Global sales prob less than 4 million....
Sub 3m
Global sales prob less than 4 million....
Sub 3m
Absolute shambles.Global sales prob less than 4 million....
Because you are mixing different figures. The 16% is for Gamepass price, the 8% is for revenue for all services (as you yourself say).
If Gamepass had gone up 16% in price but only 8% in revenue, then yes you would be right and there would have to be a decrease in users. But that's not what the data is.
Gamepass could have grown 20%, and all the other services could have grown too but in smaller amounts, and that could give an 8% growth in the sector.
Correct. That is my point that we don't know what share Gamepass has.Wouldn't this only work if Gamepass is a smaller fraction for the sector? That seems a little unlikely to me considering they were the sub leader in terms of revenue.
I wrote this one year ago and I still stand by my prediction.. We are witnessing the brand getting sunsetted in real-time. We might even soon hear about production lines stopping (if they haven't already).Small experiment so might not be super indicative of anything, but I went on Camelcamelcamel and searched for the pricing history of the Zune HD 32GB on Amazon.
Filtering only for Amazon's pricing without 3rd parties (because they would have a direct relationship with Microsoft, and thus would have "officially mandated" price changes), this yields quite the interesting timeline:
Launch date of the Zune HD 32GB: September 15, 2009 (MSRP = $269.00).
Lowest Amazon price tag: $169.00 (posted on March 7 2011), which is a ~%37 discount.
Microsoft announces that they are stopping new Zune model development on March 15 2011 (almost exactly a week after the biggest discount), and then announces the complete discontinuation of the Zune brand after 7 more months, in October 2011.
Right now, Microsoft is discounting the Series S|X very heavily, with the S going as low as $150 (%50 discount), and the X going as low as $350 on Amazon (%30 discount, maybe more because I'm seeing game bundles sold at the exact same price). You will also note little to no marketing during the holiday season, apart from social media posts.
Make no mistake, this is an absolute fire sale, and if my inferences are correct that there's a pattern there, I think we might indeed be watching the beginning of the end of home console wars as a concept.
See you just posted this on an Xbox, so checkmate, Pony!Earlier in the year I said it would be below 5m for the whole year and xbox fans left the laughing emoji on my comment. Well look how it turned out.
This would mean less than 4M consoles sold WW...in its 3rd full year on the market...for 2 different consoles at 2 different price points...together, including the cheapest console ever released for them, Series S.
Sub 3m
There is rumour that it already has at the beginning of the year but not been said. Production dates on bought XSX seem to be from 2023 too. I personally think somebody would have known by now if it had and there is still a trickle of supply, but who knows.I wrote this one year ago and I still stand by my prediction.. We are witnessing the brand getting sunsetted in real-time. We might even soon hear about production lines stopping (if they haven't already).
Checking the Amazon video game top 100 best sellers list there are no XB Series consoles in the top 100 while the PS5 as of now in.
Sub 3m
Black Friday month is always bigger in the USA as far as i know, right?Checking the Amazon video game top 100 best sellers list there are no XB Series consoles in the top 100 while the PS5 as of now in.
#15
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#84
I just don't see the Xbox doing 850K this December.
This lines up with anecdotal evidence on my end, but my region is one where Xbox has basically deprecated support so it can't be a barometer.There is rumour that it already has at the beginning of the year but not been said. Production dates on bought XSX seem to be from 2023 too. I personally think somebody would have known by now if it had and there is still a trickle of supply, but who knows.
Is that just talking US or worldwide? I'm assuming US so WW would be sub 4 million. We're getting close to Dreamcast numbers in a year that the console should be near peak!Earlier in the year I said it would be below 5m for the whole year and xbox fans left the laughing emoji on my comment. Well look how it turned out.
Dragon Age: The Veilguard is a huge failure for BioWare and EA. Number 6 in October, Number 10 in November, and not even Top 20 YTD. Considering budget and this being the game’s largest market, OUCH!
This time last gen(2019)
people were bragging about Switch taking over PS4 despite it being old and Switch being new. It's silly.
