GitarooMan
Member
PSP Top 10 is always good for a laugh. And Boom Blox, yikes, I knew the "worst box art 2009" award would come back to haunt them.
I'd like to know this too. It's obviously not the Wii version by itself since it wasn't released in Japan.doomed1 said:is that for the Wii version, the PS2 version, or both combined?
JoJo13 said:Man, it really sucks that Killzone 2 hasn't had very good legs. The game has done well for a Sony first party title, but it should have done a lot better. It's easily one of the best, if not the best, console FPS and it has the best graphics of any console game to boot. That's generally a recipe for insanely good sales, but as it currently stands KZ2 has merely done okay.
Gotta chalk this up to a failure on Sony's marketing.
JoJo13 said:Man, it really sucks that Killzone 2 hasn't had very good legs. The game has done well for a Sony first party title, but it should have done a lot better. It's easily one of the best, if not the best, console FPS and it has the best graphics of any console game to boot. That's generally a recipe for insanely good sales, but as it currently stands KZ2 has merely done okay.
Gotta chalk this up to a failure on Sony's marketing.
jvm said:Since I'm not an Xbox 360 owner I can't speak to this personally, but I was told at some point that the cards for GTA:TLATD were actually just points cards that could be used toward the purchase of the game, but could actually be used for anything.
Karma said:Or maybe people did not like the demo.
JoJo13 said:Gotta chalk this up to a failure on Sony's marketing.
GameGamer said:I think it did not have good word of mouth like a COD etc.
I found the game of quality, but very boring. I didn't talk about it or recommend it to anyone. I think others felt the same way and word just didn't spread around.
JoJo13 said:The game was universally praised. You'll find people that find CoD4, Halo, whatever boring. It's not about that.
dammitmattt said:Actually, it might just be. It's MUCH easier to jump into COD4 online than Killzone 2 online, and there's just so many more people playing COD4 that it's tough to break into that market with a similar game.
You also have to realize that there's frequently a pretty big disparity between game reviewer opinion and that of the general American public.
dammitmattt said:Actually, it might just be. It's MUCH easier to jump into COD4 online than Killzone 2 online, and there's just so many more people playing COD4 that it's tough to break into that market with a similar game.
You also have to realize that there's frequently a pretty big disparity between game reviewer opinion and that of the general American public.
Nobody here on GAF is sure of that.JoJo13 said:I don't think it's difficult to jump into a game of KZ2, nor do I really notice the difference between playing in a community that has 10,000 active users at any one time or 100,000 at any one time. Also, KZ2's multiplayer is pretty unique in comparison to other titles.
Call of Duty has built up brand name recognition over the years. Halo had great brand recognition built up over the years. There's a point where 'first mover' status matters (being the first few FPS titles next-gen is important and KZ2 may have been late to the party), and as we have seen with games like UFC, brand name is hugely important. KZ2 has no brand name -- that was Sony's job to get it out there somehow. In fact, KZ2 was at a disadvantage from the start thanks to the tepid (at best) response to the original. So it had kind of a negative name brand recognition going in.
All in all, KZ2 did well and I'm sure it's made Sony a profit, but it didn't set the world on fire like it had the potential to.
JoJo13 said:The game was universally praised. You'll find people that find CoD4, Halo, whatever boring. It's not about that.
Opiate said:Honest question -- why are CoD4 and Halo showing such better legs than KZ2 then? If this were a marketing failure, you'd expect the positive word of mouth to propel the game beyond the modest initial sales provided by its marketing.
But the opposite seems to be true here: the game is showing particularly poor legs for a high budget shooter with strong multiplayer component. Again, why?
JoJo13 said:Because they're brand names and heavily discounted right now? It seems to me as though Halo 3 is a big mover with new 360 sales, and ditto for CoD4.
By building up their brand name over the years, they've amassed a huge fan base that has allowed for much greater 'word of mouth' of new console owners; their friends all have Halo or CoD, so they are picking up systems and buying these games alongside them. KZ2 doesn't have this advantage.
Opiate said:For Killzone 2, the opposite seems to be true: the game is showing particularly poor legs for a high budget shooter with a strong multiplayer component. CoD4, Halo and L4D aren't getting marketing any longer, but they keep on selling. Again, why isn't KZ2 doing the same?
Opiate said:Honest question -- why are games like Left 4 Dead, CoD4 and Halo showing such better legs than KZ2 then?
What games, exactly would these be?AltogetherAndrews said:Because PS3 owners are former PS2 owners who are still in denial about the system and are subsequently still waiting for the arrival of the games expected of a straight sequel to the PS2. Games like KZ2 do not fit into this. It's not the only reason, but I'm convinced that there is something to it.
Opiate said:CoD wasn't nearly the brand name it is now until CoD4 hit. The same could have happened to KZ2; the series could have taken a significant jump in prestige. Why didn't it?
