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Path of Exile 2 Early Access |OT| An Exile like ARPG.

Sabejita

Member
You don't need plenty of orbs to get ready for higher tiers of endgame maps, you need a bit of patience to get resists right.

I just finished my upgrade and got 4 armor parts and belt with a new staff for 6 exalted and 1 regal (guy wanted 1 regal for body armor).

wWuU1Mf.png

GSyZ1X1.png

I should be ok for a few levels. :messenger_sunglasses:
 

Arsic

Loves his juicy stink trail scent
You don't need plenty of orbs to get ready for higher tiers of endgame maps, you need a bit of patience to get resists right.

I just finished my upgrade and got 4 armor parts and belt with a new staff for 6 exalted and 1 regal (guy wanted 1 regal for body armor).

wWuU1Mf.png

GSyZ1X1.png

I should be ok for a few levels. :messenger_sunglasses:
I have a + 5 to melee skills level 67 or 72 staff with also + physical.

All yours to roll more shit on for 2 exalts. :)
 

Tomeru

Member
Still not sure if this game is extremely deep or overly complicated.
Its deep for sure, but the content we currently have is not enough tp justify this complexity.

Still need alot more balance and options, classes and such. And tge content that will push us to fight through it.
 

panda-zebra

Member
Did some trades today, thanks for the info Antwix Antwix . Tried to respec into a budget version of that archmage Rentahamster Rentahamster posted using traded gear, but such a thing does not really exist, that thing needs very good gear. What I managed is great fun and faster than what I had, until it isn't :D All my maps... where are they... Not switching it all back so might be time to try another class lol.
 

Rentahamster

Rodent Whores
Did some trades today, thanks for the info Antwix Antwix . Tried to respec into a budget version of that archmage Rentahamster Rentahamster posted using traded gear, but such a thing does not really exist, that thing needs very good gear. What I managed is great fun and faster than what I had, until it isn't :D All my maps... where are they... Not switching it all back so might be time to try another class lol.

What is the problem you're running into? Defenses? Budget?
 
I'm playing a Merc and love the twin stick shooter diablo experience.
It feels insanely good, and the reloading gets me into a sort of methodical rhythm positioning dance which is my jam. Constantly moving to have a shot lined up feels great.

I have a skill tree already vaguely plotted out but might spend some time seeing if there is a hyper movement focused build that would be possible, even if only as a gimmick.
 

Doomtrain

Gold Member
Trading is a gamechanger. I had a couple of Exalted Orbs saved up, and I plunked a bunch of my rares and uniques into a public stash tab just to see what would happen. Ended up selling half a dozen or so inside of 30 minutes for one Exalted Orb apiece. Took that, spent a couple hours browsing the trade website and trading with people, and now I'm doing like 3x the damage I was before and all my resistances are in the positive numbers for once.

Now if I could only get some Divine Orbs to drop.
 

Rentahamster

Rodent Whores
So, quick question:

I dropped that +100 Spirit Unique chest armor in the guild stash the other day.
Didn't like the overall stats and looks of the armor.

Would it be possible that there are other unique chest armor that could drop with +100 Spirit, or would it be specific to this unique armor piece?

Not really sure how the concept of unique items in PoE works.

There's another unique that I forgot about that gives spirit.

 

Hot5pur

Gold Member
Seems trading is where it's at. I spend a few hours replacing all my gear pieces (lvl 71 warrior) using some exalts (I used currency exchange, too lazy to sell). now my toon has actual defenses and a better weapon, some of my skills went up a good 50% or more.

I can't imagine how many hours it would have taken to grind/craft for all that. There should be a big disclaimer that trading is absolutely necessary for endgame unless you have insane amounts of free time (which you don't value).

Save your exalts and divine orbs and use the currency exchange to get more (you can trade chaos and vaal if you don't plan to use them, for example, also regals).

This is kinda sad as now I have no intention of crafting anything and will just farm orbs to buy new gear...maybe the odd orb to improve a traded item.

For ppl playing the campaign I recommend you don't resort to trading if possible. I played warrior which is apparently the biggest pain and it is manageable without too much frustration (you will die a bunch though).
 
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Calico345

Gold Member
Still not sure if this game is extremely deep or overly complicated.

