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Report: RTX 5090 Priced at $1999

These games?

PC Native 4K:
p7zxykp5.png


PS5 Pro Performance:
The-Callisto-Protocol-20241120013653.png


y10WHQb.gif


4wKQ71p.gif


Native 4K DLAA:
1-DLAA-native.jpg


4K DLSSQ (1440p internal):
1-TAA-DLSSQ.jpg


PS5 Pro PSSR (1440p internal):
The-Last-of-Us-Parte-I-20241107205631.png


1:1 PSSR
twXsSCc.png


1:1 PSSR
WJsW1gj.png


Resident Evil 4 is native 4K on Pro..

Shamelessly lying like this doesn't really send a good message.


Not really, I don't recall buying a single current gen game on Steam. Last time I've upgraded is in the previous gen. Waiting for the right game, or proper Cyberpunk path tracing performance and IQ.
The RE4 Remake runs at 60fps native 4K with RT and Hair Strands on the PS5P? That's pretty impressive. I wonder if you can unlock the frame rate in this mode (in order to see real framerate). On my RTX4080S I get around 90fps with max settings with some dips to around 70fps on rare occasions.

Thanks for including my TLOU remake screenshots in your post. I did not include framerate counter, but the game was running at 55-70fps at 4K DLAA (to get 60fps minimum I would need to use high settings instead of very high), and 110-140fps with DLSSQuality, so it seems my PC is around 2x times faster than the pro in this particular game

When it comes to Cyberpunk, what's "the right" image quality and performance according to you? PT in this game is extremely demanding, so 4K TAA native is out of the question (maybe the RTX5090 will be enough, who knows), but with the help of AI (DLSS and nvidia FG) I think the image quality still looks great and the game runs smoothly.

4K DLSS Performance + FG + Path Tracing 89fps

4-K-DLSSP-FG-PT-1.jpg


4K DLSS Performance + FG + Psycho RT 119fps

4-K-DLSSP-Psycho-RT-1.jpg


4K DLSS Quality + FG + Psycho RT 88fps

4-K-DLSSQ-FG-RT.jpg


4K DLSS Performance + FG + Path Tracing 91fps

4-K-DLSSP-FG-PT2.jpg


4K DLSS Performance + FG + Psycho RT 129fps

4-K-DLSSP-FG-RT-2.jpg


4K DLSS Quality + FG + Psycho RT 94fps

4-K-DLSSQ-FG-RT-2.jpg


I have a 1440p monitor, so if I'm not running 4K (DLDSR / downsampling) I get an even higher frame rate.

1440p DLSSQ + FG + Path Tracing 143fps

1440p-DLSSQ-FG-PT-2.jpg


1440p DLSS Quality + FG + Psycho RT 195fps

1440p-DLSSQ-FG-RT-2.jpg


I have to use DLSS to run Cyberpunk with PT / RT at a perfectly smooth framerate, but if this game were patched on the PS5Pro it would probably also relay on the image reconstruction technology to get 60fps with PT / RT.
 
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Shodai

Member
All the geniuses who give their hard-earned money to these Nvidia fucks to rip them off are actually doing a disservice to gaming. You don't need a 5090, your game will look fine with a card a quarter of that and even lower, you're getting scammed
Cope.
 

MikeM

Member
RE4 Remake runs at 60fps native 4K with RT and Hair Strands on the PS5P? That's pretty impressive. I wonder if you can unlock the frame rate in this mode (in order to see real framerate). On my RTX4080S I get around 90fps with max settings with some dips to around 70fps on rare occasions.

Thanks for including my TLOU remake screenshots in your post. I did not include framerate, but the game was running at 55-70fps at 4K DLAA (to get 60fps minimum I would need to use high settings instead of very high), and 110-140fps with DLSSQuality, so it seems my PC is around 2x times faster than the pro in this particular game

When it comes to Cyberpunk, what's "the right" image quality and performance according to you? PT in this game is extremely demanding, so 4K TAA native is out of the question (maybe the RTX5090 will be enough, who knows), but with the help of AI (DLSS and nvidia FG) I think the image quality still looks great and the game runs smoothly.

4K DLSS Performance + FG + Path Tracing 89fps

4-K-DLSSP-FG-PT-1.jpg


4K DLSS Performance + FG + Psycho RT 119fps

4-K-DLSSP-Psycho-RT-1.jpg


4K DLSSQ + FG + Psycho RT 88fps

4-K-DLSSQ-FG-RT.jpg


4K DLSS Performance + FG + Path Tracing 91fps

4-K-DLSSP-FG-PT2.jpg


4K DLSS Performance + FG + Psycho RT 129fps

4-K-DLSSP-FG-RT-2.jpg


4K DLSS Quality + FG + Psycho RT 94fps

4-K-DLSSQ-FG-RT-2.jpg


I have a 1440p monitor, so if I'm not running 4K (DLDSR / downsampling) I get an even higher frame rate.

