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Playstation has preserved over 500 TB of its gaming IPs and work history

nial

Member
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Come on, you beat me when I already had the pics saved for a while...
All due to NeoGAF fucking up the order and me having to put them correctly. :messenger_confounded:
Well you went all the way and embedded the slides into the post. So your post is better than mine by default even though I was faster. :p
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
As someone who maintains datacenters with multiple PB of data in my professional life, I feel their pain when it comes to data organization, grooming, backup, and optimization. Certainly not an easy task they've undertaken.

Pirates have basically preserved the PSX->PS3 library for years now as ROMS for emulation.
While this is true for their finished products, this doesn't include things like source code, motion capture recordings / raw data, audio masters, etc. Imagine if Square Enix had something like this in place in the 90s, and still had access to all the high-res artwork they shrunk and pixelated to use as "hand drawn" backgrounds for Final Fantasy 9.
 

Soodanim

Gold Member
This is a massive effort and I applaud Sony for doing it. Especially as they have stuff going back to 1994.

Don’t let the shitty drive-by posts at the start of the thread undercut the fact that Sony are taking it this seriously. You’d all soon be pissing and moaning if they hadn’t done this, but they seem to have gone the extra mile. Someone at Sony cares, so credit where it’s due.
 
Bioware lost the source code to Mass Effect Pinnacle Station DLC, so it wasn't included in Legendary Edition.

Any other examples?
 
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RoboFu

One of the green rats
Meanwhile gamers cry that pirating PlayStation games is the only way they get preserved.
 

Astray

Member

adamsapple

Or is it just one of Phil's balls in my throat?
Bioware lost the source code to Mass Effect Pinnacle Station DLC, so it wasn't included in Legendary Edition.

Any other examples?

Konami didn't have final codes for Silent Hill 2 and 3, and the developers of that 360/PS3 HD collection had to work off of beta code, which was one reason it came out in the shitty state it did.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Preservation within a company exists, of course, otherwise you hear all those stories about several games' source codes being deleted or lost.
That's very nice but still, it doesn't guarantee that people will be able to play those games in many years to come.

I know I'm being overly optimistic here, but it would be cool if game companies would make their games free to play on PC + current platforms like, I dunno, 50 years after their original release? Now that would be actual preservation.
 

Ovek

7Member7
Pretty cool job, you’re just a glorified Librarian at the end of the day but it’s still pretty cool. I wonder if they are archiving cancelled projects as well?
 

Panajev2001a

GAF's Pleasant Genius
Pretty cool job, you’re just a glorified Librarian at the end of the day but it’s still pretty cool. I wonder if they are archiving cancelled projects as well?
With software it is more than that, they are preserving how those games are built too. They are creating custom build VM they are able to build the games again with and then test the results on real dev kits.
 
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yurinka

Member

Good

Pretty cool job, you’re just a glorified Librarian at the end of the day but it’s still pretty cool. I wonder if they are archiving cancelled projects as well?
Very likely yes. I assume their idea is to preserve all the stuff just in case they want to reuse stuff as reference for maybe potential future sequels, remasters/remakes/re-releases/movie or tv show adaptations, or maybe to some day make some books / documentaries / museum exhibitions / etc.

Meanwhile entire Nintendo history is a rehashed Mario and Zeldas that are less than 1TB . LMAO
Here they don't preserve just the final version of the games. They also preserve the different versions that the game had during development and all material they did use to make it such as documentation, code, raw art assets etc.

Can it be really called preservation when it's not accesible to the public?
Yes, because preservation isn't related to make it accesible to the public. It is related to preserve it, to keep it safe for the future.

You must be very proud of yourself. Where’s the backwards compatibility?
IP preservation and backwards compatibility are two unrelated things.

IP preservation is to archive, to keep safe and somewhat properly documented all the material they did use to make the products related to the IP. Just in case they internally (not the public/players) want to use it somewhere in the future for something. As could be for maybe a remaster, remake, rerelease (maybe as PS classic making easier to include trophies), movie/anime/tv show adaptation, a sequel, a promotional/educational video or for anything else they may want to use it.
 
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That's not the preservation gamers care about. The preservation gamers care about is being able to continue to play already released material in some form, should the ability to officially do so ever be lost.
 
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As someone who maintains datacenters with multiple PB of data in my professional life, I feel their pain when it comes to data organization, grooming, backup, and optimization. Certainly not an easy task they've undertaken.
I’m in a similar position. This really is a bit of a Herculean effort and they’re building the raw infrastructure to shelve this data and organize it on. There’s also a large human element here to get those physical drives and equipment from disparate studios or data governors which probably isn’t that fun.


They have "download to a tape backup" on the slides so yeah
As how it was done previously. Now it looks like they’re building this around a cloud access model thankfully.

Hopefully the friction to do fun projects requiring previous IP and Material will be reduced easier for SIE to do.

This may not be public but it’s a step in the right direction. Really curious what Xbox and Nintendo have done in this regard to preserve the work. Halo 2 e3 demo couldn’t really be “produced” from the past due to lost data so it had to be rebuilt by modders - for perspective (it could be played from previous Xbox discs on debug consoles tho).
 

yurinka

Member
So they hired 3 people in 2022 to copy all game files into an archive hub.

Wow.
Way more than this.

Hired them to research all the data available from all their different studios (and pretty likely in most studios wasn't properly stored so had to analize many computers from each studio) and in different formats related to how these games were made. This includes their documentation, original art and audio assets, code, etc.

Then to properly classify and document it and store it in a centralized and secure, future proof place (the cloud, I assume).

And then make possible to use in modern and future devices these documents, assets, code to compile, etc., because in most cases were made for apps, OSs, devkits, libraries, engines etc. that no longer are available or there's a very limited access and it's very difficult to use.

As an example, thanks to this they were able to provide the team who did the Twisted Metal tv show auido assets recorded for over a decade old Twisted Metal games. Not the compressed files included in the final game: the original, higher quality, ones.

Cool, can we get a way to preserve our gamesaves without paying for plus?
Yes, in your console or in a pendrive. Or moving them to other console through your LAN.

Ok, now let me change the region of my PSN account please
Their IP preservation team is totally unrelated to this.
 
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