Barrage said:Layton fucked shit up.
Anyone know what EA Active's LTD was last month? I assume from Wolfenstein's numbers it sold 45K-50K in August.
Barrage said:Layton fucked shit up.
Anyone know what EA Active's LTD was last month? I assume from Wolfenstein's numbers it sold 45K-50K in August.
-PXG- said:Next month is going to be a shit storm of 500s. Might as well start preping now fellas.
You could likely make a GOOD Wii Madden/Dead Space for less then half the cost of a PS360 version. With all the features, serious marketing, and at least better then XB1 graphics. And they could still take advantage of the Wii Remote in ways that made then a superior version to the HD versions in some respects (Motion or pointer controls in Madden ala Pro Evo soccer, IR Pointer FPS aiming in Dead Space).Sho_Nuff82 said:I thought the entire point for developing on Wii was that you could spend less money to make a game that Wii owners want versus however much it costs to make a game that 360/PS3/PC owners want.
If all you want is downports of HD games you're going to see a lot of Dead Rising/Modern Warfare-izing of popular games - this approach flat out does not work. If you look at something like Tiger Woods, EA Active, Grand Slam Tennis, or Dead Space Extraction, you see games that are built from the beginning with Wii and Motion Controls in mind, and they've been very successful. I think that's the direction you'll see EA go, not porting Dead Space 2/Mirror's Edge 2/Mass Effect 2.
They stopped with NCAA for the same reason they may end up dropping Madden - Wii owners don't want it. They tried with Madden 07 and 08, they tried something different with the All Play and Mascot and super deformed crap, none of it worked, no one wants to play football games with current motion control setups, we get it and I think EA gets it too.
Well, the thing about a recession is that it doesn't actually have to move up or down...it can do its damage with the market sitting in a trough for long periods of time. And, no, looking at how people spend entertainment dollar isn't necessarily a good indicator of anything especially when you're seeing so many moves by industry players to get people to buy stuff all of the time leading to constant fluctuation with a lack of patterns signifying a trend.liuelson said:For those more versed in the history of the industry - I know that the video game industry appears to be more recession-resistant than most other industries. Is the video game industry a market-leading indicator (at least upward)? In other words, would a rise in the video game industry be a reliable predictor of the overall economy coming out of recession, or would the video game industry tend to improve at the same time or lagging behind the rest of the economy?
gerg said:I understand. All I'm trying to do is find out why FPSs games are so popular, and whether or not the sales of games targeted at a similar demographic are indicative of whether or not a market for FPSs ever existed on the Wii.
jvm said:Hey, guys. Glad you got the top 20 already -- I had to forward to Kris this month, and he got it up ASAP. Anything else concrete besides Madden Wii come out yet?
AniHawk said:The DS is mostly carried by Japanese efforts. A lot of the big western support for handhelds dried up when people stopped buying PSP software. You'll see western games on the DS, from WayForward and 5th Cell and the like, but they're also making Wii games.
AniHawk said:Don't knock Boom Blox. It may not look like the best game out there, but a lot of effort went into that and it was well-received for a reason. It's not Boogie.
jvm said:Hey, guys. Glad you got the top 20 already -- I had to forward to Kris this month, and he got it up ASAP. Anything else concrete besides Madden Wii come out yet?
it didn't matter when the PS2 launched to see where it was trending. it didn't matter if it had been out one year, or twelve. i'm not saying you take a single month in isolation, just that you look at the recent history. you look at the current trends.poppabk said:Important to anyone interested in predicting what is going to happen in the future. Just looking at monthly sales figures, the majority of development would have stayed on the PS2, except that everyone knew it was coming to the end of its lifetime. If you don't take into account launch dates and just take into account monthly sales then the PS2 seems to be the way to go in 2006, maybe the 360 and forget the PS3 and Wii.
From the archive.
there you go again. hang what anyone that has played the game tells you, you know better. it's another cheap party wii half assed game because you say so.Sipowicz said:i'll check it out, but still. it doesn't look like it's worth anywhere near full price, and if they keep iterating it the version i've got will seem outdated pretty quickly. at the end of the day it's a party game where you throw blocks at other blocks, not mario galaxy
i'd like to see them put some proper games on wii. not of this party game bullshit or outsourced, watered down, arcade game spinoff crap. a few new games from some of their decent teams. maybe some new ips or something. they could put a few mario style platformers on it or a survival horror game or a metroid prime type single player shooter or a new desert strike!
but they wont
Sipowicz said:it's interesting to note that 5th cell are really succesful too. they sold loads of drawn to life and both they and wayforward are really well liked
i get your point though about the lack of western third party support on ds though. it's the japanese who rule that platform, and they seem to be doing really well on it too.
