1st Course
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So far it seems like the growth this year is all hardware, software still down vs last year.
Other than MCC, nothing else from them has potential to be better sellers than last years offerings.
I really doubt we see XB1 sell 2m in Nov. & Dec. this year.
They also go way beyond the trend line.
It may have been by March, but I know for sure that the shortages were over by late April. That's because when PS2s started appearing on shelves instead of just eBay, I got together the cash to go buy one. But then in May Sony announced the GT3 bundle, so I made myself wait until July to get that.
You have to remember, this isn't the whole story. Internet sales are not accounted for. It's only about ~60% if not not mistaken. I'm sure Sony moved another 13k the other 40% and online sales. Same for Xbox One.This month was really sad, sales wise, and August is gonna be even worse. PS4 will be flirting with 150k and if the Madden bundle underperforms, XBone will be near 100k.
NPD accounts for 100% of hardware sales. They get direct data from retailers for 90%+ of the market and extrapolate the rest.You have to remember, this isn't the whole story. Internet sales are not accounted for. It's only about ~60% if not not mistaken. I'm sure Sony moved another 13k the other 40% and online sales. Same for Xbox One.
Because you're being rude.
Only 3DS hardware is missing, can you do this favor for us telling the number?
Seriously, I'm sure a lot people here are interested in knowing.
They also go way beyond the trend line.
Because you're being rude.
Ps3 ~15k
sörine;125924921 said:NPD accounts for 100% of hardware sales. They get direct data from retailers for 90%+ of the market and extrapolate the rest.
Which is probably close to what the game is selling on a regular monthly basis now.Ps3 ~15k
I thought they only tracked big retailers like Walmart, best buy, Gamestop, etc. Do they they track online retailers? If someone with a better grasp on NPD tasks hardwares sales could help, it would be a big help.sörine;125924921 said:NPD accounts for 100% of hardware sales. They get direct data from retailers for 90%+ of the market and extrapolate the rest.
Yes, this includes hardware, software and accessories. I will make a hardware vs software chart when I get time.Do the revenue charts you posted refer to hardware+software?
What we have to consider is that Xone even if it manages to sell as much as in last years holiday season there will be 100$ less revenue per console. another big difference is that this time there is no game of GTA5 calibre.
Yes they track online sales now. Before they properly did that they estimated sales.I thought they only tracked big retailers like Walmart, best buy, Gamestop, etc. Do they they track online retailers? If someone with a better grasp on NPD tasks hardwares sales could help, it would be a big help.
Thanks Lock
2007 and 2008 seem to be entirely unnaturally high growth
I want to highlight this comment to show how the numbers really don't back your observation (and your observation is common, so I'm not intending to pick on you here).
The PS2 launched globally in (very late) 2000, and we see a jump of ~44% in revenue the following year. This jump is then more or less sustained the entire PS2 generation. This tells us that the PS2 grew the industry significantly, and then consoles retained that growth going forward.
Now let's look at the Wii transition. The jump in revenue in 2008 is 48%, or slightly more than the jump the PS2 caused in 2001. In other words, the growth in 2007 and 2008 was not "unnaturally high," as that type of growth was very similar to the growth the PS2 caused (and the PS1 before that, by the way, it just isn't on the chart you quoted).
The growth isn't unnatural; it's just that, unlike in the past, consoles were unable to keep those new customers they had created. Thus, revenue shrunk as those customers were stolen away from consoles, rather than providing sustained growth as they had in the PS1 and PS2 days.
The console industry had seen a doubling of total consumer base before (that's nearly what we saw with the PS1 from Genesis/SNES, and the NES transition from Atari). The growth from the Wii was not weird or unusual or even particularly uncommon up until that point in the console industry's lifespan.
Now let's look at the Wii transition. The jump in revenue in 2008 is 48%, or slightly more than the jump the PS2 caused in 2001. In other words, the growth in 2007 and 2008 was not "unnaturally high," as that type of growth was very similar to the growth the PS2 caused (and the PS1 before that, by the way, it just isn't on the chart you quoted).
Imru’ al-Qays;125944229 said:The growth in 2007 was not unnaturally high, but the growth in 2008 arguably was.
The PS2 bump peaked in 2002, at 56% higher than 2000 (the year of the PS2's release). 2002 was 9.5% higher than 2001.
