Source in a constant currency?The console segment itself is growing though, at least for Nintendo and Sony. Nothing shrinking about it, let’s not lump MS in with the others here.
Source in a constant currency?The console segment itself is growing though, at least for Nintendo and Sony. Nothing shrinking about it, let’s not lump MS in with the others here.
I think I've cracked the code and got the winning formula:Phil Spencer's last interview before this one, said they've reached saturation with their sub service, and that F2P is the future.![]()
Consoles are shrinking, because the cost of making games is rising.Phil’s comment says the console (Xbox) is staying relatively flat, this statement isn’t in comparison to mobiles.
The other statement of it shrinking is the comparison you’re referring.
This is an Xbox exclusive.
Phil’s comment says the console (Xbox) is staying relatively flat, this statement isn’t in comparison to mobiles.
This is an Xbox exclusive.
Why is he doing so many interviews lately? Feels like theres a new one every week now
…and now you know a big reason why they’re trying to buy Activision Blizzard King.
And they’ve started with Mobile. Slow so far (Gears POP failed, for example), but there’s an Age of Empire mobile game coming out next year.
Didn’t mean to suggest xbox would drop Consoles. It’s more about how I can see greedy companies only focusing on mobile.Terrible analogy.
“I need to have a foothold in tiktok to reach young viewers” is dramatically different from “I need to drop my regular movies and focus on Tiktok”.
Microsoft tried mobile many times with Windows Phone and early post death of WP during the transition from Ballmer to Nadella. It just never worked.
What hype has he generated for games coming out?He needs to create hype until the games release early next year.
If the writing has been on the wall for 9 years with no progress to the actual prophesies of the wall, maybe we need to check the people seeing these "writings on the wall" first.
You do realize that ActiBliz's mobile games make more money than their PC/console titles with much lower investment? Why would they need to take funds from the Xbox/Bethesda first party division? You are acting like ActiBliz revenue suddenly disappeared and the entire gaming division has to run on Xbox/Bethesda division revenue. How are any of those claims "basic business"?
Yeah, it makes you want to not invest on Xbox who just started investing in mobile and instead wants to make you want to invest on other platforms who have been investing on mobile for 7 years and way too deep into it.
Those Windows Phone games were just free or paid casual games for the mobile platformMicrosoft tried mobile many times with Windows Phone and early post death of WP during the transition from Ballmer to Nadella. It just never worked.
I notice some people here act like MS missed an opportunity they should have made earlier, but they were trying earlier it's just they realized it would be easier to buy King and other big mobile developers than to try from scratch.
Because he is going to own a big mobile publisher. Does not mean he is obligated to remove funds from the console business. Xbox generates more revenue than ActiBliz, and ActiBliz does not need additional funds from other divisions. Instead like the other two console manufacturers, revenue from the mobile division will now help the console division.Because Phil is taking about putting more emphasis on mobile. That means more money put towards it and less towards console games.
Source in a constant currency?
PS5 shortages and COVID-19 didn't stop Sony's gaming division from recording its most profitable year in its 27-year history.
The year also marks a new record for gross profit as Nintendo surpassed its previous March 2019
Nintendo and Sony have been breaking profit records, see above. The issue Xbox is facing is exclusive to them.Consoles are shrinking, because the cost of making games is rising.
This isn't only exclusive to Xbox. Even Sony is facing that problem. It's why they are porting their games to PC and increasing their investments on mobile.
The old traditional console revenue is shrinking fast, as the cost of workers is rising.
Xbox is the console he looks after and is referring. Xbox is relatively flat whilst the other two are setting record profits.he says ‘console’, not xbox. The console market overall.
FFS, ‘Relatively’ is used when you’re making a comparison
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How do you not know this?
Series of weird arguments because you’re eagerly trying to cycle back to ‘only xbox is struggling’.
Meanwhile, Xbox revenue has continued to grow for the past 5 years.
Xbox had that too. $16b with low 1st party output.Nintendo and Sony have been breaking profit records, see above. The issue Xbox is facing is exclusive to them.
You’re referring to revenue, MS purposely avoids speaking about profit, which is what the links for Sony and Nintendo were about that I had provided above.Xbox had that too. $16b with low 1st party output.
The issue is salaries and the resources required to make those games are getting expensive as time goes on.
Look at current graphics. You need alot of resources to afford that much. Same with salaries.
Both Sony and MS are focusing more on PC market, to offset the development cost.
Nintendo on other hand, their games are low graphic cost, but high sale. They rarely drop prices. Which is why they make insane amount of money. Mario kart is still $60.
Sony profit was low, when they made that revenue.You’re referring to revenue, MS purposely avoids speaking about profit, which is what the links for Sony and Nintendo were about that I had provided above.
Sure, but why did you say consoles are shrinking, when its obviously not? Unless you meant they are not enough as a source of revenue anymore.Xbox had that too. $16b with low 1st party output.
The issue is salaries and the resources required to make those games are getting expensive as time goes on.
Look at current graphics. You need alot of resources to afford that much. Same with salaries.
Both Sony and MS are focusing more on PC market, to offset the development cost.
Nintendo on other hand, their games are low graphic cost, but high sale. They rarely drop prices. Which is why they make insane amount of money. Mario kart is still $60.
