Smiles and Cries
Member
is it reduce to 10% or reduce 10% of?
has to be reduce to 10 percent of or 1 out of every 10
you are left with 9 put of 10 not really doomed
is it reduce to 10% or reduce 10% of?
It goes without saying it's going to take a ton of resuscitation. I'm not sure how much money Sony has to do it, and how much Microsoft is willing to invest, to make a real go at it. Nintendo of course would have to seriously get involved too.
It may be painful at first, but like you I think it is necessary. Whole legions of gamers are fleeing the market, their idiosyncratic tastes no longer catered to, while a mass of congregates sit at the center of the market, their mass market needs always met, path-of-least-resistance AAA cinematic games everywhere. I guess that's a bit melodramatic and cynical, but the picture being painted these days ain't pretty in my view. Indies have been a sort of savior for me.
the only way out is if those indies gain presence in major ways, and probably the most effective way to do so is at retail. if independent developers are gaining a following digitally, then it's a lot easier to take their offerings elsewhere, especially to games-as-service platforms like steam. physical goods get advertisements on television, and are physical products (games) to other physical products (consoles).
it's why something like the vita bombing so hard in the us is such a bad sign. it's sort of a gasping breath for these middle-tier developers who are still around. it says to me that the market has consolidation around just a handful of publishers and genre has been so successful that it's pushed out the sort of people who would have made those smaller games and quirkier genres popular in the past.
I think he's actually being sarcastic, and mocking Imru al-Qays .That's... A lot.
FYE 3/11 FYE 3/12 FYE 3/13 FYE 3/14
Wii_ % 38 33 20 14
_DS % 8 4 1 0
Total Rev 1038.3 1061.3 1256.2 1007.1
Wii_ %* Rev 394.554 350.229 251.24 140.994
_DS %* Rev 83.064 42.452 12.562 0
Op. Income 29.4 56 100.3 -65.6
FYE 3/11 FYE 3/12 FYE 3/13 FYE 3/14
R&D 363.5 348.4 428.2 426.1
Marketing 212.9 238.4 304 279.3
I think he's actually being sarcastic, and mocking Imru al-Qays .
Imru al-Qays;126022865 said:Enough to play a significant role in those consoles' success? I doubt it.
There's been some good discussions the last few pages!
Diversity? Pfff. The 18-34 year old male gamer is being catered to well already so you'll definitely see 150+ million ps4s sold over the next half decade or so. That's the only demographic that previous leading consoles relied on for success.
It goes without saying it's going to take a ton of resuscitation. I'm not sure how much money Sony has to do it, and how much Microsoft is willing to invest, to make a real go at it. Nintendo of course would have to seriously get involved too.
It may be painful at first, but like you I think it is necessary. Whole legions of gamers are fleeing the market, their idiosyncratic tastes no longer catered to, while a mass of congregates sit at the center of the market, their mass market needs always met, path-of-least-resistance AAA cinematic games everywhere. I guess that's a bit melodramatic and cynical, but the picture being painted these days ain't pretty in my view. Indies have been a sort of savior for me.
the only way out is if those indies gain presence in major ways, and probably the most effective way to do so is at retail. if independent developers are gaining a following digitally, then it's a lot easier to take their offerings elsewhere, especially to games-as-service platforms like steam. physical goods get advertisements on television, and are physical products (games) to other physical products (consoles).
it's why something like the vita bombing so hard in the us is such a bad sign. it's sort of a gasping breath for these middle-tier developers who are still around. it says to me that the market consolidation around just a handful of publishers and genre has been so successful that it's pushed out the sort of people who would have made those smaller games and quirkier genres popular in the past.
it's real fuckin' neato that grim fandango will get an update. i never played it so i'm looking forward to what all the hub-bub is about. it will probably sell well for sony and review well by the end of the year. i don't think it will convince the people who have fled to mobile and the digital space to come back, and it will do nothing to resurrect the dead.
Feel free to chime in
I was going to, but it's moving so fast. I don't really like making long winded replies, ha, though if someone boils down the debate to the key points I can add my two cents...
But isn't that 3ds number just GAF averages? Or was there a hint?[PS4] 187k
[XB1] 131k
[3DS] 108k
[WIU] 80.5k
[360] 54k
[PS3] 32.5k
[PSV] 16k
[WII] 14k
I should really make a summary post somewhere. Actually I think I'll edit this one into a summary post. Not much this month though
But isn't that 3ds number just GAF averages? Or was there a hint?