December 2027
PS6
Switch 2
Meta Quest 4
There's nothing remotely surprising about any of this.My predictions for November 2025 :
1. Switch 2
2. PS5
3. Switch
4. Xbox Series
Can't wait for the meltdowns
There's no way to make this a success story for them.
If Switch 1 stays $299/$399 and Switch 2 is $449 or even $499, Switch 1 is dead. They'd need a price cut but since they're using Nvidia, I don't see it happening.There's nothing remotely surprising about any of this.
That said Switch's sales will depend on Nintendo's ability to keep both consoles on the market. They may want to "kill" one since their prices will be similar and the new one is backwards compatible. They may not see a reason to make 2 Switches. They will probably want to go full steam ahead for the Switch 2, which will be sold out for months.
Why MS resists to become pub only? It would be better for everyone. A new player as platform would be better for the market.
Sony has major first-party games releasing next year.
Microsoft is going to release their big titles next year on PlayStation.
The Switch 2 is going to be released.
Sony will have marketing rights to GTA6 (assuming it releases at the end of 2025).
lol.
Sub 3m
Lost Soul starring Noctis, is on my radar.Don’t forget Sony also likely will have some 3rd party partnership titles coming out too like they did the past couple of years.
I think that's what the data is. It's the same thing.Because you are mixing different figures. The 16% is for Gamepass price, the 8% is for revenue for all services (as you yourself say).
If Gamepass had gone up 16% in price but only 8% in revenue, then yes you would be right and there would have to be a decrease in users. But that's not what the data is.
Unless I'm missing something, I don't think that would be true. If the sector grew by 8%, and one service grew by more than 8%, the others would have to have grown less than 8%. Game Pass being one of the biggest subscriptions in the U.S. market would have the higher impact on the sector %.Gamepass could have grown 20%, and all the other services could have grown too but in smaller amounts, and that could give an 8% growth in the sector.
That was because other consoles were down YoY. That's what I'm saying.Think about it this way. Last year, PS5 was the primary driver of growth in the hardware sector. That does not mean that the growth % for PS5 was exactly the same as the growth % for the hardware sector. The PS5 growth % was higher than the hardware sector.
Basically both of you used the missing pieces of data to push things in the direction you wanted it to go but the real answer is most likely somewhere in between lolOne of us is completely missing something here (could be me, but my mind isn't accepting what you're saying).
I think that's what the data is. It's the same thing.
Increasing the price would increase the revenue coming from it proportionately. If there is disproportionate increase, then it means the numbers of subscribers changed.
In this case, it seems like they decreased.
Unless I'm missing something, I don't think that would be true. If the sector grew by 8%, and one service grew by more than 8%, the others would have to have grown less than 8%. Game Pass being one of the biggest subscriptions in the U.S. market would have the higher impact on the sector %.
That was because other consoles were down YoY. That's what I'm saying.
In your case, we will have to assume that other subscription revenue decreased. But we don't have any evidence of that. For all we know, other subscriptions revenue increased as well, and Game Pass isn't solely responsible for the 8% growth in subscription revenue.
Feel free to drop the convo if you feel like we started moving in circle
Do we really know PS5 had actual YoY platform growth? When you take out the Pro, it is 989k units which means 73k of the Pro would need to directly increase the number of PS5 users by either those Pro buyers selling their base model to someone without a PS5 or them buying a PS5 Pro for the first time they bought a PS5. That is about 31% of PS5 Pros. Seems feasible, but regardless the net gain YoY in the platform owners is probably not that much.PS5
Nov-22: 1328K
Nov-23: 1062K
Nov-24: 1221K (Pro 232K)
Xbox Series
Nov-22: 730K
Nov-23: 584K
Nov-24: 414K
PS5 achieved YOY growth also thanks to the Pro. This puts Sony on track to meet their FY forecast which is something I didn't believe they would manage to do when they announced the Pro price in September.
Xbox had one of their worst November ever if not the worst ever.
