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Circana November 2024: #1 Black Ops 6 #2 Madden #3 FC 25 #4 CF 25 ; PS5 #1 Units + Rev, NSW #2 Units + Rev / Switch reaches 46.6M passing PS2

Brucey

Member
nV5Gz7M.png


Sub 3m

pfft-trying-not-to-laugh.gif
Global sales prob less than 4 million....
 

Three

Gold Member
Because you are mixing different figures. The 16% is for Gamepass price, the 8% is for revenue for all services (as you yourself say).

If Gamepass had gone up 16% in price but only 8% in revenue, then yes you would be right and there would have to be a decrease in users. But that's not what the data is.

Gamepass could have grown 20%, and all the other services could have grown too but in smaller amounts, and that could give an 8% growth in the sector.

Wouldn't this only work if Gamepass is a smaller fraction for the sector? That seems a little unlikely to me considering they were the sub leader in terms of revenue.
 

Woopah

Member
Wouldn't this only work if Gamepass is a smaller fraction for the sector? That seems a little unlikely to me considering they were the sub leader in terms of revenue.
Correct. That is my point that we don't know what share Gamepass has.

If non-mobile subscription also includes NSO, PSN, GeForce Now, Ubisoft+ etc. then Gamepass would only be a fraction of the sector.
 
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Astray

Member
Small experiment so might not be super indicative of anything, but I went on Camelcamelcamel and searched for the pricing history of the Zune HD 32GB on Amazon.

Filtering only for Amazon's pricing without 3rd parties (because they would have a direct relationship with Microsoft, and thus would have "officially mandated" price changes), this yields quite the interesting timeline:

Launch date of the Zune HD 32GB: September 15, 2009 (MSRP = $269.00).
Lowest Amazon price tag: $169.00 (posted on March 7 2011), which is a ~%37 discount.
Microsoft announces that they are stopping new Zune model development on March 15 2011 (almost exactly a week after the biggest discount), and then announces the complete discontinuation of the Zune brand after 7 more months, in October 2011.

Right now, Microsoft is discounting the Series S|X very heavily, with the S going as low as $150 (%50 discount), and the X going as low as $350 on Amazon (%30 discount, maybe more because I'm seeing game bundles sold at the exact same price). You will also note little to no marketing during the holiday season, apart from social media posts.

Make no mistake, this is an absolute fire sale, and if my inferences are correct that there's a pattern there, I think we might indeed be watching the beginning of the end of home console wars as a concept.
I wrote this one year ago and I still stand by my prediction.. We are witnessing the brand getting sunsetted in real-time. We might even soon hear about production lines stopping (if they haven't already).

There will be business books written on this imo.

Earlier in the year I said it would be below 5m for the whole year and xbox fans left the laughing emoji on my comment. Well look how it turned out.
See you just posted this on an Xbox, so checkmate, Pony!
 

Three

Gold Member
I wrote this one year ago and I still stand by my prediction.. We are witnessing the brand getting sunsetted in real-time. We might even soon hear about production lines stopping (if they haven't already).
There is rumour that it already has at the beginning of the year but not been said. Production dates on bought XSX seem to be from 2023 too. I personally think somebody would have known by now if it had and there is still a trickle of supply, but who knows.
 
Checking the Amazon video game top 100 best sellers list there are no XB Series consoles in the top 100 while the PS5 as of now in.

#15
#17
#19
#84

I just don't see the Xbox doing 850K this December.
Black Friday month is always bigger in the USA as far as i know, right?

There's a chance Series will sell less than 400k in December.
 

Sanepar

Member
Why MS resists to become pub only? It would be better for everyone. A new player as platform would be better for the market.
 

Astray

Member
There is rumour that it already has at the beginning of the year but not been said. Production dates on bought XSX seem to be from 2023 too. I personally think somebody would have known by now if it had and there is still a trickle of supply, but who knows.
This lines up with anecdotal evidence on my end, but my region is one where Xbox has basically deprecated support so it can't be a barometer.
 

Unknown?

Member
Earlier in the year I said it would be below 5m for the whole year and xbox fans left the laughing emoji on my comment. Well look how it turned out.
Is that just talking US or worldwide? I'm assuming US so WW would be sub 4 million. We're getting close to Dreamcast numbers in a year that the console should be near peak!
 
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wa600

Member
Dragon Age: The Veilguard is a huge failure for BioWare and EA. Number 6 in October, Number 10 in November, and not even Top 20 YTD. Considering budget and this being the game’s largest market, OUCH!

