Spainkiller
the man who sold the world
Does anyone know how the RNG on the charms work? Save-scumming doesn't seem to work; I always get the same useless charm
Does anyone know how the RNG on the charms work? Save-scumming doesn't seem to work; I always get the same useless charm
Which platform? Just curious because I have to admit the Wii and PC version with the HD mod are the only ways I can tolerate the original, I still in some ways can meet it on it's level and have a great time like going back to doom.I reinstalled the OG last night and I just can't stand it. The gameplay aged terribly.
PC. The steam version. Controls are so outdated. And the fov is too narrow. I did beat the OG RE4 multiple times on PS2 and PS3. I was excited to play again on PC back then. I made it half way through the campaign and stopped. Tried coming back to it a few times but I just can't. Movement, aiming, weapon swapping feels terrible.Which platform? Just curious because I have to admit the Wii and PC version with the HD mod are the only ways I can tolerate the original, I still in some ways can meet it on it's level and have a great time like going back to doom.
Yeeeahhh, i'm still stuck in the first village on Hardcore. The thing thats pissing me off is that everytime I die you have to start the whole cycle again and hope you dont get cheesed..
I think i'm too old, might dump it on normal. I wouldnt mind if it was a bit more fluid but once the mobs on you it's clunky town with you being stuck in a doorway getting the shit kicked out of you, with two bullets.
I would say either stick with hardcore or start over, not going to lie it took me about 9hrs to fully understanding the parry system and that there's moments it's okay to run away unless you're mining items but normal or whatever it's called is so easy that I felt like it was a pushover. At this point I die maybe once or twice a chapter, if at all, it's very much like the original in the sense that the game expects you get better and when you do you're chaining headshots, roundhouse kicks and face stabs like no one's business.Yeeeahhh, i'm still stuck in the first village on Hardcore. The thing thats pissing me off is that everytime I die you have to start the whole cycle again and hope you dont get cheesed..
I think i'm too old, might dump it on normal. I wouldnt mind if it was a bit more fluid but once the mobs on you it's clunky town with you being stuck in a doorway getting the shit kicked out of you, with two bullets.
no, there's a lot of chapters.Is this a really short game? The first 2 chapters flew by!
Why is Ashley always panting like she's recovering from an orgasm?
Is just me or he is almost evil Nathan Drake?!The Mercenaries characters models and costumes have been datamined. First time Wesker RE Engine: yay or nay?
You know stealth actually works against them right? In the original the AI would periodically "peak behind the curtains" and attack you even if you never moved.Got up to the double garrado room in the castle on hardcore and am getting fucking abused by them.
She is constantly panting behind you lol. You have to let her "loose" and she is quiet.Why is Ashley always panting like she's recovering from an orgasm?
Leon also never stops sighing, wheezing and groaning for some bizarre reason. It's somehow an insane effort for him to take four steps.She is constantly panting behind you lol. You have to let her "loose" and she is quiet.
Anyone else noticed Ada strange voice? doesn't fit her
She is constantly panting behind you lol. You have to let her "loose" and she is quiet.
Anyone else noticed Ada strange voice? doesn't fit her
I never beat the original but played for roughly 7-8 hours. I think this is an improvement, but I agree that it isnt a gigantic leap. Especially considering its coming after 3 generations and 18 years. dead space is very similar but wasnt as well received but I also think its because Dead Space just wasn't as great a game as a metroidvania inspired RE game. I love TLOU and I wouldve loved to have the movement and mechanics from TLOU2 in this game, but man the level design in those games is so basic in comparison. Even when they give you a large sandbox area where the combat truly shines, once you're done you are done and off to the next room. There is no puzzle elements, no real incentive to explore, just a simple mad dash to the finish line like call of duty.I feel like I live in opposite world with this one. I'm five hours in and I just don't see anything wildly great here and I think this game has quite the issues. I really like the original but I'm not a rabid fanboy or anything so a remake was welcome by me. It's just that I feel like ultimately the combat changes here don't really improve encounters in any meaningful way and the comically shitty character movement and controls make combat in general feel markedly worse. Am I a fan of tank controls? No. But at least the encounters and controls in OG feel like they work in tandem. Remake feels like I'm trying to maneuver a popsicle stick in a jar of peanut butter around a bunch of rabid dogs. There's something fundamentally unsatisfactory to me about how Leon moves vs. how nimble and agile villagers feel in comparison.
