown makeup application" for those dissapointed about the lack of 4k and the lack of a new F-Zero game.
Really? Lol?
I have a 4070 and still play at 1080p. I will be fine with 1080p for the Switch 2 if the games run better.
 

keefged4

Member
Really? Lol?
I have a 4070 and still play at 1080p. I will be fine with 1080p for the Switch 2 if the games run better.
If you are playing handheld only, then yeah I guess. I've got a 4070 and a 4K display though, 1080 doesn't cut it anymore, especially the switch 1's 1080p output. it looks awful by today's standards. If the rumors about it having DLSS compatability are true, then its absolutely retarded for them to gimp the switch 2 with a 1080p only output when they could just DLSS everything up to 4k. I'm happy to be proven wrong, but we all know what Nintendo are like.
 

amigastar

Member
If you are playing handheld only, then yeah I guess. I've got a 4070 and a 4K display though, 1080 doesn't cut it anymore, especially the switch 1's 1080p output. it looks awful by today's standards. If the rumors about it having DLSS compatability are true, then its absolutely retarded for them to gimp the switch 2 with a 1080p only output when they could just DLSS everything up to 4k. I'm happy to be proven wrong, but we all know what Nintendo are like.
I'm waiting for the RTX 6000 series, probably with a 6070 i will get a 4K monitor.
 

Shaki12345

Gold Member
Achievements add nothing. They are a artificial way to keep players hooked. But not on the game, but on their own OCD.

If you make good games, you don't need achievements.
 
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