1440p DLSSQ + FG + Path Tracing 143fps

1440p-DLSSQ-FG-PT-2.jpg


1440p DLSS Quality + FG + Psycho RT 195fps

1440p-DLSSQ-FG-RT-2.jpg


I have to use DLSS to run Cyberpunk at a perfectly smooth framerate, but if this game were patched on the PS5P, it would probably also relay on the image reconstruction technology to get 60fps with PT / RT.
You don’t feel the lag with frame gen on?
 
You don’t feel the lag with frame gen on?
If I turn on vsync, there's a very slight lag with DLSS FG. Without vsync, however, games feel responsive even at 80fps (more so than console games running at true 60fps). A typical game on the PS5 running at 60fps has about 80ms input latency, while DLSS FG gives me about 60ms in the WORST case scenario and about 27ms if I want to play at my monitor resolution (2560x1440).

At 4K DLSS Performane + FG + PT I get 57ms input latency. IMO input latency on K+B feels responsive (I cannot feel the "weight" when aiming with the mouse), and not to mention on gamepad.

20241123-182700.jpg


AT 4K DLSS Performance + FG + Psycho RT I get 48ms input latency

20241123-182801.jpg


At 1440p DLSS Quality + FG with psycho RT I get 27ms. With these settings, I could play this game competitively and still have an advantage. It's not like 57ms input latency was laggy, but it's even easier to aim at 27ms,

20241123-182840.jpg


I absolutely love the Nvidia FG. This feature works like a magic With this thing I dont have to worry about dips below 60fps because I dont notice them at all. If my base fps is at least 40fps, DLSS FG works fine. However, when the game drops below 40fps, DLSS FG starts skipping frames. I tried playing Portal RTX (Path Tracing) at 1440p DLSSQuality without FG, and I had 45-55fps. The game was playable, but not perfectly smooth. With FG, however, I had 80fps and the game became perfectly smooth and responsive (it was easier to aim compared to base fps).

I only dislike using FSR FG and Lossless Scaling FG, these frame generators are garbage IMO, at least on my PC. I could feel the weight during mouse movement, and judder was also noticeable. DLSS FG dont have these problems.
 
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Gaiff

SBI’s Resident Gaslighter
You don’t feel the lag with frame gen on?
With reflex enabled, I seriously don’t. At 110fps and frame generation on, the latency is around 60ms. At 60fps without frame generation on, the latency is around 50ms. You won't feel 10ms in a game like Cyberpunk. You get much higher frame rates (smoothness) and lag similar to 60fps with frame generation on.

Frame generation in most games with Reflex really isn't a problem. Without Reflex, it's a different story as the latency is significantly higher.
 
$2000? Nvidia wants a monthly mortgage payment for a GPU? I mean, I could buy it but screw that. $2000 to play games is insane. Nvidia will eventually turn consumers away from themselves just as they’ve done to many companies as a result of ridiculous price gouging. Personally, I’m ready of new entrants into the market.
 
1080TI cost 700 dollars and everyone was complaining that the price was ridiculous. That was 7 years ago, greedy corporate fucks and naive consoomers truly have ruined the market
I paid $800 for my old Asus Strix 1080ti back in 2017. I thought I would never pay more for a GPU, but a lot has changed since then. COVID, crypto mining, and not to mention Nvidia hit the wall (node shrink no longer reduces the price, just the opposite). Considering all this, I decided to buy a $1000 RTX4080S a few months ago, and to be honest, it's the most impressive GPU I've ever used since I started gaming on PC in 1999 (no GPU before could max out my games and monitor this easily), so I have absolutely no regrets.
 
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Sonik

Member
$2000? Nvidia wants a monthly mortgage payment for a GPU? I mean, I could buy it but screw that. $2000 to play games is insane. Nvidia will eventually turn consumers away from themselves just as they’ve done to many companies as a result of ridiculous price gouging. Personally, I’m ready of new entrants into the market.

When the Chinese finish building their own wafer factories they're gonna flood the market with cheap af GPUs and other components like they did with the phone market. Western corporate greed and stupidity will be our downfall
 
1080TI cost 700 dollars and everyone was complaining that the price was ridiculous. That was 7 years ago, greedy corporate fucks and naive consoomers truly have ruined the market
1080ti is still the greatest gaming GPU of all time IMO.

I have a buddy that still hasn't upgraded from his 1080ti, though he also still has a 1080p/144hz monitor so even 2024 games would still run pretty well.
 