Wishful thinking on his part. :/elrechazao said:Metroid trilogy crash and burn. I guess I was generous guessing 40k. And lol @ whoever I was discussing it with in the pre-npd thread who was claiming 400k, 200 at minimum :lol :lol :lol
ouch.AniHawk said:Wolfenstein 360: 59k
Wolfenstein PS3: 30k
Wolfenstein PC: 17k
Sipowicz said:but they wont
you're missing something else though that is less obvious. developing on the wii takes a very different mind set and dare i say it very different talents.AdventureRacing said:This one of the most amazing things about the DS's success. That despite the lack of western 3rd party support it is still putting up numbers that make the PS2's look pathetic.
It also shows how much money 3rd party devs leave on the table. They have basically ignored the most successful console of all time, which also happened to have low development costs. They have also basically ignored the wii which will end up either the 2nd or 3rd best selling console of all time.
The DS will probably end up selling more than 150 million units (conservative) and the wii will surely pass 100 million units. So these devs have basically ignored this gigantic userbase in favor of developing for the HD twins which will be lucky to hit 100 million combined and comes with the added bonus of having FAR higher dev costs (especially compared to the DS).
With this sort of business strategy it's obvious why so many devs are struggling.
charlequin said:I would honestly argue that FPSes are fairly unique in terms of console genres: they've only flourished on consoles after what had become by far the most important element of the genre (multiplayer) in their PC home became significant on consoles as well.
It's a shame, I really enjoyed itHaunted said:ouch.
AdventureRacing said:The DS will probably end up selling more than 150 million units (conservative) and the wii will surely pass 100 million units. So these devs have basically ignored this gigantic userbase in favor of developing for the HD twins which will be lucky to hit 100 million combined and comes with the added bonus of having FAR higher dev costs (especially compared to the DS).
With this sort of business strategy it's obvious why so many devs are struggling.
Son of Godzilla said:If the DS and Wii are attractive enough to become the best selling consoles without their support, exactly where are they going to get their shoe in the door with all those owners content enough with what already exists?
which developer showed that you could make a core game on the system and do well?laserbeam said:Well it gets to a point where it is too late to get their foot in the door. I dont have any sympathy for Studios closing due to costs etc when they had alternatives. The Wii and its success was all but apparent at E3 06.
To continue to ignore from that point is their own fault. The door was wide open and they decided they couldnt fit without even trying.
plagiarize said:which developer showed that you could make a core game on the system and do well?
the only developers that have done well are i think the ones that showed they were willing to adapt to the strengths of the system and make appropriate games for it.
i really don't see some of the studios that closed taking their game to the wii and having success with it.
but you have no proof that making a wii game would have help save them from closure. no examples to point to.laserbeam said:Closed Studios could have tried a different game that did not have if this bombs your out of a job level risk.
The issue is Studios never bothered to try then wonder why the userbase says fuck off when they half ass an attempt.
plagiarize said:but you have no proof that making a wii game would have help save them from closure. no examples to point to.
gerg said:I'm not denying this, but as I've mentioned before, I would still argue that, when offered the chance, most people who would buy an FPS would prefer one that features greater graphics over motion controls.
As a result, is my earlier conclusion - that there would never be a strong market for FPSs (and games targeted at the same demographic) on the Wii - wrong? Or is this idea of an overlap, whilst a very easy conclusion to make, correct?
yeah erm, you might want to wait until their Wii game comes out and sells well.laserbeam said:Well lets take Factor 5. Lair bombed and the company basically imploded now the remanents of the company are switched to pretty much 100% Wii development with titles like Rogue Squadron which will be a success.
Companies are developing games for systems they cannot afford to develop on the hopes if its a flavor of the month success we will be rich. Title fails and suddenly 2/3 of the studio is on its ass with an unemplyment sign.
