-TP has the worst dungeons in Zelda, the one really amazing dungeon being Arbiter's Grounds. The rest are either inconsistent thematically, incredibly linear, dull or uninspired visually, or all of these. Its greatest strength is its vast, epic overworld and beautiful, open environments. Conversely, WW has some of the best dungeons, the worst being Tower of the Gods (after the intolerable Forsaken Fortress) which is incredibly boring. Wind Temple, Forbidden Woods, Earth Temple, and Dragon Roost Cavern are all beautifully immersive dungeons visually and demonstrate a better understanding of space, with huge cavernous rooms that incorporate plenty of vertical layering and puzzles that influence multiple rooms. While its worst aspect to me was its overworld, with sluggish sailing mechanics that made traveling through the endless, flat ocean a real chore.
-The RE series has great controls: methodical, purposeful, deliberate, and strategic.
-The worst aspects of the Zelda series are its story and characters, being generic/flat, overly predictable, or both.
-Super Mario 64 and SM Galaxy 2 are both vastly inferior, at least from a pure platforming standpoint, to 3D World, as the latter's controls are more fluid and feature mid-air turning. Champion's Road would be impossible with the controls of 64 or Galaxy 2. 64's controls in particular are horribly stiff and weighty, jumping feels like you're a slab of concrete that's been thrown in the air.
-Most open world games are quantity>quality, and it looks like BotW will be turning out this way too, with less emphasis on dungeons, and only 4 of those, 120 individually simplistic shrines, and no news so far of any missions or quests with real substance.