Vick

Member
RE4 Remake runs at 60fps native 4K with RT and Hair Strands on the PS5P? That's pretty impressive.
Hey man.
It does actually, not easy to tell with the full array of post processing active, which is how I play the game and captured all the screenshots posted, but once it gets all disabled it should be pretty easy to pixel count. Used Leon shoulder here and got the full native 4K.

Resident-Evil-4-20241117153612.png


I wonder if you can unlock the frame rate in this mode (in order to see real framerate). On my RTX4080S I get around 90fps with max settings with some dips to around 70fps on rare occasions.
You luckily can. In Resolution Mode (4K) with RT and Hair Strands ON it averages at 79fps in the village in this test (uploader's 120hz capture equipment's limit is 1080p unfortunately so no res comparisons with other modes):



With a 74fps min and 88fps max. That same area never reached 60fps on base PS5 with these settings.

However even if the game is 99.9% of the time above 60fps maxed out, I did notice it drop when in the middle of the village at night during the storm with Ashley where I'd say it feels like 57-60, even though I was expecting it because that same area used to go below 40fps with same settings on base PS5.
I've also noticed some slight drops in the maze when fighting dogs, and I can tell it's struggling a little to keep locked 60fps in the Grand Hall. Honestly found both instances bizarre because the whole open area in the castle with the armored Giant causing mayhem with tons of fire particles and destruction everywhere and enemies and miles of terrain and water around, is 100% locked no matter what.

When it comes to Cyberpunk, what's "the right" image quality and performance according to you? PT in this game is extremely demanding, so 4K TAA native is out of the question (maybe the RTX5090 will be enough, who knows), but with the help of AI (DLSS and nvidia FG) I think the image quality still looks great and the game runs smoothly.

4K DLSS Performance + FG + Path Tracing 89fps

4-K-DLSSP-FG-PT-1.jpg


4K DLSS Performance + FG + Psycho RT 119fps

4-K-DLSSP-Psycho-RT-1.jpg


4K DLSSQ + FG + Psycho RT 88fps

4-K-DLSSQ-FG-RT.jpg


4K DLSS Performance + FG + Path Tracing 91fps

4-K-DLSSP-FG-PT2.jpg


4K DLSS Performance + FG + Psycho RT 129fps

4-K-DLSSP-FG-RT-2.jpg


4K DLSS Quality + FG + Psycho RT 94fps

4-K-DLSSQ-FG-RT-2.jpg


I have a 1440p monitor, so if I'm not running 4K (DLDSR / downsampling) I get an even higher frame rate.

1440p DLSSQ + FG + Path Tracing 143fps

1440p-DLSSQ-FG-PT-2.jpg


1440p DLSS Quality + FG + Psycho RT 195fps

1440p-DLSSQ-FG-RT-2.jpg
That DLSSQ is rather satisfactory!
Expectations would be naturally different on PC, but I think I'd be content with this in terms of image while avoiding FG entirely however, especially in this game that just doesn't feel good to play even at high framerates for me. Would also prefer native resolution as well obviously, but overall this IQ at solid true 60fps would be enough I think.
I'll be looking very closely at 5090 performance with this, especially because I was already considering upgrading due to Silent Hill 2 being ass without hardware RT and ray reconstruction.
And wouldn't be for gaming only anyway in my case.

I have to use DLSS to run Cyberpunk at a perfectly smooth framerate, but if this game were patched on the PS5P, it would probably also relay on the image reconstruction technology to get 60fps with PT / RT.
Ha! That's rather optimistic brother. Maybe PS6, more likely.
 

Sonik

Member
Steam is bigger than ever so the market seems to be doing just fine.


The effects of price gouging and corporate greed always affect industries years later, people who can't afford the new ridiculous prices that are happening since COVID will keep their PCs until their GPUs are toast or they're no longer good enough to play games on and then the real consequences will start to show
 
Hey man.
It does actually, not easy to tell with the full array of post processing active, which is how I play the game and captured all the screenshots posted, but once it gets all disabled it should be pretty easy to pixel count. Used Leon shoulder here and got the full native 4K.

Resident-Evil-4-20241117153612.png



You luckily can. In Resolution Mode (4K) with RT and Hair Strands ON it averages at 79fps in the village in this test (uploader's 120hz capture equipment's limit is 1080p unfortunately so no res comparisons with other modes):



With a 74fps min and 88fps max. That same area never reached 60fps on base PS5 with these settings.

