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Resident Evil 4 Remake |OT| Welcome back stranger! What are you RE-buyin'

Funny people mentioning RE4R not going TLOU, but there is a scene towards the end that I would bet $100 was influenced by TLOU: nearly-dead Leon carrying nearly-dead Ashley to Luis' lab. It was fine and effective on a first playthrough, but it'll be a 3-minute slog on replays.
Think that is really just the culmination of how much more intense they made the plaga infestation to be; it kinda affects them throughout the game in the OG, but nothing like in this game.
In the original they just kinda casually stroll into the lab and even wonder if it's ok, and then leon is like, "let's find out lol YOLO"; the new scene fits better with how often they show the plaga is taking control.
 

Zimmy68

Member
Love the game but hate the knife mechanics. I'm an old school RE4 player that used the knife like crazy.
I've upgraded it but it seems like after 4 uses it breaks and costs like $4K to fix.
Not sure why they added the break system. I guess to punish us old schoolers.
 
Love the game but hate the knife mechanics. I'm an old school RE4 player that used the knife like crazy.
I've upgraded it but it seems like after 4 uses it breaks and costs like $4K to fix.
Not sure why they added the break system. I guess to punish us old schoolers.
It def doesn't break after 4 uses fully upgraded, perhapa you are using the kitchen/boot knives instead?
 

SCB3

Member
Ok, now I've had time with the game, I'm still not sold on it compared to the OG, I'm on Chapter 10 on Hardcore and I dunno, its not gripping me as much as I'd thought it would (RE4 is legit one of my top 5 games ever) I'm still liking it and do wanna finish this run, but something just is sitting with me well here, theres no urge to play it like a lot of games
 

Madflavor

Member
Ok, now I've had time with the game, I'm still not sold on it compared to the OG, I'm on Chapter 10 on Hardcore and I dunno, its not gripping me as much as I'd thought it would (RE4 is legit one of my top 5 games ever) I'm still liking it and do wanna finish this run, but something just is sitting with me well here, theres no urge to play it like a lot of games

I had the opposite reaction. RE4 is in my Top 10, but I can't go back to the Original after this.
 
Finished it the other day, it's an instant classic just like the original. As with every game I ever play the 1st playthrough is completely blind, no guides, YT vids etc. It took me just under 21 hours (standard difficuly), I found every single treasure, got S ranks on all shooting range games and managed to find 10/16 clockwork dolls.

What I found most interesting having not played the original since it's initial release is just how much I'd forgotten or in some cases didn't remember at all (pretty much the entire island area). But from all the stuff I did recall the nostalgia hit was intense and the love that went into modernizing the masterpiece was palpable, I could not ask for more from a remake of one of the greatest games of all-time.

The combat in this game is second to none, it's kinetic, visceral, brutal and unrelenting. Everything feels so fucking good with myriad options to dispatch your vicious and gloriously animated foes. I don't know how CAPCOM will equal let alone top this, they've got their work cut out for them!

The balance of intense action broken up by short breathers with my new favourite character The Stranger, bits of puzzle solving and Leon's absolutely hilarious one-liners is masterful. This is a game that is paced perfectly, supremely confident in it's design language, a gung-ho, take no prisoners tour-de-force that grabs you by the balls from the very first roundhouse kick against that first Ganado until your escape at the very end.

If I have any criticisms it would be Ada's new voice actress (really not feeling it) and what I deem to be an obnoxious trophy list for the plat (realistically 6+ playthroughs with 2-3 of those being pretty damn tough, at least on the surface). I'm currently on ch.13 of my 2nd run, trying to stack guns/knives only, no talking to merchant and sprinter (finish in less than 8 hours). It's been intense, using shitty knives (can't repair at merchant) ammo for handgun often low, being strategic in combat, running whenever I can, it's been a blast. I fear I might have to cave on either the no merchant or gun/knife only though before the end, we'll see.

I could write a ton more, game deserves all the praise and sales it gets. Only game I think could top it as my overall GOTY is FFXVI but hopefully 2023 has more surprises up it's sleeve, been a hell of a year so far.
 
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ÆMNE22A!C

NO PAIN TRANCE CONTINUE
Caved a
and bought the digital deluxe version. Played it on GC 360 and PS4. Loving the parry mechanic. Read it takes about 5 or 6 playthroughs for the Plat. I'm rusty AF so I'm starting off on standard and work my way up each consecutive playthrough. Games looks amazing. Bought the digital deluxe for I'm a sucker for outfits lol.
 
