S
SLoWMoTIoN
Unconfirmed Member
(Especially botw with it's terrible combat/dodging/hit damage/trying to find good armor)
(Especially botw with it's terrible combat/dodging/hit damage/trying to find good armor)
Movie games as in Heavy Rain or licensed games from movies?I liked movie games. I wish we would get more of them.
Licensed movie games. Some were bad but it was fun to play games based on movies.Movie games as in Heavy Rain or licensed games from movies?
Agreed on Arkham Knight.
- Blizzard makes bad games
- Skyrim is the worst mainline Elder Scrolls game
- Grand Theft Auto IV is the best game in the series
- Batman Arkham Knight is the best Arkham game and probably the best superhero game ever made
- Fallout 4 is the worst fallout game(not including 76 and Shelter)
- Metal Gear Rising Revengeance is the best Metal Gear game
ZOE1 was mostly Noriaki Okamura, who was in charge of MGS3D.Hideo Kojima is overrated and would rather make movies than games and hasn't made a good game since the PlayStation 2 era. He peaked with MGS2, MGS3, and ZOE.
SourceIGNPS2: What kind of musical tracks will we be hearing? Will the score be interactive, like in MGS2?
Okamura: We took Mr. Kojima's suggestion of using techno-pop. In a normal situation the music is quite calm, but when you encounter an enemy, a couple of tracks are added. Once you're fighting, we add more tracks, and when you're about to be killed, there are even more. When you start defeating robots or escaping from them, we remove a few tracks and change the pitch and volume. The music really conveys the emotion of what's going on.
IGNPS2: Has Kojima-san had much influence into the game's design?
Okamura: Mr. Kojima is the producer. He's created the perfect environment where our team can create the best game we can. Nowadays, he's been giving us a lot of useful hints and tips regarding the actual development of the game.
—Does this stance differ from the first Zone of Enders, where you were also Producer?
Kojima: I deliberately put some space between me and everyone this time. Ultimately, I feel the game design part of the development should be done by the game designers. If I start tinkering with the work they’ve done it would be weird. I did ask what their intentions and ideas were, but I didn’t know what was really going on. If I had started meddling there, it would be like punching holes in the foundation of a building. “This column looks funky—take it out!” And then the whole thing collapses. I did a little meddling in the first Zone of Enders, unfortunately, but this time I was resolved not to. Well… I did speak up a bit there at the end of the development. (laughs)
That’s why my work for Anubis was mainly macro level: I decided the overall direction and appointed staff, added new staff as they were needed, went to E3 to get some good promotion going, invited Kazuma Kaneko as a guest designer, asked GONZO to join and help with the anime, and did other promotion and filming at various game shows… all stuff like that.
The vast majority of books aren't particularly good. Hell, most of them aren't even good. Just because another medium isn't better doesn't mean games should get a pass.most gamers that criticize "shit writing" or "bad story" in a game don't actually read books.
Media in general suffers from this.The vast majority of books aren't particularly good. Hell, most of them aren't even good. Just because another medium isn't better doesn't mean games should get a pass.
Media in general suffers from this.
Hold up what? TLoU has a terrible story.I think the difference is that most other media that contain narrative are stratified by their stories to a great extent. Well made movies aren't considered good if they have bad stories. But video games have gameplay to lean on, and do lean on visuals (whether or not they should,) and narrative is usually a secondary or tertiary consideration. The idea that stories like The Last of Us or Mass Effect are some of the best storytelling in gaming (when in other media they'd just be passably good) should say more to people who enjoy games than they seem to acknowledge.
Yeah but have you seen what other people say about it?Hold up what? TLoU has a terrible story.
Another fact is each game has different purpose, like games like Bayonetta you don't need some well written stories because that game is all about doing stylish combo and over the top story fits the vibe of that game. We also have games will tell their stories through gameplay like NieR, 999 and ICO team games and also have game just tell their stories through lore like Souls and Bloodborne.I think the difference is that most other media that contain narrative are stratified by their stories to a great extent. Well made movies aren't considered good if they have bad stories. But video games have gameplay to lean on, and do lean on visuals (whether or not they should,) and narrative is usually a secondary or tertiary consideration. The idea that stories like The Last of Us or Mass Effect are some of the best storytelling in gaming (when in other media they'd just be passably good) should say more to people who enjoy games than they seem to acknowledge.
You are agreeing with his point on videogames having gameplay to make up for a less than stellar story.Another fact is each game has different purpose, like games like Bayonetta you don't need some well written stories because that game is all about doing stylish combo and over the top story fits the vibe of that game. We also have games will tell their stories through gameplay like NieR, 999 and ICO team games and also have game just tell their stories through lore like Souls and Bloodborne.
Damn, what do you think of games which doesn't even show the characters like most dungeon crawlers, the first 7 Dragon Quest/Warrior games, and Earthbound? Also, you neglect to mention the great atmosphere most of the highest regarded RPGs have in these turn based battles.Turn-based JRPGs have boring, uninteresting, unfun gameplay that almost rivals that of point-and-click adventure games.
Watching a bunch of character models do the same animations over and over while watching numbers tick down and hoping the enemy dies soon isn’t fun. It’s mind-numbing at best.
This certainly is not controversial among Platinum fans
- Metal Gear Rising Revengeance is the best Metal Gear game
Sure, but there are also stories can only be told in video game, I can imagine games like Shadow of the Colossus can work as a book or movie.You are agreeing with his point on videogames having gameplay to make up for a less than stellar story.
How?I can imagine games like Shadow of the Colossus can work as a book.
Sorry, I meant to say “can’t”.How?
Sure, but there are also stories can only be told in video game, I can imagine games like Shadow of the Colossus can work as a book or movie.
I wouldn't exactly uses game that base on book or movie as example, for most part they never going to be as good as those. To me stories in games are at their best when they use video game as medium to tell their stories.When story telling is the goal, why do games get to get away with such low quality? When storytelling is an established part of a franchise, why don't games have to live up to the benchmark of their sister media?
fetch quests 24/7Open world games have killed 95 percent of innovation in games.
Damn, what do you think of games which doesn't even show the characters like most dungeon crawlers, the first 7 Dragon Quest/Warrior games, and Earthbound? Also, you neglect to mention the great atmosphere most of the highest regarded RPGs have in these turn based battles.
Such games exist?Women characters that are voluptuous and wear revealing clothing in serious story games break my focus.
Horizon zero Dawn and the last of us are overrated trash.
I HATED the last of us. Ugh.I really liked The Order 1886, I found the gameplay fun
I think that TLOU's story is shit, I didn't care about the "relationship" between the main protagonists. But, I enjoyed the "stealth" section.