Extremely unfair. Where is EA greenlighting games like Dreams?
Its not a real "game" and its going to bomb so it does not count /s
I don't know why the "Sony has no first party games" bullshit is still being said.
Extremely unfair. Where is EA greenlighting games like Dreams?
Plus simply saying 'Sony' called Demon Souls garbage is completely removing the context behind the statement, which was probably completely justified at the time.
I'm sure it was justified in a ROI-focus group sort of way, that does not change the fact that a truly great game was rejected.
The game sucked arse at TGS. You might not know this because you weren't on GAF but that was the reception.I'm sure it was justified in a ROI-focus group sort of way, that does not change the fact that a truly great game was rejected.
Everyone was calling the game shit when gameplay was shown for the first time.
I'm sure it was justified in a ROI-focus group sort of way, that does not change the fact that a truly great game was rejected.
And?
Even Shu says it was a huge mistake and that they did not recognize what it was, so what is there to argue about?
No, that's not the reason Sony thought the game was bad. Demon Souls was in a poor technical form.
Yoshida spent 2 hours with the game and it had terrible frame rate. In addition, based on how games are developed in Japan he couldn't had a good idea of how the final game would turn out.
Here's more info:
http://www.eurogamer.net/articles/2012-02-10-sony-admits-dropping-the-ball-with-demons-souls
We definitely dropped the ball from a publishing standpoint, including studio management side. We were not able to see the value of the product we were making.
You can't really ignore the context to keep pushing the ultimate point. You were proven wrong on why Demon Souls was rejected.
Parotting that ultimate conclusion doesn't make your initial assertion less wrong.
This is crap. This is an unbelievably bad game.
?
Shu on Demon's Souls and what he thought of it after playing it:
In short, he thought is was garbage and rejected it and said that it was a mistake.
I still don't know what is being argue here.
Sony only funds well trod focus grouped mass market games and then the presented evidence for that is Demon's Souls.
I'm pretty sure you're the only one that reads that statement and goes yup checks out. Others would maybe expect something like Medal of Honor as an example.
?
Shu on Demon's Souls and what he thought of it after playing it:
In short, he thought is was garbage and rejected it and said that it was a mistake.
I still don't know what is being argue here.
I'm sure we'll get 2 more pages of goal post moving to justify that statement and how Tearaway is just cashing in on the Super Mario 64 hype and The Last Guardian was greenlid in 1993 because Shu loved Free Willy.It's funny because in nearly every dreams thread there is anposter that wants Sony to change dreams to match the mass market.
2006
Retail - 2
NBA 07 (North America and Japan only)
Untold Legends: Dark Kingdom (Published by Sony Online Entertainment)
PlayStation Network - 4
Blast Factor
Cash Guns Chaos DLX (Published by Sony Online Entertainment in North America only)
Gran Turismo HD Concept
Mainichi Issho (Japan only)
2007
Retail - 8
Formula One Championship Edition
MLB 07: The Show (North America and Korea only)
MotorStorm
NBA 08 (North America and PAL only)
SingStar
The Eye of Judgment
Uncharted: Drake's Fortune
Warhawk
PlayStation Network - 8
Aqua Vita (North America and PAL only)
High Velocity Bowling
LocoRoco Cocoreccho!
Mesmerize Distort (North America and PAL only)
Mesmerize Trace (North America and PAL only)
Operation Creature Feature (PAL and North America only)
Piyotama
The Trials of Topoq
2013
Retail - 2
Killzone: Shadow Fall
Knack
PlayStation Network - 3
DC Universe Online (Published by Sony Online Entertainment)
Sound Shapes
The Playroom
2014
Retail - 6
Driveclub
Infamous Second Son
LittleBigPlanet 3
MLB 14: The Show (Retail version in North America, digital download only in PAL)
SingStar: Ultimate Party (PAL only)
The Last of Us Remastered
PlayStation Network - 6
Entwined
Hohokum
Infamous First Light (Retail version in PAL only)
Killzone: Shadow Fall Intercept (Standalone version)
SingStar
The Unfinished Swan
I'm sure we'll get 2 more pages of goal post moving to justify that statement and how Tearaway is just cashing in on the Super Mario 64 hype and The Last Guardian was greenlid in 1993 because Shu loved Free Willy.
Did XBO go back to $349? Is it going to?
----------------------------
I know this is late but Happy Birthday Welfare!
Did XBO go back to $349? Is it going to?
----------------------------
I know this is late but Happy Birthday Welfare!
