Does anyone else think abandoning the Wii as early as Nintendo did was a stupid idea?
It was an important mistake for many reasons, chief among them when they had the intention for the succesor to be branded with the same name. How it made sense to them name it after a console that was dead for almost 2 years?
And let's not speak of NOA sitting on a stock pile of quality Japan software and not doing a competent job localising it. People had to beg them to bring some titles here.
If this would lead to Kid Icarus: Uprising being ported to Wii U... you have my sword.
It would lead to any important 3DS game being brought to the Wii U. Wii U is perfect for this since it shares the exact same interface as the handheld and the 3DS took a step back from using the touch screen as the main interactor to focus more on the 3D capable one. So most game could work on the Wii U's separated screens.
I made a thread explaining some of the ways they could handle this:
http://www.neogaf.com/forum/showthread.php?t=544908&highlight=
I don't think that's really a viable option -- the architectures are quite different and the power gap is immense. Games made for the low-res 3DS are going to be massively ugly when blown up to 50" HDTV's.
The architectures been different is not a problem. You have people making competent emulators of Nintendo systems for Intel or ARM architectures. Nintendo in full grasp of their systems internal will have no problems creating and enviroment that facilitates the transition of 3DS projects for Wii U. They should have been working on this since before launch.
The power gap been inmense and the interface the same is great in this case. Basically the Wii U will be rendering this relative simple games in 720P or 1080P resolutions with enhanced effects or higher frame rates. This would be encouraging even to a person that owns the 3DS games to experience it with better image quality.
I'm don't care what "price incentive" they use, I'd never pay for the same game twice on a handheld and then a console. Let me buy it once and play it on either system; I already paid for the hardware.
But that would require an actual customer friendly digital account system, something which Nintendo shows no real interest in.
1.- They already making people pay extra anyway. This is material for other disscussion.
2.-No revision of account system. For example, register your 3DS game. Recieve a code to download said game on the Wii U with a discount. Let's say you bought Kid Icarus on 3DS, register your game and download it on Wii U for say 10 dollars. But the game runs on 1080P at 60 FPS. The enhancement might worth the extra price in some people's eyes. And the Wii U only owner has the chance to play a fantastic game for the same price as the 3DS game.
Is a lot better than not taking advantage of the resistive screen they were dead set to include in the device, now is the best justification for it existance so take advantage of it.