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Path of Exile 2 Early Access |OT| An Exile like ARPG.

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
The " [D3D12] Failed to create resource for texture [] " error keeps crashing my PC every 30 minutes or so and I have found no fix for it yet so its killing the experience for me, I have not got out of Act 1 yet
:messenger_face_steam:
Nvidia card? Downgrade your driver, fixed it for me.


In that thread they mention which version to use.
 

ItachiSWE

Member
I have been playing on and off with my brother and it’s really fun in coop.
Told him to join neogaf and the guild but since he is still waiting to be accepted here could someone please let him join the guild.
His in game name is Bobocobra, would really appreciate it🙏🏻.
 

Arsic

Loves his juicy stink trail scent
Its deep for sure, but the content we currently have is not enough tp justify this complexity.

Still need alot more balance and options, classes and such. And tge content that will push us to fight through it.
I find the game overly shallow. It’s stuffed with plenty in end game but it’s poorly constructed. It’s clear the end game was ham fisted and just quick copy paste job of things from poe1. It’s just run maps with a few bosses, but the journey to get to the bosses is just dull.

They did a great job with all skill gems having the voice over and video playing- just do the same for end game league mechanics.
 

Rentahamster

Rodent Whores
Burning too much mana with archmage switched on, because I don't have the DPS I have to really spam attacks and doing that leads to being on the edge of suicide on anything with constant action. I can manage tier 3 maps fine, but the 6s and 7s where I'd be making decent progress gaining XP for levelling to get more passives - not happening, lost all my maps, stalled out. Feels like it needs huge investment in both ES and mana regen, which is fine when you're at the level he's at with so much to play with on the passives tree and have just the right piece in every slot, but I can't make it work as something to build with.

It looks like something that's easier to switch to when you've already made it rather than something I could grow with at my level/with what I've got... and I can't improve either of those if I can't survive :/ Got about 80 exalts and 1 divine left, I could spend those on improving my stuff again knowing what I do now, but.... eh. Trading.

I should have just looked for a simple and sustainable build that's easy to put together and maintain when what I did myself hit a wall, but it's hard to know who makes that kind of content when all the clicks come form these look at me deleting everything things. I do like that guy's videos though, I can't help picturing Ethan Phillips' Neelix character being the one narrating and half expect him to offer me some space donkey gonad broth at any moment.

I see! From what I can tell, these builds seem to be pretty cheap to start with. A simple Spark or Arc Stormweaver build clears content really nicely. Since minions are so strong and budget friendly, you could probably spec into that too, even as a Stormweaver. Chance to double shock or double chill would help the minions deal damage. I'm playing with my Witch alt, and minions are soooooo fuckin' easy to play. Everything just dies while I stand there, and there's nothing really special in the Witch ascendancy tree that enables my build, so I could do the same thing on Stormweaver.









Detonate Dead also seems stupid strong for not much investment, and that's something I want to try too.



 

Rentahamster

Rodent Whores
I see! From what I can tell, these builds seem to be pretty cheap to start with. A simple Spark or Arc Stormweaver build clears content really nicely. Since minions are so strong and budget friendly, you could probably spec into that too, even as a Stormweaver. Chance to double shock or double chill would help the minions deal damage. I'm playing with my Witch alt, and minions are soooooo fuckin' easy to play. Everything just dies while I stand there, and there's nothing really special in the Witch ascendancy tree that enables my build, so I could do the same thing on Stormweaver.









Detonate Dead also seems stupid strong for not much investment, and that's something I want to try too.






edit: This build looks pretty cheap and effective too

 
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loading times seem to dramatically increase, though?
I don't know, on my desktop loading was fairly fast either way from what I recall, aside from going to the map screen or whatever which IMO should require zero loading but whatever it's early access, I'll live.

Laptop is kind of slow either way... I don't immediately see why it would make a difference to your loading times unless there's some shader precompliation or something.

But... beats crashing with a DX12 error?
 

DavidGzz

Gold Member
You know the end game isn't too engaging when you see Alkhaizer roll a Monk. I feel like he never plays anything where you need to level Dex lol
 

omegasc

Member
I don't know, on my desktop loading was fairly fast either way from what I recall, aside from going to the map screen or whatever which IMO should require zero loading but whatever it's early access, I'll live.