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Madflavor

Member
Finished it the other day, it's an instant classic just like the original. As with every game I ever play the 1st playthrough is completely blind, no guides, YT vids etc. It took me just under 21 hours (standard difficuly), I found every single treasure, got S ranks on all shooting range games and managed to find 10/16 clockwork dolls.

What I found most interesting having not played the original since it's initial release is just how much I'd forgotten or in some cases didn't remember at all (pretty much the entire island area). But from all the stuff I did recall the nostalgia hit was intense and the love that went into modernizing the masterpiece was palpable, I could not ask for more from a remake of one of the greatest games of all-time.

The combat in this game is second to none, it's kinetic, visceral, brutal and unrelenting. Everything feels so fucking good with myriad options to dispatch your vicious and gloriously animated foes. I don't know how CAPCOM will equal let alone top this, they've got their work cut out for them!

The balance of intense action broken up by short breathers with my new favourite character The Stranger, bits of puzzle solving and Leon's absolutely hilarious one-liners is masterful. This is a game that is paced perfectly, supremely confident in it's design language, a gung-ho, take no prisoners tour-de-force that grabs you by the balls from the very first roundhouse kick against that first Ganado until your escape at the very end.

If I have any criticisms it would be Ada's new voice actress (really not feeling it) and what I deem to be an obnoxious trophy list for the plat (realistically 6+ playthroughs with 2-3 of those being pretty damn tough, at least on the surface). I'm currently on ch.13 of my 2nd run, trying to stack guns/knives only, no talking to merchant and sprinter (finish in less than 8 hours). It's been intense, using shitty knives (can't repair at merchant) ammo for handgun often low, being strategic in combat, running whenever I can, it's been a blast. I fear I might have to cave on either the no merchant or gun/knife only though before the end, we'll see.

I could write a ton more, game deserves all the praise and sales it gets. Only game I think could top it as my overall GOTY is FFXVI but hopefully 2023 has more surprises up it's sleeve, been a hell of a year so far.

She really stinks, it's too bad. Everyone else brought their A game.
 

analog_future

Resident Crybaby
Just a heads up for Xbox players. The following settings more-or-less fixes the dead zone issues on Xbox.

Just change the Camera Acceleration options circled here:

52782150723_462fc55bf3_h.jpg



It's a total night-and-day difference.
 
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I beat the game on hardcore a few days ago. My only big complaint is some of the side missions are kinda stupid (like killing rats) other than that I loved it. The game gives off a cool 80s to early 90s action movie vibe. You don't see this kinda style much anymore in modern entertainment. The game even has the T1 1911 with the laser sight and the T2 shotgun (deluxe edition weapon) its awesome.
 

SCB3

Member
Almsot at the end of Chapter 10 now, the duo Blind Wolverines were rough but a good Rifle shot or 3 took them down, speaking of I'm down in the depths, I reconise whats coming next.... Verdugo, the Right Hand Man of Salazar....


Oh this will be fun....
 

Nankatsu

Gold Member
Man game is definetely a challenge. I thought I would remember more of the game but turns out I don't remember jackshit.

The first time the chainsaw ladies appeared I completely fell like a duck. And of course ended up losing Ashley :messenger_tears_of_joy:
 

SCB3

Member
What exactly is everyone's problem with her? shes barely in the game. I dont think she gets more than 3 lines per cutscene and shes in like 5 cutscenes max.
Her performance is wooden and feels out of place as the rest of the cast is really really good


Anyway, through to the mines, I love this section, the action RE games are at their best with a decent AI or Co Op partner, Luis being expanded on in this has been one of the better parts imo
 

Revolutionary

Gold Member
What exactly is everyone's problem with her? shes barely in the game. I dont think she gets more than 3 lines per cutscene and shes in like 5 cutscenes max.
I can't speak for everyone but my problem with her is that RE2R's Ada was simply better in every way. I replayed RE2R just before 4 was released, and the change in voice + acting was jarring - it feels wooden in comparison.