However even if the game is 99.9% of the time above 60fps maxed out, I did notice it drop when in the middle of the village at night during the storm with Ashley where I'd say it feels like 57-60, even though I was expecting it because that same area used to go below 40fps with same settings on base PS5.
I've also noticed some slight drops in the maze when fighting dogs, and I can tell it's struggling a little to keep locked 60fps in the Grand Hall. Honestly found both instances bizarre because the whole open area in the castle with the armored Giant causing mayhem with tons of fire particles and destruction everywhere and enemies and miles of terrain and water around, is 100% locked no matter what.


That DLSSQ is rather satisfactory!
Expectations would be naturally different on PC, but I think I'd be content with this in terms of image while avoiding FG entirely however, especially in this game that just doesn't feel good to play even at high framerates for me. Would also prefer native resolution as well obviously, but overall this IQ at solid true 60fps would be enough I think.
I'll be looking very closely at 5090 performance with this, especially because I was already considering upgrading due to Silent Hill 2 being ass without hardware RT and ray reconstruction.
And wouldn't be for gaming only anyway in my case.


Ha! That's rather optimistic brother. Maybe PS6, more likely.

So basically RE4R offers similar experience on the PS5Pro compared to my PC (IMO the difference between 60fps and 80-90fps isnt that big). That's absolutely insane when you consider the price of this console ($700) compared to my $2500 PC.

RE4R 4K TAA maxed out settings (RT + Hair strainds at high settings)

4-K-TAA-hair-strands.jpg


4-K-TAA-hair-strands-2.jpg


To get into high refresh rate territory, I need to turn on FSR. Unfortunately, the FSR image has noticeable motion artifacts (especially around moving vegetation), so I prefer to play in TAA native.


4K FSR Quality


4K-FSR.jpg


4K-FSR-2.jpg



Or use 4K TAA native but without hair strands. What's funny is that hair in this game is more demanding than RT itself LOL. RT is basically free on my PC in this game (I exactly the same fps with RT on and off, while RT mode clearly has much better reflections). Capcom knows how to optimize RT, in the RE3 remake I had 120-180fps even at 4K native with RT, and also in RE4R Ray Tracing seems to be extremely optimized.


4-K-TAA-normal-hair.jpg


4-K-TAA-normal-hair-2.jpg



FSR makes also possible to run this game at 5120x2880p and 70fps.


2880p-1.jpg


2880p-2.jpg


As for the RTX5090, it should be around 80-100% faster than my GPU based on the specs, so if my RTX4080S gets 45fps at 4K DLSS quality with PT in the cyberpunk, the RTX5090 should get around 90fps :p (with FG on top of that the game would run around 130-150fps).

I tried a few different settings to see if I could get 60 fps in the Cyberpunk at 4K without FG. I turned on dynamic resolution scaling (50% lowest, 100% highest with 63fps targed).

4K DLSS dynamic (who knows what's the resolution :p), with maxed out settings and Path Tracing

4-K-Dynamic-PT.jpg



4K Dynamic, Psycho Ray Tracing. What's interesting I get lower fps with RT compared to PT. I think RT can handle higher resolution (DLSSQ probably), while PT probably use 1080p internally.


4-K-Dynamic-RT-Psycho.jpg



I could play at 4K DLSS dynamic with PT at 63fps, but I see no point in playing without FG as it improves aiming and motion image quality (image is sharper) and I lose absolutely nothing.

I'm including all the DLSS settings in the spoler. I think DLSS performance still looks very good (on the static image and motion), but Ultra performance definitely looks worse.

4K DLAA, Psycho RT


4-K-DLAA-RT-Psycho.jpg



4K DLSS Quality, Psycho RT


4-K-DLSS-Quality-RT-Psycho.jpg



4K DLSS Balance, Psycho RT

4-K-DLSS-Balance-RT-Psycho.jpg



4K DLSS Performance, Psycho RT


4-K-DLSS-Performance-RT-Psycho.jpg



4K DLSS Ultra Performance, Psycho RT


4-K-Ultra-Performance-RT-Psycho.jpg

What I like about the PC platform is that you can adjust the settings to your liking. You want to game at 4K native? You can do that even on RTX4070, if you turn off RT, or adjust some ingame or DLSS settings. Of course, there will always be people who buy the most expensive GPU (RTX5090 will probably cost $2000 :p) just to play games with the highest settings possible, but often I struggle to even tell the difference between DLSS image and native TAA, or between maxed out settings and high settings.
 
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So basically RE4R offers similar experience on the PS5Pro compared to my PC (IMO the difference between 60fps and 80-90fps isnt that big). That's absolutely insane when you consider the price of this console ($700) compared to my $2500 PC.