I feel like they tried to spruce up the Survival Horror in this to get it more in line with the remakes thus far and it just isn't working for me. I love that concept in theory but seemingly purposefully making Leon control like a heavy smoker trapped in a tar pit isn't more Survival Horror to me, it just makes the combat feel unwieldy, imprecise and obnoxious. The knife parry addition is absolutely cool and I like it quite a lot but then we have an addition like the absolutely garbage magnetic grabs that seem to have no cooldown nor limit. Take the Abandoned Factory cliffs set piece for example. On Hardcore, I can't tell how often I got stunlocked into a grab > dynamite > grab routine. It seems like for every positive I get a negative that outweighs the positive greatly. I think the reason people still love RE4 is the shockingly good balancing and encounter design they achieved and I'm not feeling that here.
I like the new coat of paint a lot but I'm really surprised by the amount of glowing reviews. It's doubly absurd to me considering Dead Space Remake just sharpened the original game's actual gameplay and level design as close to perfection as it can get and I saw a lot of criticism about it not doing enough somehow. Meanwhile I feel like 4R does the opposite and introduces things just to do something different and in the process messes up the delicate balance of what was great about the original to begin with. And also, I absolutely loved RE2R and also think Dead Space Remake is vastly better than the original so I'm not having a nostalgia fit.
PS: I also dislike the overall new tone I admit. Something is lost in this wishy-washy "not ultra grimdark but not campy anymore" and it comes out feeling a bit dull and gray overall. In trying to make everyone more serious, they just kind of come off as simply more dull to me.
yes. but at the base price. you will have to upgrade it all over again.Thinking of selling my fully spec sentinel 9....I can buy it back later right lol
Loved the god of war boat exploration stuff and how it linked all the various locations together.
The boat stuff was already in RE5 in 2009....
It's going to be a bloodbath.I think i might make a thread about this.
The Mercenaries characters models and costumes have been datamined. First time Wesker RE Engine: yay or nay?
I have like 5 knives plus my combat knife that i can repair thanks to a 30% discount charm. I dont really mind it. Game quickly drops a knife whenever I end up breaking all of them.What do you think of knives now breaking?
To me, that offers up more realism. It makes the game feel somewhat more like a survival horror game, even though it's very action focused all the same.
There is nothing realistic about a combat knife breaking.... ever.What do you think of knives now breaking?
To me, that offers up more realism. It makes the game feel somewhat more like a survival horror game, even though it's very action focused all the same.
Since Alex from DF has been slacking his PC videos lately, this guy on youtube has just been killing it. His Hogarts video was fantastic and this is even better. You can gain a lot of performance by turning down max settings without a noticeable difference.
It's crazy how Depth of Field, Lens Distortion and Motion blur add up to a 10% hit to performance. All for making the image look WORSE lol.
Hair is insane too. 17% hit to performance. Even more than RT which is a 11% hit.
This lines up with my experience on consoles where turning off hair, RT and DoF, Lens Distortion and Motion blur made it almost a locked 60 fps even in Resolution mode that has way better IQ than the awful framerate mode. Cant believe DF recommended people play on that mode, and complained about having too many configurable settings on consoles. They have lost their fucking minds.
