what sionyboy said.d[-_-]b said:Yowch you must've failed elementary math quite a few times.
383.2/2 = 191.6 !~ 286.3 it would be more like 3/4s of the way there.
what sionyboy said.d[-_-]b said:Yowch you must've failed elementary math quite a few times.
383.2/2 = 191.6 !~ 286.3 it would be more like 3/4s of the way there.
Didn't mind your point, but this:Hunahan said:stuff
92% rating on gamerankings? Even then dragged down a bit by gamerankings bewildering policy of allowing reviews of games years after their release to count (and thus with a much different perspective to your average review, possibly with an agenda).Hunahan said:The second game was already showing serious fatigue in sales, and to top it off was (by most accounts) underwhelming or poor in quality, which will have a diminishing effect on the next itteration.
Totally.PkunkFury said:yup, my thoughts exactly. putting a number like '3' on a smaller series is enough of a death wish already. Add the fact that there was really no reasone to continue the Prime story in sequence (since it wasn't very compelling as a whole) and they could've just named the title "Metroid: Corruption". keep the plot the same, with Dark Samus and all, the Prime fans will know what's going on, but the people who missed number 2 won't be afraid of skipping to Corruption. The game was very forgiving to people new to the series, but they wouldn't realise it form the title.
I thought Nintendo of all people understood this, seeing as half of the reason "New" Super Mario Bros was such a succes is because it was very well named, and the Zeldas have smartly avoided numerals
What makes you think the million or so new Wii owners who didn't buy MP3 over the last couple months are suddenly going to do so in November? Further, I really don't think a game eventually selling a bit more at bargain pricing makes a strong case for good sales.Jokeropia said:With decent holiday sales and an eventual player's choice release (like the original got) there's no reason why it couldn't. It should have no problems besting MP2 in any case.
That's not what the ninfans in the pre-release threads would have us believe. MP3 was a highly rated game with a control system that apparently "ruins" dual-analog for many people, was "better looking than Bioshock's plastic land", etc, etc, but most importantly, the only "hardcore" game on the system since RE4. What else was there for the Wii gamer audience to buy that month?Metroid is not a franchise that everyone likes, the first Metroid Prime sold purely on hype alone but like someone else said here, half the people that bought it didn't like it because they didn't understand it. Its a very slow game and even a lot of Metroid lovers didn't like it. That the sales went down is only natural.
What "others" (and since when did GH become something other than a game that appeals to casuals?)?First of all, bullshit. The rationality is that people want the Wii because of the games it has. Guitar Hero 3, Zelda, Metroid Prime, Red Steel, Resident Evil, and others have proved that the Wii is not just a system for casuals.
ksamedi said:Metroid is not a franchise that everyone likes, the first Metroid Prime sold purely on hype alone but like someone else said here, half the people that bought it didn't like it because they didn't understand it. Its a very slow game and even a lot of Metroid lovers didn't like it. That the sales went down is only natural.
No6 said:What makes you think the million or so new Wii owners who didn't buy MP3 over the last couple months are suddenly going to do so in November? Further, I really don't think a game eventually selling a bit more at bargain pricing makes a strong case for good sales.
No6 said:That's not what the ninfans in the pre-release threads would have us believe. MP3 was a highly rated game with a control system that apparently "ruins" dual-analog for many people, was "better looking than Bioshock's plastic land", etc, etc, but most importantly, the only "hardcore" game on the system since RE4. What else was there for the Wii gamer audience to buy that month?
It'll be Christmas and all game are going get a sales bump?No6 said:What makes you think the million or so new Wii owners who didn't buy MP3 over the last couple months are suddenly going to do so in November? Further, I really don't think a game eventually selling a bit more at bargain pricing makes a strong case for good sales.
No6 said:What makes you think the million or so new Wii owners who didn't buy MP3 over the last couple months are suddenly going to do so in November? Further, I really don't think a game eventually selling a bit more at bargain pricing makes a strong case for good sales.
