Hot5pur
Member
I hate that trend. When these games are too easy it gets boring fast. It doesn't matter if things ramp up much farther in (which takes many hours to get to) I've gotten bored and stopped long before then.
I played through POE1 when it first came out and was just 3 acts but every time I've tried since I've gotten bored by the 2nd act as apart from the odd difficulty spike it's too easy at this stage. This games are far more interesting when it's challenging and forcing you to think about your build, gear and tactics.
Diablo 1 and 2 were never too easy for a new player at the beginning. Record of Lodoss War on the Dreamcast was one of the most brutal but also one of the most interesting and tactical. That's why I'm glad to hear about the challenge in POE2 from the start.
Agree, I also prefer games that are hard and that you can actually die. Usually that means the game requires you go learn the mechanics of the boss and become more skilled at timing.
Souls has the benefit of if you really can't get gud, you can always over level, so in a sense the difficulty is tunable.
I'm playing FFXVI with a mod to increase the difficulty, it feels much better, but sometimes I will die to a boss and it will put me at a point where I have full health/potiions and the boss is at like half health. That's terrible lol, let me do the full challenge without the cheese.
POE1 it's really easy to over level if you do a lot of side content. You can also cheese bosses by dying and going back to them, and they are at the same health level as when you died.
Games that don't make the player fail so they can get better kinda feel like they don't respect their players very much.