It's possible I'm missing something here.
It's very possible we're all missing something on what the AC offering will be. I just don't know. Given what they've said regarding live services in all future titles, maybe there's still more to this story?
In any case, I've worked on games that "underperformed" despite having 20% sales growth over a prior franchise installment and games that "overperformed" despite a sales decline.
Maybe I'm focusing too much on the terms under and over performed.
If we're just talking units, I really don't know how the market will react. It wouldn't surprise me for ACO to jump into the top 5 best-selling games of Q4, it wouldn't surprise me if it missed the top 10.
Having said that, its very arguable if modern solutions like loot crates, season passes, online fees et al would have been introduced if sales volumes had exceeded rising development costs.
Many of these initiatives were indeed conceptualized as trying anything that could be thought of to grow revenues as the packaged market contracted and dev costs started rising following the 2008 sales peak. The fact consumers have embraced these things so strongly is what I think is the real surprise though. People are eating this stuff up.
One has to wonder what is going to happen to those comparisons when Kinect boost kicks in in X360 sales. What about demographics then?
PSVR could be a surrogate for Move, and Xbox One X could be a surrogate for Kinect. We also have the iterative models already in market that should offset some of that comp as well.
And that would be, to me, the ultimate reason comparisons should *always* include Wii.
No one's stopping you from making your own charts. Go for it. I've made those charts, and the only conclusion that can be drawn for them is "hmmm... I need more detail to understand what was really going on". So then I made by platform charts, the Wii U was way down versus Wii, and PS4/Xone better than PS3/X360. Everyone "knows" the first bit, few knew the extent of the PS4/Xone lead over PS3/X360. That's interesting, so that's a comp I run with.
If the story changes, the comparisons change. It's not some huge conspiracy.
There is nothing misleading about it .
Some people and companies don't see Nintendo the same as Sony and MS systems.
Because they aren't the same. Nintendo is the only company significantly impacted postitively or negatively by the performance of Nintendo systems. Just about all others are impacted by performance of PS/Xbox systems. Sales curves are different, price sensitivities are different, lifecycles are different. Always adding them all together doesn't make any sense at all.
However, saying that it "really tells you nothing" is a huge overstatement. If the series sells lesser and lesser base units over time, there's only so much you can squeeze from the whales before the series just isn't profitable anymore. In terms of profit, it's not a pure units sold to units sold comparison, but that still tells you quite a bit in terms of if your marketable audience is shrinking for the series or not to decide future planning for the company's resources.
Erm, you cut off the last part of the satement: "In any case, just looking at units sold really tells you nothing
about a title under or over performing in a vast majority of cases." You're arguing against a point I was not making.