Also, her new turtleneck sweater dress thing is inferior to her OG RE4 dress:
Ada1.png
 

Nankatsu

Gold Member
What exactly is everyone's problem with her? shes barely in the game. I dont think she gets more than 3 lines per cutscene and shes in like 5 cutscenes max.
She sounds bad, can't deny that. Currently playing the game and watched her first cutscene. Had to go to youtube and watch RE2 Remake Ada voice because of how bad she sounded like when I heard her first time. It can't be compared.

Ada is cool, the character itself didn't deserve this, but it is what it is.
 
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SlimySnake

Flashless at the Golden Globes
I can't speak for everyone but my problem with her is that RE2R's Ada was simply better in every way. I replayed RE2R just before 4 was released, and the change in voice + acting was jarring - it feels wooden in comparison.

Also, her new turtleneck sweater dress thing is inferior to her OG RE4 dress:
Ada1.png
Wouldve loved to have that dress as an unlockable just like they did with Jill's iconic outfit in R3MAKE, but i can see why they took it out. lol
 

Braag

Member
Trying to speedrun through this is basically me running past everyone and barely dodging axe swings left and right. I'm not looking forward to some of the castle sections though :S
 

SCB3

Member
Holy shit is Salazar a fucking tank in this, took a few tries and all my ammo, I do not envy anyone doing a Knife only run fuck
 

keefged4

Member
Just a heads up for Xbox players. The following settings more-or-less fixes the dead zone issues on Xbox.

Just change the Camera Acceleration options circled here:

52782150723_462fc55bf3_h.jpg



It's a total night-and-day difference.
Acceleration on full here on both options on PS5, makes a huge difference. I'd imagine this would help the Xbox version too.
 
It's good but it's maybe 8 out of 10 good. Here's some issues I have with the game:

- The removal of laser sighting from most weapons. One of the most appealing aspects of the original was the laser sight. Big disappointment for me.
- Ada's not the only bad voice actor/bad choice of voice actor.
- The dialogue in general is bland. The humour isn't there anymore. They try at times but it's just bad. There's no charm to any of these people. Not a single one.
- The incessant spam of Las Plagas head worm bursts around Chapter 5. It's far too common.
- Leon's wobbly movement.
- Breakable knife. Some people will tell me this isn't a big deal to which I will respond if it's not a big deal, why put it in the game? The majority of the combat is built around parrying so just have a knife that works and be done with it. It's a pointless/slightly tedious mechanic. It's an action game, let's keep it fast paced and action paced.
- The hit boxes on the melee hits are bizarre at times.
- Little to no invincibility frames after said melee hits animations are complete.This could be looked at 2 ways, it's a risk/reward to go in for the melee or it's not well implemented. I'm torn on this.
- Music is really weak compared to the original.

These are some things I can think of off the top of my head that I have issues with. It's a good game, just not a masterpiece like the original which is nothing to be ashamed of.
 

Spainkiller

the man who sold the world
Spainkiller Spainkiller you're doing the PU review?

I've stopped writing for them; my final PU reviews were Elden Ring and Stranger of Paradise. I still have a lot of love for the mag (especially its history and a lot of its long-time readers) but its leadership is FUBAR, and its iconic identity and tone of voice have eroded into something bland and unrecognisable. And that's without mentioning the politics.

My absence there is for the best.

I would have given this a 9, though, I reckon. There's a lot of minor stuff that I don't like — and it sure as heck doesn't replace the OG game — but it's a very well-made, addictive experience that mostly retains the spirit of Mikami's original. Playing this right after finishing Metroid Prime Remastered, Dead Space, and Lo Wong is enough for me to call this year one of the greats. And we haven't even gotten our hands on Tears of the Kingdom yet!
 
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Oh yeah. God of War Ragnorak was so much worse than TLOU2 in this regard. I played that game 3 times back to back and it broke me. Everyone talks about the ironwood level, but the entire game was like this.. I was playing it on the hardest difficulty and the hardest thing was the constant walking sections with atreus, with kratos and his wife, and unskippable fucking cutscenes.

The worst thing were loading realm sections that have long 1 minute dialogues to mask PS4s long load times but on PS5, it loads in seconds so you would just have wait for the dialogue to end before the realm door appeared. I was shocked to see almost instant loading times in the loading realm after the game ended and I had exhausted all the dialogues.


God of war is even worse. See above.
Oh wow. I found the constant chatter in Ragnarok absolutely exhausting and felt it ruined the gameplay pacing but I only played through it once. I can't imagine going through all that unskippable walk n' talk 3 times!

