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Official NCAA 09 thread of Amateurs > Professionals

GQman2121

Banned
This shit on the PS3 - dare I say - is unplayable. I'm sorry, but what hell is going on down there in Orlando that they couldn't see this?

I played the practice mode for about an hour when I got home from work tonight, and play after play guys refused to go after the ball carrier when they should have. It's very odd and very apparent.

If you run a counter the LB's seem to just run along side of the RB instead of trying to cut off the angle.

My roommate who doesn't even play games was like "why is that guy just standing there"?

Can they even fix this with a patch, because right now I doubt I'm going to keep playing it. And that kind of upsets me.
 

newsguy

Member
Well, I downloaded some legit and fully working rosters on my 360 (yes FIU is in there and properly edited and yes that matters to me). After 5 games today before work I'm pretty amped up about this year's version. You guys know how much I've disliked previous next gen football efforts. This one is "fun" The wide open gameplay is a breath of fresh air. I may be getting old and therefore less nitpicky about shoelace textures or overpowered o-lines, but the game put a smile on my face. busting open a huge run because I was nasty on the sticks was something I missed from last gen.
 

GQman2121

Banned
My first uploaded replay.

http://www.easportsworld.com/en_US/video/23863

Keep an eye on #40 and #58 on Notre Dame. yeah.......:|

And what's up with that spin move (by the AI) in the backfield with no one around?

This game needs a lot of work right now, and I'm not enjoying it; mostly because they do not allow you to edit the controls on defense.

Why do they lock the X button as strip ball and R1 as power/chuck? What is the fucking reason for that? You're allowed to edit most of the controls, but some of them are locked in. R-E-T-A-R-D-E-D.
 
The AI takes some terrible angles. I mean just ass backwards angles on almost every play. You can literally run right at a defender and as he is about a two or three yards from you just turn and run parallel to him and the defender will stop on a dime and turn and run parallel with you.

The game some time looks like Tecmo Bowl with all the sudden shifts in directions.

Here's a good example of the crazy unrealistic player movement and angles.
http://www.easportsworld.com/en_US/video/23999

Also check this out. Watch the UTEP player nine seconds into the video. He is right next to the ball carrier yet he decides to run away from him for some apparent reason.
http://www.easportsworld.com/en_US/video/23998
 

Rorschach

Member
sportzhead said:
The AI takes some terrible angles. I mean just ass backwards angles on almost every play. You can literally run right at a defender and as he is about a two or three yards from you just turn and run parallel to him and the defender will stop on a dime and turn and run parallel with you.

The game some time looks like Tecmo Bowl with all the sudden shifts in directions.

Here's a good example of the crazy unrealistic player movement and angles.
http://www.easportsworld.com/en_US/video/23999

Also check this out. Watch the UTEP player nine seconds into the video. He is right next to the ball carrier yet he decides to run away from him for some apparent reason.
http://www.easportsworld.com/en_US/video/23998
...is that on the easiest setting?
 

GQman2121

Banned
Rorschach said:
...is that on the easiest setting?

Settings have nothing to do with it; this is affecting all of them........

I'm just about in return mode right now. I'll pick it back up if they're able to fix the problems.

I also wouldn't mind if they unlocked the controls so that I can play with PS2 controls, without having to pick up the PS2 version of the game, which I hear a lot of people are doing.

I wish there were some people in the press who actually cared about sports games, so they could ask Peter Moore about how something like this happens. I really do.......
 

Pelydr

mediocrity at its best
Very much looking forward to playing this as gamefly just sent it out today! Arizona is totally going to dominate the Pac-10. :lol :(
 

mr stroke

Member
newsguy said:
Well, I downloaded some legit and fully working rosters on my 360 (yes FIU is in there and properly edited and yes that matters to me). After 5 games today before work I'm pretty amped up about this year's version. You guys know how much I've disliked previous next gen football efforts. This one is "fun" The wide open gameplay is a breath of fresh air. I may be getting old and therefore less nitpicky about shoelace textures or overpowered o-lines, but the game put a smile on my face. busting open a huge run because I was nasty on the sticks was something I missed from last gen.

what gamertag are you using for the Roster? I can 't get any rosters to work?
 
mr stroke said:
I downloaded that roster then uploaded it and still nothing? am I doing somthing wrong here?

