Freaking hilarious. Gamers: "Open world games have too much bloat in them!" Arkane: "Ok, lets make our open world a bit smaller and more bespoke, but remove vehicles so that the scale of the world feels larger and still rewarding." Gamers: "Oh my god, a SMALL open world! Ugh!"
. . .I do like that fellows comment at the end of the GR video: Arkane's non-Dishonored games (and possibly even the first Dishonored) get the upturned eyebrow treatment and then it turns out that they've largely nailed what they set out to do (I can see some people saying they didn't "nail" DEATHLOOP, but as a narrative focused game masquerading as a rogue-lite and immersive sim, I think it knocked it out of the park - with a so-so ending). I'm honestly going to be surprised if they haven't nailed this; and if they don't my guess is it is going to be down to whether the combat feels good or not - I am positive they are going to nail the world, characters and gameplay systems.