avatar299 said:*slaps forehead*
It's called sarcasm chief. Are you feigning stupidity?
No? How many quality games there are in this console in comparison to the others two? And its hardware specs? And the price more high than the 360?JavyOO7 said:There is no mystery about the Wii's success.
okrim said:I never understand the wii success, it's one of the big misteries of the console history...
Hunahan said:Please don't ask me to waste time proving such obvious statements again.
No I didn't. Try reading before posting, please.
My assumption is that they will receive a fixed percentage from either of these sales at worst, and a slightly higher margin on Xbox360 sales at best, due to the possibility of flat distribution charges per unit, rather than percentage of sale.
Kilrogg said:Opinions aside, google Sean Malstrom
okrim said:No? How many quality games there are in this console in comparison to the others? And its hardware specs? And the price?
charlequin said:Don't google Sean Malstrom. He's a zealotous parrot who can repeat talking points from the Blue Ocean and Disruption strategies very effectively, but he doesn't have an original thought and he frequently misses the subtleties of the console market (like why PS360 is still proving to be a somewhat viable platform) as a result.
I'd argue that Tales Of Vesperia isn't far ahead of Naruto in kiddiness. Or Bleach. Or other popular anime licenses. Your point as bolded seems to be that Vesperia's art style automatically precludes it from selling, no matter how far they'd have gone on the marketing end. I can't agree with that. To me it looks like the other popular anime licenses prove that you can't blame the art style (alone) for limiting the game's success.WrikaWrek said:Wait. Are we talking about free cartoons? :lol You always bring awesome examples. If you were talking about the games based on the licenses...well, wow, popular license sells, news at eleven.
And yeah, Naruto on the 360 sold well, DMC4 too, etc. It's not that eastern art styles don't sell, is just that hey, kiddie looking stuff like Vesperia probably won't sell well with marketing, let alone without it.
bcn-ron said:Oh well ...I'd argue that Tales Of Vesperia isn't far ahead of Naruto in kiddiness. Or Bleach. Or other popular anime licenses. Your point as bolded seems to be that Vesperia's art style automatically precludes it from selling, no matter how far they'd have gone on the marketing end. I can't agree with that. To me it looks like the other popular anime licenses prove that you can't blame the art style (alone) for limiting the game's success.
To say that yeah, well, Naruto and Bleach are popular and Vesperia isn't is a tautology and doesn't explain shit.
Their popularity is the result of what they are and how they have been marketed. You keep arguing that products of that particular art style can't be popular, no matter what. So how could Naruto, Bleach and Dragon Ball ever become popular?WrikaWrek said::lol
Oh really, so now the fact that they are popular cartoons doesn't influence anything?
Haha. I knew getting involved with this thread was a bad idea.charlequin said:I'll ask you whatever I want. If you're worried about wasted time, back up your assertions with real numbers upfront.
Okrim, you'll just have to swallow the fact that people love the controls and games available. Mom and pop(and Pa, Uncle Jeff and Nanny May too) are muscling in on your hobby.okrim said:No? How many quality games there are in this console in comparison to the others two? And its hardware specs? And the price more high than the 360?
Hunahan said:Haha. I knew getting involved with this thread was a bad idea.
Is this how it usually works? I make a claim, get called out, accused of being retarded, caps locks fly like crazy, and then when I substantiate the claim with actual data - illustrating how many of you don't even really have a clue about the actual state of the industry you're talking about - people still feel like they have the right to get all snippy?
Too funny.
As for the rest of the replies, I really don't have the time or interest to go through them point by point, particularly since most of them are just the same points over and over or compounded personal attacks.
I had assumed that everyone would be able to connect the dots as soon as I posted those numbers to back up my initial point, but here's the cheat sheet in case it's still not clear.
Nintendo Wii
350 titles generating 30,000,000 unit sales averages to 85,714 copies sold per game.