I don't get what you mean by "uploaded it".

Step by step directions.
On the main menu for NCAA Football 09, click ‘Online’
Then click on ‘EA Locker’
Then enter in the desired Gamertag
Save the roster file to your harddrive
Go to "File Management" then "Load" and select the roster file you dloaded
Done
 
sportzhead said:
The AI takes some terrible angles. I mean just ass backwards angles on almost every play. You can literally run right at a defender and as he is about a two or three yards from you just turn and run parallel to him and the defender will stop on a dime and turn and run parallel with you.

The game some time looks like Tecmo Bowl with all the sudden shifts in directions.

Here's a good example of the crazy unrealistic player movement and angles.
http://www.easportsworld.com/en_US/video/23999

That is pretty horrible.
 

GQman2121

Banned
Gamecocks625 said:
That is pretty horrible.

I'm hoping to return the PS3 version today. GS doesn't really take new items back that have been open, but I think when games ship with bugs there might be an exception made.

I'm going to print out the EA devs post about the problems and see what they say.

Aside from the cpu defense being broken, I think I might be more disappointed about the custom control options being limited because there's just no reason for it.
 

Barrett2

Member
So is the consensus that the PS3 version is busted any more/less than the 360 version? I have had bad experiences with other sports games on PS3, so I am waiting for feedback on this one. When I downloaded the demo it didn't quite 'feel right,' though I couldn't quite put my finger on it. But after the debacle that was College Hoops 2K8, I just don't trust sports games on PS3..
 
dskillzhtown said:
Which setting are all these clips from?

They range from Varsity all the way up to Heisman. It doesn't matter what difficulty setting you use, the D AI angles don't change. Also, nobody on defensive can catch an offensive player in the open field. Its crazy. As soon as a player on offense gets a glimmer of day light he's gone, the defensive suddenly losses all speed. Combined that issue with poor angles, a CPU AI that doesn't no how to throw the ball farther than 15 yards, laser accurate QB's, and you have a broken game.
 
GQman2121 said:
Aside from the cpu defense being broken, I think I might be more disappointed about the custom control options being limited because there's just no reason for it.

Can you elaborate on this a little bit more? I just want to replicate the 2004 control scheme. My copy won't get here until Friday, but thankfully I got the thing for practically half off.
 
sportzhead said:
The AI takes some terrible angles. I mean just ass backwards angles on almost every play. You can literally run right at a defender and as he is about a two or three yards from you just turn and run parallel to him and the defender will stop on a dime and turn and run parallel with you.

The game some time looks like Tecmo Bowl with all the sudden shifts in directions.

Here's a good example of the crazy unrealistic player movement and angles.
http://www.easportsworld.com/en_US/video/23999

Also check this out. Watch the UTEP player nine seconds into the video. He is right next to the ball carrier yet he decides to run away from him for some apparent reason.
http://www.easportsworld.com/en_US/video/23998

Wow that's pretty bad and yet another reason why I don't play sports games vs the computer.... thank god for sliders!

To players complaining about the controls like they are new news, they have been the same on next gen consoles since Madden 06 back in 2005. Though learning the scheme requires some minor growing pains, I find it was a move that had to be made. On the old PS2 scheme, the right stick was effectively unusable without taking your hand off turbo. Offensively, now jukes (right stick) can be used in conjunction with the turbo (RT). Defensively, hit stick can be used in conjuction with turbo as well. These are two of many scenarios that are opened up by revamping the controls. Sometimes change isn't a bad thing.

But yeah, I do empathize with you guys that wish you had fully customized controls....
 

GQman2121

Banned
Gamecocks625 said:
Can you elaborate on this a little bit more? I just want to replicate the 2004 control scheme. My copy won't get here until Friday, but thankfully I got the thing for practically half off.

Basically, if you want to strafe on defense using the R1 button, switch players using X, or sprint using O (like in the previous PS2 games) you can still do that, but only when the ball is in the air or on the turf. These options are listed under the “in the air/loose” category under user controls and are in effect when the ball is not in possession of an offensive player.

The next set of defensive control options they offer you falls under a category labeled “Engaged”. This affects the control of a defensive player when the ball is in an offensive player hands. You are given the option to customize moves such as speed burst, switch player, dive, and strafe; only none of them can be assigned to the R1, L1, or X buttons. R1 is locked in as “power move/chuck”, L1 is locked as “finesse move” and the X button is locked as “strip ball”.

