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Eurogamer "Avatar: Frontiers of Pandora is another PS5 Pro patch that arguably looks worse than the standard PS5 version. What's going on?"

poppabk

Cheeks Spread for Digital Only Future
FSR is always an option. It was used on Avatar in the first place and looked better then so devs should use their own eyes and implement what works best. If all someone did was do a CTRL + F to replace FSR with PSSR with no real testing then that's on them.
Thing is you can do that with FSR to replace DLSS and sometimes vice versa if FSR is implemented as a .dll.
You should be able to just replace FSR with PSSR if you have access to the code.
 
Thing is you can do that with FSR to replace DLSS and sometimes vice versa if FSR is implemented as a .dll.
You should be able to just replace FSR with PSSR if you have access to the code.
Right, but not testing it to see if it actually looks good is a failure of the devs.
 

adamsapple

Or is it just one of Phil's balls in my throat?
A bit off topic but Silent Hill 2 is one of the biggest disappointments graphically and without Pro Support. I know they have reversed the Pro Patch but the FSR upscaling is so bad on this game that playing on my Pro, for some reason it actually looks better on my PlayStation Portal in 1080p then it does on my 4K TV. This generation of gaming is so messy and fucked.

SH2 does have Pro support, it still retains the Hardware RT and PSSR in the Quality mode. They just removed PSSR from the Performance mode.

Also, it never used FSR. It was always UE5's own TSR, which is better than FSR.
 
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All games published in the months leading up to the PS4 Pro were already certified Pro enhanced and everything looked great out of the gate. Sony specifically ensured that games ran as they should while mandating Pro enhancements.

PS5 Pro was shotgunned to store shelves with no formal program in place to control the insane number of graphic modes being added and seemingly left developers to slap PSSR without even checking the results. Are the developers/publishers even testing these updates?
 

ArtHands

Thinks buying more servers can fix a bad patch
As a consumer, I do not care whose fault it is. So for me, it is a scam.

I was told what makes console a plug and play experience, is because there are stringent checks by the console makers in place to make sure the game perform as well as possible. You don’t need to tinker
 

Calico345

Gold Member
jurassic park film GIF
 

Dorfdad

Gold Member
I believe Sony wanted to release this ASAP so they could quickly assess its strengths and weaknesses in the market. They hoped all developers would invest significant time and resources in learning the new tech, maximizing its potential on the PS5 and PS6 and beyond. However, in reality, most developers will likely spend limited time and resources on older games. It won’t show significant benefits until late 2025 games, and I don’t think most developers will invest in researching development and chasing lost money. They’re looking for Sony to provide a magic pill, and PSR 1.0 won’t do that. In a few years, it might, but for now, developers need to do their part.
 

Sebastian1295

Neo Member
I didn't buy a ps5 pro nor care to buy one because the PSSR tech they're using in it is essentially a beta test before they launch the ps6 years from now. They launched PSSR knowing that there would be issues with it because it's new, and so they launched a mid gen refresh console to be the beta tester for said tech. Once the ps6 is out i expect PSSR to be vastly improved and all of the kinks in it to be ironed out.
 
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RJMacready73

Simps for Amouranth
all this negative shit around the Pro is making me feel better about my FOMO, i wouldn't mind treating myself to some shiny new tech for xmas but i can't justify this especially with so many issues and not enough of a quality leap, helps that im just playing Cyberpunk at the mo and there's no mention of Pro support for it so that kinda put the nail in the coffin as well, guess ill hold off and see if Samsung give me a reason to upgrade my S22 Ultra in January
 
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midnightAI

Member
I didn't buy a ps5 pro nor care to buy one because the PSSR tech they're using in it is essentially a beta test before they launch the ps6 years from now. They launched PSSR knowing that there would be issues with it because it's new, and so they launched a mid gen refresh console to be the beta tester for said tech. Once the ps6 is out i expect PSSR to be vastly improved and all of the kinks in it to be ironed out.
Its still up to devs if they implement it or not though, if their game looks worse after turning it on its up to the devs to either fix their game so it works (if possible) or, just dont enable it.
 