85,714 copies x $50 = $4,285,714
let's assume the publisher receives a highly conservative 50% of gross revenue, leaving them with $2,142,857 cash inflow.
If they budget for $1,000,000 in costs, they receive $1,142,857 in profit.
Xbox 360
175 titles generating 27,000,000 unit sales averages to 154,285 copies sold per game.
154,285 copies x $60 = $9,257,142
Let's assume the publisher receives a highly conservative 50% of gross revenue, leaving them with $4,628,571 cash inflow.
If they budget for $2,000,000 in costs, they receive $2,628,571 in profit.
Feel free to adjust these numbers however you wish in terms of what percentage the publisher receives of gross revenue, or what percentage of revenue the budgets of these games should be. It will not change the fundamental conclusion.
Obviously many publishers invest significantly more into their development costs. Either these are the companies that are simultaneously projecting higher revenues and unit sales, or they are failed businesses that will not survive. That's just life.
The point is that it is *possible* for a company to achieve higher profits, even with double the costs, on one alternative investment to the other. And the reason for that is higher revenues. Hardly irrelevant.
If you go back through my posts, you'll see that these are the same claims I have made all along.
Nintendo, as with any company, will pick and choose statistics to show that paint their company and personal interests in a more favorable light. The trick to remember is that it's often what isn't said that is more important than what is. Lies, damn lies, and statistics indeed.
Have fun.
SLYspyda said:I see what you're saying. But two things need to be added: Development costs for the PS360 should be more than twice costs for the Wii. Also, the Wii has more games being published than the PS360, that means more profit.
Hunahan said:Is this how it usually works?
I had assumed that everyone would be able to connect the dots as soon as I posted those numbers to back up my initial point, but here's the cheat sheet in case it's still not clear.
Nintendo, as with any company, will pick and choose statistics to show that paint their company and personal interests in a more favorable light. The trick to remember is that it's often what isn't said that is more important than what is. Lies, damn lies, and statistics indeed.
Hunahan said:Haha. I knew getting involved with this thread was a bad idea.
Is this how it usually works? I make a claim, get called out, accused of being retarded, caps locks fly like crazy, and then when I substantiate the claim with actual data - illustrating how many of you don't even really have a clue about the actual state of the industry you're talking about - people still feel like they have the right to get all snippy?
Too funny.
As for the rest of the replies, I really don't have the time or interest to go through them point by point, particularly since most of them are just the same points over and over or compounded personal attacks.
I had assumed that everyone would be able to connect the dots as soon as I posted those numbers to back up my initial point, but here's the cheat sheet in case it's still not clear.
Nintendo Wii
350 titles generating 30,000,000 unit sales averages to 85,714 copies sold per game.
85,714 copies x $50 = $4,285,714
let's assume the publisher receives a highly conservative 50% of gross revenue, leaving them with $2,142,857 cash inflow.
If they budget for $1,000,000 in costs, they receive $1,142,857 in profit.
Xbox 360
175 titles generating 27,000,000 unit sales averages to 154,285 copies sold per game.
154,285 copies x $60 = $9,257,142
Let's assume the publisher receives a highly conservative 50% of gross revenue, leaving them with $4,628,571 cash inflow.
If they budget for $2,000,000 in costs, they receive $2,628,571 in profit.
Feel free to adjust these numbers however you wish in terms of what percentage the publisher receives of gross revenue, or what percentage of revenue the budgets of these games should be. It will not change the fundamental conclusion.
Obviously many publishers invest significantly more into their development costs. Either these are the companies that are simultaneously projecting higher revenues and unit sales, or they are failed businesses that will not survive. That's just life.
The point is that it is *possible* for a company to achieve higher profits, even with double the costs, on one alternative investment to the other. And the reason for that is higher revenues. Hardly irrelevant.
If you go back through my posts, you'll see that these are the same claims I have made all along.