RE4R 4K TAA maxed out settings (RT + Hair strainds at high settings)

4-K-TAA-hair-strands.jpg


4-K-TAA-hair-strands-2.jpg


To get into high refresh rate territory, I need to turn on FSR. Unfortunately, the FSR image has noticeable motion artifacts (especially around moving vegetation), so I prefer to play in TAA native.


4K FSR Quality


4K-FSR.jpg


4K-FSR-2.jpg



Or use 4K TAA native but without hair strands. What's funny is that hair in this game is more demanding than RT itself LOL. RT is basically free on my PC in this game (I exactly the same fps with RT on and off, while RT mode clearly has much better reflections). Capcom knows how to optimize RT, in the RE3 remake I had 120-180fps even at 4K native with RT, and also in RE4R Ray Tracing seems to be extremely optimized.


4-K-TAA-normal-hair.jpg


4-K-TAA-normal-hair-2.jpg



FSR makes also possible to run this game at 5120x2880p and 70fps.


2880p-1.jpg


2880p-2.jpg


As for the RTX5090, it should be around 80-100% faster than my GPU based on the specs, so if my RTX4080S gets 45fps at 4K DLSS quality with PT in the cyberpunk, the RTX5090 should get around 90fps :p (with FG on top of that the game would run around 130-150fps).

I tried a few different settings to see if I could get 60 fps in the Cyberpunk at 4K without FG. I turned on dynamic resolution scaling (50% lowest, 100% highest with 63fps targed).

4K DLSS dynamic (who knows what's the resolution :p), with maxed out settings and Path Tracing

4-K-Dynamic-PT.jpg



4K Dynamic, Psycho Ray Tracing. What's interesting I get lower fps with RT compared to PT. I think RT can handle higher resolution (DLSSQ probably), while PT probably use 1080p internally.


4-K-Dynamic-RT-Psycho.jpg



I could play at 4K DLSS dynamic with PT at 63fps, but I see no point in playing without FG as it improves aiming and motion image quality (image is sharper) and I lose absolutely nothing.

I'm including all the DLSS settings in the spoler. I think DLSS performance still looks very good (on the static image and motion), but Ultra performance definitely looks worse.

4K DLAA, Psycho RT


4-K-DLAA-RT-Psycho.jpg



4K DLSS Quality, Psycho RT


4-K-DLSS-Quality-RT-Psycho.jpg



4K DLSS Balance, Psycho RT

4-K-DLSS-Balance-RT-Psycho.jpg



4K DLSS Performance, Psycho RT


4-K-DLSS-Performance-RT-Psycho.jpg



4K DLSS Ultra Performance, Psycho RT


4-K-Ultra-Performance-RT-Psycho.jpg

What I like about the PC platform is that you can adjust the settings to your liking. You want to game at 4K native? You can do that even on RTX4070, if you turn off RT, or adjust some ingame or DLSS settings. Of course, there will always be people who buy the most expensive GPU (RTX5090 will probably cost $2000 :p) just to play games with the highest settings possible, but often I struggle to even tell the difference between DLSS image and native TAA, or between maxed out settings and high settings.


Haven't played it yet but It's crazy to me how unimpressive RE4R looks in screenshots. RE2R looks so much more developed it's odd.
 

Gaiff

SBI’s Resident Gaslighter
So basically RE4R offers similar experience on the PS5Pro compared to my PC (IMO the difference between 60fps and 80-90fps isnt that big). That's absolutely insane when you consider the price of this console ($700) compared to my $2500
At that point, you can just get a lower tier card like a 4070 and get 60fps and call it a similar experience as well. Those occurrences are more about the games not pushing hardware hard enough past a certain point.

It’s boring when games are easy to max out and all they give on better hardware is higher fps.
 

Hohenheim

Member
Zero AAA games released this year had major shader stutter (apart from Elden Ring, which is an expansion pack). Traversal stutter is still a thing with UE, but that hits all platforms.
And the Elden Ring stutters is easily fixed with the stutterfix-mod. Add the fpsunlocked-mod and some filter to make the game pop a bit more, and it's miles apart from the console versions.

And yeah, i've had zero stutters in any 2024 game. Only game in the last couple of years I had issues with was Callisto Protocol day 1.
 

Vick

Member
So basically RE4R offers similar experience on the PS5Pro compared to my PC (IMO the difference between 60fps and 80-90fps isnt that big). That's absolutely insane when you consider the price of this console ($700) compared to my $2500 PC.
Keep in mind Hair Strands at the highest setting on PC are higher density, so they have different impact on performance.

I personally find more impressive how Pro handles RE2R, as Ray Tracing in that game isn't limited to just reflections but also GI and AO. This is true for RE3 as well but that game was for some reason lighter than RE2 on base PS5. RE2R was my #1 most feared software on Pro as it ran horribly in RT mode on base PS5 for most of the RPD, but it's instead absolutely immaculate on this Console. And not even patched, simply brute forced. Capcom games alone have all made the hardware more than worth it for me.