And how do you explain Left 4 Dead (I edited this in), a completely original IP that theoretically -- using your logic -- should have had even less brand sway than KZ2?
viciouskillersquirrel said:What games, exactly would these be?
JoJo13 said:Also, Sony's release timing was rather poor - games do get elevated sales during the holiday period. L4D benefitted from this, as did Resistance 2 and LittleBigPlanet (both of which have sold over 700k, IIRC, and I think that in a non-holiday time period neither would have done as well as that). Killzone 2 did not have that luxury.
OldJadedGamer said:Release months have nothing to do with it. Exactly one year earliar in March of 2008 Rainbow Six Vegas 2 sold 750k and Army of Two sold around 630k in the exact same month and that is only counting the 360 skus of the games.
March is not a bad time to release as proof from other game sales. Killzone 2 just didn't resonate with gamers they way that the constant gif posters of GAF would have wanted it to. And also, as for the not having an established name, I remember having many of KZ2 poster here tell me that the first one sold over a million copies and was a great game just held back by the tech.
Thanks for explaining it, OJG.OldJadedGamer said:I bought TLAD code from Amazon cause they had a promotion where I also got a 3 month card to live. It had a little box, a big fold out poster of TLAD and had the map of the city on the other side then a code for the content. Not a point card, but for the content exactly.
I got it delivered to my work, I redeemed the code at Xbox.com then called my roommate to go into my room and turn my 360 on. Didn't want to wait to download over a gig. So when I got home from work, the game was already downloaded and ready to play.
JoJo13 said:The game was universally praised.
L4D most certainly benefited from the Valve name. Their long history on the PC would certainly keep them in the public eye more, even for console gamers, and The Orange Box turned lots of heads in the previous year.Opiate said:Let's just assume you're right for the moment and throw out CoD4 and Halo 3 because they have an unfair advantage. Again, what about Left 4 Dead?
JoJo13 said:Secondly, when does a title that sells 700+k somehow suggest that it didn't "resonate" with gamers? MGS4 did about those numbers in June, and I don't recall anyone claiming the sales were bad or that the title didn't "resonate" with gamers. Injecting your personal opinion on KZ2 is pretty immaterial to the discussion.
Johann said:According to Majesco's Twitter (which is legit IIRC), Gardening Mama's April sales were within striking distance of GTA:CTW's April Sales.
Mama wanted me to share with you that for the month of April, Gardening Mama was just shy of Chinatown Wars in sales! You go girl!!!
I suppose that's the best and most horrifying aspect of the DS. The leveling field is essentially leveled. You can't really just waltz in with your bread and butter franchise and top the charts. A publisher that took the initiative and built a reputation during the DS's early life is reaping the rewards of their effort. It's no surprise that Majesco had such a reversal of fortune with the DS.
It also appears to have better legs.
No, no... that's not quite leggy enough.
Ah! That's the ticket. Mama raised no fool!
OldJadedGamer said:Were you on GAF during the onslaught of KZ2 gifs in every thread related to or not even close to being related to the game? I said "Killzone 2 just didn't resonate with gamers they way that the constant gif posters of GAF would have wanted it to" and it didn't.
I'm comparing KZ2's numbers with other shooter games numbers btw regardless of what console they appear on.
The Valve brand doesn't mean anything to your average console gamer, and the consoles sales of the Orange Box were meager compared to Left 4 Dead's. L4D sold on the 360 because of word of mouth, not because it was the next game by Valve.Slavik81 said:L4D most certainly benefited from the Valve name. Their long history on the PC would certainly keep them in the public eye more, even for console gamers, and The Orange Box turned lots of heads in the previous year.
JoJo13 said:GAF is a hardcore forum. KZ2 is a pretty looking game that was received well by fans here on the forum and by critics. It's a hardcore game. And on a hardcore forum, you'd expect a lot of anticipation.
You should know GAF is not representative of game sales, or else the UFC thread would be absolutely gigantic and the Wii Fit thread would be the biggest thread in GAF history.
Comparing KZ2's numbers 'regardless' of what platform they're on isn't really a very good way to look at the numbers. Given historical data for a lot of shooters on the PS3, KZ2's numbers are very strong for the platform, the only title that has really done much better is the call of duty series which isn't too surprising given its reputation.
billy.sea said:GAF probably constitutes about 0.000001% of US hardcore gamer population.
amtentori said:this is why hardcore is such a bad term. who does it really include? players who post record times on trauma center? players who buy and play every game released? gamers who discuss stuff on forum? gamers who are ranked at the top in halo? players who spend hundreds of hours breeding pokemon? players who make compositions in wii music and post them on youtube?
Linkup said:and that's considered a failure? holy crap what is going on here
JoJo13 said:Because they're brand names and heavily discounted right now?
