• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

So which of the officially licensed Sega Genesis multi-taps are the best? The version with 1 plug or two?

Any difference between the two in terms of compatibility(other than the 1 plug version which would probably allow up to 5 players).
 
So which of the officially licensed Sega Genesis multi-taps are the best? The version with 1 plug or two?

Any difference between the two in terms of compatibility(other than the 1 plug version which would probably allow up to 5 players).

The two-plug first-party one is best. The one-plug first-party one doesn't work with most EA games, you see, since EA had the first Genesis multitap, and their little tap (it plugs directly into the controller ports and attaches to both ports) requires, well, both ports, while Sega's slightly later design only required one port.

So, Sega games, most all other third-party games, and maybe some EA games work with the one-port Sega tap, while most EA games work only with two-port taps. A few third-party titles work with both taps. There's a list of which games work with each one. Here it is: http://www.sega-16.com/forum/showthread.php?9857-TeamPlayer-games&p=214080&viewfull=1#post214080

On the two-port Sega tap, there's a switch. It's not labelled well, but one mode is for Sega (1-port) mode, the other for EA (2-port) mode. In Sega mode you only have to plug in one of the cords, and yes, this allows for a 5th controller, or, in fact, a second multitap. Yes, there are some Genesis sports games with 8 player support if you have two multitaps. Very few, but there are a couple. Double Dribble is the only US-released one I know of offhand, for a two-multitaps mode. See the list in the post linked above for all titles, but some are also mentioned here: http://www.sega-16.com/forum/showthread.php?18555-Multiplayer-Games-for-more-than-4-players (Double Dribble is known as Hyper Dunk in some regions)
 
So, Sega games, most all other third-party games, and maybe some EA games work with the one-port Sega tap, while most EA games work only with two-port taps. A few third-party titles work with both taps. There's a list of which games work with each one. Here it is: http://www.sega-16.com/forum/showthread.php?9857-TeamPlayer-games&p=214080&viewfull=1#post214080

chessage said:
If that's not thorough enough, here's my SUPER COMPRESSED list!

vBulletin Message said:
You are not logged in or you do not have permission to access this page. This could be due to one of several reasons:

  1. You are not logged in. Fill in the form at the bottom of this page and try again.
  2. You may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
  3. If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.
The administrator may have required you to register before you can view this page.
T_T
 

Slermy

Member
Last I checked, it was $250-300 CIB, but that was from a very small sample of eBay auctions.

Honestly, I would also like to know. I've got this Sega CD, might as well get some of the better titles for it. (I mean, no huge rush, Skyrim is goddamn addictive, but still, later down the road...)

I can't believe I passed on this multiple times in college because I couldn't bring myself to pay $60-$75 on the game on eBay.

It's just gone higher and higher since. :(
 
The two-plug first-party one is best. The one-plug first-party one doesn't work with most EA games, you see, since EA had the first Genesis multitap, and their little tap (it plugs directly into the controller ports and attaches to both ports) requires, well, both ports, while Sega's slightly later design only required one port.

So, Sega games, most all other third-party games, and maybe some EA games work with the one-port Sega tap, while most EA games work only with two-port taps. A few third-party titles work with both taps. There's a list of which games work with each one. Here it is: http://www.sega-16.com/forum/showthread.php?9857-TeamPlayer-games&p=214080&viewfull=1#post214080

On the two-port Sega tap, there's a switch. It's not labelled well, but one mode is for Sega (1-port) mode, the other for EA (2-port) mode. In Sega mode you only have to plug in one of the cords, and yes, this allows for a 5th controller, or, in fact, a second multitap. Yes, there are some Genesis sports games with 8 player support if you have two multitaps. Very few, but there are a couple. Double Dribble is the only US-released one I know of offhand, for a two-multitaps mode. See the list in the post linked above for all titles, but some are also mentioned here: http://www.sega-16.com/forum/showthread.php?18555-Multiplayer-Games-for-more-than-4-players (Double Dribble is known as Hyper Dunk in some regions)

Thank you for that!

I've had the EA multi-tap for years, but NBA Jam never worked on it:/

TIme to finally get one. I will get the two plug version, thank you so much!
 

Krelian

Member
So, Sega games, most all other third-party games, and maybe some EA games work with the one-port Sega tap, while most EA games work only with two-port taps. A few third-party titles work with both taps. There's a list of which games work with each one. Here it is: http://www.sega-16.com/forum/showthread.php?9857-TeamPlayer-games&p=214080&viewfull=1#post214080
I never knew there was a difference or incompatibilites between the different multiplayer adapters. Since I'm not interested in any of the EA sports games I think I should be fine with my one-port Sega tap though. At least I've never had a problem with it.
 

Shaneus

Member
The two-plug first-party one is best. The one-plug first-party one doesn't work with most EA games, you see, since EA had the first Genesis multitap, and their little tap (it plugs directly into the controller ports and attaches to both ports) requires, well, both ports, while Sega's slightly later design only required one port.