It's most likely not even Top 25.
Spider Man 2 was #24 YTD in last months report, but somehow mangaged to jump to #20 despite only being #14 in November. Which means the sales numbers should be very close in that area, so its rather unlikely that Veilguard hit that small range of sales numbers.
At least Suicide Squad, EA Sports FC24 and P3 Reload (and one other title) are very likely ahead of Veilguard. And after that, who knows who might be ahead? For example, in August Spider Man 2 was sandwiched between Sea of Thieves and Stellar Blade YTD, so these two are probably not super far behind in sales now.
Or Silent Hill 2 was #3 for October and #15 for November. Veilguard was #10 and #6. Who has the overall higher sales now? I'd assume its probably Silent Hill 2, but who knows..
 

H-I-M

Member
This time last gen(2019)
people were bragging about Switch taking over PS4 despite it being old and Switch being new. It's silly.

December 2027
PS6
Switch 2
Meta Quest 4

The point, luv, is that even after the Switch 2's release, the Xbox Series are still going to get last behind the OLD switch 1.
arad.thumb.gif.699e24183f180c0d5ec102a59dd1079d.gif
 
My predictions for November 2025 :
1. Switch 2
2. PS5
3. Switch
4. Xbox Series

Can't wait for the meltdowns
arad.thumb.gif.699e24183f180c0d5ec102a59dd1079d.gif
There's nothing remotely surprising about any of this.

That said Switch's sales will depend on Nintendo's ability to keep both consoles on the market. They may want to "kill" one since their prices will be similar and the new one is backwards compatible. They may not see a reason to make 2 Switches. They will probably want to go full steam ahead for the Switch 2, which will be sold out for months.
 

Unknown?

Member
There's nothing remotely surprising about any of this.

That said Switch's sales will depend on Nintendo's ability to keep both consoles on the market. They may want to "kill" one since their prices will be similar and the new one is backwards compatible. They may not see a reason to make 2 Switches. They will probably want to go full steam ahead for the Switch 2, which will be sold out for months.
If Switch 1 stays $299/$399 and Switch 2 is $449 or even $499, Switch 1 is dead. They'd need a price cut but since they're using Nvidia, I don't see it happening.
 
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Why MS resists to become pub only? It would be better for everyone. A new player as platform would be better for the market.

Because their whole reason for getting into console gaming in the first place what to have Microsoft’s platform in every living room.
 

Insanemaelstrom

Gold Member
I have been thinking about the subscription spending and gp.

From April last year:

So even with stalled growth, customer spending increased by 2%.

Assuming GP is 20% of the market and every other subscription service remained stalled, so gp was the only one responsible for 6% increase in total spending, that means gp revenue increased by 30%

Maths:
Assume total spending = 100
GP is 20% of total spending, gp = 20
Assuming total spending increased by 6%, TS = 106
Assuming only gp was responsible for the 2%, gp(2024) = 26

Therefore, you, gp growth = 26/20 = 1.3.
Hence gp grew 30%. Even considering 16% due to increased price, that's 14% increase in revenue due to either new subs or previous subs upgrading to higher tier.

Not bad at all, imo. ( Assuming my math isn't horribly wrong).
 

LordCBH

Member
Sony has major first-party games releasing next year.
Microsoft is going to release their big titles next year on PlayStation.
The Switch 2 is going to be released.
Sony will have marketing rights to GTA6 (assuming it releases at the end of 2025).

lol.

Don’t forget Sony also likely will have some 3rd party partnership titles coming out too like they did the past couple of years.
 

onQ123

Gold Member

Everyone wanted to check my post history now I make sure everyone check my post history .

JhwxZiX.png

 

Heisenberg007

Gold Journalism
One of us is completely missing something here :p (could be me, but my mind isn't accepting what you're saying).

Because you are mixing different figures. The 16% is for Gamepass price, the 8% is for revenue for all services (as you yourself say).

If Gamepass had gone up 16% in price but only 8% in revenue, then yes you would be right and there would have to be a decrease in users. But that's not what the data is.
I think that's what the data is. It's the same thing.

Increasing the price would increase the revenue coming from it proportionately. If there is disproportionate increase, then it means the numbers of subscribers changed.

In this case, it seems like they decreased.
Gamepass could have grown 20%, and all the other services could have grown too but in smaller amounts, and that could give an 8% growth in the sector.
Unless I'm missing something, I don't think that would be true. If the sector grew by 8%, and one service grew by more than 8%, the others would have to have grown less than 8%. Game Pass being one of the biggest subscriptions in the U.S. market would have the higher impact on the sector %.
Think about it this way. Last year, PS5 was the primary driver of growth in the hardware sector. That does not mean that the growth % for PS5 was exactly the same as the growth % for the hardware sector. The PS5 growth % was higher than the hardware sector.
That was because other consoles were down YoY. That's what I'm saying.

In your case, we will have to assume that other subscription revenue decreased. But we don't have any evidence of that. For all we know, other subscriptions revenue increased as well, and Game Pass isn't solely responsible for the 8% growth in subscription revenue.