Can you see a problem here between the two?

On offense they allow you to pretty much do what you like, with the exception of locking R1 as “throw away” and the right stick as “pump fake”. Everything else can be copied edited to reflect the last gen games.

Ok, so to recap; they allow you to edit the controls on defense when the ball is "in the air/loose", but then totally limit your options when the ball is in an offensive players possession (QB, RB, WR, TE).

I made a post on EA sports official NCAA boards asking why this decision was made in hopes of getting an honest answer, but I doubt one will ever come, as it doesn’t look like anyone from Tiburon visits.

In my eye’s it’s bad enough that they have yet to fully implement the features from the PS2 games this generation (custom playbooks, create-a-school, team specific playbooks), but to limit, and box them self’s into a corner by not offering the control options from previous iterations of the series, or completely custom controls in general is just retarded. Never mind the fact that the cpu players act like this is Temo Bowl on defense.

Is there an EA person on this board that can explain any of this or who can get an official word on why these control lock choices are made in the first place?


Shawnwhann said:
Wow that's pretty bad and yet another reason why I don't play sports games vs the computer.... thank god for sliders!

To players complaining about the controls like they are new news, they have been the same on next gen consoles since Madden 06 back in 2005. Though learning the scheme requires some minor growing pains, I find it was a move that had to be made. On the old PS2 scheme, the right stick was effectively unusable without taking your hand off turbo. Offensively, now jukes (right stick) can be used in conjunction with the turbo (RT). Defensively, hit stick can be used in conjuction with turbo as well. These are two of many scenarios that are opened up by revamping the controls. Sometimes change isn't a bad thing.

But yeah, I do empathize with you guys that wish you had fully customized controls....

Sliders can not fix the problem mate, and this is going to happen online as well. It's the AI of your cpu teammates.

And as for the controls, speed burst has nothing to do with it, as it's one of the buttons that you can customize. I see your point but, can you explain why the X/A button HAS to be strip ball then? Why not just let the player worry about it?
 
GQman2121 said:
Is there an EA person on this board that can explain any of this or who can get an official word on why these control lock choices are made in the first place?

Well, I know someone at Tiburon but he/she doesn't work on the NCAA team at this point, so it's a moot point. Most of the NCAA/Madden guys are over at OperationSports for the time being. They have been really involved. Unfortunately, it looks like the guys at OS are basically EA's QA team post-release.
 

newsguy

Member
mr stroke said:
what gamertag are you using for the Roster? I can 't get any rosters to work?

Dude, if you did EA Rosters that's fine if you don't care tha FIU is all jacked up. If you want FIU to have proper players and stats go to my gamertag ujustlost and download those. I downloaded DT Linder's file which at the time was the only one that wasn't messed up. A heads up, if you go in yourself and start to edit names etc (once you've downloaded the roster) it will screw things up so I would advise against it until there's a patch out.
 

mr stroke

Member
finnally got the rosters to work, thanks to all.

EA please fix your laggy online menus :(
why is there online lobby system sitll crap? I am hoping Madden is different
 
Sliders can not fix the problem mate, and this is going to happen online as well. It's the AI of your cpu teammates.

And as for the controls, speed burst has nothing to do with it, as it's one of the buttons that you can customize. I see your point but, can you explain why the X/A button HAS to be strip ball then? Why not just let the player worry about it?

In my experience, online games are a much different beast as players can manipulate and move around AI players to overcome the shortcomings. I know on some plays I control upwards of 3 to 4 guys post snap, it's all second nature now....

Speed burst was an easy example of why moving the controls around made sense. Considering it is a button that gets used every play, it was important to fix the placement so it doesn't get in the way of the other control options.

Regarding the X/A button, I have nothing to say there. I rarely ever use the strip ball function as I rely on perfectly times blows from the hit stick to jar the ball loose. Considering you are used to that button being your speed burst I can understand your frustration as you attempt to adjust. My overall feeling is that the new scheme allows for a more fluid and option filled experience vs. the old PS2 scheme. To each his own though...
 
there is no doubt that playing online against human players reduces the "bad angles" issues a great deal. as a human player, you're going to take control of a player in pursuit 99% of the time. of course this doesn't help when the ball is in the air and the COVERAGE pursuit angles (perhaps in the flats for instance).

hopefully the patch takes care of it!
 