So, Sega games, most all other third-party games, and maybe some EA games work with the one-port Sega tap, while most EA games work only with two-port taps. A few third-party titles work with both taps. There's a list of which games work with each one. Here it is: http://www.sega-16.com/forum/showthread.php?9857-TeamPlayer-games&p=214080&viewfull=1#post214080

On the two-port Sega tap, there's a switch. It's not labelled well, but one mode is for Sega (1-port) mode, the other for EA (2-port) mode. In Sega mode you only have to plug in one of the cords, and yes, this allows for a 5th controller, or, in fact, a second multitap. Yes, there are some Genesis sports games with 8 player support if you have two multitaps. Very few, but there are a couple. Double Dribble is the only US-released one I know of offhand, for a two-multitaps mode. See the list in the post linked above for all titles, but some are also mentioned here: http://www.sega-16.com/forum/showthread.php?18555-Multiplayer-Games-for-more-than-4-players (Double Dribble is known as Hyper Dunk in some regions)
And this, ladies and gentlemen, is why I loved Mega Drive-era Codemasters:
KVuoqZNm.jpg
 
And this, ladies and gentlemen, is why I loved Mega Drive-era Codemasters:
KVuoqZNm.jpg

The fact that the cartridge format was so versatile that it could add extra hardware to the system is just so cool. IN a way it made consoles modular and upgradable in a way that consoles haven't been since the advent of optical media.
 
The fact that the cartridge format was so versatile that it could add extra hardware to the system is just so cool. IN a way it made consoles modular and upgradable in a way that consoles haven't been since the advent of optical media.

Yeah, they were basically another EXT port; just look at the FDS and 32X.
 

Shaneus

Member
I really, really wish that Codemasters had released the J-Cart games in the US... :(
That never made it to the US? Bugger.

Edit: Holy shit, that game looks like the platforming equivalent of Sub-Terrania. Sounds like it, too.

PS. I never realised DICE worked on an MD game. Did they make anything else or was that it?
 
That never made it to the US? Bugger.

The only Genesis Codemasters releases in the US are Cosmic Spacehead, Micro Machines 1, Fantastic Dizzy, and Pete Sampras Tennis. That's it. That is, their three Genesis games from 1993, and one of the '94 titles (Tennis). (Havoc doesn't count -- that game was a Data East game they published here but Codemasters published in Europe.)

The only versions of Micro Machines 2 released in the US were the Game Boy, PC, and, much later, Game Boy Color (MM 1 & 2: Twin Turbo) versions. Micro Machines Military, Micro Machines Turbo Tournament '96, Super Skidmarks, and the rest of their Genesis games are all European-exclusives.
 

Shaneus

Member
Wow, I had no idea about that at all. I mean, I knew they were based in the UK so obviously had heavy PAL/Euro leanings, but didn't realise that extended to not having stuff published/distributed in the US.

I'd have thought the original Micro Machines was big enough to pave the way for their other titles to get released.



Off-topic: Looking up DICE from that previous video, I had no idea they essentially came from the demo group known as The Silents! And big surprise, Jesper Kyd used to be a member (but it seems that was before they became DICE, obviously because he was with Zyrinx). Explains why the music sounded like something he'd do... very much a Euro-scener flavour like Sub-Terrania.
 

HaL64

Member
Wow, I had no idea about that at all. I mean, I knew they were based in the UK so obviously had heavy PAL/Euro leanings, but didn't realise that extended to not having stuff published/distributed in the US.

I'd have thought the original Micro Machines was big enough to pave the way for their other titles to get released.



Off-topic: Looking up DICE from that previous video, I had no idea they essentially came from the demo group known as The Silents! And big surprise, Jesper Kyd used to be a member (but it seems that was before they became DICE, obviously because he was with Zyrinx). Explains why the music sounded like something he'd do... very much a Euro-scener flavour like Sub-Terrania.

Woah, I knew that music sounded familiar. I bought Red Zone only because of the music from Sub-Terrania.
 

Shaneus

Member
Woah, I knew that music sounded familiar. I bought Red Zone only because of the music from Sub-Terrania.
Note: I don't actually think he did it... I just think the fact that both developers were former European sceners gives a good idea why the aesthetics and sound were of a similar style.
 

pikablu

Member
micro machines was so dope, though

related: why does super off road get a bad rap? i loved that one

No clue man, I have the nes version and I absolutely love it. I remember renting it for my SNES and hoping it would be like the arcade version of the off road challenge version but was super disappointed when it was top down. I eventually got used to it though and played the crap outta it.
 

Shaneus

Member
Jesper Kyd did Red Zone if that's what you're asking.
Nup, I was just commenting on how much that DICE game sounded like his work :)

Funnily enough, I never initially knew of his name from game compositions... it was actually from this .mod :D Think it was created in 1992? Pretty sure I had it from around then. I'm sure I heard it before I bought Sub-Terrania which I bought when it came out.