Or use 4K TAA native but without hair strands. What's funny is that hair strands in this game are more demanding than RT itself LOL. RT is basically free on my PC in this game (I literally get the same fps with RT on and off, but RT mode clearly has much better reflections). Capcom knows how to optimize RT, in the RE3 remake I had 120-180fps even at 4K native with RT, and also in RE4R Ray Tracing seems to be perfectly optimized.
I personally like RT reflections in the game. I've always read awful stuff about them, but they look clean enough and truly make a huge difference imo. Just obviously not even close to the new generation of RE Engine RT reflections seen in Dead Rising Deluxe.
Love Hair Strands as well, they totally deliver that CGI-look and the game presentation loses a lot without them, to my eyes.

Also I have to say, I'm not a fan of gimmicks in general, but I've turned off haptic feedback and adaptive triggers to ease the hand sore while collecting all skulls in the latest challenge in the Shooting Range, and I was simply astonished by how insanely different it all felt without them.
I was no longer connected to the game, the magic immediately vanished and RE4 became a mere image on the screen, completely detached from me aside from the surround sound.
I cannot describe how much I've felt I was losing while doing that challenge. Now that I'm playing with infinite Chicago, the feeling on that controller while spraying enemies is so unbelievable I know I could never play the game without them, it really is one serious difference to me that I would legit put above many others.

As for the RTX5090, it should be around 80-100% faster than my GPU based on the specs, so if my RTX4080S gets 45fps at 4K DLSS quality with PT in the cyberpunk, the RTX5090 should get around 90fps :p (with FG on top of that the game would run around 130-150fps).

I tried a few different settings to see if I could get 60 fps in the Cyberpunk at 4K without FG. I turned on dynamic resolution scaling (50% lowest, 100% highest with 63fps targed).

4K DLSS dynamic (who knows what's the resolution :p), with maxed out settings and Path Tracing

4-K-Dynamic-PT.jpg



4K Dynamic, Psycho Ray Tracing. What's interesting I get lower fps with RT compared to PT. I think RT can handle higher resolution (DLSSQ probably), while PT probably use 1080p internally.


4-K-Dynamic-RT-Psycho.jpg



I could play at 4K DLSS dynamic with PT at 63fps, but I see no point in playing without FG as it improves aiming and motion image quality (image is sharper) and I lose absolutely nothing.

I'm including all the DLSS settings in the spoler. I think DLSS performance still looks very good (on the static image and motion), but Ultra performance definitely looks worse.

4K DLAA, Psycho RT


4-K-DLAA-RT-Psycho.jpg



4K DLSS Quality, Psycho RT


4-K-DLSS-Quality-RT-Psycho.jpg



4K DLSS Balance, Psycho RT

4-K-DLSS-Balance-RT-Psycho.jpg



4K DLSS Performance, Psycho RT


4-K-DLSS-Performance-RT-Psycho.jpg



4K DLSS Ultra Performance, Psycho RT


4-K-Ultra-Performance-RT-Psycho.jpg
Very interesting comparisons, thanks for sharing.
I wonder how the 5090 would fare with simple native 4K + DLAA, Path Traced. That would ideal scenario for me, obviously, but I have to take your word on FG on this game. Personally it's one of the worst feeling FPS I've ever played even at 60fps, so if FR really improves on that maybe I shouldn't disregard it completely.

What I like about the PC platform is that you can adjust the settings to your liking. You want to game at 4K native? You can do that even on RTX4070, if you turn off RT, or adjust some ingame or DLSS settings. Of course, there will always be people who buy the most expensive GPU (RTX5090 will probably cost $2000 :p) just to play games with the highest settings possible, but often I struggle to even tell the difference between DLSS image and native TAA, or between maxed out settings and high settings.
Preach brother.

Haven't played it yet but It's crazy to me how unimpressive RE4R looks in screenshots. RE2R looks so much more developed it's odd.
Play it! It is a big ass game, probably three times RE2R, and offers a complete generational difference compared to RE7 outdoor environments. Keep in mind the game looks drastically different (and much better if we talk about still screenshots) with DoF, CA, Lens Distortion and Motion Blur turned off compared to these images where it's all ON:

Resident-Evil-4-20241121133913.png


Resident-Evil-4-20241121164103.png


Resident-Evil-4-20241119173142.png


Resident-Evil-4-20241119172828.png


Resident-Evil-4-20241119173034.png


Resident-Evil-4-20241119172927.png


Resident-Evil-4-20241119174525.png


Resident-Evil-4-20241117154910.png


Resident-Evil-4-20241121161254.png


Resident-Evil-4-20241121182704.png


Resident-Evil-4-20241116133505.png


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Yes, it does feel less "perfect" than RE2, but I believe it's mostly due to RE2 being almost entirely made of scanned real-life assets, whereas RE4 is considerably more hand-crafted in comparison. But it looks great, and it is in some ways visually superior to RE2.