Indy and Stalker. All available on PC where I like to game. Indy is giving Astrobot a run for my money when it comes to my Goty. Astrobot gets the edge though because it was cool to watch my kids play it. Though neither want to touch the Xmas level.Starfield
Forza Motorsport
Hellblade 2
Flight Simulator
BOPs 6
Avowed - this is the one guys! Promise, it's one going to turn it all around
Conjunction Junction, what's your function?Do we really know PS5 had actual YoY platform growth? When you take out the Pro, it is 989k units which means 73k of the Pro would need to directly increase the number of PS5 users by either those Pro buyers selling their base model to someone without a PS5 or them buying a PS5 Pro for the first time they bought a PS5. That is about 31% of PS5 Pros. Seems feasible, but regardless the net gain YoY in the platform owners is probably not that much.
Is that just talking US or worldwide? I'm assuming US so WW would be sub 4 million. We're getting close to Dreamcast numbers in a year that the console should be near peak!
Useless speculation. We don't know how many Pros are new prospective owners whom decided now was the time to get one but wanted the best PS5 available.Do we really know PS5 had actual YoY platform growth? When you take out the Pro, it is 989k units which means 73k of the Pro would need to directly increase the number of PS5 users by either those Pro buyers selling their base model to someone without a PS5 or them buying a PS5 Pro for the first time they bought a PS5. That is about 31% of PS5 Pros. Seems feasible, but regardless the net gain YoY in the platform owners is probably not that much.
You reminded about this lunatic.
Mine:Base on November sales my prediction for December.
PS5 - 1.3M
NSW - 950K
XBS - 490K
December has always been the biggest month, hardware sales are usually 1.5 to 2 times higher than November.Black Friday month is always bigger in the USA as far as i know, right?
There's a chance Series will sell less than 400k in December.
I love sales discussions so happy to continue! Apologies for the long message.One of us is completely missing something here (could be me, but my mind isn't accepting what you're saying).
I think that's what the data is. It's the same thing.
Increasing the price would increase the revenue coming from it proportionately. If there is disproportionate increase, then it means the numbers of subscribers changed.
In this case, it seems like they decreased.
Unless I'm missing something, I don't think that would be true. If the sector grew by 8%, and one service grew by more than 8%, the others would have to have grown less than 8%. Game Pass being one of the biggest subscriptions in the U.S. market would have the higher impact on the sector %.
That was because other consoles were down YoY. That's what I'm saying.
In your case, we will have to assume that other subscription revenue decreased. But we don't have any evidence of that. For all we know, other subscriptions revenue increased as well, and Game Pass isn't solely responsible for the 8% growth in subscription revenue.
Feel free to drop the convo if you feel like we started moving in circle
Absolute shambles.
How do you even justify another console to papa?
Its a massive potential issue for the industry (unless you are Roblox or Fortnite) and this is one of the reasons so many publishers are chasing GAAS.Is anyone talking about how kids these days much prefer Roblox and Fornite over these IPs? At some point these console sales are just going to crash and never recover, because I get the feeling they are still selling it to the original audience that played the PS2 in their early teens. That same generation is now nearing their 40s, with less time to play.
Is anyone talking about how kids these days much prefer Roblox and Fornite over these IPs? At some point these console sales are just going to crash and never recover, because I get the feeling they are still selling it to the original audience that played the PS2 in their early teens. That same generation is now nearing their 40s, with less time to play.
Earlier in the year I said it would be below 5m for the whole year and xbox fans left the laughing emoji on my comment. Well look how it turned out.
Is anyone talking about how kids these days much prefer Roblox and Fornite over these IPs? At some point these console sales are just going to crash and never recover, because I get the feeling they are still selling it to the original audience that played the PS2 in their early teens. That same generation is now nearing their 40s, with less time to play.
I was thinking between 7-10 million, no way did i think it was possible for a sub 5 million for the Series S/X.I think I was thinking 6 million. But anybody that said below 5 million, I thought was smoking crack. BOY WAS I WRONG!