Currently online players
PC: 23,546 (24h peak: 23,546)
XBOXONE: 107,030 (24h peak: 107,030)
PS4: 164,762 (24h peak: 164,762)
Total: 295,338
http://swbstats.com/
All those bundles.
Currently online players
PC: 23,546 (24h peak: 23,546)
XBOXONE: 107,030 (24h peak: 107,030)
PS4: 164,762 (24h peak: 164,762)
Total: 295,338
The Battlefront numbers seem to paltry, especially when compared to the big hitters from last gen.
Has anything really taken off this gen aside from CoD in terms of player count? I can't think of any title.
Destiny
Maybe it's important to state what kind of figures someone is looking for.
The absolute highest peak ever in Rocket League was 180k (which was not sutained for long) and that was with 5 million MAU ;-)
Have discreet graphics card purchases gone down over the years, or what? As someone who used to play a lot of BF2, it amazes me how much the big shooters outside of CS have migrated to consoles.
It's more the type of game. Battlefield series is doing alright on PC.Have discreet graphics card purchases gone down over the years, or what? As someone who used to play a lot of BF2, it amazes me how much the big shooters outside of CS have migrated to consoles.
That's what he is saying.It's more the type of game. Battlefield series is doing alright on PC.
I also think CS is bigger than ever. Even 10-15 years ago, which is what I would have considered the CS hey-day, it didn't pull those great numbers.
And I'm saying that CS in 2015 is the anomaly when looking at concurrent users in shooters in PC history.That's what he is saying.
With north of 125 million "active" Steam accounts (as of Feb 2015), that number seems really, really low.
Doesn't it remain true that years ago, FPS used to be a genra associated to PC gaming, and now it is hugely lopsided in favor of consoles?And I'm saying that CS in 2015 is the anomaly when looking at concurrent users in shooters in PC history.
It wasn't 40 million FPS fans that migrated to consoles.
COD4 seems like the game that initiated the migration.Doesn't it remain true that years ago, FPS used to be a genra associated to PC gaming, and now it is hugely lopsided in favor of consoles?
Wonder what triggered the switch? Exclusives like Halo3 (Halo 2 had its share of shennanigans with Win Vista), dedicated multiplayer options, or COD4 MW2 for some reason?
Genuinely curious, as I am not big into the FPS genra.
Forza was never big. And we all know the best way to make something big that isn't big is to make 6 versions of it in 10 years!
I don't think Driveclub was ever going to do well honestly. But I also enjoy the core fans shitting on Sony for closing Liverpool after like six straight wipeout bombs. Nobody buys their stuff! It's sad!
Two things depress me at the moment.
1.Forza 6 bombing the way it did, which Y2Kev joked about on this page or so. It's a great game, and I don't think franchise burnout is a problem since it alternates every year with Forza Horizon.
2. That I still have no clue if Tekken 7 is multiplatform or PS4 exclusive. Xbox as a whole is bleeding Japanese franchises that appeared on previous Xbox consoles this generation- Street Fighter, Shenmue, King of Fighters, Ace Combat. I sure hope there's an Xbox One port of Tekken 7, I don't want to buy a PS4 just for that one game, and that I have no idea what the hell is going on is dispiriting.
This.But, MS will keep on supporting Forza (...) to simply have an answer to whatever Sony does with the Gran Turismo series.
This.
Problem is: Gran Tourismo is released two or three times per decade. Like this it stays an event fans can wait for impatiently.
Forza comes around every year, and if it's called this or that doesn't really matter. It's a car driving simulator. And if you miss it you might not have missed much compared to last year.
It is just not the same as with football, basketball, soccer or (sniff) tennis, where you have constantly new players, looks, teams and stats. This is what people convince to buy them every year.
People laugh at how long it takes to develop every GT game. In the end it's part of the fascination, keeps it rare and seems like the better strategy for me.
Forza could need a break (sic), mqybe let the team make a kart, boat or whatever racer for one year at least and really bring back something that feels fresh and exciting after that.
lol
I disagree. There are enough differences between Motorsport and Horizon to cater to completely difference audiences. Motorsport is the true simulator. There are people who don't like sim racers that only enjoy Horizon and there are people who love sim racers/Motorsport and don't like the "hip" style of Horizon. The launch of Forza games are still events. I do agree that Gran Turismo launches are bigger events due to how long it takes for them to come out though. I view it as a good/bad thing since I love sim racers and would be pretty bummed out from waiting so long for a solid console sim racer if the PS4 was the only console I had. On top of this, Gran Turismo 5 was disappointing. Waiting so long last gen to get that wasn't a good thing in my opinion.
I simply just want good games. While Forza Motorsport 5 was a bit disappointing, it was still a decent game and Forza Horizon 2 and Motorsport 6 have completely blown that game away. I could live with a Forza break since those two games are so good. While there's not much room to make another Motorsport feel completely fresh, I feel that there is room to make a new Horizon feel fresh. I would be hyped if they put Horizon 3 in an open world that's based on areas like NYC or Tokyo.