Feel free to drop the convo if you feel like we started moving in circle :D
 

Burger King

Member
It's incredible how Microsoft's gaming division is screwed with no good prospects and after all it has spent in the last few years.

Console market - lost to Nintendo and Sony
PC market - outclassed by Steam in their OS
Mobile - missed the boat

If I were them, I would look for a buyer for the gaming division before everything falls apart.
 
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onQ123

Gold Member
One of us is completely missing something here :p (could be me, but my mind isn't accepting what you're saying).


I think that's what the data is. It's the same thing.

Increasing the price would increase the revenue coming from it proportionately. If there is disproportionate increase, then it means the numbers of subscribers changed.

In this case, it seems like they decreased.

Unless I'm missing something, I don't think that would be true. If the sector grew by 8%, and one service grew by more than 8%, the others would have to have grown less than 8%. Game Pass being one of the biggest subscriptions in the U.S. market would have the higher impact on the sector %.

That was because other consoles were down YoY. That's what I'm saying.

In your case, we will have to assume that other subscription revenue decreased. But we don't have any evidence of that. For all we know, other subscriptions revenue increased as well, and Game Pass isn't solely responsible for the 8% growth in subscription revenue.

Feel free to drop the convo if you feel like we started moving in circle :D
Basically both of you used the missing pieces of data to push things in the direction you wanted it to go but the real answer is most likely somewhere in between lol
 

KungFucius

King Snowflake
PS5
Nov-22: 1328K
Nov-23: 1062K
Nov-24: 1221K (Pro 232K)

Xbox Series
Nov-22: 730K
Nov-23: 584K
Nov-24: 414K

PS5 achieved YOY growth also thanks to the Pro. This puts Sony on track to meet their FY forecast which is something I didn't believe they would manage to do when they announced the Pro price in September.
Xbox had one of their worst November ever if not the worst ever.
Do we really know PS5 had actual YoY platform growth? When you take out the Pro, it is 989k units which means 73k of the Pro would need to directly increase the number of PS5 users by either those Pro buyers selling their base model to someone without a PS5 or them buying a PS5 Pro for the first time they bought a PS5. That is about 31% of PS5 Pros. Seems feasible, but regardless the net gain YoY in the platform owners is probably not that much.
 

KungFucius

King Snowflake
Starfield
Forza Motorsport
Hellblade 2
Flight Simulator

BOPs 6
Avowed - this is the one guys! Promise, it's one going to turn it all around
Indy and Stalker. All available on PC where I like to game. Indy is giving Astrobot a run for my money when it comes to my Goty. Astrobot gets the edge though because it was cool to watch my kids play it. Though neither want to touch the Xmas level.
 

Hookshot

Member
Xbox is fucked as a brand. They had something with 360 but then fucked up so bad with the Xbone that plenty of people already tied to their ecosystem walked away (myself included). Why would you pick them over Sony going forward?

Unless they make their acquired stuff exclusive which they said they wont.
 
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onQ123

Gold Member
Do we really know PS5 had actual YoY platform growth? When you take out the Pro, it is 989k units which means 73k of the Pro would need to directly increase the number of PS5 users by either those Pro buyers selling their base model to someone without a PS5 or them buying a PS5 Pro for the first time they bought a PS5. That is about 31% of PS5 Pros. Seems feasible, but regardless the net gain YoY in the platform owners is probably not that much.
Conjunction Junction, what's your function?
 
Is that just talking US or worldwide? I'm assuming US so WW would be sub 4 million. We're getting close to Dreamcast numbers in a year that the console should be near peak!

I was talking worldwide. Which is very likely going to be less than 4m. I expect Microsoft will end production soon or maybe have done so already.
 
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Unknown?

Member
Do we really know PS5 had actual YoY platform growth? When you take out the Pro, it is 989k units which means 73k of the Pro would need to directly increase the number of PS5 users by either those Pro buyers selling their base model to someone without a PS5 or them buying a PS5 Pro for the first time they bought a PS5. That is about 31% of PS5 Pros. Seems feasible, but regardless the net gain YoY in the platform owners is probably not that much.
Useless speculation. We don't know how many Pros are new prospective owners whom decided now was the time to get one but wanted the best PS5 available.

Likewise, most people who upgrade consoles end up selling their previous units which go to another owner. If not, they have two consoles but there were already people who bought two regular PS5s or more as well so it's a moot point because double owners are a constant even when no new model launches.
 
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Woopah

Member
One of us is completely missing something here :p (could be me, but my mind isn't accepting what you're saying).


I think that's what the data is. It's the same thing.

Increasing the price would increase the revenue coming from it proportionately. If there is disproportionate increase, then it means the numbers of subscribers changed.