I was going to, but it's moving so fast. I don't really like making long winded replies, ha, though if someone boils down the debate to the key points I can add my two cents...
No, but I think games like Wild and Tomorrow's Children and No Man's Sky and Rime and Abzu are steps in the right direction, as are games like Below and Cuphead and Ori for Microsoft. It's not going to be one game, or even five or ten games, but a long term, persistent investment that carries on for years to engage players and bring them back into the fold.
It may be too late to change the trajectory, I'd say it's more likely that is the case. But to me this is the last best chance.
Does anyone think there's a possibility of any of the upcoming Indie games like Rime, No Man's Sky, Ori and the Blind Forest to be given a retail release? Would they do well at retail, priced at say $30? Would either Sony or MS be willing to take the risk?
I think if marketed properly, No Man's Sky especially could make a decent go of things at retail.
Imru al-Qays;125998667 said:We end up with the same market we've had since the PS1 days, more or less
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US Console SW Tie Ratio as of August 2nd, 2014
-----------------------------
[PS4] 2.7
[XB1] 3.2
Imru’ al-Qays;126039710 said:Is the console market in decline?
Imru’ al-Qays;126039710 said:Is the console market being cannibalized by the mobile market?
Imru’ al-Qays;126039710 said:Is the Wii's collapse specific to it, or is it an augur of a wider decline to come?
Imru’ al-Qays;126039710 said:Is the solution to this decline to attract the Wii's market of nontraditional gamers, or is that a fool's errand?
Imru’ al-Qays;126039710 said:Have nontraditional gamers been essential to successes in the console market in the past?
Imru’ al-Qays;126039710 said:Even if the console market is simply stagnating, will the industry be able to adjust to higher development costs, or shrink development costs, quickly enough to halt a serious contraction of profits and therefore of output?
Oh, cool! Missed that we got new tie ratio updates.
But isn't that 3ds number just GAF averages? Or was there a hint?
Oh, cool! Missed that we got new tie ratio updates.
Edit:
The Nintendo console market: Definitely.
The Non-Nintendo console market: TBD
Time is the limited resource, and the more things competing for that time, the less time will be available for console gaming. It may not be the mobile gaming market, but social site time is definitely eating into overall time spent, and that's mostly done on phones these days. So, yes, but maybe not necessary flappy birds.
It's never a good thing when a major player is having such decline that there's significant talk about them bowing out. Gaming lost a great publisher when SEGA went the 3rd-party route, as they started focusing on just the brands that sell instead of all the quirky stuff they'd normally do to raise interest in their console, and necessarily by extension, the gaming-space. Whether Nintendo's home console shortcomings is prescient for the wider market is tough to say at this point, but it's not good for gaming, that's for sure.
Attracting new consumers to replace natural churn in the userbase is paramount, and being able to grow the consumer base is a hallmark of a growing industry. Attracting back Wii's audience may or may not be the way to go, but attracting new consumers is an absolute must for the console industry to survive.
Of course. See above about attracting new consumers. All traditional consumers used to be non-traditional consumers. *insert P-A comic about the SNES to PSX transition bringing in non-traditional gamers*
Adapt or die. The big companies will either figure out how to make it work, or they'll die and the talent will live on with smaller startups forced to do more with less. That's not necessarily a terrible thing for consumers, though. That environment is also a breeding ground of creativity and innovation, even if it is a lot more rocky an existence for the creators.
Now the question to be asked is why is software revenues so low this year? Less releases? Less interest? Less quality of titles?
Yah that's my point. Nothings been released yet, and hardware is still being adopted at a brisk pace. Once software finally releases that actually makes conversion seem worthwhile, that's expected to mitigate the steep declines in software sales from previous gen and maintain steady hardware adoption.
There literally hasn't been any games yet... Save Watch Dogs, and it did very well in an off period.
And we have some stiff competition this go around, which will help drive down prices faster and increase investments from multiple parties which is good - higher visibility means longer sustained conversion. Fosters innovation and risk, which really suffered the last few years.
