2 Minutes Turkish said:
Firstly, comparing Left 4 Dead to Killzone 2 is a bit silly. Left 4 Dead is a new IP, and has a strong focus on MP only.
I wasn't the one originally comparing the two.
Killzone has had the advantage of a massive budget (both developmental and marketing) and has 2 prequels across 2 platforms.
It had a large budget, though I wouldn't say its marketing budget was particularly large.
The first true prequel was widely recognized as a failure critically and commercially, so it had to counteract that for KZ2.
This word of mouth thing you speak of happens to GENUINELY GOOD games. Halo and CoD didn't get good word of mouth out of nowhere.
Word of mouth happens to both good and bad games. Wii Sports, Wii Fit, etc, weren't received well, but their results speak for themselves.
Halo and CoD's success owes much to being the first big budget console shooters to market.
The first mover advantage here with CoD/Halo is easily recognized, and it has as much to do with that as it does to their quality. Halo: ODST looks to be a pretty cheaply made expansion pack with little improvements to Halo 3, but it will go on to sell a ton of units due to brand name alone. Halo Wars sold completely on brand name as the title wasn't received very well and it was an RTS title -- nevertheless, it sold big numbers in its first month.
Killzone 2 was too late to market and on a system that doesn't show huge preference towards shooters like the Xbox 360.
Halo became Halo on the XBOX, not the 360.
Exactly, and the reasons for that are as follows:
1) There were no other big name FPS titles on consoles. The genre always showed potential (Goldeneye, Perfect Dark) in years prior, but there really hadn't been a great FPS title on consoles for the current gen. They were at the right place at the right time.
2) The genre at that point wasn't crowded. This allowed them to become the first mover.
3) There weren't very many other standout Xbox titles, so it became the defacto purchase.
If Killzone 2 hasn't generated this, then what does that tell you? Userbase is NO excuse for Killzones sales.
It tells me that the Playstation audience wasn't formed on the back of a single genre and that the FPS genre in question is incredibly crowded at this point.
If I wanted a great FPS back in the Xbox days, all I basically had was Halo. This gen there's a lot more competition.