GQman2121

Banned
Shawnwhann said:
In my experience, online games are a much different beast as players can manipulate and move around AI players to overcome the shortcomings. I know on some plays I control upwards of 3 to 4 guys post snap, it's all second nature now....

Speed burst was an easy example of why moving the controls around made sense. Considering it is a button that gets used every play, it was important to fix the placement so it doesn't get in the way of the other control options.

Regarding the X/A button, I have nothing to say there. I rarely ever use the strip ball function as I rely on perfectly times blows from the hit stick to jar the ball loose. Considering you are used to that button being your speed burst I can understand your frustration as you attempt to adjust. My overall feeling is that the new scheme allows for a more fluid and option filled experience vs. the old PS2 scheme. To each his own though...

Like I said, let me worry about that. Don't just limit the my options because you "think" that's the way the game should be played.



Also the dev on Operation Sports just posted this today regarding their sliders.
EA Dev via OP forum said:
What the testers seem to think is CPU sliders don't do anything. The Human sliders change the Human AI and the CPU AI concurrently. They are now updating their test plans to cover this better so bugs like this will get caught in the future.

Does this make sense with what you guys are seeing?

Really? The cpu sliders don't do anything? Really?

Post in the thread that I thought was funny
Is there a drug test policy for EA's game testers? Not us, I mean the ones who are actually being paid for the work we're doing.

I'd actually like to know that answer as well.
 

DCX

DCX
FrenchMovieTheme said:
there is no doubt that playing online against human players reduces the "bad angles" issues a great deal. as a human player, you're going to take control of a player in pursuit 99% of the time. of course this doesn't help when the ball is in the air and the COVERAGE pursuit angles (perhaps in the flats for instance).

hopefully the patch takes care of it!
EA is double patching in the near future, one for the roster stuff and one for other fixes. I'm sure they will address some of the stuff you guys mentioned. I assume GAF Dynasty 09 doesn't begin without said fixes in place.

DCX
 
it is cool that EA is reacting so fast to this but its just kind of frustrating that this isn't caught by testers. we shouldn't have to say "wow thanks for getting the patch up so soon!" for something like that. so either A) the testers aren't doing DICK, B) the testers dont know what to look for or C) the testers ARE reporting issues and EA is ignoring them.

now i seriously doubt that EA would ignore a comment like "hey, these teams are disappearing" but who knows.

i'm more curious to know what will be patched in the 2nd "gameplay" patch.
 
GQman2121 said:
Like I said, let me worry about that. Don't just limit the my options because you "think" that's the way the game should be played.

Well technically they are well within their right to establish and mandate whatever control scheme they'd like. It's just funny listening to people bitch and complain endlessly about something wrong and naturally attribute it to incompetence and laziness. I'm sure the whole NCAA team wishes they could have everything all of us fans want in a football game done right at the jump. The reality is that not everything on the "nice-to-have" list can get in every year. Sometimes decisions are made to reduce scope or functionality due to development resources and timing. All of this "custom this" and "custom that" adds up to one hell of a test script for the QA team (being crucified as we speak). EA is giving us a roster patch in 5-10 days, and have already committed to another patch to come soon thereafter.

So yeah let the developers know, but you guys are going over the top a little bit....
 
FrenchMovieTheme said:
it is cool that EA is reacting so fast to this but its just kind of frustrating that this isn't caught by testers. we shouldn't have to say "wow thanks for getting the patch up so soon!" for something like that. so either A) the testers aren't doing DICK, B) the testers dont know what to look for or C) the testers ARE reporting issues and EA is ignoring them.

now i seriously doubt that EA would ignore a comment like "hey, these teams are disappearing" but who knows.

i'm more curious to know what will be patched in the 2nd "gameplay" patch.

Yeah, seriously somethings up at EA Sports. It didn't even take 48 hours to expose some of these huge problems. And you can play one five minute quarter and experience a multitude of AI problems.
 