PlayStation profit Is higher than its ever been. (As per link above).Sony profit was low, when they made that revenue.
What matters is that Xbox with super low 1st party output, and half of PS numbers managed to bring in that much money.
MS is a big company compared to Sony. So you wont see Xbox segments with profits.
and MS/Phil is talking revenue but please keep changing the goal postsYou’re referring to revenue, MS purposely avoids speaking about profit, which is what the links for Sony and Nintendo were about that I had provided above.
in 2021 and its reduced this year and forecasted to be 225M JPY down from 346,089M JPYPlayStation profit Is higher than its ever been. (As per link above).
There is no comparison, Sony and Nintendo are on record as breaking profit barriers, MS is not. It’s that simple.and MS/Phil is talking revenue but please keep changing the goal posts
You have change the metrics cause you know that you were wrong so going to move on.There is no comparison, Sony and Nintendo are on record as breaking profit barriers, MS is not. It’s that simple.
We don’t know this years yet and in either case it is a far cry from being flat.in 2021 and its reduced this year and forecasted to be 225M JPY down from 346,089M JPY
This is revenue.There is no comparison, Sony and Nintendo are on record as breaking profit barriers, MS is not. It’s that simple.
What do you think is better for a business, profit or revenue?You have change the metrics cause you know that you were wrong so going to move on.
lol, just ignoring their forecasted numbers.We don’t know this years yet and in either case it is a far cry from being flat.
I didn't make the comment about xbox being flat and then change metric to one that we don't know about and then start going on some tangent about revenue and profits being better so bye bye.What do you think is better for a business, profit or revenue?
I can wait while you mull it over.
And you’re ignoring that they’re not relatively flat.lol, just ignoring their forecasted numbers.
if Sony GN&S gets 250M JPY in profits over the next two quarters; that would be a surprise
Phil made the comment.I didn't make the comment about xbox being flat and then change metric to one that we don't know about and then start going on some tangent about revenue and profits being better so bye bye.
So Nintendo is the most successful platform holder?
Xbox is the console he looks after and is referring. Xbox is relatively flat whilst the other two are setting record profits.
What do you think is better for a business, profit or revenue?
I can wait while you mull it over.
You’re guessing. Revenue has been increasing for MS, it doesn’t fit the statement and if it does then profit would be in an even worse place.The OP is about revenue. Not profits. The growth figures or patterns being discussed is focused on revenue.
Pay attention.
You’re guessing. Revenue has been increasing for MS, it doesn’t fit the statement.
The global video game market size was estimated at USD 195.65 billion in 2021 and is expected to reach USD 220.79 billion in 2022.
It’s increased a lot for two of the three, as I had stated. And again, I already broke that quote down for you, you can’t keep saying something hoping it sticks.From a simple Google search
Thats not profit. Obviously.
And yes, revenue has been increasing for MS, as well as the other console makers. But nowhere near the projected growth rate of mobile gaming. Do I have to run you through the meaning of ‘relatively’ once again?
Because you are dealing with alot of factors.Sure, but why did you say consoles are shrinking, when its obviously not? Unless you meant they are not enough as a source of revenue anymore.
Yeah, it's really baffling to me too, how mobile games can generate such revenue.I’ve yet to meet anyone that puts money into that ecosystem. Who are these people?
Also, imagine if a film director you respect said they need to focus on Tik Tok videos to be successful. While maybe true, it’s unfortunate.
What hype has he generated for games coming out?
Those Windows Phone games were just free or paid casual games for the mobile platform
What does making a mobile OS a decade ago have to do with making mobile games?
Too late Phil, the GOAT mobile game just released a week or so ago:
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They are regular people like you, who has less time for consoles, so they use mobile as substitute.Yeah, it's really baffling to me too, how mobile games can generate such revenue.
I'd like to see a break down of how that revenue is made.
Is it a small percentage of players who spend incredible amounts? AKA whales
Is it a moderate amount of players, spending small amounts periodically?
Is it through advertisements displayed between levels, etc?
I've never once been even remotely tempted to spend money on a mobile game![]()
Ok. So what hype?I said hype UNTIL the games come out next year lol.
You dont create hype that way.He needs to create hype until the games release early next year.
Yeah, it's really baffling to me too, how mobile games can generate such revenue.
I'd like to see a break down of how that revenue is made.
Is it a small percentage of players who spend incredible amounts? AKA whales
Is it a moderate amount of players, spending small amounts periodically?
Is it through advertisements displayed between levels, etc?
I've never once been even remotely tempted to spend money on a mobile game![]()
Same principle goes for gaming.Except games aren't movies, where you can just binge play them.
That 1 benefit for gaming subscription.
That's the point. Netflix subscriptions will have numbers in 100M+ easily. There's no precedence for that in the gaming industry.Same goes for series.
Fact is, movies/series have a far larger target audience.
That's the billions of people MS was aiming for.
What did they reach? 25M and it's already becoming stagnant?
As I explained to you, MS doesn't enough console userbase.Same goes for series.
Fact is, movies/series have a far larger target audience.
That's the billions of people MS was aiming for.
What did they reach? 25M and it's already becoming stagnant?