It's an spiritual successor to Astro Bot Rescue Mission, so no wonder PSVR2 users ended up loving it.Some info from Max Mustard team Toast Interactive (reddit)
I’ve bought a shed load of PS5 VR games and they are all amazing.
I’m legit confused why PSVR2 isn’t more successful.
Maybe the Pro will allow more hybrids? I’m guessing it could be a headache on the base PS5, when it can’t run the game perfectly in potato mode. I’d imagine those who can afford PSVR2 can also afford the Pro, and releasing stuff like ER would actually give folk more reason to invest in both.They need to just release all kinds of games (third person, etc) on VR and they are pretty dumb (imo) for not doing so. I think some of the enthusiasts who’ve loudly clamored for “VRAF” have done some unintentional harm. Especially since PSVR2 offers some novel ways to experience traditional games (any and every genre) thanks to extra, intuitive control options like head/eye/hand tracking and innate immersiveness of the platform. Sure, Elden Ring would probably be cool in first person. But you have to practically remake the darn game.
Regular Elden Ring in VR would also be cool. Way more immersive (the world literally surrounding you) than traditional and all those options devs would have to play with world scale, or the hardware features. For example, how about using eye tracking to control the lock-on? Just look at the dudes you want to swing at, or dodge away from? Natural and not clunky. Or being able to control camera by just, you know, looking around? I always remap every Souls game’s controls so as to have complete camera control while moving and attacking. It hurts my soul to know the majority of you guys have never experienced what it feels like to actually control the camera while sprinting and dodging. (Dodge on circle, I shudder at the thought.) PSVR2 fixes this, practically out of the box.
Just sayin… PSVR2 is basically every video game technology and gimmick in one package. It’s all of the things… put everything on it. EVERYTHING.
Thats awesome. There really is no shortage of great games, especially if you have an open mind and have a bit of patience with learning thr mechanics.I’ve bought a shed load of PS5 VR games and they are all amazing.
I’m legit confused why PSVR2 isn’t more successful.
I agree with this. I think the VR community needs to relax with the VRAF stuff too. VR is an absolutely amazing technology, but we need to stop creating such a hardline in the sand with this stuff, so big developers will be more interested in adding VR to their games.They need to just release all kinds of games (third person, etc) on VR and they are pretty dumb (imo) for not doing so. I think some of the enthusiasts who’ve loudly clamored for “VRAF” have done some unintentional harm.
I absolutely agree. I really don't need VRAF all the time, actually I usually prefer something more simple akin to Resi 8. I find VRAF games way more tiring, though it is pretty awesome in some moments, and that's a big problem rn in my life (way too tired and busy all the time ).They need to just release all kinds of games (third person, etc) on VR and they are pretty dumb (imo) for not doing so. I think some of the enthusiasts who’ve loudly clamored for “VRAF” have done some unintentional harm. Especially since PSVR2 offers some novel ways to experience traditional games (any and every genre) thanks to extra, intuitive control options like head/eye/hand tracking and innate immersiveness of the platform. Sure, Elden Ring would probably be cool in first person. But you have to practically remake the darn game.
Regular Elden Ring in VR would also be cool. Way more immersive (the world literally surrounding you) than traditional and all those options devs would have to play with world scale, or the hardware features. For example, how about using eye tracking to control the lock-on? Just look at the dudes you want to swing at, or dodge away from? Natural and not clunky. Or being able to control camera by just, you know, looking around? I always remap every Souls game’s controls so as to have complete camera control while moving and attacking. It hurts my soul to know the majority of you guys have never experienced what it feels like to actually control the camera while sprinting and dodging. (Dodge on circle, I shudder at the thought.) PSVR2 fixes this, practically out of the box.
Just sayin… PSVR2 is basically every video game technology and gimmick in one package. It’s all of the things… put everything on it. EVERYTHING.
Edit: I should actually amend this with one fact I always forget: Sony fucked up by not putting a dpad on the controllers, so that does genuinely create compatibility issues you’d have to account for / design around (adding work / cost) unfortunately.
Exactly this, main reason I play vr is immersion that you are "inside" in game, vraf is nice addition but not that necessary + even 3rd camera view easy hybrid ports would be welcomeI absolutely agree. I really don't need VRAF all the time, actually I usually prefer something more simple akin to Resi 8. I find VRAF games way more tiring, though it is pretty awesome in some moments, and that's a big problem rn in my life (way too tired and busy all the time ).
Performance is definitely concern and would lead to some trade-offs in fidelity… I don’t honestly know how much implementing PSVR2’s foveated rendering would claw back, but hey at least it’s a capability of the hardware. And more is typically better lol.Maybe the Pro will allow more hybrids? I’m guessing it could be a headache on the base PS5, when it can’t run the game perfectly in potato mode. I’d imagine those who can afford PSVR2 can also afford the Pro, and releasing stuff like ER would actually give folk more reason to invest in both.
Potential win-win for Sony?
The official box art was released. It has VR interactivity on it.So I bought re7 after psvr2 support rumours, better be true
The official box art was released. It has VR interactivity on it.
yeah I know but it could be just copy paste from ps4 version
3rd person camera is really cool in VR when done right!Exactly this, main reason I play vr is immersion that you are "inside" in game, vraf is nice addition but not that necessary + even 3rd camera view easy hybrid ports would be welcome
Foveated rendering, crossplay with flat version sounds good tough reprojection. Would be awsome if sony created new machine learning based reprojection algorithm for ps5proPhasmophobia’s PS VR2 features detailed
Ahead of the game’s launch on PS VR2, PS5 on Oct 29.blog.playstation.com
Yeah, Astro Bot Rescue Mission is proof of this.3rd person camera is really cool in VR when done right!
Hopefully, considering it is a dark title, the reprojection won't be that bad. Still, nice to know it will have DRF and a good resolution, which imo makes the reprojection worth it (I hate low res VR titles, but I can deal with reprojection).Foveated rendering, crossplay with flat version sounds good tough reprojection. Would be awsome if sony created new machine learning based reprojection algorithm for ps5pro
Could have used that Concord money.Sony really should have invested in a hybrid team, similar to Nixxes, who’s sole purpose was to port flat games to PSVR2.
They could have given away PSVR2's for free and would've been a better use of that money.Could have used that Concord money.
lol. Same.So I bought re7 after psvr2 support rumours, better be true
Or it could just be the compatibility with PSVR1. A proper PSVR2 version would require various adjustements and adding motion controls like in Village. Let's hope in Capcom.yeah I know but it could be just copy paste from ps4 version
They could have given away PSVR2's for free and would've been a better use of that money.
Damn this is sounding amazing. Granted one is a PS blog post, but this could end up being a must have VR title.Alien: Rogue Incursion – The First Preview - IGN
Alien: Rogue Incursion finally brings the terrifying Xenomorphs into VR, and we were pretty impressed with our first hands-on demo.www.ign.comAlien: Rogue Incursion PS VR2 hands-on report
Stepping into the boots of a space marine to face down lethal xenomorphs.blog.playstation.com
Batman about to get some competition
I’ve bought a shed load of PS5 VR games and they are all amazing.
I’m legit confused why PSVR2 isn’t more successful.
The official box art was released. It has VR interactivity on it.
The official box art was released. It has VR interactivity on it.
Would need to think about that.How would you rank them all so far?
It's on the box art of REVII.I might be blind. Where is the VR interactivity mentioned.
I’m blind then. I still can’t see it.It's on the box art of REVII.
Yes, I agree that you are blind lol. Could mean nothing though!I’m blind then. I still can’t see it.
Thank you. Optician appt booked.Yes, I agree that you are blind lol. Could mean nothing though!