Go out?AniHawk said:It means people who go out and buy mature-rated games for the Xbox 360 and PlayStation 3.
PC gamers can join in too if they play nice.
Aaron Strife said:Go out?
As in... outside?
GameGamer said:By critics. Not by any people I know.
Flyguy said:Nice to see that Sacred 2 didn't completely bomb on consoles. I haven't read the whole thread, do we know how many units it sold yet?
Hammer24 said:80k on the 360, haven´t seen a number for PS3 and PC.
AniHawk said:80k for PS360.
Exactly. Publishers have worked out how to basically buy off review scores even without paying cash monies. And they get near universal praise, rather then just the reviews they paid for too.Leondexter said:I'm not saying Killzone 2 is a bad game; that's a matter of opinion. But the review scores have more to do with the game's highly anticipated status than they do with the game's quality.
billy.sea said:The Mama series is extremly popular. It's probably the most popular third party casual series on Nintendo system, ahead of all those Petz or Imaginez titles, and in the level of Brain Age or Nintendogs.
Opiate said:Honest question -- why are games like Left 4 Dead, CoD4 and Halo showing such better legs than KZ2 then? If this were a marketing failure, you'd expect the positive word of mouth to propel the game beyond the modest initial sales provided by its marketing. All of the aforementioned titles besides Killzone exhibited this sales pattern, be they Killzone2 big (L4D has sold in KZ2's ballpark) much bigger than KZ2 (Halo) or much, much bigger than KZ2 (CoD4).
For Killzone 2, the opposite seems to be true: the game is showing particularly poor legs for a high budget shooter with a strong multiplayer component. CoD4, Halo and L4D aren't getting marketing any longer, but they keep on selling. Again, why isn't KZ2 doing the same?
Opiate said:Honest question -- why are games like Left 4 Dead, CoD4 and Halo showing such better legs than KZ2 then?
Sarcastic or not, that is the best definition I have read for how the term is actually used.AniHawk said:It means people who go out and buy mature-rated games for the Xbox 360 and PlayStation 3.
PC gamers can join in too if they play nice.
donny2112 said:Halo 3 shouldn't be a question. Xbox = Halo. New buyer to Xbox? At least consider buying Halo.
For L4D and CoD4, "word of mouth" travels easier on Xbox Live than actual words coming from an actual mouth (and not going into a headset). Xbox Live is the best innovation Microsoft has brought to the gaming landscape, in my opinion. The 360 prompted the phrase "flavor of the month" to apply to game sales' patterns due to (I feel in large part) Friend List interaction. You see what your friends are playing, look into the game via online or asking your friends, and if it's quality, you get it, too, to "jump in." Demos and trailers push this, as well. For really good multi-player focused games like L4D, CoD4, and Halo 3, I think the community keeps sales going by continuing to play the game themselves. This gives longer exposure to the game via Friend Lists, and if your friends are playing the same game all the time, that's an even bigger incentive to "jump in," as well, since that means it pretty much has to be good.
Duh. My mom. Usually while she's bringin' me my FUCKING CHOCOLATE MILK!AniHawk said:Who else is going to pick up those boxes from amazon?
I don't know if what Microsoft did with Live constitutes an actual innovation, but I'm sure (almost) everything they did, they did it right.donny2112 said:Xbox Live is the best innovation Microsoft has brought to the gaming landscape, in my opinion.
EviLore said:Data care of NPD Group
PlayStation 2 117K
PlayStation 3 131K
PSP 100.4K
Xbox 360 175K
Wii 289.5K
Nintendo DS 633.5K
UFC 2009 UNDISPUTED (Xbox 360) 679.6K
Wii FIT W/ BALANCE BOARD (Wii) 352.8K
EA SPORTS ACTIVE BUNDLE (Wii) 345.8K
UFC 2009 UNDISPUTED (PS3) 334.4K
INFAMOUS (PS3) 175.9K
POKEMON PLATINUM VERSION (NDS) 168.9K
MARIO KART W/ WHEEL (Wii) 158.3K
PUNCH OUT!! (Wii) 156.9K
X-MEN ORIGINS: WOLVERINE UNCAGED ED (Xbox 360) 120.7K
Wii PLAY W/ REMOTE (Wii) 109.8K
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Analysis from NPD's Anita Frazier:
Turrican3 said:I don't know if what Microsoft did with Live constitutes an actual innovation, but I'm sure (almost) everything they did, they did it right.
I mean, for example, Sony didn't need to have PSN ready and feature-standard on day one: they could always have improved the service via firmware upgrades, but as insignificant as it may seem at first, PS3 missing a bundled headphone was a key, distinguishing factor that really, really made a difference between the two online services/experiences.
pr0cs said:They loved the intro and then get a big meh when actually playing the game.