- Breakable knife. Some people will tell me this isn't a big deal to which I will respond if it's not a big deal, why put it in the game? The majority of the combat is built around parrying so just have a knife that works and be done with it. It's a pointless/slightly tedious mechanic. It's an action game, let's keep it fast paced and action paced.
It is a big deal. I think the problem with that is the knife has many great uses.

Parries, attacks, stealth kills, stopping a dead convulsing villager from spawning a big plaga head, and escaping after getting grabbed, the knife does all that and if you can just use it infinitely the game isn't ever gonna feel scary or tense, you'd just be a dark souls kang parryin' everythang.

The way the knife loses different amounts of durability in different situations is quite well thought out. Stealth kills, attacks and parries hardly do anything (except if u parry a chainsaw or something crazy) as if to encourage those actions, but if you get grabbed it costs a lot of durability to escape, which is fair because you should be dead, maybe u messed up to get grabbed in the first place, and you can often shake your way out while taking some damage as an alternative by mashing a button if you really want to keep your knife undamaged. Furthermore you can escape most grabs by crouching and then backing up. I tried running sideways but it didn't always work.

As for finishing a villager or cultist who is convulsing to stop them going full plaga, it costs more durability than attacks and parries, but not as much as escaping after getting caught, and it seems to cost less durability all the time as plagas become more common alongside your knife getting upgraded as you progress. It's great design to put the player in that situation where they have a tense moment as a villager or cultist has a seizure on the ground and you have to decide whether it's worth expending your knife durability to make this problem go away or if you have the movement space and firepower to handle it.

Yes it is an action game, or an action horror game, but just like how your gun running out of ammo and you having to reload or change guns while enemies charge at you is part of the action, so too is your knife running out of durability. Because what is durability except ammo for your knife? If it's gonna be so powerful and handy, it needs some kind of limitations or it will be OP and break the game.

I do understand the desire to just be able to use your knife the way you do in the Gamecube original, because the game is a stone cold classic. But I'd say a lot of testing and balancing went in to determining the way the knife works in Rem4ke, and it is very good game design, even if it is different from the original.
 

Jada_Li

Banned
I just finished the game on hardcore and for me it was too hard despite playing the original RE4. But then again I think I only ever played on normal/standard anyway. There were a few times I get so bombarded with enemies that I became stun locked until near death or death and that is very frustrating. The Salazar fight I just gave up and bought a rocket launcher and the same with Saddler. It's like that time in Horizon Forbidden West when I don't care about challenge, I just want to finish the story so I changed the difficulty setting. I'm not one to care about how good I am at a video game but rather want to complete the story with some challenge but not to the point I've lost all patience and just rage quit. Which I've done playing RE4R a few times.

I even just quit caring about side quests because ammo always seems an issue for me. There are times when it's fine and then other times when its not. I've watched a few people play on hardcore and I'm surprised they seem to have had it easier. I kid you not it seems like I get hit with so many more enemies in my game. Perhaps playing on PC allows more enemies but come on. Not even RE3R was that hard on hardcore. Forget that, I'm playing in standard for now on, lol. I'll unlock what I can in that mode like the unbreakable knife, etc. If I unlock unlimited ammo then maybe I'll attempt professional but I doubt I'll finish it.

Ashley in this remake is a lot better and thoroughly thought out as a character. Even though it took me awhile to warm up to her because I'm just annoyed at the intensity of trying to keep her safe in hardcore. The conversations and overall characterization is really well done. I also enjoy emotional moments. It was kind of weird because I thought I would be happy when I got separated from Ashley but oddly enough I missed her being beside me unlike the original, hmm interesting.

When I first heard Ada's new voice, I did not like it. No offense but I'm one that doesn't really like change though I know change can't be helped sometimes. I did warm up to Ada's new voice though surprisingly enough and I do think the voice is different but a good match for Ada's character. Leon and Ada being my most favorite two RE characters.

The expansion of the lore in RE4 is nicely done too and I suspect RE5 may be getting a remake too. I could be wrong but there were times I kept getting RE5 vibes, besides seeing a connection to RE8. Overall, RE4R is amazing and I'll be playing again soon. They really did an excellent job at improving and expanding both gameplay, lore and characters.
 

DinoD

Member
Some earlyish impressions.