GQman2121

Banned
Shawnwhann said:
Well technically they are well within their right to establish and mandate whatever control scheme they'd like. It's just funny listening to people bitch and complain endlessly about something wrong and naturally attribute it to incompetence and laziness. I'm sure the whole NCAA team wishes they could have everything all of us fans want in a football game done right at the jump. The reality is that not everything on the "nice-to-have" list can get in every year. Sometimes decisions are made to reduce scope or functionality due to development resources and timing. All of this "custom this" and "custom that" adds up to one hell of a test script for the QA team (being crucified as we speak). EA is giving us a roster patch in 5-10 days, and have already committed to another patch to come soon thereafter.

So yeah let the developers know, but you guys are going over the top a little bit....

Not that you're implying that I'm calling anyone incompetent or lazy, but I'm honestly just posing the question as to why they chose to allow custom controls for certain situations and not others.

I feel like it does nothing but isolate certain customers and from a business standpoint I'm not seeing the reasoning behind it
 
play my first Heisman game against a human opponent with very good results. i beat bob 34-13 but it was tied at 13 going into the 4th.

the improvements i saw:

* zone coverage was improved as i got 2 of my 4 picks due to the DB AI reacting correctly.

* i was pressured a decent amount, as was bob. still needs work though.

* i was able to get stops and so was bob

needs improvement:

* still saw at least 1 blatant instance of the LB running away from a play. 2nd and long, bob calls a run play, my lb is blitzing and no one blocks him so he has an easy shot at the rb in the backfield, but he turns back for a moment, then goes back after the rb. he still makes the tackle, but the difference was a loss of 3 vs. a gain of 7. annoying!

* man coverage is still not right. if you call man coverage and run a slant with time it is going to be completed unless a human player comes over to help or jars the ball loose. ONCE in a while the DB will get inside leverage and the slant cannot be completed, but i would say that's maybe 2 out of 10 slant plays, which is unrealistic especially against a bump and run coverage.

* still need to improve D-line play. as i said before, part of the problem comes from all the pancakes the D-line gets. it's fine if a D lineman gets stonewalled at the first push, but many plays extend past that. you can't make a play against the qb if you're lying on the ground, but there are instances where the plays goes on, the DE peels off the blocker and makes the play. problem is this doesn't happen enough. too often your d lineman are chop blocked or simply thrown to the ground. its a good looking animation but that shit shouldn't happen as often as it does

* kick coverage is shitty


i would like to add that michael crabtree is some type of superbeast. i feel like using Texas Tech in dynasty! they are a good squad on both sides!
 

Cereal

Member
It's good to see that the same ol' "You're going to lose this game no matter what you fucking do" Mode is still in the game when playing against the CPU :lol Had some infuriating moments playing against UGA last night.

Also, Special Teams is a mess. Coverage is shitty and good god, why does every kicker bomb 50+ FGs with EASE? I mean, these things would be good from 65 yards out it.

Other than that, pretty satisfied with this years product.
 
are there any ps3 rosters online yet? i want to start a quick dynasty but i dont want fake player names!

:lol cereal, true enough about the rubberband AI when playing against the cpu! had the same crap happen against USC on heisman. human opponents = win!

the kicking game is broken into a million piece jigsaw puzzle. when we play our online dynasty i'm going to set kickoff slider to like 90 power. yes, it will nearly ruin the KR game, but i'd rather have people start from the 20 everytime rather than the 45. its ridiculous.

dont get me started on punting. i will be kicking that shit out of bounds every time, i dont care if it costs me 10 yards of field position. better than costing me a TD!
 

Lonestar

I joined for Erin Brockovich discussion
I was thinking, didn't the NCAA have a rule last year where the KO was 10 yards further back than they used to be, resulting "better field position" for everyone, since there were only a few teams that had kickers with NFL legs.
 

Sol..

I am Wayne Brady.
ROFL yall should see friendly AI run with the ball on heisman in Campus Legend mode (known for having some of the shittiest AI ever created in gaming history for the last two years). It jukes towards the wrong hole every time. But on a reverse the AI is like amazing. Watch out on flats too. I haven't been able to determine the exact cause but occationally the player will just run straight out of bounds well after catching the ball (no it's not related to throwing it late and the animation carrying him out).
oh oh and out routes.


