James Sawyer Ford
Member
2025/2026 release doesn't make a lick of sense.
Node shrinks won't be significant until 2028 at the earliest vs 2024
Node shrinks won't be significant until 2028 at the earliest vs 2024
RDNA4 is rumoured to release in late 2024, no reason why an Xbox next would use less than RDNA4.People should not forget that a console releasing in let’s say like the next Xbox in 2026 , must be in production already 1 year before release if they want to have a meaningful number of consoles on the market.And way earlier than the production the final hardware must be finalized.That means next Xbox will be RDNA3 or RDNA3+.the top card of AMD is the 7900xtx which has 60 TF is clocked at 2,3 GHz and watt usage of 355 Watt and it’s already on 5nm.Samsung will have 2nm start of 2025, TSMC is at 3 nm.there is not much room to reach the TF of the 7900xtx for Xbox in 2025.
True but I think Microsoft want to correct the mistake they made by releasing a underpowered Xbox. They know it's holding back there other products2025/2026 release doesn't make a lick of sense.
Node shrinks won't be significant until 2028 at the earliest vs 2024
True but I think Microsoft want to correct the mistake they made by releasing a underpowered Xbox. They know it's holding back there other products
I can see them getting that Zen 5 Nextbox out at twice the power of the Zen 2 PS5 Pro and have over 2 years of them being able to push the "Best console experience" narrativeTrue but I think Microsoft want to correct the mistake they made by releasing a underpowered Xbox. They know it's holding back there other products
And end like SEGA with the DC when the next PS arrives... We all know the story, it has already been written decades later!I can see them getting that Zen 5 Nextbox out at twice the power of the Zen 2 PS5 Pro and have over 2 years of them being able to push the "Best console experience" narrative
2025/2026 release doesn't make a lick of sense.
Node shrinks won't be significant until 2028 at the earliest vs 2024
If this gen lasts until 2028...thats plenty of time for 'truly next gen games' to come out and get played.Am I the only one who thinks the next gen didn't even started properly and yet the pro console is here ?
There is not 1 game where I'm blown away by this is truly next gen yet and here we are at midgen refreshes.
Am I the only one who thinks the next gen didn't even started properly and yet the pro console is here ?
There is not 1 game where I'm blown away by this is truly next gen yet and here we are at midgen refreshes.
If this gen lasts until 2028...thats plenty of time for 'truly next gen games' to come out and get played.
Hell, games cross gen with PS5/PS6 will still be truly next gen. Prepare for next gen to have an extended cross gen period too.
Shame I know, but we should really be keeping our expectations in check as its only a mid-gen refresh.
Makes sense. I wonder how much uplift we can expect from boosted Zen2 clocks? Also more curious on GPU side if ray traversal is a lock. If so, that in and of itself will be a major boost.
I know, but I still hope that Sony doesn't do the absolute bare minimum with it, as it was the case with the PS4 Pro.Shame I know, but we should really be keeping our expectations in check as its only a mid-gen refresh.
We need Tom to drop some more info on this thing![]()
I advise people to not trust anyone but Tom & Kepler with specs.zuby is one of those retarded fanboys on twitter that post fake shit as news. guy got shot down like the bug he is.
Am I the only one who thinks the next gen didn't even started properly and yet the pro console is here ?
There is not 1 game where I'm blown away by this is truly next gen yet and here we are at midgen refreshes.
7900xtx/4090 PC my man. Otherwise, console will always be bound by limits.You need to get away from that mindset that "we havnt even seen what these consoles can do; next gen still hasn't arrived". We more or less know now exactly what these consoles can do. We see where their limits are all the time. They're not capable of high resolutions at 60 fps in a reasonably demanding, modern game.