I reached Castle last night. So far. I mostly like it. The game is missing the cohesiveness and the pace of the original. I like the new elements (sub missions, extra content). Appreciate the darker tone too. Few issues with the set pieces (boss fights). Don't believe they are as good as the original. I was playing in frame-rate mode with RT on (PS5), but had to turn RT off as the game would come to a crawl in parts with a lot of enemies. Like how they managed to pay the respect to the original, yet this game feels different. Castle difficulty (initial stage) feels a bit off and much harder than the original game. There are a lot of glitches throughout the game. The funniest one was in the cottage siege. Where I was set ablaze and kept like that all the time with no damage to my health.

Regards
 

FeastYoEyes

Member
Man the combat really sings on the island where you have the larger groups coming at you from all sides. It's quite incredible.

Gonna go for new game plus as soon as I finish it.
 
Some earlyish impressions.

I reached Castle last night. So far. I mostly like it. The game is missing the cohesiveness and the pace of the original. I like the new elements (sub missions, extra content). Appreciate the darker tone too. Few issues with the set pieces (boss fights). Don't believe they are as good as the original. I was playing in frame-rate mode with RT on (PS5), but had to turn RT off as the game would come to a crawl in parts with a lot of enemies. Like how they managed to pay the respect to the original, yet this game feels different. Castle difficulty (initial stage) feels a bit off and much harder than the original game. There are a lot of glitches throughout the game. The funniest one was in the cottage siege. Where I was set ablaze and kept like that all the time with no damage to my health.

Regards

I don't understand why anyone would choose framerate + RT. Rt will take away that locked 60 and RT in this game does almost nothing whereas you could be playing in Fidelity with rt off and get a drastically better looking game with a similar framerate ...
 

DinoD

Member
I don't understand why anyone would choose framerate + RT. Rt will take away that locked 60 and RT in this game does almost nothing whereas you could be playing in Fidelity with rt off and get a drastically better looking game with a similar framerate ...
Oh! You are absolutely right. I didn't watch any preview/review videos prior to the release. I didn't expect the RT to be so significant hit on the frame rate. I turned it off half way through.
 

Northeastmonk

Gold Member
I just finished the game on hardcore and for me it was too hard despite playing the original RE4. But then again I think I only ever played on normal/standard anyway. There were a few times I get so bombarded with enemies that I became stun locked until near death or death and that is very frustrating. The Salazar fight I just gave up and bought a rocket launcher and the same with Saddler. It's like that time in Horizon Forbidden West when I don't care about challenge, I just want to finish the story so I changed the difficulty setting. I'm not one to care about how good I am at a video game but rather want to complete the story with some challenge but not to the point I've lost all patience and just rage quit. Which I've done playing RE4R a few times.

I even just quit caring about side quests because ammo always seems an issue for me. There are times when it's fine and then other times when its not. I've watched a few people play on hardcore and I'm surprised they seem to have had it easier. I kid you not it seems like I get hit with so many more enemies in my game. Perhaps playing on PC allows more enemies but come on. Not even RE3R was that hard on hardcore. Forget that, I'm playing in standard for now on, lol. I'll unlock what I can in that mode like the unbreakable knife, etc. If I unlock unlimited ammo then maybe I'll attempt professional but I doubt I'll finish it.

Ashley in this remake is a lot better and thoroughly thought out as a character. Even though it took me awhile to warm up to her because I'm just annoyed at the intensity of trying to keep her safe in hardcore. The conversations and overall characterization is really well done. I also enjoy emotional moments. It was kind of weird because I thought I would be happy when I got separated from Ashley but oddly enough I missed her being beside me unlike the original, hmm interesting.

When I first heard Ada's new voice, I did not like it. No offense but I'm one that doesn't really like change though I know change can't be helped sometimes. I did warm up to Ada's new voice though surprisingly enough and I do think the voice is different but a good match for Ada's character. Leon and Ada being my most favorite two RE characters.

The expansion of the lore in RE4 is nicely done too and I suspect RE5 may be getting a remake too. I could be wrong but there were times I kept getting RE5 vibes, besides seeing a connection to RE8. Overall, RE4R is amazing and I'll be playing again soon. They really did an excellent job at improving and expanding both gameplay, lore and characters.
Ada has a cold hearted voice. Very to the point, no emotions, and etc. They made her attractive for sure.!
when Wesker says “billions”. I’m thinking “Ada probably thinks he’s a psychopath or she’s ok with millions of people dying, but not billions”.