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Sebastian1295

Neo Member
Its still up to devs if they implement it or not though, if their game looks worse after turning it on its up to the devs to either fix their game so it works (if possible) or, just dont enable it.

Ohh i agree 100% but the sad fact is that alot of developers are incompetent nowadays. I mean we used to have devs who could work with nes, snes, and n64 hardware flawlessly and nowadays we got people who can't even get games running on the ps5 and series x because they don't know how to optimize crap. The industry has gotten complacent and alot of games are coming out like a broken mess sadly.


I feel like if devs aren't comfortable with using PSSR then they should just not use it like you said and just use the extra gpu power to increase resolution, etc and i don't understand why they're not doing so. Honestly the ps5 pro fiasco going on right now with PSSR is just further exposing the incompetent devs from the good ones.
 
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Loboxxx

Member
As they say in DF, it is inexplicable how they can release these patches, with such obvious visual bugs and the developers don't care. What can be a claim of new sales, you destroy it for not having a minimum quality control of your own work.

When there are so many cases, Sony has to put solutions to all this.
 
As they say in DF, it is inexplicable how they can release these patches, with such obvious visual bugs and the developers don't care. What can be a claim of new sales, you destroy it for not having a minimum quality control of your own work.

When there are so many cases, Sony has to put solutions to all this.

What is the data on extra sales for things like a "pro patch". I suspect the work invested vs the return is absolutely not worth it for these developers. Sony has clearly massively dropped the ball on this as it's not just a one off.
 

Mr Reasonable

Completely Unreasonable
The hotter the fire under Sony's ass, the faster PSSR actual shortcomings will be addressed

I guess the problem might be that PS5 pro buyers are the smallest group of console owners out there. The fire their outrage sparks might not get hot enough for Sony to register.

It'll be interesting to see if people will keep buying the pro with the expectation that Sony will issue an update, or if they'll hold off buying until the update arrives.
 

King Dazzar

Member
As much as its great to get confirmation that Ubisoft are looking into it. Firstly, they released it knowingly aware of how bad it looked. And secondly their customer support has been notoriously awful for years. We may well get a patch, but I'm not holding my breath for it be revolutionary. They may well simply revert back to base mode.
 

Toots

Gold Member
Tucker Carlson Wtf GIF

What is going on ?
Used to be, buying a console for twice the price meant you had twice the power to play games the best way you could.
Not anymore.
Now, the more expenisve console has worst IQ, and your 61.000$ digital game collection isn't yours anymore because you posted a pic of a womans ass online, instead the blue haired non binary horned furry ass the Democrats wanted you to post.


----

What is going on ?
Used to be, you bought a 800$ console and was respected and admired by others.
Not anymore.
Now, it turns you gay.


sorry im listening to cumtown at work too much these days :messenger_grinning_sweat:
 
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HeWhoWalks

Gold Member
As a large community we absolutely should be bombarding Sony to let them know the PS5 Pro is simply not good enough as it is, they need to get the Ice team working with developers to ensure the pro patches are dropping in good shape.
There is only so much Sony can do when developers work. Yes, they can aid, show them how to do it, etc, but it’s up to the developer to make sure they have a competent, optimal product to submit.

Sony’s responsible for the hardware and PSSR, and because the group of games that are good (with/without the upscaler) vastly outnumbers the bad patches (as I’ve shown), the devs in question either need further help (if they want to use PSSR) or skip it altogether (which should be easy - and makes way more sense).
 

ArtHands

Thinks buying more servers can fix a bad patch
As a large community we absolutely should be bombarding Sony to let them know the PS5 Pro is simply not good enough as it is, they need to get the Ice team working with developers to ensure the pro patches are dropping in good shape.

Yah, since the onus is also on Sony to reject the pro patch update that make the game worse than before.
 

HeWhoWalks

Gold Member
As much as its great to get confirmation that Ubisoft are looking into it. Firstly, they released it knowingly aware of how bad it looked. And secondly their customer support has been notoriously awful for years. We may well get a patch, but I'm not holding my breath for it be revolutionary. They may well simply revert back to base mode.
Yep, that’s the largest issue. They put it out that way!
 