Its not a real "game" and its going to bomb so it does not count /s
I don't know why the "Sony has no first party games" bullshit is still being said.
Console Wars nonsense mostly. Same reason why all the goals are all different sizes too. Eg, other variables like only Fall games counting, or indie games not counting, or the exact terms of the publishing being super important, and so on. I think when it became apparent that far more games are actually releasing on a certain console compared to the others, the narrative changed from 'no games' to first party games only. It will probably change again next year.
Dont forget that the only reason bloodborne exists is because Sony thought Demon's Souls was garbage.
think shu and wws are competent and workmanlike. They make and fund decent aaa games with reasonable budgets that stick to well trod focus grouped paths. In short, they are a corporation making mass market products. Idk why anyone would expect anything more from them.
Do not forget the, Bloodborne does not count as first parry, cause, reasons. It is definitely getting pathetic this gen with all the "spin me right round" going on, lol.
I've already figured the narrative will change to "Yeah, Sony finally released some decent first party games but look at how long it took to happen. If you put that long wait into perspective, it kinda diminishes the impact of the titles released this year :/"Console Wars nonsense mostly. Same reason why all the goals are all different sizes too. Eg, other variables like only Fall games counting, or indie games not counting, or the exact terms of the publishing being super important, and so on. I think when it became apparent that far more games are actually releasing on a certain console compared to the others, the narrative changed from 'no games' to first party games only. It will probably change again next year.
Do not forget the, Bloodborne does not count as first party, cause, reasons. It is definitely getting pathetic this gen with all the "spin me right round" going on, lol.
The first and second party goalpost moving has been fucking stupid. It does not matter if its first or second party game.
Every hardware maker passes over localizations here and there. Even Microsoft inexplicably did with things like Phantom Dust and Magatama when they were starving for Japanese content.You know i always wonder but is it up to Shu to decide which games get bring over ?
Because SCEA have been passing on games for years since back in the PS1 era .
Nobody liked Demon's Souls when they played the TGS build.
sörine;190541084 said:Every hardware maker passes over localizations here and there. Even Microsoft inexplicably did with things like Phantom Dust and Magatama when they were starving for Japanese content.
That said, I also think Sony was at their most progressive best in the PS1 era in terms of localizations. They brought over tons of stuff that had never really been given much chance before, from rhythm games to jrpgs to friggin Artdink sims. In ways they were a lot more exciting and offbeat than the relatively "safe" Nintendo and Sega who mostly stuck to their traditional wheelhouses. These days I feel like the roles have almost reversed, with Nintendo being the one going out of their way with "risky" localizations while Sony and Microsoft take a much more traditional core oriented approach.
Maybe you have more insight into that because I think the lack of global strategy for the SCEWWS thing and having to convince the individual regional branches to spare you marketing dollars for your own games is silly.Which Sony has done many many many times prior to Demons Souls. Look back at many Sony Japan games, I'd say at least 30-40% were not published in the west by Sony, but some other publisher they license out to, because they didn't have confidence in the product.
Maybe you have more insight into that because I think the lack of global strategy for the SCEWWS thing and having to convince the individual regional branches to spare you marketing dollars for your own games is silly.
I think nowadays they are pretty good about localization across the various regions they operate in, though.
You are absolutely right. Demon's Souls was not the outlier it's made out to be.I'm not talking marketing dollars. Just the nature of how in the past, regional Sony divisions do this ALL THE TIME with products developed by regional counterparts that they skipped over.
People act like Demons Souls is some fucking revelation of a mistake by Sony when in reality, SCEJ/Shu saw the project through to the end.
Their mistake was treating it like Wild Arms 4 and Boku no Natsuyasumi.
Did XBO go back to $349? Is it going to?
----------------------------
I know this is late but Happy Birthday Welfare!
Or Bound.Extremely unfair. Where is EA greenlighting games like Dreams?
So what they did right was give From money to make Bloodborne and let the Until Dawn team salvage an old move game, which they then provided zero marketing for? Dont forget that the only reason bloodborne exists is because Sony thought Demon's Souls was garbage.
I think shu and wws are competent and workmanlike. They make and fund decent aaa games with reasonable budgets that stick to well trod focus grouped paths. In short, they are a corporation making mass market products. Idk why anyone would expect anything more from them.
And yes they do occasionally release interesting titles like Everyone's Gone to Rapture. But their involvement isnt anything different from EA or whatever. This is what the director Jessica Curry wrote about it,
It is best with Sony games to expect nothing but middle of the road AAA stuff.