All i have to say right there. I have a 75% completion percentage on heisman mode thanks solely to out routes. They can't be stopped unless the game does one of those random bad throws it does where you time it right but instead of leading like it does 99% of the time it instead throws it at the body where the defender (if fast enough) can (and will) warp in front of it.
 

bryehn

Member
I just went to pick this up and the dude at the counter said it was street-dated in Canada for tomorrow (the 18th) as he pointed to the pile behind him. What the fudge EA?
 

Striker

Member
I haven't began the Campus Legend mode, yet. I'm the backup on Arizona State, though. :|

Hopefully I'm going to be put into the starting role soon. That's BS!

I'm also doing a single dynasty offline with the Ohio Bobcats. Boy do they have some shitty players, but I'm dealing with it. Playing 6 mins quarters on All American right now. I will move to Heisman once I get a bit better players. :lol 1-0!!
 
GQman2121 said:
Not that you're implying that I'm calling anyone incompetent or lazy, but I'm honestly just posing the question as to why they chose to allow custom controls for certain situations and not others.

I feel like it does nothing but isolate certain customers and from a business standpoint I'm not seeing the reasoning behind it

Agreed on my feedback being more directed at some of the more braindead kneejerk reactions on some of the other boards, just used your post to lament about that. Didn't mean to imply you were in the same pool as those guys.

Regarding the control scheme allowing some changes and not others, I can't help you there. Perhaps it's due to the fact that changing the offensive options automagically locks in some settings on the defensive controls. I haven't messed with custom controls so I don't have first hand knowledge of what's doable or not doable. I suggest that you try and take the time to learn the new scheme as it's not going anywhere anytime soon...

FMT said:
are there any ps3 rosters online yet? i want to start a quick dynasty but i dont want fake player names!

Not that I know of yet, but I created an online dynasty to view admin options. What questions you have?
 
well i assume we have all the abilities of offline dynasty (mainly sliders).

i did a real quick test one and its cool how it automatically references your buddy list so you can assign teams. i'm ready to get things started!

shawn, try to play someone in unranked on heisman online. let me know what you think! i can probably get a game in later tonight if you can't find anyone before then, but i think it is better than all-american against humans
 

GQman2121

Banned
http://www.easportsworld.com/en_US/video/36817

This is the best example of why I returned the game today. I love the single player dynasty experience that the series has been known for over the years, but when things like this are going on with the AI, I just can not let them have my money.

GS didn't have a problem letting me return it for store credit, so I hope Peter and co. have better luck with Madden this year.
 
GQman2121 said:
http://www.easportsworld.com/en_US/video/36817

This is the best example of why I returned the game today. I love the single player dynasty experience that the series has been known for over the years, but when things like this are going on with the AI, I just can not let them have my money.

GS didn't have a problem letting me return it for store credit, so I hope Peter and co. have better luck with Madden this year.

:lol Welcome to next-gen football

I long for the day where I can be blown away like I was when I first saw NCAA and Madden on the PS2.
 
GQman2121 said:

:lol :lol :lol
This game has got to be the buggiest sports game to come out in the past few years.

I found another glitch. During dynasty mode if you use a team that is awarded pride/helmet stickers throughout the season, they show up all messed up on the helmet. During game play angles you can't even see them. When you go to replay and zoom in on the helmet, the sticker graphics are all glitched out of their mind. What a shame EA, helmet stickers were never a problem in the past.
 

Greg

Member
Gamecocks625 said:
:lol Welcome to next-gen football

I long for the day where I can be blown away like I was when I first saw NCAA and Madden on the PS2.
Yeah, I remember on PS2 launch day I popped Madden in (2001?... holy shit) and was blown the fuck away.
 
This game has got to be the buggiest sports game to come out in the past few years.

you didn't play all pro football from what i can see (if you consider that video buggy, that is! if you're talking about the disappearing teams then you are correct!)

anyhow, good news for ps3 players as apparently the full rosters are now online. the rosters that i know of are marcantony and DTROSTERS.

the marcantony one has all rosters named but 3 obscure teams.
 

DCX

DCX
FrenchMovieTheme said:
you didn't play all pro football from what i can see (if you consider that video buggy, that is! if you're talking about the disappearing teams then you are correct!)

anyhow, good news for ps3 players as apparently the full rosters are now online. the rosters that i know of are marcantony and DTROSTERS.

the marcantony one has all rosters named but 3 obscure teams.
Frenchie, we gotta play one tonight.

DCX
 
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