It's just poorly made and pretty much impossible to get through without losing some resources, like you mentioned. It was also the first time I attempted to use that mechanic where you tell Ashley to stay on your ass which, according to the tutorial, was supposed to make it easier to run past enemies. But all it did was to make it easier for them to hit her, and once she went down and you had to pick her up, it was all over. Might as well reload a checkpoint. Also, at the end of the path I was convinced you had to boost Ashley up the scaffolding because the boards there were smeared with that yellow paint but it turned out you just have to run to a tiny plank that was slightly to the right, lol.
Frustrating as hell.
It's also such a pointless addition tbh. Why even bother adding it when it's just a 20 second jog to the next cutscene and then it's all over.
Yeah, I forgot to mention that too. Nice addition.
I've encountered the same issue. I managed to tune the aiming to the best feeling but I've been using old school gaming tricks to get around it, like funneling enemies into hallways, climbing to higher areas and shooting things that can't climb up, or waiting for enemies to climb then shooting them down, or using door tricks(enemies will go into a door busting animation to get through, you blast them, stun kick, then go through the other side of the door and repeat).Just started the Xbox version.I'm warning any potential buyers, the aiming is not good, I'm dealing with it, but it's rough.I even switched to a new controller, it just feels weird.
Yeah I'm not happy about it, the GameCube original was pretty much a shooting gallery, super tight.I've encountered the same issue. I managed to tune the aiming to the best feeling but I've been using old school gaming tricks to get around it, like funneling enemies into hallways, climbing to higher areas and shooting things that can't climb up, or waiting for enemies to climb then shooting them down, or using door tricks(enemies will go into a door busting animation to get through, you blast them, stun kick, then go through the other side of the door and repeat).
Anything and everything cheese helps the aiming process be an easier experience.
Two different games with different design approaches. I decided that I like both equally (so far, haven't beaten the remake yet)Beat it! Good remake! Re1r and Re2r still the best for me.
The old one feels better, pace, and have a better atmosphere. Here has some designs that dont fit well. IMO IMO IMO IMO IMO
If you want the true experience of Re4, play the original.
Two different games with different design approaches. I decided that I like both equally (so far, haven't beaten the remake yet)
Two questions for those who know:
Is the Blacktail secretly compatible with the Laser sight? If not I'm guessing they must have tested this and they were way too powerful together.
They simply listened to the feedback village was the undisputed favorite section in the game. People split in castle or island in the original. Hardly anyone complained about village.Purchased and finished it. Really enjoyed it. Could never be the groundbreaking masterpiece the original was and that’s a bit of a shame as the original is my favourite game of all time.
I do have a few complaints. I do realise they felt the need to remove certain sections from the original for better pacing, but the original is a masterclass on how to make a perfectly paced game. By removing many sections, areas and even encounters, I feel it’s taken far too much away from the original game. A good example is my fav area of the original, which is the water room encounter in the castle. It’s a while before you make it there in the original but here you’re there in no time. It’s a tense area in the remake but it’s a smaller area with less enemies and doesn’t feel as tense and scary. There’s a build up to get there and here, you’re just there almost too quickly! For anyone who hasn’t played the original they won’t know, but for me it makes a difference.
And the more I think about it the more the remake is missing which takes so much out of the feel of the game. Plenty from the castle and island are missing and it’s sad to see.
Dont get me wrong, remake is a fine reimagining of the original but it can’t touch the class of the original at all, hard as it tries. I do like the controls in this one though. They’ve definitely brought it into the 2020’s kicking and screaming and boy is it a looker!
You get to kick angry granny in the face. It's a good game.FUCKING PERFECT.
8 hours in n not even one Serbian granny selling me politics or lgbtq rights.
Equality n racism is not even a part of the story
It is a crowning achievement for any 2023 game.
It party like it's 2004 you guys
Yeah is there a mod to disable this yetWhy is Ashley always panting like she's recovering from an orgasm?
Why is Ashley always panting like she's recovering from an orgasm?
Q: Does increasing the difficulty increase the actual number of enemies? (or just make them more bullet spongey?)
Hahahaha, for real! And the bit where Leon and Ashley are running away from the church, in the storm... both of them kept moaning and groaning continuously. Sounded like a bad porno.
The latter, unfortunately. And: enemies take way more bullets to stumble/get opened up for a melee. So parrying with the knife becomes waaaaaaay more important.
I mean she is ill, has a parasite inside herWhy is Ashley always panting like she's recovering from an orgasm?
I don't think I could've explained it with greater detail already.what ?
you just need to run forward and shoot 2 barrels
Ah, that's a shame. The 'Mad Chainsaw Mode' in the demo, added two extra Ganados to the basement and an extra chainsaw dude. Was hoping Hardcore or Professional would do the same.
Hm. I'll be the first to admit that I'm not great at remembering enemy placement, so there could be additional enemies. But it's definitely their increased resilience that was instantly noticeable for me.
I've made a video on every Resident Evil since RE7, so I couldn't miss making one for favourite in the series. There's also some cool secrets to find in there too, so I wanted to show you some of them!
So is Leon though.I mean she is ill, has a parasite inside her
So is Leon though.
Not a man that doesn’t enjoy hearing a woman breathing hard in exertion, but this chick can’t take more than two goddamn steps without sounding like she’s had the squirt of the century. It’s incessant.
Have no idea how that made it through testing. I hope it’s either patched or, as noted above, modded out.
Pc for this game
SensationalPc for this game
Oh, does anyone else have the same audio bug as me?
Every one of my radio calls, the person on the other end has no voiced dialogue, only subtitles. Same for Saddler in his cutscenes. Closing and re-opening did nothing.
Activate the speaker in your controller.
It's you, the reactions are the same, a single stagger isn't enough, they need to go into the full "stumble" animation.Is it just me or are the melee actions really hard to trigger in this game?
Your favourite section is the water room? What the fuck?Purchased and finished it. Really enjoyed it. Could never be the groundbreaking masterpiece the original was and that’s a bit of a shame as the original is my favourite game of all time.
I do have a few complaints. I do realise they felt the need to remove certain sections from the original for better pacing, but the original is a masterclass on how to make a perfectly paced game. By removing many sections, areas and even encounters, I feel it’s taken far too much away from the original game. A good example is my fav area of the original, which is the water room encounter in the castle. It’s a while before you make it there in the original but here you’re there in no time. It’s a tense area in the remake but it’s a smaller area with less enemies and doesn’t feel as tense and scary. There’s a build up to get there and here, you’re just there almost too quickly! For anyone who hasn’t played the original they won’t know, but for me it makes a difference.
And the more I think about it the more the remake is missing which takes so much out of the feel of the game. Plenty from the castle and island are missing and it’s sad to see.
Dont get me wrong, remake is a fine reimagining of the original but it can’t touch the class of the original at all, hard as it tries. I do like the controls in this one though. They’ve definitely brought it into the 2020’s kicking and screaming and boy is it a looker!
Yeah, maybe I'm mixing it up with 5.It's you, the reactions are the same, a single stagger isn't enough, they need to go into the full "stumble" animation.
It's RE5 that has expanded melee options not 4.
Are there enough small keys for all the locks in the game or it is impossible to open all of them?