It’s boring when games are easy to max out and all they give on better hardware is higher fps.
I agree. And Capcom could do so much more on PC it's insane.
Why aren't RE2R and RE3R RT features present in RE4 PC? I get Consoles couldn't handle them due to the game being much more complex, but would have killed them to make them available on PC? Why aren't the impressive transparent RT reflections from Dead Rising Pro on all of these games on PC starting from RE2R?
They limit themselves to what are effectively lazy ports when they could be so much more given the huge success they have on the platform.
 
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Bernardougf

Member
Eh just don't buy pointless refreshes *shrug*. Especially when hardware is mid.
I think looking at this gen .. the better plan is to start the gen at the Pro ... so Im thinking of buying the Pro and skipping on the ps6 for the ps6 pro .... cheap 499 consoles are just not worth it anymore but I also think next gen we will see something different right from the start... so who knows
 

hinch7

Member
I think looking at this gen .. the better plan is to start the gen at the Pro ... so Im thinking of buying the Pro and skipping on the ps6 for the ps6 pro .... cheap 499 consoles are just not worth it anymore but I also think next gen we will see something different right from the start... so who knows
True. You won't get a large and meaningful changes with just a $500 price point in a few years. With node shrinks taking longer, and getting more expensive. Plus the BOM going up and logitistics. Then we have US tarriffs coming soon to reign on everyones parade (thanks Trump).

Think most of would be okay at the 700 price point if it was all included and a substantial performance bump and image quality. And hardware actually worth the cost.

That and regional pricing not so fucked up. But who knows in a few years..
 
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Keep in mind Hair Strands at the highest setting on PC are higher density, so they have different impact on performance.

I personally find more impressive how Pro handles RE2R, as Ray Tracing in that game isn't limited to just reflections but also GI and AO. This is true for RE3 as well but that game was for some reason lighter than RE2 on base PS5. RE2R was my #1 most feared software on Pro as it ran horribly in RT mode on base PS5 for most of the RPD, but it's instead absolutely immaculate on this Console. And not even patched, simply brute forced. Capcom games alone have all made the hardware more than worth it for me.


I personally like RT reflections in the game. I've always read awful stuff about them, but they look clean enough and truly make a huge difference imo. Just obviously not even close to the new generation of RE Engine RT reflections seen in Dead Rising Deluxe.
Love Hair Strands as well, they totally deliver that CGI-look and the game presentation loses a lot without them, to my eyes.

Also I have to say, I'm not a fan of gimmicks in general, but I've turned off haptic feedback and adaptive triggers to ease the hand sore while collecting all skulls in the latest challenge in the Shooting Range, and I was simply astonished by how insanely different it all felt without them.
I was no longer connected to the game, the magic immediately vanished and RE4 became a mere image on the screen, completely detached from me aside from the surround sound.
I cannot describe how much I've felt I was losing while doing that challenge. Now that I'm playing with infinite Chicago, the feeling on that controller while spraying enemies is so unbelievable I know I could never play the game without them, it really is one serious difference to me that I would legit put above many others.


Very interesting comparisons, thanks for sharing.
I wonder how the 5090 would fare with simple native 4K + DLAA, Path Traced. That would ideal scenario for me, obviously, but I have to take your word on FG on this game. Personally it's one of the worst feeling FPS I've ever played even at 60fps, so if FR really improves on that maybe I shouldn't disregard it completely.


Preach brother.


Play it! It is a big ass game, probably three times RE2R, and offers a complete generational difference compared to RE7 outdoor environments. Keep in mind the game looks drastically different (and much better if we talk about still screenshots) with DoF, CA, Lens Distortion and Motion Blur turned off compared to these images where it's all ON:

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Yes, it does feel less "perfect" than RE2, but I believe it's mostly due to RE2 being almost entirely made of scanned real-life assets, whereas RE4 is considerably more hand-crafted in comparison. But it looks great, and it is in some ways visually superior to RE2.