That's not what the ninfans in the pre-release threads would have us believe. MP3 was a highly rated game with a control system that apparently "ruins" dual-analog for many people, was "better looking than Bioshock's plastic land", etc, etc, but most importantly, the only "hardcore" game on the system since RE4. What else was there for the Wii gamer audience to buy that month?
What "others" (and since when did GH become something other than a game that appeals to casuals?)?
since forever?No6 said:(and since when did GH become something other than a game that appeals to casuals?)?
No6 said:What "others" (and since when did GH become something other than a game that appeals to casuals?)?
.dmc said:It sold 2 million copies, the most of any Metroid. They had an opportunity for a fresh start with MP3 and they wasted it on the fans of the first two games. Look at it this way, I've got three friends (I know, anecdotal, lol) whom have bought Wii's that were PS2 owners. They've bought games like CoD3 + MoH:Vanguard, and they don't give a fuck about Metroid because Nintendo have created fuck all awareness for it. It's people like that that make me think Nintendo really missed the ball on this one.
plagiarize said:since forever?
the guitar hero series does and has always appealed to casuals and hardcore gamers, just like GTA or Halo 3.
Flakster99 said:Pretty much the same experience among my friends whom own a Wii. The marketing and awareness wasn't nearly enough, and they purchased other Wii hardcore games, FPS in it's place.
Thinking about it on another level, Nintendo's choice to market MP3 the way they did has invariably given 3rd party software a boost.
DeaconKnowledge said:First of all, bullshit. The rationality is that people want the Wii because of the games it has. Guitar Hero 3, Zelda, Metroid Prime, Red Steel, Resident Evil, and others have proved that the Wii is not just a system for casuals. I really can't wait for the day when GAF cuts the bullshit and admits that while the Wii has the casual market sewn up, that's not the only market that has interest in it. It is a system that has appeal for everyone, and like the PS2 before it, the hardware sales are reflecting that. This "It's not fair, they're not comparable" stuff is just pushing goal posts for foolish pride.
xbhaskarx said:Too optimistic, it would make sense for CoD4 to be more successful in the UK than US relative to Gears.
Because there was nothing else competing for "core gamer" dollars on the Wii. Wii owners should have been starving for a AAA game. Instead they kept buying Wii Play and Mario Party.mepaco said:They won't, but some will. The first two iterations both made relatively slow crawls up to their eventual number, not big leaps. Why should we expect this one to perform any differently?
The issue isn't that there aren't core gamer games (there are, although I think you rate Z&W too highly), but rather that they didn't sell. Yeah, we can point at Okami and say "see, it happens on the PS2 as well", but that's to be expected now and then. What isn't expected is for every single "core gamer" game released during October to bomb, and I strongly suspect the same will happen in November with FE, TC, and RE:UC (although no one should expect FE to do well).I disagree completely. Fire Emblem is the hardest console game I have played in the past three years and is also one of the best SRPGs ever made. Zack and Wiki has some of the best and most challenging/creative puzzles out of any game released in the past few years. Trauma Center, both the first and the new one out this week sport challenges that rival many other games this year in difficulty.
Corruption is currently behind Echoes in sales after 3 months. However, it is selling several times faster than Echoes was after 3 months. If Corruption can sell 75k in the months of November and December (combined), it will have had caught back up to Echoes at the 5 month mark .... from there its not even another 250k to surpass Echoes entirely.BishopLamont said:MP3 is doing fine, it will not surprise me one bit if it eventually beat the MP1 in the end. It's already doing way better then MP2 and has done similar numbers to MP1 in August, while MP1 launched in November which is a stronger month, all this despite the juggernaut that is Halo 3.
JJConrad said:Corruption is currently behind Echoes in sales after 3 months. However, it is selling several times faster than Echoes was after 3 months. If Corruption can sell 75k in the months of November and December (combined), it will have had caught back up to Echoes at the 5 month mark .... from there its not even another 250k to surpass Echoes entirely.
