I mean, Idk why we're constantly circle jerking. It has higher draw distance than PS so throws more polygons per frame. Reducing that seems like something that would increase performance, unless there's a bottleneck elsewhere (at which point it's not an issue of Saturn's 3D graphics rendering that's being harshly judged around here). And hey, even if it's weaker, they could always reduce it even more than PS version already did if they wanted to prioritize performance. It wouldn't be a problem most of the time (as folks don't see a problem with the reduced draw distance - or missing water distortions - on the PS), the original game has few open spaces like the colosseum. So there you go, just one thing you could do to improve performance. It's common so I don't see how you couldn't think of it as a theoretical possibility and have to come up with VDP2 solutions or whatever (sidenote, love how folks praise this or that Saturn game but then someone has to go all "BUT IT USED VDP2 FOR DA FLOOR THAT'S NOT REAL 3D!!!!" or whatever, like it fucking matters, all 3D is equally faked, whether polygons or otherwise manipulated vertices, sprites, whatever, it's ridiculous to praise Tekken 3 but having 2D backgrounds that apparently have to be mapped to a given amount of polygons because of the system architecture rather than render it in any other different way Saturn may do and even try to call that a 3D background of all things, it's still a flat 2D picture or in the case of actual 3D floors or skies or whatever you can view in Saturn games like Gungriffon or Bulk Slush, it's still just as 3D as any other flat floor rendered with polygons or whatever other method and shit looks even better with how it can have way better texture, as in Grandia Saturn vs PS).
Saturn up, PlayStation down. Whole training room and the music room past it, visible on Saturn to the left, and to the right again rendered/visible from the floor below through the door above. Clearly overkill for most of the game but also clearly hampering the visuals in open rooms on PS.
Perfect spot for it with the room past the corridor already fully rendered on Saturn from the start of the corridor at the timestamp and on PlayStation the blackness only starts pulling back right before exiting the corridor (and other places in this and other videos but that's a good spot for it there).
Bad quality captures/media/whatever (and PAL versions with even more issues common back then) but the
massive draw distance differences are perfectly demonstrated. Games do such things all the time. Reduce visuals, rendering load, in whatever way, to up performance. Just like Tomb Raider and Powerslave did on PlayStation. That's why G-Police 1 & 2 have the short draw distance they have. That's why Tenchu is notorious for its draw distance (and still far from great performance). Etc. All sorts of games demonstrate it. Plenty games on PS have performance issues, even critical darlings like Gran Turismo 2 or Metal Gear Solid are far from flawless on that front so don't act like it's only an issue in Saturn games. It's an issue on all systems of the era (OoT at ~20 fps anyone, but oh no, if a Saturn 3D game does it it's the end of the world, it can't possibly be a great game with great visuals despite issues), whether because they prioritised other things (like Shenmue on Saturn was doing) or didn't know any better (obviously Tenchu didn't max the PlayStation as other games do a lot more without such severe issues). It's commonly done shit and how this shit generally works.
Dang, that Sony, always they get the magical sweetspot, anything less like Saturn vs PS is shit, anything more like PS2 vs GC vs Xbox overkill, they're the gold standard and issues like gaps in geometry and worse polygon/texture shimmering or whatever else are just fine and dandy, they have charm but Saturn's issues like banding or color depth are puke! And when we reach this point then we go back to hey, man, it's like, your opinion! For most people's opinion the PS won fair, square and that's why it sold best! Everyone knows sales = quality! Except when PS loses, like when Wii came along, that was not the same and unfair! Sales are the de facto proof when Sony wins, if somebody else does we gotta come up with excuses like how they still did very good all things considered and some stupid audience bought into what bullshit the others peddled, Sony's God and PlayStation Jesus!
Anyone who has discussed Saturn here has seen all this but nooo we just always gotta start with the premise of how shit it is and reiterate every single point, from games demonstrating it could do way better than hater favorite shitty examples to comparisons like here, every, single, time. And then when you bring receipts like this you're a fanboy who cares too much and should have just spewed vague bullshit like how Powerslave on PlayStation aims for 60fps
with no further explanation or anything to back that up with and go on your merry way happy with your continued shitposting. Yay.
Next related thread (and before then next page right here) guaranteed will have the same exact points brought up again and again from the same people who have already been shown up by actual proof against their bs but don't care, lol.