I am disappointed by the Red 9 exclusive upgrade. 1.5x power isnt really making that big of a difference. I can pop off arms and legs no problems, but cant crit headshots. They do all die in 3 hits so having that guarantee is good, but again, lack of red dot sight makes it kind of a boring weapon to use.I'm on Chapter 8 on Professional with a fresh New Game. I can tell you that the starter handgun is the best handgun to have when fully upgraded. That 5x Crit Chance is making a world of difference, I'm popping off heads left and right.
I agree with you 100%I feel like I live in opposite world with this one. I'm five hours in and I just don't see anything wildly great here and I think this game has quite the issues. I really like the original but I'm not a rabid fanboy or anything so a remake was welcome by me. It's just that I feel like ultimately the combat changes here don't really improve encounters in any meaningful way and the comically shitty character movement and controls make combat in general feel markedly worse. Am I a fan of tank controls? No. But at least the encounters and controls in OG feel like they work in tandem. Remake feels like I'm trying to maneuver a popsicle stick in a jar of peanut butter around a bunch of rabid dogs. There's something fundamentally unsatisfactory to me about how Leon moves vs. how nimble and agile villagers feel in comparison.
I feel like they tried to spruce up the Survival Horror in this to get it more in line with the remakes thus far and it just isn't working for me. I love that concept in theory but seemingly purposefully making Leon control like a heavy smoker trapped in a tar pit isn't more Survival Horror to me, it just makes the combat feel unwieldy, imprecise and obnoxious. The knife parry addition is absolutely cool and I like it quite a lot but then we have an addition like the absolutely garbage magnetic grabs that seem to have no cooldown nor limit. Take the Abandoned Factory cliffs set piece for example. On Hardcore, I can't tell how often I got stunlocked into a grab > dynamite > grab routine. It seems like for every positive I get a negative that outweighs the positive greatly. I think the reason people still love RE4 is the shockingly good balancing and encounter design they achieved and I'm not feeling that here.
I like the new coat of paint a lot but I'm really surprised by the amount of glowing reviews. It's doubly absurd to me considering Dead Space Remake just sharpened the original game's actual gameplay and level design as close to perfection as it can get and I saw a lot of criticism about it not doing enough somehow. Meanwhile I feel like 4R does the opposite and introduces things just to do something different and in the process messes up the delicate balance of what was great about the original to begin with. And also, I absolutely loved RE2R and also think Dead Space Remake is vastly better than the original so I'm not having a nostalgia fit.
PS: I also dislike the overall new tone I admit. Something is lost in this wishy-washy "not ultra grimdark but not campy anymore" and it comes out feeling a bit dull and gray overall. In trying to make everyone more serious, they just kind of come off as simply more dull to me.
I like these. DOF and motion blur are of excellent quality in this game. Motion blur adds a lot to the "motion" animations and so on.
lens distortion is debatable. I can see that. I keep it on.
Also, not sure about that vid. I tested it and there was no fps difference
all selling does is give you back all the money you put into it, so you can just rebuy it?Shouldve never sold my maxed out Handgun.
There is nothing realistic about a combat knife breaking.... ever.
I don't mind it though. It works with the gameplay.
I am disappointed by the Red 9 exclusive upgrade. 1.5x power isnt really making that big of a difference. I can pop off arms and legs no problems, but cant crit headshots. They do all die in 3 hits so having that guarantee is good, but again, lack of red dot sight makes it kind of a boring weapon to use.
Also wasted my exclusive perk from the merchant on the sniper rifle. Figured 2x damage would be huge but honestly aside from making bosses piss easy, it isnt a big deal because headshots were always a one shot kill anyway.
Shouldve never sold my maxed out Handgun.
Right. Most of the time I don't even have the combat knife equipped. Not that I mean to do it, just seems to default to kitchen knives but I haven't had any issues with lacking resources for the most part. I have so many guns in my case and the bolt thrower w/ mines is my backup for when I run out of shotgun shells.I have like 5 knives plus my combat knife that i can repair thanks to a 30% discount charm. I dont really mind it. Game quickly drops a knife whenever I end up breaking all of them.