Nintendo, as with any company, will pick and choose statistics to show that paint their company and personal interests in a more favorable light. The trick to remember is that it's often what isn't said that is more important than what is. Lies, damn lies, and statistics indeed.
Have fun.
Heh. It amuses me when those graphs show up in a discussion.Gaborn said:
jvm said:Heh. It amuses me when those graphs show up in a discussion.
:lol you honestly are this stupid.WrikaWrek said:Right, sarcasm, of course. Basically, you can't write worth a damn, seeing there was no hint of sarcasm in your posts.
So in other words 360 owners can't stand a decent style change away from the usaul drek we see from UE3? Thanks for proving my damn point. After 2 years, after Lost Odyssey which was supposed to bring in the larger overall rpg demographic, after every fucking excuse has been used, the plain fact is rpgs bombing on the 360 is becuase of the 360 owners.Oh really, so now the fact that they are popular cartoons doesn't influence anything? Vesperia isn't a kids game, yet it looks like a kids game.
Art Style, which influences visual appeal, plays a huge part in the attention a game gathers around it.
If you have an artstyle that by default turns down its appeal for many of the people you want buying your game, and it's not a game based on a popular IP, and it has no marketing...
Sounds like a recipe for failure.
okrim said:No? How many quality games there are in this console in comparison to the others two? And its hardware specs? And the price more high than the 360?
avatar299 said:So in other words 360 owners can't stand a decent style change away from the usaul drek we see from UE3? Thanks for proving my damn point. After 2 years, after Lost Odyssey which was supposed to bring in the larger overall rpg demographic, after every fucking excuse has been used, the plain fact is rpgs bombing on the 360 is becuase of the 360 owners.
Can't wait to see Infinite Undiscovery. Less of a "kiddy" art style, much more ads, It should do well over 500K in Wrika World
You write the Edge Online NPD article right? In January, Vesperia LTD to put this argument to rest please. If it hits 100k, I think we can safely call it a success.jvm said:Ok, I see you guys got the top 10s and the top 20. Good. I also have some other stuff I don't see here yet, although not specific games. I'll have it up tomorrow, hopefully.
Awesome =)dabra said:http://www.interactive.org/top-ten.php?id=32
September 2008
Overall Top 20 Video Game Titles
1. Star Wars: The Force Unleashed (360)
2. Wii Fit (Wii)
3. Rock Band 2 (360)
4. Mario Kart (Wii)
5. Star Wars: The Force Unleashed (PS3)
6. Mercenaries 2: World in Flames (360)
7. Wii Play w/ Remote (Wii)
8. Madden NFL 09* (360)
9. Star Wars: The Force Unleashed (Wii)
10. Madden NFL 09* (PS2)
11. Madden NFL 09* (PS3)
12. Lego Batman (PS2)
13. Super Mario Sluggers (Wii)
14. Star Wars: The Force Unleashed (PS2)
15. Kirby Superstar Ultra (NDS)
16. Mercenaries 2: World in Flames (PS3)
17. NHL 09 (360)
18. Lego Batman (Wii)
19. Lego Batman (360)
20. Brothers in Arms: Hell's Highway (360)
How much did it sell? I see that the game is on the 15th place for September NPD, and i guess that is good by itself, but do we have any sale numbers for the game?Hero said:Hurray for Kirby selling well!
test_account said:How much did it sell? I see that the game is on the 15th place for September NPD, and i guess that is good by itself, but do we have any sale numbers for the game?
Rpgmonkey said:Anyone ever say how Infinite Undiscovery did?
Gaborn said:Clearly you're in your own little world, although I will say it's certainly possible to publish a successful PS3/360 game, it's just easier to do it on Wii.
avatar299 said::lol you honestly are this stupid.
Next time I'll write SARCASM in big bold letters so you can keep up, okay
So in other words 360 owners can't stand a decent style change away from the usaul drek we see from UE3? Thanks for proving my damn point. After 2 years, after Lost Odyssey which was supposed to bring in the larger overall rpg demographic, after every fucking excuse has been used, the plain fact is rpgs bombing on the 360 is becuase of the 360 owners.