I wonder if they’ll release an unlock all DLC like they did with RE2/3:R’s. Unlocking stuff is fun and first playthroughs are great, but it has its limits. I finished RE3 on Hardcore and I also had the unlock all DLC. I had a lot of fun and I didn’t exactly work for the weapons I used. I had fun playing the standard difficulty because it feels familiar. It isn’t too easy and it’s not impossible. I like difficulty like the souls games, but something about replaying with an OP weapon or special weapon is fun. Now I gotta skip cutscenes and rush the game just for the rating just to get a secret weapon. I’ve got mixed feelings about that too.

I started my 2nd run on PS5 and I also started a run on my Steam Deck. I like my progression on PS5 a lot more because of obvious reasons. I wish I could transfer my save.
 
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Ada has a cold hearted voice. Very to the point, no emotions, and etc. They made her attractive for sure.!
when Wesker says “billions”. I’m thinking “Ada probably thinks he’s a psychopath or she’s ok with millions of people dying, but not billions”.
thanks! i did the exact same double-take you did at that line. ada's thinking... what, exactly?...
 

SCB3

Member
Ada has a cold hearted voice. Very to the point, no emotions, and etc. They made her attractive for sure.!
when Wesker says “billions”. I’m thinking “Ada probably thinks he’s a psychopath or she’s ok with millions of people dying, but not billions”.

I wonder if they’ll release an unlock all DLC like they did with RE2/3:R’s. Unlocking stuff is fun and first playthroughs are great, but it has its limits. I finished RE3 on Hardcore and I also had the unlock all DLC. I had a lot of fun and I didn’t exactly work for the weapons I used. I had fun playing the standard difficulty because it feels familiar. It isn’t too easy and it’s not impossible. I like difficulty like the souls games, but something about replaying with an OP weapon or special weapon is fun. Now I gotta skip cutscenes and rush the game just for the rating just to get a secret weapon. I’ve got mixed feelings about that too.

I started my 2nd run on PS5 and I also started a run on my Steam Deck. I like my progression on PS5 a lot more because of obvious reasons. I wish I could transfer my save.
More games need to do what Ubisoft does and allow you to use your save everywhere
 

Braag

Member
So did they fix the rain?

In the previews the rain was super distracting and it looked like the rain drops were size of a fist.
Now the rain is barely noticable, which is also slightly weird. For whatever reason they don't have those bold lightning strikes of the original either which for a second lit up the whole screen.

RE Village looked really nice when it was snowing, so it's odd that they can't seem to get rain right.
 

shubik

Member
maaaan fuck those glibbery dudes on the Island!!! I almost spent all my ammo on these fuckers before I got the thermo scope....
 

SCB3

Member
Got to the Island last night and enjoying it a bit more, still have a way to go and now looks to be more stealth orientated, I will say, my Rifle is becoming the MVP here, its so damned strong

My only issue is the lack of Money, I have the Treasures but not the Gemstones most of the time
 

Run-M-Run

Member
Fuck regeneradores.
I hated them in the original, I hate them now.
They're worse now. Now they run (and sometimes slide even with all 4 limbs???) and since the aiming on a controller is such an imprecise piece of crap it's a total ammo waste to try to kill them. I swear this game was made for mouse and keyboard. Actually protip for everyone playing this on PC. Do the gun range challenges with mouse and keyboard, so much easier.
 
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dan76

Member
They're worse now. Now they run (and sometimes slide even with all 4 limbs???) and since the aiming on a controller is such an imprecise piece of crap it's a total ammo waste to try to kill them. I swear this game was made for mouse and keyboard. Actually protip for everyone playing this on PC. Do the gun range challenges with mouse and keyboard, so much easier.
I think that the Regenerators are the one enemy they have screwed up. Their movement, whilst more difficult to shoot makes them less scary and more generic. The creepy thing about them in the original was that slow relentless coming towards you, and you having to get of those accurate shots quickly. Now they run around like those stupid blobby things in Reverse and are just a pain. They also don't look as cool. How is that possible?

I've almost finished my first run, and there have been a few instances of... cheap game design that has slightly tainted a few sections. It's still an amazing game, but a few missteps here and there.
 
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