The Wii bump peaked in 2008, at 71% higher than 2006 (the year of the Wii's release). 2008 was 19% higher than 2007.
That seems a bit unnatural to me. This was a bubble and it popped.
The PS1 nearly doubled the size of the market in terms of users (~90m for SNES/Genesis generation, ~160M users for PS1/N64/Saturn generation). The NES more than doubled the size of the console user base. The growth really isn't unnatural, even if you try to claim that 71% growth is somehow totally different than 56% growth.
Your analysis simply does not add up. If there was a "bubble," then we would have seen gamers exit the market. We did not see that; instead, we saw them migrate to platforms which better suited their needs. They aren't gone -- this isn't the Atari bubble -- they just migrated to better platforms, platforms that don't happen to be consoles.
What's the point in keeping the 3DS numbers a secret? If Aqua just blurted out XBO and PS4 numbers, why not 3DS?
You saw what the NPD Ninjas did to Gamecrate / Newegg, right? I heard about the details of the situation. It was brutal.
The point is that you don't want to be reliable.
Why do you think people are always so random each month with what they leak?
Also, I helped out with 3DS numbers a couple of months ago.
2014 2013 % Change
XB1 131
360 54 107 -50%
PS4 187
PS3 32 79 -59%
WIU 81 29 179%
WII 14 35 -60%
3DS 108 150 -28%
NDS 31
PSV 17 16 6%
PSP 5
Family
MSFT 185 107 73%
SONY 236 100 136%
NINT 203 245 -17%
HAND 125 202 -38%
CONSOLE 499 250 100%
Console 2014 2007 % Change
360 170
PS2 222
WII 425
PS3 159
TOTAL 499 976 -49%
Handheld 2014 2008 % Change
NDS 608
PSP 222
Total 125 830 -85%
3DS 2014 PSP 2008 NDS 2008
January 97 230 251
February 153 243 587
March 159 297 698
April 106 193 415
May 97 182 452
June 152 337 783
July 108 222 608
August 253 518
September 238 537
October 193 491
November 421 1570
December 1020 3040
Through July 872 1704 3794
TOTAL 3829 9950
I didn't. What happened?
You saw what the NPD Ninjas did to Gamecrate / Newegg, right? I heard about the details of the situation. It was brutal.
The point is that you don't want to be reliable.
Why do you think people are always so random each month with what they leak?
Also, I helped out with 3DS numbers a couple of months ago.
What did they do? Sue them? (EDIT: Just read above. Doesn't really sound "brutal" unless there was a lot more to the story.)
Also, couldn't they lurk this thread, and then try to shake down EviLore for contact/IP/etc info of certain posters? Why do they stop short of that? Do they find creamsugar's pie charts amusing?
I believe TLOU PS3 sold far more in July than 5k. It charted out of nowhere in several PAL charts I believe plus it ranked at #29 in Amazon's July Bestsellers
I have however been wrong before.....
What did they do? Sue them? (EDIT: Just read above. Doesn't really sound "brutal" unless there was a lot more to the story.)
Also, couldn't they lurk this thread, and then try to shake down EviLore for contact/IP/etc info of certain posters? Why do they stop short of that? Do they find creamsugar's pie charts amusing?
Providing a pie chart percentage (leading to draw one's own conclusions - not the exact number) comparatively to a print screen of the actual NP data report is very different.
Now, reliably giving units + revenue figures every month can be pretty harmful...what Gamecrate was doing was definitely worse than any leaker on GAF.
The second? Sentimentality, I guess. Once upon a time, NPD used to voluntarily give NeoGAF hardware and Top 10 software units information. Maybe tolerating leaks is the modern-day version of that?
You saw what the NPD Ninjas did to Gamecrate / Newegg, right? I heard about the details of the situation. It was brutal.
The point is that you don't want to be reliable.
Why do you think people are always so random each month with what they leak?
Also, I helped out with 3DS numbers a couple of months ago.
I want to highlight this comment to show how the numbers really don't back your observation (and your observation is common, so I'm not intending to pick on you here).
The PS2 launched globally in (very late) 2000, and we see a jump of ~44% in revenue the following year. This jump is then more or less sustained the entire PS2 generation. This tells us that the PS2 grew the industry significantly, and then consoles retained that growth going forward.