I don't see how a chart showing third parties selling more on the Wii can constitute as "lies". You can complain as much as you want, but you can't prove anything.Hunahan said:Haha. I knew getting involved with this thread was a bad idea.
Is this how it usually works? I make a claim, get called out, accused of being retarded, caps locks fly like crazy, and then when I substantiate the claim with actual data - illustrating how many of you don't even really have a clue about the actual state of the industry you're talking about - people still feel like they have the right to get all snippy?
Too funny.
As for the rest of the replies, I really don't have the time or interest to go through them point by point, particularly since most of them are just the same points over and over or compounded personal attacks.
I had assumed that everyone would be able to connect the dots as soon as I posted those numbers to back up my initial point, but here's the cheat sheet in case it's still not clear.
Nintendo Wii
350 titles generating 30,000,000 unit sales averages to 85,714 copies sold per game.
85,714 copies x $50 = $4,285,714
let's assume the publisher receives a highly conservative 50% of gross revenue, leaving them with $2,142,857 cash inflow.
If they budget for $1,000,000 in costs, they receive $1,142,857 in profit.
Xbox 360
175 titles generating 27,000,000 unit sales averages to 154,285 copies sold per game.
154,285 copies x $60 = $9,257,142
Let's assume the publisher receives a highly conservative 50% of gross revenue, leaving them with $4,628,571 cash inflow.
If they budget for $2,000,000 in costs, they receive $2,628,571 in profit.
Feel free to adjust these numbers however you wish in terms of what percentage the publisher receives of gross revenue, or what percentage of revenue the budgets of these games should be. It will not change the fundamental conclusion.
Obviously many publishers invest significantly more into their development costs. Either these are the companies that are simultaneously projecting higher revenues and unit sales, or they are failed businesses that will not survive. That's just life.
The point is that it is *possible* for a company to achieve higher profits, even with double the costs, on one alternative investment to the other. And the reason for that is higher revenues. Hardly irrelevant.
If you go back through my posts, you'll see that these are the same claims I have made all along.
Nintendo, as with any company, will pick and choose statistics to show that paint their company and personal interests in a more favorable light. The trick to remember is that it's often what isn't said that is more important than what is. Lies, damn lies, and statistics indeed.
Have fun.
dammitmattt said:2. Tales of Vesperia is on track to outsell the PS2 Tales games
Paracelsus said:This sounds like the same identical spin that was used into the Media-Create thread some week ago.
"It sold 140k on a small userbase. It is indeed a success".
The fact it will eventually outsell the PS2 Tales of in the States doesn't make it any less bomba. A bomba + a bunch more copies sold = still a bomba.
And the PS2 Tales bombed only in the US, in Japan got strong sales, didn't even need the Europe to break the 500k point.
Paracelsus said:And the PS2 Tales bombed only in the US, in Japan got strong sales, didn't even need the Europe to break the 500k point.
avatar299 said::lol you honestly are this stupid.
Next time I'll write SARCASM in big bold letters so you can keep up, okay
So in other words 360 owners can't stand a decent style change away from the usaul drek we see from UE3? Thanks for proving my damn point. After 2 years, after Lost Odyssey which was supposed to bring in the larger overall rpg demographic, after every fucking excuse has been used, the plain fact is rpgs bombing on the 360 is becuase of the 360 owners.
Can't wait to see Infinite Undiscovery. Less of a "kiddy" art style, much more ads, It should do well over 500K in Wrika World
schuelma said:Yes, and that's what is troubling about Vesperia- because of the poor Japan sales Namco needed it to do better in the U.S
But that still is an entirely different argument than saying it's a "bomb" in the U.S relative to past entries- it clearly isn't.
avatar299 said:You guys are idiots. [...]
avatar299 said:Yes you did you dumb piece of shit. [...]
avatar299 said:That is pretty clear, and pretty stupid
avatar299 said:You guys are so stupid
avatar299 said:ha ha ha go fuck yourself
avatar299 said::lol you are so full of shit
avatar299 said:I know you have your head far up Obama's ass but you really can't be that stupid. [...]
avatar299 said:How many people were there?