You can here around here a good example of the technique he used in later games like Hitman and AC (the choir) before it goes into full techno bass-frenzy mode a la Sub-Terrania.
 
micro machines was so dope, though
Yeah, the Micro Machines series is fantastic. I've loved it ever since I got Micro Machines 1 for the Game Boy back in the '90s. Then I got MM2 for the PC and MM1+2 and MMV3 for GBC. All of those except for the GBC 1+2 remake are great. Of the newer ones though, the 3d ones, V3 (PS1/N64 versions) and V4... I'm not as big of a fan of those, the constantly spinning perspective is confusing. I think the overhead-and-behind view you see in some of Supersonic's other 3d racing games, like Circuit Breakers and several games they've done in the last few generations, probably work better.

As for the Genesis games though, I do have the US version of the first one. It's great.

related: why does super off road get a bad rap? i loved that one
... Super Off-Road gets a bad rap? Where? The original arcade version is my favorite topdown arcade racing game ever! Amazing game. The SNES and Genesis versions are kind of disappointing since both are two player only, but the NES version does have full four player support, which is more than the three-player arcade game. The Midway Arcade Treasures 3 port is good too, and is probably the best reason to buy that flawed collection.

Codemasters games used proprietary region-free unlicensed carts, right?
They'll fit in the system, sure, but some might be PAL-optimized, I think I've heard mixed things about that?
 

Shaneus

Member
Yeah, the Micro Machines series is fantastic. I've loved it ever since I got Micro Machines 1 for the Game Boy back in the '90s. Then I got MM2 for the PC and MM1+2 and MMV3 for GBC. All of those except for 1+2 are great. Of the newer ones though, the 3d ones, VC (PS1/N64 versions) and V4... I'm not as big of a fan of those, the constantly spinning perspective is confusing. I think the overhead-and-behind view you see in some of Supersonic's other 3d racing games, like Circuit Breakers and several games they've done in the last few generations, probably work better.
The best 3D Micro Machines game by far was Ignition (not actually an MM game).


Oh BTW, apparently it's Streets of Rage Saturday on Twitter or something? One of the retro gaming accounts I follow tweeted this: Ruffian Games: Streets of Rage prototype
 
EU Zero Wing has no issue playing on NA hardware with a Game Genie?

As far as I know, Zero Wing runs fine on a Genesis without a Game Genie.

Most European MegaDrive games should work on a Genesis the same way that any other North American games do. Only some of the later stuff is region-locked and/or PAL optimized. Any region-locked games can be played with a Game Genie, but PAL optimized games probably won't work right (if at all).
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
EU Zero Wing has no issue playing on NA hardware with a Game Genie?

I have a Segazord setup. Game Genie wasn't required. EU carts are shaped like NA carts so I didn't have to file down the cartridge port for it to play or anything. As far as I could tell, there's wasn't any timing/speed issues either.

Manual actually says "Mega Drive/Genesis", which I found interesting.
 

Shaneus

Member
Not that I'm biased or anything, but the template for Euro MD games is far better than the template for Genesis games. Wait... were the old Genesis boxes the same as the newer ones? Because I remember about halfway through Europe went from the SMS-style boxes to the newer ones with the blue around the edges, but did Genesis ones do something similar?

Edit: Never mind, I think I'm just having a spell. The early MD and Genesis ones were similar, but from what I can tell the Genesis releases took on the newer design far earlier than the Euro MD ones:
h3jbUBdm.jpg

1YWnCUQm.jpg


lACAtc7m.jpg

vVLCoSsm.jpg


Edit:
vs.
esahD0Wm.jpg

HaFbx8Qm.jpg


7qXff87m.jpg

Ee6QF0Xm.png


Old Genesis boxes were SMS-style as well. Then they kind of moved to having the red style on the left side of the box (see Gunstar Heroes above). Then they moved to red paper boxes near the end of the system's life. Some games just did whatever the hell they wanted and didn't follow any templates.
Sorry for making this post redundant! Just editing this one as I come to my senses along the way ;)
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Wait... were the old Genesis boxes the same as the newer ones? Because I remember about halfway through Europe went from the SMS-style boxes to the newer ones with the blue around the edges, but did Genesis ones do something similar?

Old Genesis boxes were SMS-style as well. Then they kind of moved to having the red style on the left side of the box (see Gunstar Heroes above). Then they moved to red paper boxes near the end of the system's life. Some games just did whatever the hell they wanted and didn't follow any templates.
 

Shaneus

Member
Yeah, like I said I'm totally biased, but I preferred the rounded styling of the early MD covers more than the early Genesis ones (and much more than the later ones for either region).

BTW I had no idea about the cardboard covers. How atrocious.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Yeah, like I said I'm totally biased, but I preferred the rounded styling of the early MD covers more than the early Genesis ones (and much more than the later ones for either region).

BTW I had no idea about the cardboard covers. How atrocious.

They aren't just covers. The whole thing is paper.


Truly the devil's work. Every 32x game is like this too.
 

IrishNinja

Member
ugh, imagine my disappointment after paying like $100 for Phantasy Star IV and seeing my first one of those...yeah, i don't mind buying loose 32x stuff cause id rather a shell or UGC than those things, it feels too nintendo-y for that era.
 
Top Bottom