What would have been the more logical thing to do. Take on a new Rogue Squadorn from the get go that would not bankrupt the company or Jump on the PS3 bandwagon and risk everything.
AniHawk said:Wolfenstein 360: 59k
Wolfenstein PS3: 30k
Wolfenstein PC: 17k
They risked everything because Nintendo was apparently holding them back. Nintendo is a rather conservative company and Factor 5 wanted to take their succes to the next level so they started expanding. They were working on a Pilotwings project for the GameCube and Nintendo kept delaying the game and eventually moved it to revolution(without Factor 5 or anyone knowing what that revolution would be). At that point they had bills to pay and Nintendo wasn't interested in multiple projects and they certainly wouldn't release Pilotwings on the GameCube. The game would've been a perfect fit for the Wii and would've sold quite a few copies but if I was Factor 5, I would've joined Sony as well. The $599 didn't even happen yet when they made that move.laserbeam said:What would have been the more logical thing to do. Take on a new Rogue Squadorn from the get go that would not bankrupt the company or Jump on the PS3 bandwagon and risk everything.
charlequin said:While I think this might be true, I think the significance of this distinction is dwarfed by the analogous comparison between, say, people who have to choose either an FPS with only a single-player mode and the "same" game with only a multiplayer mode.
Historically, there really are examples of "hit" multiplayer shooters with quite poor graphics (see: Counter-Strike, especially, but also the new trend of browsergames, etc.) but not so much with single-player "experience" shooters. As I think about it more, I think the Wii might find itself in a double-bind on the shooter issue -- the type of shooter that Wii can handle (single-player, or local-multi-only which is essentially the same thing) due to its weak online infrastructure is also the far more graphically-dependent type.
The HD systems do provide more "graphical fidelity" to the game, but new console Maddens are often quite unattractive to start with, and this generation they actually lost features compared to the PS2/Xbox versions. Given this fact, I don't think there's actually any inherent reason that most Madden gamers (besides those heavily invested in online play specifically, which I suspect is a far smaller group than amongst FPS players) need to have HD-system versions. The primary determiner would almost certainly be features; in a situation with equivalent features, the mass market would probably be relatively agnostic in terms of what platform they wanted to play Madden on, with more people making the decision based on what console they would otherwise own than vice versa.
plagiarize said:you're missing something else though that is less obvious. developing on the wii takes a very different mind set and dare i say it very different talents.
Retro one of the most talented studios out there make a brilliant game like Prime 3, a follow up to a critically acclaimed series... and what happens? pretty little.
you can't just take a team that's great at making one kind of console game, and have them make a wii game and have it be a success it seems.
plagiarize said:so yeah, the wii gets less games aimed at core gamers. aside from anything with 'Mario' in the title, which games aimed at core gamers have been hits on the scale of the best selling core games on the other consoles?
there's nothing to say that companies like Ubisoft could make a successful core game on the Wii with their existing talent, and when there's enough of a market between PC, PS3 and 360 to use their existing talent to the best of their abilities, is that really so wrong?
plagiarize said:when there's enough of a market between PC, PS3 and 360 to use their existing talent to the best of their abilities, is that really so wrong?
laserbeam said:Well lets take Factor 5. Lair bombed and the company basically imploded now the remanents of the company are switched to pretty much 100% Wii development with titles like Rogue Squadron which will be a success.
which is all well and good since the system has more buttons than it's predescessor. many of those games DIDN'T adapt a new control style.AdventureRacing said:First of all i love how you just ignore the DS. Lots of the biggest games on DS don't use the stylus or it's barely needed (NSMB, pokmen, DQ, FF, AC, M64, YI, MKDS).
the fact is that Nintendo's development teams have no choice but to make games for Nintendo platforms. they had no choice, other developers have a choice.The fact is nintendo has had no problem adapting to the new control styles. There are 2 reason for this IMO:
1) They came up with the ideas for these new control styles
2) They are by far the best developer and they put everyone else in the industry to shame (barring a handful of developers i.e blizz, valve, maybe capcom).
no one, but the companies that are missing out have for the large part made core games in the past, and so would need to acquire new teams, or hope their teams don't mind making a completely different style of game.Who said i was talking about 'core' games. I'm not a nintendo fan having a whinge about the lack of core games on nintendo consoles. I am just talking about the lack of support in general.