How many people were drunk?
Why do you think we would believe your bullshit?
avatar299 said:*slaps forehead*
It's called sarcasm chief. Are you feigning stupidity?
Looks like someone likes calling names, and I didn't even need to dig much.avatar299 said::lol you honestly are this stupid.
Next time I'll write SARCASM in big bold letters so you can keep up, okay [...]
Paracelsus said:This sounds like the same identical spin that was used into the Media-Create thread some week ago.
"It sold 140k on a small userbase. It is indeed a success".
The fact it will eventually outsell the PS2 Tales of in the States doesn't make it any less bomba. A bomba + a bunch more copies sold = still a bomba.
Stumpokapow said:They continue to localize console Tales games. This game was localized by the same group that localized the PS2 Tales games, and thus likely had approximately similar localization costs. This is on track to outsell the PS2 games. Price has not begun to drop yet, suggesting sales are in-line with retailer expectations based on orders.
Where's the bomb?
I mean, you might say that Japanese sales were lower than expected (whether as the result of the platform change or just general series decline or whatever), but I'm not sure how it's considered a bomb in the US based on franchise history and their continued localization decisions.
Jocchan said:Looks like someone likes calling names, and I didn't even need to dig much.
Congrats, sir. Way to respect the people you're speaking to.
Well, at least there is ONE meltdown this NPD month.Jocchan said:Looks like someone likes calling names, and I didn't even need to dig much.
Congrats, sir. Way to respect the people you're speaking to.
Hunahan said:Haha. I knew getting involved with this thread was a bad idea.
Is this how it usually works? I make a claim, get called out, accused of being retarded, caps locks fly like crazy, and then when I substantiate the claim with actual data - illustrating how many of you don't even really have a clue about the actual state of the industry you're talking about - people still feel like they have the right to get all snippy?
Too funny.
As for the rest of the replies, I really don't have the time or interest to go through them point by point, particularly since most of them are just the same points over and over or compounded personal attacks.
I had assumed that everyone would be able to connect the dots as soon as I posted those numbers to back up my initial point, but here's the cheat sheet in case it's still not clear.
Nintendo Wii
350 titles generating 30,000,000 unit sales averages to 85,714 copies sold per game.
85,714 copies x $50 = $4,285,714
let's assume the publisher receives a highly conservative 50% of gross revenue, leaving them with $2,142,857 cash inflow.
If they budget for $1,000,000 in costs, they receive $1,142,857 in profit.
Xbox 360
175 titles generating 27,000,000 unit sales averages to 154,285 copies sold per game.
154,285 copies x $60 = $9,257,142
Let's assume the publisher receives a highly conservative 50% of gross revenue, leaving them with $4,628,571 cash inflow.
If they budget for $2,000,000 in costs, they receive $2,628,571 in profit.
Feel free to adjust these numbers however you wish in terms of what percentage the publisher receives of gross revenue, or what percentage of revenue the budgets of these games should be. It will not change the fundamental conclusion.
Obviously many publishers invest significantly more into their development costs. Either these are the companies that are simultaneously projecting higher revenues and unit sales, or they are failed businesses that will not survive. That's just life.
The point is that it is *possible* for a company to achieve higher profits, even with double the costs, on one alternative investment to the other. And the reason for that is higher revenues. Hardly irrelevant.
If you go back through my posts, you'll see that these are the same claims I have made all along.
Nintendo, as with any company, will pick and choose statistics to show that paint their company and personal interests in a more favorable light. The trick to remember is that it's often what isn't said that is more important than what is. Lies, damn lies, and statistics indeed.
Have fun.