I think it's both. The game is not at all intuitive and does nothing to teach the player about itself, at least in my opinion. The old school lack of handholding for the sake of it is outdated. In 2024, at least offer players options for the experience if they want an old school DIY game. I dislike extensive tutorials, but it would be acceptable to have some in the menus somewhere, especially in a game as nuanced as this. I tried three characters before figuring some things out about skills and gems on my own. The gameplay and setting kept me coming back. I've been reading through the topic and when I see some of the insane endgame stuff, I know that I am not that committed. I am very casual for a core gamer in terms of the simplicity of gameplay that I prefer. I don't think that should be a barrier though. I get that not all games are for all gamers, and I've usually respected that, but these days I think the technology is there for developers to cater to a wider range of players. Of course, time and money factor heavily into all of that but it would be nice to see a push in that direction across the industry.
 
I finally made it into maps this weekend and while I am not struggling to complete the early tier maps, I find it boring. I'd rather roll a new character and do the campaign again. Maybe I'm doing it wrong? lol
 
I think it's both. The game is not at all intuitive and does nothing to teach the player about itself, at least in my opinion. The old school lack of handholding for the sake of it is outdated. In 2024, at least offer players options for the experience if they want an old school DIY game. I dislike extensive tutorials, but it would be acceptable to have some in the menus somewhere, especially in a game as nuanced as this. I tried three characters before figuring some things out about skills and gems on my own.
The game gives you the basics as far as picking up and equipping your initial gear at the start area. And all the stuff in the inventory you can hover over for in depth descriptions. It's miles ahead of Destiny 2 for example, which has improved in that regard over the years but is still pretty terrible in a lot of ways.

The quests and maps are pretty straightforward.

There were some things I had to figure out as far as the skills systems, most recently trying to create a support gem and having it fail for no obvious reason. Turns out that there is an Int/Str/Dex thing at the top and each support gem will eat into one of them, while I think the skill gem just needs your total Int/Str/Dex to be at a certain level. Nothing too crazy but it literally didn't come into play until Act 3 so I was a bit confused.

Not sure if they're going to do anything extra for new player experience in 1.0, but, it's early access... and the high player count and strong retention in the SteamDB charts indicates to me that it shouldn't be their focus at all.
 

Calico345

Gold Member
The game gives you the basics as far as picking up and equipping your initial gear at the start area. And all the stuff in the inventory you can hover over for in depth descriptions. It's miles ahead of Destiny 2 for example, which has improved in that regard over the years but is still pretty terrible in a lot of ways.

The quests and maps are pretty straightforward.

There were some things I had to figure out as far as the skills systems, most recently trying to create a support gem and having it fail for no obvious reason. Turns out that there is an Int/Str/Dex thing at the top and each support gem will eat into one of them, while I think the skill gem just needs your total Int/Str/Dex to be at a certain level. Nothing too crazy but it literally didn't come into play until Act 3 so I was a bit confused.

Not sure if they're going to do anything extra for new player experience in 1.0, but, it's early access... and the high player count and strong retention in the SteamDB charts indicates to me that it shouldn't be their focus at all.

We can agree to disagree, as it seems we are wont to do with this game. The popularity of PoE amongst its fanbase is evident. There is nothing wrong with the devs making the game how they want to make it and for their fanbase's tastes first. However there is also nothing wrong with new players wanting some more direction and quality of life choices. If the devs choice is to cater to the core fanbase first or only, that's fine. It's their product. Bu the barrier for entry is steeper than many other games out there, and as people drift into the series there will be players like me who aren't the core fanbase but that doesn't mean we don't want to like the game and become a fan. My own lack of understanding things in the game aside, there is still a lot of room for improvement to delivery and I'm not the only person I've seen say this.
 

RaptorGTA

Member
Finally made it to Act 3 with my Merc. Havent been able to play too much this past week. will need to work on my ranger at some point this week.
 

Killjoy-NL

Banned
There's another unique that I forgot about that gives spirit.

Yh, there probably are more, just not +100 Spirit. Lol

It's okay though, I kinda moved away from being a fullblown necromancer.
Going for more of a curse/chaos damage based build.
Need more life regen as a Blood Mage as well, so I figure Spirit will be less important going forward.
 
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Sabejita

Member
I finally made it into maps this weekend and while I am not struggling to complete the early tier maps, I find it boring. I'd rather roll a new character and do the campaign again. Maybe I'm doing it wrong? lol
Well it's highly repetitive, and some maps are so huge, I have to take breaks between them even when it goes smoothly. I don't know how some streamers can spend hours chaining them without being completely empty at the end of the day.

Then the game doesn't explain much, most of the informations are in the map legend.

It's a bit counter-intuitive at first (when you haven't played that kind of game extensively before) to have to add difficulty yourself to progress.
 