I believe that it still has a decent chance of surpassing MP1's LTD. It took Metroid Prime about a year to reach one million and then it was a very slow crawl from then on out. It ultimately willl come down to the strength of Corruptions legs as to whether or not it surpasses the first Prime game. Unfortunately, under the current reporting system, we will never know if it does.
No6 said:Because there was nothing else competing for "core gamer" dollars on the Wii. Wii owners should have been starving for a AAA game. Instead they kept buying Wii Play and Mario Party.
The issue isn't that there aren't core gamer games (there are, although I think you rate Z&W too highly), but rather that they didn't sell. Yeah, we can point at Okami and say "see, it happens on the PS2 as well", but that's to be expected now and then. What isn't expected is for every single "core gamer" game released during October to bomb, and I strongly suspect the same will happen in November with FE, TC, and RE:UC (although no one should expect FE to do well).
And with GH3 I was saying that it also strongly appeals to casuals. It's a casual/party game that also appeals to the core gamer.
RE4 says your full of shit.Of All Trades said:Or it could be that the majority of Wii owners are uninterested in quality non-party games (And please, don't pull the "Red Steel/RRR" argument, it's really weak) unless that game also contains either the word Mario or Zelda.
So the "hardcore" are supposed to buy every hardcore game regardless of taste? Do I turn in my hardcore badge if by some reason I didn't buy Metroid Prime? And by that same token, do I forfeit my "hardcore gamer" e-peen if I enjoy a game like Wii Sports? These games don't have some birthright because of the market they appeal to, we shouldn't rate them that way.No6 said:Because there was nothing else competing for "core gamer" dollars on the Wii. Wii owners should have been starving for a AAA game. Instead they kept buying Wii Play and Mario Party.
No6 said:The issue isn't that there aren't core gamer games (there are, although I think you rate Z&W too highly), but rather that they didn't sell. Yeah, we can point at Okami and say "see, it happens on the PS2 as well", but that's to be expected now and then. What isn't expected is for every single "core gamer" game released during October to bomb, and I strongly suspect the same will happen in November with FE, TC, and RE:UC (although no one should expect FE to do well).
No6 said:And with GH3 I was saying that it also strongly appeals to casuals. It's a casual/party game that also appeals to the core gamer.
Part of me wants to agree with you, but attach rate figures don't really bear this out. Wii owners are buying software, whether it's first party, or launch titles, or shovelware, or party games. There is more going on than just Wii Sports, although nothing is nearly as big.dammitmattt said:No, people want the Wii because it's the Wii. They like Wii Sports.
DaMan121 said:Mario Party? Fine. Raving Rabbits? Ok. Although I think the second wont match the originals sales. Monkey Ball? Flop. Boogie? Flop. EA Playground? Carnival Games? Shit, anymore out there?
NPD Fallout: Did Ratchet Actually Sell Just Fine?
Tools of Destruction's performing better than last Ratchet.
By Patrick Klepek, 11/19/2007
Starting in August, the PlayStation 3 has started delivering roughly one heavy-hitter first-party title a month. So far, none of those games -- Warhawk, Lair, Heavenly Sword -- have been able to break 100,000 in sales their first month out. Ratchet & Clank Future: Tools of Destruction carried that burden in the month of October for PS3, but failed to motivate enough consumers in its two weeks on shelves to break the 100,000 barrier. As it stands, Ratchet sold 74,500 copies in October.
"SCEA is very happy with the initial sales numbers of Ratchet & Clank Future: Tools of Destruction," said a Sony Computer Entertainment America representative to 1UP. "In a crowded market of mature content, Ratchet is a fun, sophisticated alternative that truly showcases the power of the PS3. Ratchet is the perfect gift for PlayStation fans of all ages and we expect sales to continue to remain strong."