Mr Reasonable

Completely Unreasonable
As much as its great to get confirmation that Ubisoft are looking into it. Firstly, they released it knowingly aware of how bad it looked.

They might not have known, I can imagine that Digital Foundry will have done more nit-picking comparisons than developers do, for them it'll be a case of getting the game to run as best it can on hardware with the tools they have within the timeframe that they have.

I think there's a good chance that Sony have mandated certain things to qualify for a pro upgrade - must use PSSR, must offer a 60fps mode, must offer a 4k mode (or something, I don't know if all Pro versions have 60fps/4k, but just for the sake of argument). And so Ubisoft have ticked the boxes that Sony require - does the game run at 60fps? Is it running with PSSR? I find it unlikely that Sony would mandate something as amorphous as "must look better" because that's not something easily quantifiable.
 

Spukc

always chasing the next thrill
it's ubisoft let them fuck their games so they go out of business faster
also stop giving those french fucks your money XD
 
They might not have known, I can imagine that Digital Foundry will have done more nit-picking comparisons than developers do, for them it'll be a case of getting the game to run as best it can on hardware with the tools they have within the timeframe that they have.

I think there's a good chance that Sony have mandated certain things to qualify for a pro upgrade - must use PSSR, must offer a 60fps mode, must offer a 4k mode (or something, I don't know if all Pro versions have 60fps/4k, but just for the sake of argument). And so Ubisoft have ticked the boxes that Sony require - does the game run at 60fps? Is it running with PSSR? I find it unlikely that Sony would mandate something as amorphous as "must look better" because that's not something easily quantifiable.
The games that have issues don't need DF type nitpicking - SH2 was a shimmering mess, I bought the Pro because i was sick of the IQ issues on games this gen, Avatar looks similar, it's blatantly obvious, what i think is nitpicking is DF saying GT7 looks softer in some pro-modes vs base PS5, it's so subtle you can't tell even side by side only zoomed in several times, but then you get on track RT etc, that shit is ridiculous to even mention, nobody will pick it up, but where it's bad, it's obviously bad and there's no way Remedy, Ubi, Bloober etc put these patches out and didn't realise the game looks shit now.
 

Mr Reasonable

Completely Unreasonable
The games that have issues don't need DF type nitpicking - SH2 was a shimmering mess, I bought the Pro because i was sick of the IQ issues on games this gen, Avatar looks similar, it's blatantly obvious, what i think is nitpicking is DF saying GT7 looks softer in some pro-modes vs base PS5, it's so subtle you can't tell even side by side only zoomed in several times, but then you get on track RT etc, that shit is ridiculous to even mention, nobody will pick it up, but where it's bad, it's obviously bad and there's no way Remedy, Ubi, Bloober etc put these patches out and didn't realise the game looks shit now.

I think my point is more that I don't think devs are going to be comparing the games to different versions in order to make them better, more like they'll doing the work that Sony asks for to hit the criteria to qualify for a PS5 Pro badge.
 

DenchDeckard

Moderated wildly
If I was these devs I would literally stop all PSSR patches and just do a 30 percent resolution upgrade with the same performance and then say. This is what the system allows. Talk to Sony.
 
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Bojji

Member
I wonder how long ML training takes. IF sony didn't train PSSR on games with RT before release, how long it will take to train it now?
 

vkbest

Member
They would've had an extra year to allow PSSR to cook to avoid this whole mess
This is not how works. They need data from third parties to train better the algorithm. PSSR being bad probably is precisely because Sony only trained with their own dataset. They simply should have to release as beta state how Nvidia did with DLSS, where only selected titles had implemented
 
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vkbest

Member
I wonder how long ML training takes. IF sony didn't train PSSR on games with RT before release, how long it will take to train it now?
They can train models in hours with the hardware I'm supposing they have. The main issue is all about ML is trial and error with datasets, configurations, etc
 

King Dazzar

Member
They might not have known, I can imagine that Digital Foundry will have done more nit-picking comparisons than developers do, for them it'll be a case of getting the game to run as best it can on hardware with the tools they have within the timeframe that they have.

