Woo-Fu said:
Seems to me that the shooter market is a wee bit more crowded nowadays than back when Halo brought multiplayer FPS to everybody who hadn't heard of goldeneye. Halo is a great game, no doubt, but it owes as much of its success to timing as it does to the quality of the game.
And you could also argue that the success of Halo directly led to the console shooter market being as crowded as it is. It took a whole generation for other console shooter developers to even come close to Halo (and arguably surpass it with COD4).
JoJo13 said:
The first mover advantage here with CoD/Halo is easily recognized, and it has as much to do with that as it does to their quality. Halo: ODST looks to be a pretty cheaply made expansion pack with little improvements to Halo 3, but it will go on to sell a ton of units due to brand name alone. Halo Wars sold completely on brand name as the title wasn't received very well and it was an RTS title -- nevertheless, it sold big numbers in its first month.
I don't want to argue with you too much because frankly, you don't bring a whole lot to the table, but you are so very wrong about two points. The initial speculation about ODST was that it was an expansion pack, but it's now obvious that it is actually something completely different with the open world and flashback-style narrative.
As far as Halo Wars not being "received well," I'm not sure where you got that idea. I hate to use Metacritic, but it is useful for cases like this. Halo Wars is currently sitting at 82, which is the highest average I can find for a console RTS.
Slavik81 said:
Why would WiiWare and PSN only be able to learn from XBLA and not from Steam or PC services?
How quickly we forget how shitty Steam was back then...
And my point was that XBLM was highly innovative for the CONSOLE space and it influenced PSN and WiiWare/VC. I didn't claim that it was the first time you could ever download games to any device.