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panda-zebra

Member
What is the problem you're running into? Defenses? Budget?
Burning too much mana with archmage switched on, because I don't have the DPS I have to really spam attacks and doing that leads to being on the edge of suicide on anything with constant action. I can manage tier 3 maps fine, but the 6s and 7s where I'd be making decent progress gaining XP for levelling to get more passives - not happening, lost all my maps, stalled out. Feels like it needs huge investment in both ES and mana regen, which is fine when you're at the level he's at with so much to play with on the passives tree and have just the right piece in every slot, but I can't make it work as something to build with.

It looks like something that's easier to switch to when you've already made it rather than something I could grow with at my level/with what I've got... and I can't improve either of those if I can't survive :/ Got about 80 exalts and 1 divine left, I could spend those on improving my stuff again knowing what I do now, but.... eh. Trading.

I should have just looked for a simple and sustainable build that's easy to put together and maintain when what I did myself hit a wall, but it's hard to know who makes that kind of content when all the clicks come form these look at me deleting everything things. I do like that guy's videos though, I can't help picturing Ethan Phillips' Neelix character being the one narrating and half expect him to offer me some space donkey gonad broth at any moment.

Good points about how to trade effectively and quickly without needing to know what the value of anything is.


Seems this is the actual game after you're done with the story phases - the actual moment-to-moment gameplay takes a back seat to what's more like a boring office job from the mid-80s. It's a little disappointing tbh. Real progress being hugely dependent on trading for good stuff (and to a lesser extent shifting all your own unwanted but potentially good stuff as anything other than gold) was not the plot twist I was expecting. I get people play self-found only, and I really get why, but the economics of doing that do not look at all enticing... I want to play the game and get powerful enough to walk over everything like everyone else, just without having to become a statto commodity trader. As I've said to an obviously boring degree, the real pisser is everything in this area on console/pad is completely clunky and annoying.

There's a ton of these games though and they're not nearly my favourites, so I don't feel too bad about this one being great is some ways and terrible in others for my tastes. When 1.0 releases I'll probably play through the full campaign and be done and that's fine. But I'd love for there to be enough compelling reasons to keep playing.

I finally made it into maps this weekend and while I am not struggling to complete the early tier maps, I find it boring. I'd rather roll a new character and do the campaign again. Maybe I'm doing it wrong? lol
I found it fine to begin with in terms of difficulty, variety and as a way to progress. But the maps soon became too familiar and progress stalled. After getting through 40 or so of those (not quickly!) I'd realised the rare and even some combos on the magic waystones made stuff go from manageable to impossible far too easily. It didn't feel gradual it was like hitting a brick wall insta-dead get good go home. Which is all down to me and my build... but if I can't at least scrape by gaining levels in any form of content that doesn't have such punishing XP deletions on death there's no way forward other then getting stuff other people dropped.

Then the game doesn't explain much, most of the informations are in the map legend.
Which you can't even access with click of the right stick on console/pad so you know what things are called but have to just learn by trial and error or go to a 3rd party site. I get it's a beat/early access, but it really is a 3rd rate experience on console.
 
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Rentahamster

Rodent Whores
Jinxed Jinxed I've been playing with Skeletal Storm Mages on my Infernalist Witch, and if you feel like the Skeletal Arsonists fill up the screen with too much shit, then the Storm Mages might be the way to go.

What I've done is take out the arsonists and put in the Storm Mages and the Reavers. I still keep Raging Spirits and Flame Wall too.

Raging Spirits - Feeding Frenzy (x20% dmg) Fire Infusion (+25% fire dmg)
Storm Mage - Arcane Tempo (Cast Speed) Controlled Destruction (x30% dmg)
Skeletal Reaver - Martial Tempo (atk speed) Lightning Infusion (+25% lightning dm)

When you are clearing trash mobs, use a couple of reavers and mostly mages. When you fight a boss, reduce the mages and use more reavers. Reavers are better single target DPS. When fighting a boss, use Pain Offering (with +duration and +font of rage or area if you don't have font of rage yet since it's a level 3 support) as well as the Reaver's frenzy command.

If you want even more safety, you can sacrifice DPS for the ability for the mages to electrocute mobs. Put Electrocute in the mages and Neural Overload in the Raging Spirits.

If you have exalts to spare, you can buy Lesser Jeweler's Orbs on the currency market for super cheap and get most of your skills up to 3 slots.
 