In this case, it seems like they decreased.

Unless I'm missing something, I don't think that would be true. If the sector grew by 8%, and one service grew by more than 8%, the others would have to have grown less than 8%. Game Pass being one of the biggest subscriptions in the U.S. market would have the higher impact on the sector %.

That was because other consoles were down YoY. That's what I'm saying.

In your case, we will have to assume that other subscription revenue decreased. But we don't have any evidence of that. For all we know, other subscriptions revenue increased as well, and Game Pass isn't solely responsible for the 8% growth in subscription revenue.

Feel free to drop the convo if you feel like we started moving in circle :D
I love sales discussions so happy to continue! Apologies for the long message.

I'll use a different set of numbers (YoY hardware in March 2020) to explain the maths:

Sector growth: 56%

Switch: Over 100%
PS4: 25-30%
Xbox One: 25-30%

As we can see, Switch was the "primary driver" of that 56% sector growth, even though the other hardware grew too. But that doesn't mean Switch itself grew 56%. It was more than that.

Likewise Gamepass was the primary driver of the 8% sector growth. But that doesn't mean Gamepass itself grew 8%. It can be much higher than 8. For example, maybe the other sub services grew 2-3%, while Gamepass grew 25%.

Now it could be that Gamepass growth was 16% and it all came from the price increase.

But the Circana report specifically says "The release of Call of Duty: Black Ops 6 as part of Xbox Game Pass was again the primary growth driver".

They have the market research and have revenue figures for Gamepass. So they'd be able to see if the YoY Gamepass revenue growth was noticeably higher post-COD than it was before.

If Gamepass growth was the same in Oct/Nov as it was in September, it wouldn't be logical to attribute the growth to COD.

Does what I say make sense? :)
 
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Is anyone talking about how kids these days much prefer Roblox and Fornite over these IPs? At some point these console sales are just going to crash and never recover, because I get the feeling they are still selling it to the original audience that played the PS2 in their early teens. That same generation is now nearing their 40s, with less time to play.
 

Woopah

Member
Is anyone talking about how kids these days much prefer Roblox and Fornite over these IPs? At some point these console sales are just going to crash and never recover, because I get the feeling they are still selling it to the original audience that played the PS2 in their early teens. That same generation is now nearing their 40s, with less time to play.
Its a massive potential issue for the industry (unless you are Roblox or Fortnite) and this is one of the reasons so many publishers are chasing GAAS.
 
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Is anyone talking about how kids these days much prefer Roblox and Fornite over these IPs? At some point these console sales are just going to crash and never recover, because I get the feeling they are still selling it to the original audience that played the PS2 in their early teens. That same generation is now nearing their 40s, with less time to play.

Yes it's been a discussion. I think the main issue is does anyone really believe a kid is going to play the same game for for 20+ years? My son has access to my PS5 and he plays all kinds of games. He just beat Spiderman 2. Now he's playing Rachet and Clank rift apart. Before that he was playing Fall Guys nonstop, then minecraft Dungeons, stumble guys. Astro Bot playroom. He wanted a switch for xmas and I told him no. So that's one sell lost to Nintendo because of me not because of my son. You see what you are calling "prefer" might be more of a "no other option" situation.

It's hard to predict what will happen to an industry when your main data point is what a child is doing. Kids grow up, change, and their habits/wants/needs change. More importantly kids don't have full decision making. You have to understand kids are largely beholden to doing what their parents will pay for/allow them to do. If a kids parents wont buy them a PS5 but will let them play on their cheap work laptop then yea they'll most likely download roblox/fortnite and that's it. This is why I believe kids game on mobile so much because parents can justify spending so much for a phone but not for a device just used for gaming. Similar to PC as well. Parents can justify the cost of needing a PC.

My cousins son only played on his phone for a very long time because that's all he could get from his parents. Now he only plays on the PS5 Rainbow Six Siege and Warzone. He also beat Elden Ring recently. I think it's a bad move to start making business decisions on what kids are doing.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Is anyone talking about how kids these days much prefer Roblox and Fornite over these IPs? At some point these console sales are just going to crash and never recover, because I get the feeling they are still selling it to the original audience that played the PS2 in their early teens. That same generation is now nearing their 40s, with less time to play.

Most people do NOT think kids age 6-12 won't try other games though. No way they only play Roblox for 20 years.
 

Klayzer

Member
I think I was thinking 6 million. But anybody that said below 5 million, I thought was smoking crack. BOY WAS I WRONG! :messenger_tears_of_joy: :messenger_tears_of_joy:
I was thinking between 7-10 million, no way did i think it was possible for a sub 5 million for the Series S/X.

These hardware numbers are terrible for Microsoft. Anyone trying to sell you on "Microsoft no longer cares about sales" pitch is full of bs.
 
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