But that's the model that FIFA uses. And very successful too.If they truly release a good racing game there is really no need to release another two years down the line with minimal improvements. Instead they could offer updates to the game they have and save the retail release for major overhauls. The idea of releasing a game in the same franchise with very little on the way of advancement seems incredibly counterproductive to the health of the series. It makes it seem increasingly derivative.
But that's the model that FIFA uses. And very successful too.
Clearly Forza is not able to replicate the growth that FIFA has seen in the last 6 years but the model of releasing a new game yearly with minor improvements can work sometimes.
Well next year Gran Turismo can claim that because of the FIA association.Traditional sports games get away with it because there is very little in the way of competition I the genre and they can claim they are the "official" game for the sport with all the perks that entails. Racing games have neither of these. There is lots of competition in the genre and no racing game can claim to be "official" with any actual authority. I just don't see them as being comparable.
My point was more that in games there are various business models and associated release schedules.My gut feeling has always been that game representing team sports work withing this model because of the constantly updating team rosters. I don't know what the US or elsewhere is like but here in the UK transfer season in football is headline news, as players get bought and sold. I think that makes team sport videogames more resilient to franchise fatigue.
Taking individual sports such as tennis or golf, where the roster of players is more fixed year to year and they don't hold quite as well, although Tiger Woods had a strong run for a while, it's since faded.
But that's the model that FIFA uses. And very successful too.
Clearly Forza is not able to replicate the growth that FIFA has seen in the last 6 years but the model of releasing a new game yearly with minor improvements can work sometimes.
Well next year Gran Turismo can claim that because of the FIA association.
My gut feeling has always been that game representing team sports work withing this model because of the constantly updating team rosters. I don't know what the US or elsewhere is like but here in the UK transfer season in football is headline news, as players get bought and sold. I think that makes team sport videogames more resilient to franchise fatigue.
Taking individual sports such as tennis or golf, where the roster of players is more fixed year to year and they don't hold quite as well, although Tiger Woods had a strong run for a while, it's since faded.
Two things depress me at the moment.
1.Forza 6 bombing the way it did, which Y2Kev joked about on this page or so. It's a great game, and I don't think franchise burnout is a problem since it alternates every year with Forza Horizon.
2. That I still have no clue if Tekken 7 is multiplatform or PS4 exclusive. Xbox as a whole is bleeding Japanese franchises that appeared on previous Xbox consoles this generation- Street Fighter, Shenmue, King of Fighters, Ace Combat. I sure hope there's an Xbox One port of Tekken 7, I don't want to buy a PS4 just for that one game, and that I have no idea what the hell is going on is dispiriting.
GT releases are events. Gt5, as flawed as it was (and it still felt ridiculously robust even if it had some ps2 cars), was an event for me. It was like monumental. Just the timing of releases and the way polyphony covers all their games in classy jazz music made it feel so special.
GT6 was such a good game. Shame about the performance in 1080p but that game had so much packed in. Truly great.
If they truly release a good racing game there is really no need to release another two years down the line with minimal improvements. Instead they could offer updates to the game they have and save the retail release for major overhauls. The idea of releasing a game in the same franchise with very little on the way of advancement seems incredibly counterproductive to the health of the series. It makes it seem increasingly derivative.
What do you consider as good racing games this gen?
Forza 6 is the best pure racer I've played, though admittedly I haven't played Project Cars.
Regarding your last points CoD is still holding on well despite a lot of competition in that genre.
If they truly release a good racing game there is really no need to release another two years down the line with minimal improvements. Instead they could offer updates to the game they have and save the retail release for major overhauls. The idea of releasing a game in the same franchise with very little on the way of advancement seems incredibly counterproductive to the health of the series. It makes it seem increasingly derivative.
You have to remove what you like from the equation though. If it was truly just about releasing good games, the Forza series would surely be performing better. I do think there is something to the GT method that has proven more successful. The worst selling mainline GT is at 4.7M+ sold and I assume that is above anything Forza has done.
This could be said about pretty much every game that's not of a digital download only scale these days though. And Forza 6 made far more improvements from its predecessor than many other series with multiple sequels. The only games in the series that weren't huge jumps from their predecessors were Forza 2 and 5 in my opinion.
Really doesn't have a whole lot to do with game release methods/patterns in my opinion.
GT games would probably sell just as well if they released every two years. Maybe even better considering GT6 launching after the PS4's launch hurt it. Many people also feel that GT was better for its time 10+ years ago-- back when the series had pretty regular releases (pretty much one GT game every 2 years).
My statement wasn't to imply that Forza is not a good game but to say that if they release a good game they don't really need to release an incremental follow up two years down the line. The business model just doesn't make any sense.
My points were all made in the context of games within the "sports" vein. Last time I checked shooting people in the face wasn't a sport.... Yet.