I agree. And Capcom could do so much more on PC it's insane.
Why aren't RE2R and RE3R RT features present in RE4 PC? I get Consoles couldn't handle them due to the game being much more complex, but would have killed them to make them available on PC? Why aren't the impressive transparent RT reflections from Dead Rising Pro on all of these games on PC starting from RE2R?
They limit themselves to what are effectively lazy ports when they could be so much more given the huge success they have on the platform.
The RE 4 remake definitely has more detailed assets. Textures now have 3D depth (tessellation, or maybe POM?) and no longer look so flat compared to the RE2 remake. Characters and world objects also have higher polycounts, plus the game renders more objects on screen. The lighting can look a little flat at night, but that was also the case in the RE2 remake. During the day however, lighting in the RE4R can look very impressive, especially in the quarry level (this level reminded me of the UE5 tech demo). I think your screenshots show the game in a much better light than mine, but I just wanted to show the performance in the castle level because you said it was the most demanding location on the PS4Pro.

As for the "Cyberpunk" input latency, on my previous PC and 60Hz monitor I could definitely feel the input latency (weight during aiming) at 60fps, because vsync at 60hz adds a lot of latency on its own. Now however, on a VRR 170Hz monitor vsync input lag is no longer there and I'm also using the input latency boosting features on my GPU (nvidia reflex in the game + low latency mode in the nvidia control panel), so aiming in the cyberpunk feels responsive even at 30fps, yet alone at 60fps (or at 100fps with DLSS FG).

I've been playing games like Quake / Unreal Tournament on CRT monitors for over two decades, so I can tell if the game has latency problems. I can even feel the difference between 170Hz VSYNC and 167Hz fps cap (167Hz removes vsync input lag penalty). For me, the DLSS FG input latency is less noticeable than the difference between 170Hz with vsync and 167Hz without vsync. DLSS FG will only cause noticeable input lag if you have a fixed refresh rate display. In this case, you will need to use Vsync and Nvidia FG dont like this feature (you will get over 100ms input latency in this case).

In some games, such as Black Myth Wukong, the input latency with DLSS FG is even lower than without FG (I measured 48ms input latency with DLSS FG and 60ms without FG), because DLSS FG forces games to use the Nvidia Reflex feature, and you cannot turn on Reflex in black myth wukong separately when playing without FG.
 
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AFBT88

Neo Member
I wish i had this type of money to spend on a GPU. Hard hard pass from me. I couldn't even stomach the 1600$ price of 4090 and went with a 4080s. Still a rip off, atleast more managable.
 

YeulEmeralda

Linux User
I'm not going to argue the point on RT because I haven't looked into it much. Frankly, RT seems pointless at this point on console, imo. But just going to disagree on the quality modes. From what I've seen it is happening, despite some outliers. Not going to even try and guess where Pro will be in "history". That's a bit of a farfetched take considering the thing is two weeks old.. Come on now.
RT is basically an Nvidia exclusive at this point.
 
lets be honest, give it 1-2 years and 5090 will struggle to run games on "PCMR standard" like the 4090 as well lol.

optimization is the issue here, PC gaming just brute forcing it
While we're being honest: the same unoptimized games will run upscaled to 4k from 480p on console.
The "you get what you pay for" will still hold true.
Not trying to defend the shitshow that game optimization has been this gen, but it is what it is.
 
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ap_puff

Member
I think looking at this gen .. the better plan is to start the gen at the Pro ... so Im thinking of buying the Pro and skipping on the ps6 for the ps6 pro .... cheap 499 consoles are just not worth it anymore but I also think next gen we will see something different right from the start... so who knows
I think seeing how long the crossgen period has been, i think skipping ps6 for ps6 pro isn't a bad idea. I don't regret the 3.5 years I had with the launch ps5 but it had significant advantages over the ps4 that I don't really see happening with the ps5->6 transition.
 

sendit

Member
Generations are getting longer so maybe $600+ going forward, every 7-8 years if you stick to OG console.

Though there is cost of games, accessories and subs to consider. Which console gamers convieniently forgot before spouting bwaah 2000 DoLLaRs fOr GPUuu and whatever nonsense.

Gaming on PC is not immune to the cost of games, subs, or accessories....

I doubt anyone with a 4090 is using this to game:

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Hohenheim

Member


According to this new info from Tom (Broken Silicone), Nvidia is saying that "everything above 5070TI is for professionals".
Hmm.
Nice way to make those prices seems more reasonable I guess. I'm gonna be a professional!
 

FunkMiller

Gold Member
Somebody quite important has just announced something quite important that is likely to affect the price of the next series of Nvidia graphic cards quite a lot.
 

Shodai

Member
lets be honest, give it 1-2 years and 5090 will struggle to run games on "PCMR standard" like the 4090 as well lol.

optimization is the issue here, PC gaming just brute forcing it
I want to run games at max settings 4k as close to 240hz as possible. That's it, end of my rationale.
 
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