Laptop is kind of slow either way... I don't immediately see why it would make a difference to your loading times unless there's some shader precompliation or something.

But... beats crashing with a DX12 error?
maybe I should test a bit more. It might be compiling shaders in the first loadings.
 

Rentahamster

Rodent Whores
Burning too much mana with archmage switched on, because I don't have the DPS I have to really spam attacks and doing that leads to being on the edge of suicide on anything with constant action. I can manage tier 3 maps fine, but the 6s and 7s where I'd be making decent progress gaining XP for levelling to get more passives - not happening, lost all my maps, stalled out. Feels like it needs huge investment in both ES and mana regen, which is fine when you're at the level he's at with so much to play with on the passives tree and have just the right piece in every slot, but I can't make it work as something to build with.

It looks like something that's easier to switch to when you've already made it rather than something I could grow with at my level/with what I've got... and I can't improve either of those if I can't survive :/ Got about 80 exalts and 1 divine left, I could spend those on improving my stuff again knowing what I do now, but.... eh. Trading.

This one too

 
Well it's highly repetitive, and some maps are so huge, I have to take breaks between them even when it goes smoothly. I don't know how some streamers can spend hours chaining them without being completely empty at the end of the day.

Then the game doesn't explain much, most of the informations are in the map legend.

It's a bit counter-intuitive at first (when you haven't played that kind of game extensively before) to have to add difficulty yourself to progress.
Yeah, the maps tend to be large and take so much time to complete yet don't yield much valuable loot. I get that part of it is filling up the 'map meter' for more Atlas points but, eh. But I do like playing multiple characters so taking a break between mapping and leveling a different toon in the campaign is enjoyable enough.
 

panda-zebra

Member
edit: This build looks pretty cheap and effective too


That's given me loads to work with, thanks - it's hard to know where to look. I did a respec yesterday into just energy shield and mana, just to see what base I could gain for survivability. Pretty good - very tanky apparently :D So I know I've got enough to work with to get *somewhere*, just need to balance it out. Think this is what will keep me playing - working towards something that is fun/easy/survivable but doesn't take forever to clear stuff or lack vs regen bosses.

Only watched this one so far, something I noticed here was he's using a sceptre in his off hand instead of a focus apparently to gain a ton more spirit - didn't even know that was possible. I miss my minion/s after needing all the spirit for grim harvest and that frost-shield-on-hit thing. Having jut 1 minion takes a lot of heat at times and the frost guy was great at that with an extra 4 seconds of life after death and less dps/more health. Now I've only got my ice spam that some mobs just can't resist hacking away at instead of me lol.

Thanks again for taking the time to collect these together - appreciate it 👍 Still got over 1M gold so can try a few things out over next week to get something to work with. Will also hve to go back to that map sustain video as I had to go right back to 1s an 2s, built up to 5s and again, stalled out. I'm obviously doing something wrong.
 

Sabejita

Member
Will also hve to go back to that map sustain video as I had to go right back to 1s an 2s, built up to 5s and again, stalled out. I'm obviously doing something wrong.
How I sustain maps easily at the beginning of endgame (still on Tier 5 quest):
- do rituals to get precursor tablets for Towers
- focus groups of Lost Towers that you can reach with useless tiles (nothing on them) and bad maps (<+100% waystones) and keep the good tiles and maps for when the towers are set
- do high level +% waystones maps on the tiles that are now +1 (if you chose a good spot, you'll have bosses, other rituals etc at +1) and get higher tier maps
- reforge old maps into higher tiers if leftovers (buy some at Doryani, he restocks randomly every level but always have infinite Tier 1s)
- always upgrade maps and tablets with orbs of transmutation and augmentation


Here's the last place I set up:

7JNsFjS.png

plenty of +1 and +2 for Tier 6 (only 2 Tier 5 left to do) with some nice bonuses (Ritual Precursor Tablet, a different kind of Precursor Tablet, added Rituals on all the south tiles):

OGzpb9C.png



My Atlas Skills at 8 points:

cvL19y7.png

I focus on waystones, next I go take those 5 "+10% chance to be higher tier" nodes.