And a lot more indie titles! Gotta fill those dry months with better ROI projects, since the middle market dried up and we haven't had one the last few years of last gen, digital will finally make an attractive alternative for creators publishers and investors to curate content without Walmart wanting a ton of cash to get store merchandizing/placement or being bitchy and not ordering stock. And you no longer have to buy studios or IPs to plug holes in your portfolio since smaller studios are finding financial success on their own now, it's cheaper to curate (buying was the old strategy as a long term cost savings endeavor... Which turned out to not be sustainable during console transitions with bloated team sizes and new technologies and the training and infrastructure it took wasn't cost effective since retail was a dry well for nonfranchised games at $60, all those layoffs...)
Gotta build attractive software offerings with an easy path to purchase that maintains a somewhat premium value, outside of the vice grip of Steam... The $10,$15 games absolutely need to exist and console is the best place right now, the low end market is saturated on iOS and Android. Even Nintendo sees this and is trying to make strides. I think it's great. It will be a bit of time still till everything rebalances, but a lot of the pipeline is in place (its crazy how much off this is just having a simple Path to Purchase! One could write a whole book on digital merchandizing these days).
There's a lot of potential for the next year or so.
Let's see If consumers are willing to roll with the changes.
I should do a podcast.
I would have said PC was the best place but i agree that consoles should see more of those games as well.
Another thing to look at is Hardware vs. Software:
As you can see, so far this year software revenue is almost equal to hardware revenue. Software is doing terrible. Hardware increased in 2013 over 2012 thanks to the PS4 and XB1 launch, which added 700+million in revenue YOY in November and December compared to 2012. Hardware will increase in 2014 over 2013. Software is just worrying.
The current Software:Hardware ratio is 1.05:1
The average yearly ratio since 2006 is 1.4:1
The average Jan.-July ratio is 1.7:1 !!!!
Software does better compared to hardware throughout the year compared to the holiday season. This year is the lowest on record for the Jan-July period since 2006 (that's how far my data goes). However, 2007 has a rather low software-hardware ratio with a 1.2:1. 2007 was also a transition year much like 2014. Hopefully software sales start to improve for the remainder of the year.
Now the question to be asked is why is software revenues so low this year? Less releases? Less interest? Less quality of titles?
Another thing to look at is Hardware vs. Software:
As you can see, so far this year software revenue is almost equal to hardware revenue. Software is doing terrible. Hardware increased in 2013 over 2012 thanks to the PS4 and XB1 launch, which added 700+million in revenue YOY in November and December compared to 2012. Hardware will increase in 2014 over 2013. Software is just worrying.
The current Software:Hardware ratio is 1.05:1
The average yearly ratio since 2006 is 1.4:1
The average Jan.-July ratio is 1.7:1 !!!!
Software does better compared to hardware throughout the year compared to the holiday season. This year is the lowest on record for the Jan-July period since 2006 (that's how far my data goes). However, 2007 has a rather low software-hardware ratio with a 1.2:1. 2007 was also a transition year much like 2014. Hopefully software sales start to improve for the remainder of the year.
Now the question to be asked is why is software revenues so low this year? Less releases? Less interest? Less quality of titles?
Oh, cool! Missed that we got new tie ratio updates.
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July Hardware Monthly Sales
-----------------------------
PS4 ~ 187k
XB1 ~ 131k
3DS ~ 108k
Wii U ~ 80.5k
360 ~ 54k
PS3 ~ 32.5k
PSV ~ 16k
Wii ~ 14k
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Hardware US LTD's as of August 2nd, 2014
-----------------------------
PS4 ~ 3760k
XB1 ~ 3047k
WIU ~ 2628.5k
Vita ~ 1856k
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July Software Sales
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The Last of US [PS4] ~270k [PS3] ~15k
Mario Kart 8 [WIU] >100k
Minecraft [360] >100k [PS3] >100k
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US Console SW Tie Ratio as of August 2nd, 2014
-----------------------------
[PS4] 2.7
[XB1] 3.2
That is awesome work!
I think this should happen more.Btw, speaking of digital titles that have gone retail, other than Minecraft, how have any of the others did?
I saw Child of Light had a physical release, as did Ducktales Remastered. Teslagrad is also getting a retail release of some sort later this year.
How did Ducktales retail do anyways? I kind of assumed it did fairly badly, although I'd be happy to be proven wrong.
What other titles do you think could be good fits for this? Shovel Knight? Valiant Hearts? Wild?