The DS and wii are selling so much software and a number of companies are just missing out. I just don't understand how they can basically just ignore these massive markets.
erm... what? 'core games' are those that gamers play. all the games you listed are core games.Also i would love to hear what your definition of 'core' games is. The biggest sellers on the HD consoles are games like halo, CoD, madden, GTA, AC, GoW. These are casual games, i want to know when these became core games.
i mention PC as most multiplatform games released on 360 and PS3 also come out on the PC. if you are making a 360/PS3 title, the amount of work likely needed in releasing a PC version as well is much less than it would be to custom build a Wii version. infact many developers use the PC as a good midway between the two HD consoles and focus most of their development time on that platform.You have got to be joking, most devs ignore the PC to. Also there clearly isn't enough market between PC, 360 and PS3 otherwise 3rd party devs would be in so much shit.
Also ubisoft is a terrible example because they are actually making some money on the DS and wii.
[Nintex] said:They risked everything because Nintendo was apparently holding them back. Nintendo is a rather conservative company and Factor 5 wanted to take their succes to the next level so they started expanding.
markatisu said:Well the problems with the Wii version started with Madden 08
Madden 07 was good, it introduced motion controls but had shitty bad early PS2 graphics (I swear my copy of Madden from the Gamecube was better looking)
Madden 08 was pure shit, the online was borked to hell, as well as all the problems listed there
Madden 09 was an attempt to go back to Madden 07 with polish but instead they pushed All Play over the pointer controls
Madden 10 had the same problems, its a MUCH better game than Madden 07-09 but they changed the art style and them over-emphasized the casual no experience option
Madden 10 has a full fledged "hardcore" Madden game inside but you have to go through a series of menus and turn on every advanced aspect of the game. "Core" players do not even try and nobody will listen to anyone who tries to tell them and thats EA's fault as they should have allowed you to customize when you wanted, not forced casual and hid core
plagiarize said:there you go again. hang what anyone that has played the game tells you, you know better. it's another cheap party wii half assed game because you say so.
AniHawk said:Why should they? They don't provide any exclusive support for the 360 or the PS3. You should buy one of those systems. It sounds like you'd enjoy them since they have what you want.
Well, there's prestige involved as well; while it may be hard to put a number on it, that's a real value for the perception of your products, and thus for resumés if you work on them.AdventureRacing said:So these devs have basically ignored this gigantic userbase in favor of developing for the HD twins which will be lucky to hit 100 million combined and comes with the added bonus of having FAR higher dev costs (especially compared to the DS).
With this sort of business strategy it's obvious why so many devs are struggling.
Liabe Brave said:Just look at the film industry: there's plenty of demand for direct-to-video movies, their quality can be high, and lots of money is made by them. But all the best talent wants to work on theatrical films, even though they cost massively more and are riskier. It's because the prestige rewards are hugely greater.
Archie said:It's loltaku, so take it with a bigass grain of salt, but supposedly the Wii is price dropping in the first week of October.
http://kotaku.com/5357766/wii-price-drop-looks-to-hit-first-week-of-october
Thanks, AniHawk.AniHawk said:Wolfenstein 360: 59k
Wolfenstein PS3: 30k
Wolfenstein PC: 17k
Liabe Brave said:Well, there's prestige involved as well; while it may be hard to put a number on it, that's a real value for the perception of your products, and thus for resumés if you work on them.
Just look at the film industry: there's plenty of demand for direct-to-video movies, their quality can be high, and lots of money is made by them. But all the best talent wants to work on theatrical films, even though they cost massively more and are riskier. It's because the prestige rewards are hugely greater.
jvm said:Thanks, AniHawk.
At first I was like ... cool, hard figures! Then I was like ... wait, it's AniHawk. He's cranky, and very sarcastic to boot. Then I thought ... wait, no way he'd joke about that. Then I thought ... wait, it is AniHawk.
Then I looked through the thread and found the GameSpot link. :lol
wait this is REAL?AniHawk said:Wolfenstein 360: 59k
Wolfenstein PS3: 30k
Wolfenstein PC: 17k
http://www.gamespot.com/news/6217169.html?tag=latestheadlines;title;1-x.Red.x- said:wait this is REAL?
like 106k total?
impossible...
-x.Red.x- said:wait this is REAL?
like 106k total?
impossible...