That said, Ratchet & Clank hardly "bombed." In fact, the duo's PS3 outing outperformed their last release, the multiplayer focused Ratchet: Deadlocked from October 2005, which sold only 55,300 copies its firth month. Insomniac's platformer pushing the numbers it did ahead of PS3's 40GB price cut actually becomes all the more impressive, given Deadlocked arrived the same month Sony announced PlayStation 2 had shipped more than 100 million consoles worldwide.
First-month performance for the entire Ratchet & Clank series, provided by the NPD Group, is as follows:
# Ratchet & Clank (November 2002) -- 112,000 units
# Ratchet & Clank: Going Commando (November 2003) -- 125,000 units
# Ratchet & Clank: Up Your Arsenal (November 2004) -- 207, 500 units
# Ratchet: Deadlocked (October 2005) -- 55,300 units
# Ratchet & Clank Future: Tools of Destruction (October 2007) -- 74,500 units
The Ratchet & Clank series has never been about breaking sales records as it has been about being a consistent seller. And while Tools of Destruction's inability to break out in October is noteworthy, it ultimately says more about the PS3 as a platform. Simply told, if there were more PS3s, more people would've bought Ratchet. Them's the breaks, Clank.
AniHawk said:...So anyway, we currently have a stock of about 40 some-odd DSes (including the new Zelda and Nintendog bundles), which we may be out of come Christmas Eve. We have over 20 360s that will be selling too. We'll receive 21 Wiis in on Friday and be out of stock before closing.
And we have 8 PS3s. Sony is shipping 30. We don't have room for 30. We don't have room for the 20 PSPs that are slowly becoming harder to get rid of. We don't have room for the Singstar PS2 bundles that don't sell. And we're getting thirty PS3s.
I can't imagine what stock other chains are getting if our medium-sized store is getting so damn much. Sony's doing what they did with the PSP in 2005 and what MS did with the 360 in 2006. They're overshipping for the holidays to hit their FY goals and hope holiday demand takes care of the excess stock. Hooboy.
papelnabangka said:All Gamestops will get Wiis this Friday or just your store?
The soccer moms are going to trample you. And they're probably wearing cleats. Working retail on Black Friday one year was terrifying - it was like being stuck in a store with zombies pressed against the glass outside.papelnabangka said:Time to line up then! Hopefully, the casual and non-gaming stench of the Wii will keep the core gamers away!
AniHawk said:Pretty sure all of them will. We only are holding 12 for Friday though, and stores open at 7.
Sho_Nuff82 said:How does MS' stock situation look? Overstocking like last year, or selling briskly enough to keep the shelves relatively normal looking?
BTW, for anyone doing predictions for next month, Ubisoft just revealed that Assassin's Creed has already sold over a million copies worldwide.
AniHawk said:They'll sell. We sold around 5 360s last year and sales were relatively good through the holidays. The big problem was that MS would ship 6 for every 2 we sold, which is how we wound up with so damn many. Basically the ones that are just sitting there are the Halo 360s. NO ONE bought those outside of the initial 8. I'm wondering if we'll ever sell them. We still have two PSOnes for $149.99. The price never dropped because they came with the LCD screen.
OH. SHIT. I forgot it's Black Friday. Thank you very much for reminding my oblivious and unsuspecting ass. :|GhaleonEB said:The soccer moms are going to trample you. And they're probably wearing cleats. Working retail on Black Friday one year was terrifying - it was like being stuck in a store with zombies pressed against the glass outside.
Around here, stores are advertising that they're opening at four in the morning for Black Friday sales. <crabby old man voice> When I was a boy, they did Black Friday sales at six in the morning. </crabby old man voice>
Sho_Nuff82 said:BTW, for anyone doing predictions for next month, Ubisoft just revealed that Assassin's Creed has already sold over a million copies worldwide.
Brakara said:Surely that's a million shipped?