Performance modes by and large suffer from bad image quality. Alan Wake 2 and FF16 are perfect examples. These are next gen games with poor iq even in fidelity mode (ff16 iq is OK even tho it's quite soft). Neithet of these games even have Ray Tracing to worry about! Most console games either don't have RT or have a very weak form of it (like half or quarter res rt reflections). We'll never see Cyberpunk looking the way PC owners see it because the consoles arent capable of even getting rt relections (something key to the neon soaked look of Night City), let alone RT Global illumination (something vital to nect gen lighting going forward), and that's despite Cyberpunk running at 30 fps!
Just look at a bunch of demanding games. There's a clearly defined pattern of where these consoles come up against limits. Either we get a nice looking fidelity mode or a poor iq performance mode (sometimes poor iq fidelity too). In the rare case of a game that has an impactful RT implementation such as Spiderman 2, notice they couldn't push the graphics too far above the cross gen Miles Morales.
Now that most games are releasing as next gen only, we're not seeing that "secret sauce" that myself and many others hoped for unlock. UE5 games are struggling on these consoles. Best case scenario is a game like Robocop, which truly does look next gen with nanite and lumen working well, but that's highly linear and only really reaches those highs in its 30 fps mode.
The longer it takes for a mid gen refresh , the less likely we'll ever get to play games like Cyberpunk, Avatar, and Alan Wake 2 in their glory. We'll get a little resolution boost if they have DRS in place, but most devs are not going to bother updating these games via patches when a mid gen system arrives. We still haven't seen some games optimized for ps5/sx that could've easily been updated for 60 fps. Time is of the essence.
i just want 4K/60 with RT
Not gonne happen. You should be happy to get native 1440P/60fps with improved raytracing. If you expect more you will be dissapointed.i just want 4K/60 with RT
This thread needs a bump. Leaks have been limited but the overall outlook with regards to specs seems little tepid.
With reveal of GTA VI, there’s only one wish. For Pro to have a competent performance mode.
This would be tough, ngl. And, with the overall density in the trailer, animations on NPCs, the physics, AI. It might genuinely be CPU bound.
They can't afford this.I can see them getting that Zen 5 Nextbox out at twice the power of the Zen 2 PS5 Pro and have over 2 years of them being able to push the "Best console experience" narrative
This thread needs a bump. Leaks have been limited but the overall outlook with regards to specs seems little tepid.
With reveal of GTA VI, there’s only one wish. For Pro to have a competent performance mode.
This would be tough, ngl. And, with the overall density in the trailer, animations on NPCs, the physics, AI. It might genuinely be CPU bound.
It's insane how everyone just completely ignores this.The regular consoles seem to be running the game at 1440p with FSR2 at 50-60fps already per the leaked in-game footage from December 2nd. So a performance mode on Series X and PS5 seems like a lock.
It's insane how everyone just completely ignores this.
There's the other Thread filled with people claiming it's going to be 1080p and sub-30fps..
The regular consoles seem to be running the game at 1440p with FSR2 at 50-60fps already per the leaked in-game footage from December 2nd. So a performance mode on Series X and PS5 seems like a lock.
Now the real question is how much better the game will get on the Pro. On PS5, quality mode seems like it'll target 4K with FSR2 at 30fps with potentially full raytracing (global illumination, reflections, shadows, ambient oclussion), so maybe the Pro's quality mode will do native 4K at 30fps with higher quality full RT or upscaled 4K at 60fps with limited RT.
PS4 Pro leaks broke around March 2016. The idea that we will possibly know all the tech specs about PS5 Pro in just 3 months time has me like
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Sources: Sony Is Working On A ‘PlayStation 4.5’
Sony is currently planning a new version of the PS4 with increased graphical power and games running at 4K resolution, developer sources tell Kotaku.kotaku.com
And based off of absolutely nothing as if they know the bottlenecks of Rockstars engine. This ain't UE5.
It would be insane that there were already talks of the PS4 Pro back in 2015, but I cannot find any report in that year, sadly. Asking for help here.IIRC, rumblings regarding a Pro started in late 2015 around November.