I think there's a good chance that Sony have mandated certain things to qualify for a pro upgrade - must use PSSR, must offer a 60fps mode, must offer a 4k mode (or something, I don't know if all Pro versions have 60fps/4k, but just for the sake of argument). And so Ubisoft have ticked the boxes that Sony require - does the game run at 60fps? Is it running with PSSR? I find it unlikely that Sony would mandate something as amorphous as "must look better" because that's not something easily quantifiable.
To know they simply needed to have looked.

Multiple other games have met the label requirements without using PSSR.
 

Justin9mm

Member
SH2 does have Pro support, it still retains the Hardware RT and PSSR in the Quality mode. They just removed PSSR from the Performance mode.

Also, it never used FSR. It was always UE5's own TSR, which is better than FSR.
Who buys a Pro to play in 30fps? Who cares PSSR is in quality mode.

I just assumed it was FSR but in any case, the TSR is still shit in performance mode.

The game even on Pro runs poorly in performance. The 30fps cutscenes look terrible and at one point glitches out in a scene with Maria and slows to about 15fps. Bloober is a shit dev!
 
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Mr Reasonable

Completely Unreasonable
To know they simply needed to have looked.

Multiple other games have met the label requirements without using PSSR.

My point remains that Sony are likely asking Pro releases to meet certain criteria, not that they must look better (though you would reasonably expect the criteria to facilitate a better looking game).
 
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Good Pro patched games
Balder's Gate III
The Callisto Protocol
Call of Duty Black Ops 6
The Crew: Motorfest
Dead Island 2
Dead Rising Deluxe Remaster
Demon's Souls
Diablo IV
Dying Light 2: Stay Human
F1 2024
Final Fantasy VII: Rebirth
The Finals
Fortnite
God of War: R
Gran Turismo 7
Hogwarts Legacy
Horizon: Zero Dawn
Horizon: Forbidden West
The Last of Us: Part I
The Last of Us: Part II Remastered
Lies of P
The Lords of the Fallen
Marvel Spider-Man
Marvel Spider-Man: Miles Morales
Marvel Spider-Man 2
No Man's Sky
Ratchet & Clank: Rift Apart
Resident Evil 4: Remake
Resident Evil Village
RoboCop
Stellar Blade
Until Dawn
Warframe


So-So Pro patched games
Dragon's Dogma 2


Bad Pro patched games
Alan Wake 2
Avatar: Frontiers of Pandora
Silent Hill 2: Remake
Star Wars: Outlaws
Star Wars: Jedi Survivor


I'll continue to update this post as I learn what games have patches, how good/bad they are, and draw a conclusion based on that. Nothing wrong with a little perspective.
Robocop isn't Pro patched. Diablo 4's patch isn't good as all it does is raise dynamic res slightly in performance mode. There are supposedly improvements to the 30 fps fidelity modes RT but see for yourself that mode feels like garbage to play.

The problem with "Good" vs "Bad" lists is that tells us very little about the actual state of these games. Baulders Gate for instance looks hardly better than it used to despite having a higher resolution ...NX gamer did a video on this. The framerate gains a few frames ...nothing that stands out over the many "boost mode" improvements to non patched games. Black Ops 6 patch is a questionable one too.
 

HeWhoWalks

Gold Member
Robocop isn't Pro patched. Diablo 4's patch isn't good as all it does is raise dynamic res slightly in performance mode. There are supposedly improvements to the 30 fps fidelity modes RT but see for yourself that mode feels like garbage to play.

The problem with "Good" vs "Bad" lists is that tells us very little about the actual state of these games. Baulders Gate for instance looks hardly better than it used to despite having a higher resolution ...NX gamer did a video on this. The framerate gains a few frames ...nothing that stands out over the many "boost mode" improvements to non patched games. Black Ops 6 patch is a questionable one too.
The point is made. Most Pro patches have been successful, despite claims of otherwise from folks such as yourself. Not every patch is going to be transformative, but most of them damn sure aren’t bad!
 