Now let's look at the Wii transition. The jump in revenue in 2008 is 48%, or slightly more than the jump the PS2 caused in 2001. In other words, the growth in 2007 and 2008 was not "unnaturally high," as that type of growth was very similar to the growth the PS2 caused (and the PS1 before that, by the way, it just isn't on the chart you quoted).
The growth isn't unnatural; it's just that, unlike in the past, consoles were unable to keep those new customers they had created. Thus, revenue shrunk as those customers were stolen away from consoles, rather than providing sustained growth as they had in the PS1 and PS2 days.
The console industry had seen a doubling of total consumer base before (that's nearly what we saw with the PS1 from Genesis/SNES, and the NES transition from Atari). The growth from the Wii was not weird or unusual or even particularly uncommon up until that point in the console industry's lifespan.
I want to highlight this comment to show how the numbers really don't back your observation (and your observation is common, so I'm not intending to pick on you here).
The PS2 launched globally in (very late) 2000, and we see a jump of ~44% in revenue the following year. This jump is then more or less sustained the entire PS2 generation. This tells us that the PS2 grew the industry significantly, and then consoles retained that growth going forward.
Now let's look at the Wii transition. The jump in revenue in 2008 is 48%, or slightly more than the jump the PS2 caused in 2001. In other words, the growth in 2007 and 2008 was not "unnaturally high," as that type of growth was very similar to the growth the PS2 caused (and the PS1 before that, by the way, it just isn't on the chart you quoted).
The growth isn't unnatural; it's just that, unlike in the past, consoles were unable to keep those new customers they had created. Thus, revenue shrunk as those customers were stolen away from consoles, rather than providing sustained growth as they had in the PS1 and PS2 days.
The console industry had seen a doubling of total consumer base before (that's nearly what we saw with the PS1 from Genesis/SNES, and the NES transition from Atari). The growth from the Wii was not weird or unusual or even particularly uncommon up until that point in the console industry's lifespan.
Maybe this has been gone over before, but why exactly is such simple data like hardware and software so expensive? I can understand detailed analysis that would be used for marketing firms, but for such simple (monthly which is even worse) data it seems really weird. Do the stores that NPD have a contract with charge them excessively?
If 3DS did 108k then that is about expected.
30k weekly in June vs. 27k weekly in July.
3DS PSP NDS
June 07 or 13 225 290 561
July 07 or 13 150 214 405
June 08 or 14 152 337 783
July 08 or 14 108 222 608
First Year MOM -17% -8% -10%
Second Year MOM -11% -18% -3%
June YOY -32% 16% 40%
July YOY -28% 4% 50%
It's not reliable. They have to keep refreshing a neogaf thread and get random numbers in the middle of the night. After all of that they're still missing numbers.Not in practice, when the end result is not all that different. It just takes longer.
Maybe this has been gone over before, but why exactly is such simple data like hardware and software so expensive? I can understand detailed analysis that would be used for marketing firms, but for such simple (monthly which is even worse) data it seems really weird. Do the stores that NPD have a contract with charge them excessively?
Historically speaking, the MOM is fine, but the YOY is bad. Here's a comparison of 3DS vs PSP vs NDS for the comparable years:
Code:3DS PSP NDS June 07 or 13 225 290 561 July 07 or 13 150 214 405 June 08 or 14 152 337 783 July 08 or 14 108 222 608 First Year MOM -17% -8% -10% Second Year MOM -11% -18% -3% June YOY -32% 16% 40% July YOY -28% 4% 50%
The MOMs are adjusted for the 5 weeks of June. Based on the previous gen, July being weaker than June is to be expected, but both the PSP and 3DS were growing in 2008, not shrinking like the 3DS is.
Basically this. It doesn't seem to make sense. Hence the impetus for my last couple posts.
Imru al-Qays;125963054 said:Why did they stop?
Maybe this has been gone over before, but why exactly is such simple data like hardware and software so expensive? I can understand detailed analysis that would be used for marketing firms, but for such simple (monthly which is even worse) data it seems really weird. Do the stores that NPD have a contract with charge them excessively?
It would be funny if some huge company that didn't give a fuck just started leaking data.
Monopoly.
It's not reliable. They have to keep refreshing a neogaf thread and get random numbers in the middle of the night. After all of that they're still missing numbers.
Monopoly.