I haven't done one Tier 6 map yet:
UO8U7Lk.png



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I focus Towers, Rituals and Bosses.
I did 4 expeditions for the 4 npcs in hideout, some Breach when they were +1, but I don't really enjoy them, I have yet to do Delirium. But it seems to me most of those are endgame++ (from the way it's explained how to unlock skill points on the atlas skill tree)
One thing of note: you can complete maps (kill all rares) before doing the added modifier (ritual, breach, expedition), so you don't lose the progress if you fail the modifier and can go to the next tile on the map (you don't even have to do them if you're just setting up towers).
 
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TTOOLL

Member
Yeah, I'm gonna change my opinion on this before I finish Act 2. It's still miles ahead of Diablo 4, but it keeps getting worse. The skill system and support gems are not fun and it's difficult to build "builds". The maps are HUGE, and items are meh. I heard you have more systems to deal with at endgame.
I would say the game is unnecessarily complex in many parts. Back to D2R I guess.
 

Sabejita

Member
Something important about reforging, the rule is for everything but it's especially important for maps: the item obtained will always have the lowest quality of the 3 items you sacrifice.
Meaning that if you have 2 rare maps to reforge it can be interesting to use a regal orb on a 3rd to get a rare map of the higher tier.
 

panda-zebra

Member
Lightning Stormweaver must be popular because prices for +skills wands are stupid high.
Got a +6 to all fire staff yesterday - that's 4 +4s and a +6. Game really wants me to try it out, but I don't like the idea of giving up my focus and want to try the sceptre in the off hand. Never gave me a wand though.
 

Sabejita

Member
Certainly a bug but you can only see the influence of towers as fire lines on the map if you use the Ziggurat Refuge Map Device, it doesn't work on your own hideout's map device:

XwIkFTS.png
 

ItachiSWE

Member
So just reached endgame. Could someone lay out what I’m supposed to be doing or prioritise?
Just work my way towards bosses or?
The game doesn’t really explain much…
 

clarky

Gold Member
And thanks to Sabejita Sabejita weapon thats act 1-3 done after 60 odd hours lol. No guides, no help, I think i only borrowed one unique out of the guild stash.

Easily one of my best gaming experiences in recent memory. I have to say the Act one boss was easily the biggest difficultly spike in the whole campaign but it did teach me a lot about builds. If they can make Act 4-6 as good as this then doesn't matter about the end game for me , as that would be the cherry on top of an excellent expericence

I give it a solid 8.5 with the potential to be 10/10 if they can make the rest of the game play like that.

No game has grabbed me like this for a while.
 
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Doomtrain

Gold Member
Made it to endgame! Losing way too much time trading with people, lol.

How should I be approaching endgame? Should I comb every corner of maps, or is it better to shotgun through them as quickly as possible? I've done a few Tier 5 and 6 maps, but my drops have been pretty poor so far. Not totally sure what to aim for.
 

Rentahamster

Rodent Whores
my drops have been pretty poor so far.

One thing I've noticed in this game is that magic find is fucking cracked. My first playthrough as Mercenary had poor drops since I needed every affix for combat effectiveness. However, leveling minion infernalist with a friend now, and I can afford to put magic find on my gear and it's crazy how much more stuff I get. They need to remove magic find completely. It's a stupid mechanic.
 

Arsic

Loves his juicy stink trail scent
One thing I've noticed in this game is that magic find is fucking cracked. My first playthrough as Mercenary had poor drops since I needed every affix for combat effectiveness. However, leveling minion infernalist with a friend now, and I can afford to put magic find on my gear and it's crazy how much more stuff I get. They need to remove magic find completely. It's a stupid mechanic.
Not until I farm up enough shit from being poor.

Now I’m starting to see regal orbs and exalt on the regular.

Give me a week then nerf.
 

clarky

Gold Member
One thing I've noticed in this game is that magic find is fucking cracked. My first playthrough as Mercenary had poor drops since I needed every affix for combat effectiveness. However, leveling minion infernalist with a friend now, and I can afford to put magic find on my gear and it's crazy how much more stuff I get. They need to remove magic find completely. It's a stupid mechanic.
Saw a vid about it the other day, looks busted as fuck. Didn't they remove it from POE 1?