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DenchDeckard

Moderated wildly
The point is made. Most Pro patches have been successful, despite claims of otherwise from folks such as yourself. Not every patch is going to be transformative, but most of them damn sure aren’t bad!

Hopefully Digital Foundry get around to covering most of the games on your list so it gets the benefits out there, because currently I think the vibe around the pro is pretty bad.
 

HeWhoWalks

Gold Member
Hopefully Digital Foundry get around to covering most of the games on your list so it gets the benefits out there, because currently I think the vibe around the pro is pretty bad.
Eh, only for people who’ve chosen to focus on the bad. As shown, most Pro patches aren’t bad, so as my dude Vick Vick put it - most of these articles of poor patches have been used for platform warring and little else. At least around here. In the absence of an agenda, the far fewer problematic games wouldn’t dominate the discussion.

Now, this doesn’t mean that they should be ignored, or that Sony shouldn’t investigate/get on top of things (if they haven’t), but exceptions are never rules and the loudest noise often comes from a minority. Why are most of the Stellar 😉 updates hardly discussed in topics like these? Topher Topher put it best - controversy gets the attention.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
The point is made. Most Pro patches have been successful, despite claims of otherwise from folks such as yourself. Not every patch is going to be transformative, but most of them damn sure aren’t bad!

er .. ok .. but you should still remove it from your curated list of Pro patched games, it doesn't have one yet.
 

Vick

Gold Member
If I was these devs I would literally stop all PSSR patches and just do a 30 percent resolution upgrade with the same performance and then say. This is what the system allows. Talk to Sony.

Calculating Zach Galifianakis GIF by filmeditor


Ea9rRDF.png


Completely absent Ray Tracing in Dead Rising (Opaque and Transparent Reflections), Callisto Protocol (Opaque and Transparent Reflections/Shadows), Gran Turismo 7 (Opaque Reflections), F1 (Opaque and Transparent Reflections, AO) added into 60fps Modes only on Pro, and plenty of other games with improved/added RT features..

Yeah, a 30% increase in resolution only is indeed all this system allows..

GIF by filmeditor
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I wonder how long ML training takes. IF sony didn't train PSSR on games with RT before release, how long it will take to train it now?

So how is GT7 using PSSR and Raytracing at the sametime for in cockpit views while driving if it's not trained on it at all?
 

Bojji

Member
So how is GT7 using PSSR and Raytracing at the sametime for in cockpit views while driving if it's not trained on it at all?

GT also has issues with RT+PSSR

Ratchet and spider man use PSSR + only RT reflections, correct? Maybe also RT shadows?

The most issues seem to come from RT AO, RT GI and some forms of normal SSAO as well (like in SB and DD2).

Vast majority of Sony games don't have any RT so if they trained PSSR only on them this would explain the issues.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
GT also has issues with RT+PSSR

Ratchet and spider man use PSSR + only RT reflections, correct? Maybe also RT shadows?

The most issues seem to come from RT AO, RT GI and some forms of normal SSAO as well (like in SB and DD2).

Correct me if I'm wrong but no sony FP game has had RTGI, so if they trained PSSR on their own games like Horizon, Spider Man etc, they've been trained on games with no RT or very specific types of RT.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
GT also has issues with RT+PSSR

Ratchet and spider man use PSSR + only RT reflections, correct? Maybe also RT shadows?

The most issues seem to come from RT AO, RT GI and some forms of normal SSAO as well (like in SB and DD2).

Vast majority of Sony games don't have any RT so if they trained PSSR only on them this would explain the issues.

GT7 has some issues with RT+PSSR, but it's overall better than what's available on base PS5. We've seen it in action already, so no need to be weird about this. Some games have some issues with DLSS 3.7, but it doesn't mean it's not done well.

Things don't have to be perfect, to be good. There are some games that use PSSR and it's HORRIBLE! GT7 isn't even close to the class.
 
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