But, but, Titanfall and Sunset Overdrive? *fingers in ears, cannot hear you*
I just do not get why people are so invested, to even spin 1st and "2nd" party now. This never happened in the past like it does this gen, lol.
I have to disagree with that. You don't see Sony taking risks on things like Codename STEAM, DQ remakes, Devil's Third, LBX, etc. And even outside retail Nintendo seems to be casting a much wider net with things like Fatal Frame, NES Remix, Pushmo, Kersploosh, etc. Really Nintendo just localizes a ton of content in general, both first and third party, both sure bets and expermental risks.I don't feel as though Sony don't need to bring risky localisations over because the likes of NISA, Atlus, TK etc are doing that for them. Nor do I see Nintendo taking that many localisation risks. Most of the niche content being localised are coming from the same people that are doing it on PlayStation platforms.
While you're absolutely right that this is an never ending ongoing platform war on GAF there is a technicality that might have been accurately been argued in the past.No, it happened a lot last gen with the Xbox 360 -- especially "indie games" not counting. Just the same ol' wars with people being hypocrites on both sides.
No, it happened a lot last gen with the Xbox 360 -- especially "indie games" not counting. Just the same ol' wars with people being hypocrites on both sides.
While you're absolutely right that this is an never ending ongoing platform war on GAF there is a technicality that might have been accurately been argued in the past.
You couldn't self-publish on 360 for a very long time while you could on PS3, which meant many indies had to sign with publishers for their slots. Some of those went with MS due to necessity and were counted in list warz. Those of course wouldn't be reflective of actual MS output. Not that it matters now because the better model (self-publishing) ultimately won but it's not 1:1 between then and now.
sörine;190546292 said:I have to disagree with that. You don't see Sony taking risks on things like Codename STEAM, DQ remakes, Devil's Third, LBX, etc. And even outside retail Nintendo seems to be casting a much wider net with things like Fatal Frame, NES Remix, Pushmo, Kersploosh, etc. Really Nintendo just localizes a ton of content in general, both first and third party, both sure bets and expermental risks.
I think you're mixing up Sony and MS here.
Sony 's been known for a long time to release or support more "weird" stuff than any other big player in the industry.
sörine;190546292 said:I have to disagree with that. You don't see Sony taking risks on things like Codename STEAM, DQ remakes, Devil's Third, LBX, etc. And even outside retail Nintendo seems to be casting a much wider net with things like Fatal Frame, NES Remix, Pushmo, Kersploosh, etc. Really Nintendo just localizes a ton of content in general, both first and third party, both sure bets and expermental risks.
No, Sony doesn't have to publish Persona, Disgaea or Atelier, but they've never published those sorts of oktaku targeted games (and Nintendo doesn't generally either). There's no change there really, even though there is with SCE's localization commitments. They've pretty much dropped 3rd party localizations (outside the limited 3PP group, none if which they've then published afaik) and with 1st party they've gotten choosier with what to bring and how to bring it (retail vs digital only). I'd also say part of this has to do with the relatively decreased output from and significance of Japan Studio though, and in some respects that may improving a little from last gen even so we'll see where it goes.
Xenoblade didn't take a year, it was about 7 months. Which is slightly faster than Oreshika actually, and that's with a retail release worldwide. Also while Yoshi's American delay was confounding, it actually released in Europe first before Japan so it's probably not the best example to cite when claiming Nintendo localizations take forever.Nonsense. They publish and localize things like Oreshika, Freedom Wars, Hohokum, Tokyo Jungle, Murasaki Baby, Puppeteer etc. Not risky at all, these are all guaranteed million sellers lmao.
And just LOL @ using Nintendo as the gold standard here. They take forever to localize things. Yoshi had a random four month wait until it hit the states. Xenoblade had to wait nearly a year. A bunch of their 3DS games next year are just late localizations.
So what they did right was give From money to make Bloodborne and let the Until Dawn team salvage an old move game, which they then provided zero marketing for? Dont forget that the only reason bloodborne exists is because Sony thought Demon's Souls was garbage.
I think shu and wws are competent and workmanlike. They make and fund decent aaa games with reasonable budgets that stick to well trod focus grouped paths. In short, they are a corporation making mass market products. Idk why anyone would expect anything more from them.
And yes they do occasionally release interesting titles like Everyone's Gone to Rapture. But their involvement isnt anything different from EA or whatever. This is what the director Jessica Curry wrote about it,
It is best with Sony games to expect nothing but middle of the road AAA stuff.