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PSSR IQ issues

adamsapple

Or is it just one of Phil's balls in my throat?
It’s likely PSSR mucking it up. ML based upscalers like PSSR/DLSS/XeSS are not always fire and forget. Developers need to actually address any issues that crop up when using these upscalers. Usually there are no or minor issues but every so often you get problems like these.

While PSSR has some minor issues with stability, this example is rather egregious and is on the developer to solve.


But if I'm not mistaken, SH2 hasn't even received any update yet. It does not have any PSSR enhancements to the best of my understanding, so far at least. It should, in theory, be the same as the base PS5 version.
 
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Zathalus

Member
But if I'm not mistaken, SH2 hasn't even received any update yet. It does not have any PSSR enhancements to the best of my understanding, so far at least. It should, in theory, be the same as the base PS5 version.
I think it launched with support for the Pro and PSSR. References to PSSR are found in the PC games files and the game shows Pro enhanced on the store. It’s also the only reason I can think of why the Pro and base image quality differ so much.
 

Skitso

Member
But if I'm not mistaken, SH2 hasn't even received any update yet. It does not have any PSSR enhancements to the best of my understanding, so far at least. It should, in theory, be the same as the base PS5 version.
Yeah, I think this is the case regarding SH2. Remedy for example patched Control to be compatible with Pro so there might be some issues with some specific rendering techniques...
 

Skitso

Member
I wonder if Blooper team is even aware of this issue. Is there any way to contact them (make bug report etc.)?
 

adamsapple

Or is it just one of Phil's balls in my throat?
I wonder if Blooper team is even aware of this issue. Is there any way to contact them (make bug report etc.)?

Social media would probably be the fastest way (Twitter / X)

They were quick to patch the Prison area issue that was breaking the game after the last update, so hopefully they look at this quick too.
 

Skitso

Member
Ok now that the PS5 Pro IQ issues are on mainstream media, who still wants to question or ridicule my concerns?

Concerns I had 9 days ago...
 
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diffusionx

Gold Member
The problem isn't PSSR, it's the implementation of it in some games. Because other games look great.

I'm glad there is an outcry, because it means devs will fix their shit, and I don't blame people for complaining, because they bought these new machines for this purpose (including myself), but at the same time, I am not worried, angry, or whatever.
 

Dibils2k

Member
i put on Miles Morales and i noticed alot shimmering in performance pro mode when standing still, now i am wondering if its always been like that even on the normal PS5 version or am i just too focused on it. overall though the game does look pretty sharp
 

Skitso

Member
I've now started playing Starwars Outlaws after it got the latest big patch, and unfortunately it too has some absolutely horrible shimmering/flickering issues. It seems to be tied to RT reflections and dynamic lighting and the game can look fine for long stretches and then the IQ can break completely in certain lighting conditions.

Has it always been like this or did the latest patch break it? I don't remember seeing such issues in Youtube videos I checked before buying the game, so that was a big disappointment for me.

BTW, the game is a lot better than people make it to be and I've enjoyed the first few hours quite a bit. It's fun and authentic but still quite unpolished and these visual issues definitely bring the experience down on Pro.
 
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Dibils2k

Member
so been playing more games and yeah unfortunately so far PSSR has been poor in nearly all games, Stellar blade was the only one that really looked clean and sharp but now DF reveals the base resolution is 1800p so it makes it alot less impressive, PSSR was supposed to help low resolutions but its doing the opposite atm

hopefully Sony can improve this cause otherwise its such a failure
 
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The problem isn't PSSR, it's the implementation of it in some games. Because other games look great.

I'm glad there is an outcry, because it means devs will fix their shit, and I don't blame people for complaining, because they bought these new machines for this purpose (including myself), but at the same time, I am not worried, angry, or whatever.

Bravo, I'm in the same spot, I'm not worried nor angry but, at the same time, we spent 800 big ones for the Pro and tbh, the "gains" at the moment aren't great since there's fewer games that do a good job than those that don't (and there aren't many games Pro enhanced to begin with).
PSSR implementation for MOST games seems to be broken/not implemented well, it's going to get better, sure but the thing is that we got the console NOW.

So, again, I'm neither angry nor worried but... disappointed.since I expected something better.

Cheers
 
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Topher

Identifies as young
so been playing more games and yeah unfortunately so far PSSR has been poor in nearly all games, Stellar blade was the only one that really looked clean and sharp but now DF reveals the base resolution is 1800p so it makes it alot less impressive, PSSR was supposed to help low resolutions but its doing the opposite atm

hopefully Sony can improve this cause otherwise its such a failure

The higher the base resolution, the better the result. That's just how AI upscaling works. This does not make the PS5 Pro improvements for Stellar Blade over base PS5 any less impressive. The difference is clear and it is impressive.

Regardless, the lesson devs should learn from games like Stellar Blade is to get the highest resolution first before anything else.
 
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Skitso

Member
Fake, true, manipulation?

I have no idea but this one shows the same issues Jedi and SH2 have with Pro mode, no RT in this game.


Luke Skywalker Reaction GIF
 

Synless

Member
Maybe something triggers this behavior? DF didn't report anything like this.
Yeah, I’m looking at distances with high foliage and not seeing that shit. Maybe it’s in that area? I’m not that far yet. But it’s not in any of the several areas I’ve traveled to. I’m playing on Pro mode, probably 5-6 hours in and that hasn’t happened once.
 
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i put on Miles Morales and i noticed alot shimmering in performance pro mode when standing still, now i am wondering if its always been like that even on the normal PS5 version or am i just too focused on it. overall though the game does look pretty sharp
The Spiderman games on Pro have all taken a slight hit to iq. There is aliasing now that never existed in the pristine temporal solution they used to use. The trade off is that now we have higher fps and more RT effects which is cool but it's a shame they couldn't pull off both.

Spiderman though is leagues better than what Polyphony just put out on Pro in the new RT/pssr mode ...disappointing result coming from them.

I think it's important to note though that even games with iq/instability issues with PSSR are looking sharper and resolving more detail then they were previously. For example the much maligned AW2/Jedi Survivor/SH2 are all looking sharper on Pro in both Perf and Quality modes, it's just that in some scenes the artifacting is noisier now ..I'm almost positive I'm correct on this it's still disappointing the extent of issues but the games are also all resolving more detail..I think it's easy to forget exactly how things looked on base ps5
 

Topher

Identifies as young
Fake, true, manipulation?

I have no idea but this one shows the same issues Jedi and SH2 have with Pro mode, no RT in this game.



I have issues with DLSS in one specific area in Dragon's Dogma 2 that I haven't seen anyone talk about. Crazy flickering with foliage shadows. Anecdotal instances of an issue is a thing.
 

Bojji

Member

proandrad

Member
Confirmed in the other thread



Reminds me of the Horizon:FW performance mode before it was fixed. Guerrilla games spent months trying fixing the upscaler to get rid of the crazy flicking the foliage had. This is probably the reason they were the only Sony 1st party title to get Pro enhanced but no PSSR. It's current iteration just does not work well in some games.
 
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These things seem to get better with time, this will probably be a major point of focus for them going forward (assuming that this tech is a big part of PS6).
 
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