Such as? The only improvements I'm aware of were adding wet weather conditions and new tracks/cars.
Consequently a competitor in the genre (Driveclub) released both of those things as updates to their game. The Driveclub model makes a lot more sense when you consider the shrinking market for these games. Most would be far more likely to plop money down for extra content on the XB1 Forza game than they are to purchase a new numbered sequel biennially.
I wholeheartedly disagree. Regular predictable releases just do not have the same draw. Most do not get excited about getting an iterative follow up every two years. I believe that a longer development window accompanied by consistent content updates and support would be much more successful.
Thanks for clarifying.
Have you played the games? Car handling and the driving engine itself has been greatly improved over Forza 5. There's far more improvements that were made to Forza 6 than just what advertisers pushed to be used for the "back of the box". Revamped career mode (taking a few ideas/features from Horizon), double the amount of cars on tracks, improved A.I., car damage. It doesn't feel like a "Forza 5 update" at all in my opinion.
Not sure. Since the racing genre here in America is getting even more niche, it seems like most who are interested in racing games at this point are the bigger fans. I wouldn't mind updates at all but overall, I simply want good games. I wouldn't see much difference in (say) multiple updates that I have to pay for vs. a new $60 game every two years since I would pretty much be paying around the same amount of money in the end. Forza games have received free updates and priced DLC too in recent years so maybe they are seeing if that model will work in the future.
I'm positive that the most popular series on consoles are "new iteration in < 2 years" vs. "new iteration in > 3 years".
The fact that Namco (and a few other publishers) have discussed games as being multiplatform, whilst only confirming a PS4 version atm, points more to there being an NX version sometime in the future. Especially from Japanese publishers. I'm just at the point where I have zero expectation that Tekken 7 will appear on Xbox One atm.
When is the PS4 version slated? Or do we not have a date?
2016 is the only date we have for the PS4 version, thus far.
I doubt that. The NX would probably have no where near the install base the Xbox one has by the time Tekken comes out and the audience for Tekken probably aren't buying Nintendo consoles to play itThe fact that Namco (and a few other publishers) have discussed games as being multiplatform, whilst only confirming a PS4 version atm, points more to there being an NX version sometime in the future. Especially from Japanese publishers. I'm just at the point where I have zero expectation that Tekken 7 will appear on Xbox One atm.
No I haven't played Forza 6. Everything you've listed seems pretty minor to me. I don't see why these things couldn't carry over to the idea I proposed. Everything you've listed outside of perhaps the revamped campaign could have been delivered as a title update. But even the campaign could have been released a s a "Forza year two" package or something. It just doesn't make a strong enough argument for repurchase given the short turn around for me and going by the numbers it seems I'm not the only one.
The difference is that it remains a top shelf product for longer. The majority is far more likely to play and continue playing a game that sees iterative updates and tweaks over the course of its life cycle than a game that doesn't.
There's also the matter of defeating the existing player base across multiple releases decreasing the total pool of players to draw from. When you account for the potential profits garnered from Microtransactions and paid DLC along with the decreased cost of publishing and printing new retail releases its seems like a no brainer to me. You think it's a coincidence that both Driveclub and GT Sport look to follow a similar model? You think it's a coincidence that all the other racing sim games are offering title updates and paid DLC with a longer game cycle? There is a reason for that. The market that exists for these games cannot sustain the cost of biennial retail releases. The profit just isn't there.
BGamer, you know I love ya man and I mean no disrespect but are you really equating the mainstream FPS market with the Racing Sim market? That's nonsense man. One has enough popularity with the mainstream to sustain frequent releases the other does not. It's as simple as that.
I don't understand why the idea of creating content and updates to help subsidize longer development turn arounds is such an objectionable idea. It's worked remarkably well for Destiny and Driveclub. Seems to me it would work really well with Forza too.
I doubt that. The NX would probably have no where near the install base the Xbox one has by the time Tekken comes out and the audience for Tekken probably aren't buying Nintendo consoles to play it
I doubt that. The NX would probably have no where near the install base the Xbox one has by the time Tekken comes out and the audience for Tekken probably aren't buying Nintendo consoles to play it
I could see Tekken 7 going to NX. It wouldn't make sense to me for it to come out on that and NOT the Xbox One though considering how Tekken Tag 2 did on the Wii U. I hope the NX will do better but it doesn't seem like a smart idea to release the game on a console that's risky for games outside of Nintendo's and not a console that already has a good sized user base (Xbox One).
It also depends on what their estimated sales projections for an X1 version could be, versus the development costs of said version. Did Tekken 6 or TTT2 even do well on X360?
So far, we haven't even gotten confirmation of a PC version, which if it were happening, I would just assume an X1 version to be released at some point, at the very least digitally.
I think the most suspect/daming part about this whole thing is Namco have gone almost 2 months and not even bothered to clarify a potential X1 release, and yet they're pursuing PSVR content with the Tekken 7.
Has there been any more recent information about Tekken that came after Paris Game Week?