Rentahamster

Rodent Whores
To all the guild members -

I expanded our Gear Library even more. We now have a separate quad tab for 41-45, and 46-50, as well as a new quad tab for 61-70.

I got rid of the socketed white items tab and the tier 5+ magic items below level 51 because in practice, they aren't that useful anymore since you can get much better things in the gear library or on the trading market.

I changed the level 51+ magic items tab to be tier 7+.

I also added more vendor trash in the emergency cash tab (and I see someone was in need, so that's good!)
 
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Maddoxswe

Member
To all the guild members -

I expanded our Gear Library even more. We now have a separate quad tab for 41-45, and 46-60, as well as a new quad tab for 61-70.

I got rid of the socketed white items tab and the tier 5+ magic items below level 51 because in practice, they aren't that useful anymore since you can get much better things in the gear library or on the trading market.

I changed the level 51+ magic items tab to be tier 7+.

I also added more vendor trash in the emergency cash tab (and I see someone was in need, so that's good!)
You are doing a great job ! Thank you! 🙏
 

Jinxed

Member
Jinxed Jinxed I've been playing with Skeletal Storm Mages on my Infernalist Witch, and if you feel like the Skeletal Arsonists fill up the screen with too much shit, then the Storm Mages might be the way to go.

What I've done is take out the arsonists and put in the Storm Mages and the Reavers. I still keep Raging Spirits and Flame Wall too.

Raging Spirits - Feeding Frenzy (x20% dmg) Fire Infusion (+25% fire dmg)
Storm Mage - Arcane Tempo (Cast Speed) Controlled Destruction (x30% dmg)
Skeletal Reaver - Martial Tempo (atk speed) Lightning Infusion (+25% lightning dm)

When you are clearing trash mobs, use a couple of reavers and mostly mages. When you fight a boss, reduce the mages and use more reavers. Reavers are better single target DPS. When fighting a boss, use Pain Offering (with +duration and +font of rage or area if you don't have font of rage yet since it's a level 3 support) as well as the Reaver's frenzy command.

If you want even more safety, you can sacrifice DPS for the ability for the mages to electrocute mobs. Put Electrocute in the mages and Neural Overload in the Raging Spirits.

If you have exalts to spare, you can buy Lesser Jeweler's Orbs on the currency market for super cheap and get most of your skills up to 3 slots.
I'll give this a try, thanks! I'm mostly managing my son's witch with the passive trees and gems so I'll tweak it with this info!
 

Rentahamster

Rodent Whores
I'll give this a try, thanks! I'm mostly managing my son's witch with the passive trees and gems so I'll tweak it with this info!

I also just experimented with the cold mages too, and they're actually really awesome too with high DPS if you spec it right. Apparently the recent patch buffed them so they're better now. They have a higher crit chance than the other minions, so scaling crit helps.

I put Scattershot, Wildshards, and Arcane Tempo on them for fun AoE ice shard attacks.

While your minions are attacking, your son can either just chill out and block, or if he prefers a more active playstyle, he can either use Contagion, which is easy since enemies affected by Contagion spread it to other enemies on death, so it's a good low APM skill, or he can use Eye of Winter, which makes enemies more vulnerable to critical hits.

I like to put a Frost Bomb underneath the mobs and then spam out Frost Wall with Spell Cascade, but that takes more effort.
 

Rentahamster

Rodent Whores

Rentahamster

Rodent Whores
You get the spirit bonus if you equip it on your 2nd gear slot? He was using a staff and scepter

Nah, use scepter and shield. You get even more defense that way. No need a staff or a wand if your minions are doing all the work. Your own spells in comparison are peanuts.
 

Rentahamster

Rodent Whores
Rentahamster Rentahamster Showed my son, he now has 5 arsenists instead of two, he was pretty excited! We'll play tonight, thanks again :)

Awesome! With those two items, an amulet with spirit, and a scepter with +177 spirit, I have 441 spirit in total which is crazy. I have 9 frost mages and 3 reavers out at the same time, along with the 2 skeletal warriors from my scepter.ddd

Now that I've played with it a little, I think I like Frost Mages better than Arsonists. They seem to do more damage and they also freeze the enemies in place which makes things so much easier. Just do whatever your son thinks looks the coolest though. Use all of them if you want lol.
 
The " [D3D12] Failed to create resource for texture [] " error keeps crashing my PC every 30 minutes or so and I have found no fix for it yet so its killing the experience for me, I have not got out of Act 1 yet
:messenger_face_steam:
 
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