The guy was moaning that people are running magic find builds to a point that you need to run those builds.
 

Doomtrain

Gold Member
One thing I've noticed in this game is that magic find is fucking cracked. My first playthrough as Mercenary had poor drops since I needed every affix for combat effectiveness. However, leveling minion infernalist with a friend now, and I can afford to put magic find on my gear and it's crazy how much more stuff I get. They need to remove magic find completely. It's a stupid mechanic.
Do you mean the "Increased Rarity of Items"?
 

Rentahamster

Rodent Whores
This looks very strong

Saw a vid about it the other day, looks busted as fuck. Didn't they remove it from POE 1?

The guy was moaning that people are running magic find builds to a point that you need to run those builds.

Was it this one? This video has all the points that I agree with.

 

clarky

Gold Member
If you've noticed that armor sucks, Kripp breaks down why that is.


This game is definitely early access for a good reason.

Hopefully they can bring the early/mid game experience into the end game, because god dam it the best thing ive played. Im not interested if it turns into smash x to win while you agrivate old carpal tunnel injuries.
 
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So just reached endgame. Could someone lay out what I’m supposed to be doing or prioritise?
Just work my way towards bosses or?
The game doesn’t really explain much…

Made it to endgame! Losing way too much time trading with people, lol.

How should I be approaching endgame? Should I comb every corner of maps, or is it better to shotgun through them as quickly as possible? I've done a few Tier 5 and 6 maps, but my drops have been pretty poor so far. Not totally sure what to aim for.

I'm just lvl 77, going through tier V maps, but this is what I learned:
  • Do the 'complete tier x 10x' quests, as they will give you 2 points to spend on 'atlas skills' per quest.
  • Starting out, it's best to invest in atlas skill nodes that give more and higher tier waypoints.
  • Upgrade waypoints using your transmut/augment/regal orbs. Upgrading greatly increases the chance of more waypoint drops.
  • Combine 3 of the same tier/quality waypoint at reforging bench to create 1 higher tier waypoint.
  • Normal nodes (kill x amount of rare elites) without any icons = use simple/low tier waypoints to progress to towers and nodes with bosses or events, in general you can TP once you've completed a map (no need to fully clear).
  • Use rare waypoints on bosses to maximize drops.
  • Use tablet precursors, which can also be upgraded with transmut/augment, on towers once you cleared them. This will 'irradiate' nodes in the area, which levels up the mobs.
  • Use crappy waypoints on towers and I'd suggest moving to the exit (stairs) asap, which is usually on the north-east side, towers are not worth clearing.
  • Some of the events:
    • Ritual: 3 rituals on the map, kill x amount of mobs within a small area, sometimes with stuff like blood waves and tornado's hindering you. You gain points by completing that you can directly spend on the altar for favours (items/gear).
    • Delirium: go through the delirium mirror (there usually should be one not too far from the entry portal) and kill as many mobs asap, within the delirium zone. You gain 'delirium levels' (shown bottom left) as you kill delirium mobs (sunken/cthulhu-ish) and grab mirror shards, which extend the delirium timer. Based on your performance you gain 'distilled emotions'. Specific combinations of distilled emotions can be used to copy a big (notable) passive skill node (HUGE) to use on an amulet (shift click in the passive skill tree on a big node to see what distilled emotions are needed). Distilled emotions can also be used on waypoints (right click on the distilled emotion), which will give extra mods and make the delirium zone last longer, basically giving you a higher chance for more distilled emotion drops.
    • Breach: somewhat similar to delirium, but more hardcore. You need to go all out and clear as many mobs as possible, which again, extends the timer, which is tighter than delirium. Rewards catalysts used to upgrade amulets & rings and breach splinters, which you need to collect to fight a special boss at a realmgate.
    • Expedition: place explosives at the markers and kill the packs. Rewards: currency to buy gear at the NPC (once discovered they will appear in your or guild hideout). Tip, if you're unable to reach a certain artifact/dig marker, try linking the explosives so they trigger each other (it's not bugged).
 
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Rentahamster

Rodent Whores
It seems like normal rarity rings are in demand. I'm getting lots of whispers as soon as I put it in my stash to sell for 1 ex.

edit: Still getting whispers when I set it to 3 exalts.
 
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