"Ubisoft's excellent sales performance during the first half of fiscal 2007-08 has considerably boosted our earnings figures for the period," said CEO Yves Guillemot. "In addition, the early indications for our Christmas games launches have been positive, especially for Assassin's Creed, whose sell-through sales have already topped the record level of 1 million units. These very strong trends further underpin our confidence that we will achieve our objectives for the current year and add further impetus for fiscal 2008-09, which we expect to be a another year of robust growth for the Group."
Sho_Nuff82 said:
Wouldn't be hard for them to estimate.Brakara said:How do they know the (worldwide) sell-through sales already? Do NPD give out weekly numbers to their subscribers?
I think they get their data directly from retail. Same way MS touts the Halo 2/3 day one sales. Not sure how that works, though.Brakara said:How do they know the (worldwide) sell-through sales already? Do NPD give out weekly numbers to their subscribers?
Sounds to me like bad store management for ordering so many.AniHawk said:They'll sell. We sold around 5 360s last year and sales were relatively good through the holidays. The big problem was that MS would ship 6 for every 2 we sold, which is how we wound up with so damn many. Basically the ones that are just sitting there are the Halo 360s. NO ONE bought those outside of the initial 8. I'm wondering if we'll ever sell them. We still have two PSOnes for $149.99. The price never dropped because they came with the LCD screen.
AniHawk said:...So anyway, we currently have a stock of about 40 some-odd DSes (including the new Zelda and Nintendog bundles), which we may be out of come Christmas Eve. We have over 20 360s that will be selling too. We'll receive 21 Wiis in on Friday and be out of stock before closing.
And we have 8 PS3s. Sony is shipping 30. We don't have room for 30. We don't have room for the 20 PSPs that are slowly becoming harder to get rid of. We don't have room for the Singstar PS2 bundles that don't sell. And we're getting thirty PS3s.
I can't imagine what stock other chains are getting if our medium-sized store is getting so damn much. Sony's doing what they did with the PSP in 2005 and what MS did with the 360 in 2006. They're overshipping for the holidays to hit their FY goals and hope holiday demand takes care of the excess stock. Hooboy.
sonycowboy said:Hint:
It's not Sony, Microsoft, or Nintendo's overshipment. It's what retailers order on purchase orders placed months and months ago. Saying it's the manufacturer's is either naive or just plain ignorant. Not a single item hits your stores that the head buyers didn't actually order and have their systems allocate to stores based on your sales levels.
Gamestop's, Target's, Best Buys, etc are ALWAYS overfilled during November / December as they turns are so good during these days, that if they order 30 and only sell 20, it's still better than if they had 10 and sold 6 or 7 when you figure in attachment rates during the holidays for games, accessories, and protection plans.
sonycowboy said:Gamestop's, Target's, Best Buys, etc are ALWAYS overfilled during November / December as they turns are so good during these days, that if they order 30 and only sell 20, it's still better than if they had 10 and sold 6 or 7 when you figure in attachment rates during the holidays for games, accessories, and protection plans.
AniHawk said:That doesn't make sense. If they had ten and sold six, that means they would have sold six if they had 38 too.
It's not like the PS3 has been a particularly hot seller at this store. Half of the employees actively talk people into a 360 anyway (something I frown against but I'm not there 24/7).
You seem pretty knowledgeable. Could some of this be related to marketing/store placement stuff as well?
MagicJackBauer said:just hooked everything up and the red button on the strat isn't working. Doesn't work in the menu and when i use it in a song it shows the red and the yellow being pressed. Fucking bullshit. Dont know what to do.
sonycowboy said:Hint:
It's not Sony, Microsoft, or Nintendo's overshipment. It's what retailers order on purchase orders placed months and months ago. Saying it's the manufacturer's is either naive or just plain ignorant. Not a single item hits your stores that the head buyers didn't actually order and have their systems allocate to stores based on your sales levels.
Gamestop's, Target's, Best Buys, etc are ALWAYS overfilled during November / December as they turns are so good during these days, that if they order 30 and only sell 20, it's still better than if they had 10 and sold 6 or 7 when you figure in attachment rates during the holidays for games, accessories, and protection plans.