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Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

I
Radiant Silvergun I haven't played much, but I remain to be convinced that having six weapons on six buttons was a good design idea.

I have the STV version and it's actually just 3 buttons with combinations to get all the weapons. It's much quicker to switch weapons that way and you can remap to ABX on a Saturn/360 controller to emulate this.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Man, you are full of bad opinions.

Guardian Heroes' 3-plane system should have been aped by every 2D beat-em-up that followed it. It allows for inputs and aerial combat with the type of complexity you normally only find in 2D fighters, and it created a template for competent 4-player traditional fighters. (The game even clearly shares a legacy with their Yu Yu Hakusho and Bleach fighting games.)

The XBLA version went to tremendous lengths towards making the versus mode at least borderline respectable for balance, too.
 

Peagles

Member
Man, you are full of bad opinions.

Guardian Heroes' 3-plane system should have been aped by every 2D beat-em-up that followed it. It allows for inputs and aerial combat with the type of complexity you normally only find in 2D fighters, and it created a template for competent 4-player traditional fighters. (The game even clearly shares a legacy with their Yu Yu Hakusho and Bleach fighting games.)

The XBLA version went to tremendous lengths towards making the versus mode at least borderline respectable for balance, too.

We played 6 player all day once. My friend beat everybody with the tiny little village boy, ahahaha.
 
I don't think having seven weapons in Silvergun is a bad thing. Having more options at any given moment is generally good.

That said, IIRC the biggest thing people take issue with that game is tying your weapons' strength into the scoring system, which can leave you severely underpowered at the end-game if you're not playing the game "correctly". (Less of an issue for the Saturn Mode, since your weapons' levels are saved between playthroughs...)
 
Man, you are full of bad opinions.

Guardian Heroes' 3-plane system should have been aped by every 2D beat-em-up that followed it. It allows for inputs and aerial combat with the type of complexity you normally only find in 2D fighters, and it created a template for competent 4-player traditional fighters. (The game even clearly shares a legacy with their Yu Yu Hakusho and Bleach fighting games.)

The XBLA version went to tremendous lengths towards making the versus mode at least borderline respectable for balance, too.

This, I adored the three plane mode, though it does feel a little off on the default control scheme for the 360, normally I hate up to jump in any game that isn't a fighter, but the way that Guardian Heroes mixed basic fighter controls with belt scroller gameplay was a revelation. So very good. Best beat 'em up ever made.
 
Man, you are full of bad opinions.

Guardian Heroes' 3-plane system should have been aped by every 2D beat-em-up that followed it. It allows for inputs and aerial combat with the type of complexity you normally only find in 2D fighters, and it created a template for competent 4-player traditional fighters. (The game even clearly shares a legacy with their Yu Yu Hakusho and Bleach fighting games.)

The XBLA version went to tremendous lengths towards making the versus mode at least borderline respectable for balance, too.
Guardian Heroes' three-plane system should have been forgotten and buried, and never heard from again... multiple planes in this kind of game was an awful idea. Multiple planes are just as bad of a failure in fighting games, too -- the first seven Fatal Fury games have that, and it's annoying and is one of the factors in why I don't like any of them. SNK's fighting games are usually great... except for those. At least Garou finally ditched the stupid two-plane thing, and was much, MUCH better off for it!

As for moves, you don't need a 2d plane to have fighting game-style moves in a beat 'em up. See Final Fight 3 for example.

Multiple planes do work in platformers, though. Virtual Boy Wario Land and Donkey Kong Country Returns are absolutely fantastic games.

I don't think having seven weapons in Silvergun is a bad thing. Having more options at any given moment is generally good.
It's not just that you have seven weapons (it's seven, not six? Okay.), it's that you have them all, at the same time, and you're expected to use all of them. That's a pretty seriously weird concept for a shmup, and has to require a good-sized learning curve. And as I said, I'm not convinced it was a good idea anyway.

That said, IIRC the biggest thing people take issue with that game is tying your weapons' strength into the scoring system, which can leave you severely underpowered at the end-game if you're not playing the game "correctly". (Less of an issue for the Saturn Mode, since your weapons' levels are saved between playthroughs...)
It does that? Score determines weapon strength? I didn't know that, that sounds horrible!

I have the STV version and it's actually just 3 buttons with combinations to get all the weapons. It's much quicker to switch weapons that way and you can remap to ABX on a Saturn/360 controller to emulate this.
How would three buttons with combinations be faster than separate buttons for each weapon?
 
It's not just that you have seven weapons (it's seven, not six? Okay.), it's that you have them all, at the same time, and you're expected to use all of them. That's a pretty seriously weird concept for a shmup, and has to require a good-sized learning curve. And as I said, I'm not convinced it was a good idea anyway.

Hellfire has 4 selectable plus super and upgradeable and I'm sure a bigger shump fan could cite more examples.

How would three buttons with combinations be faster than separate buttons for each weapon?

Do you have 6 fingers? You can hover covering the 3 buttons allowing much quicker weapon selection. It's how the game was designed and they just split to 6 buttons because of the Saturn controller, but the combinations are still there.
 
Hellfire has 4 selectable plus super and upgradeable and I'm sure a bigger shump fan could cite more examples.
There you're switching between weapons, that's different from having a different weapon mapped to each face button.

Do you have 6 fingers? You can hover covering the 3 buttons allowing much quicker weapon selection. It's how the game was designed and they just split to 6 buttons because of the Saturn controller, but the combinations are still there.
I very highly doubt that button combinations would be in any way better with a gamepad... just pressing one of the upper row buttons is definitely easier than button combinations. There are some Genesis games where you have button combinations on the 3-button controller or each thing on a button with the 6-button controller, and the 6-button controller is a huge improvement there...
 

Velinos

Member
My RAM cart arrived today from Stone Age Gamer. Works nicely, except that you need to push down hard to get it in the cart slot and you REALLY need to pull to get it out.

lg4xpN4l.jpg
 
My RAM cart arrived today from Stone Age Gamer. Works nicely, except that you need to push down hard to get it in the cart slot and you REALLY need to pull to get it out.

lg4xpN4l.jpg

Get one of those early cheap pass-through import convertors and use it with that. You won't damage your cartridge connector that was and you'll never need to take it off the convertor again.

sega-megadrive-import-converter-loose.jpg
 

IrishNinja

Member
ahh, so dumb...was out last night & forgot to leave a bid for a Sega channel adapter, ended at $1.50...always thought that'd be a cool memento, and they never just sell them that low (i guess this is why, haha)...ah well, another time
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Decided to play through Mega Bomberman on a whim this morning. Managed to beat it without losing a life, but man, they're really stingy on the power-ups in the old games. I think I only encountered the remote control once.

Is there anything that can be done with those? Like, any built in menus/mini-games?
I don't think the thing even loads the menus without a cable connection. I don't remember being able to do anything with it after they took the service down, anyway.
 

Peagles

Member
Managed to snag a Master System converter thingy for a buck, so now I've got my Master System games in beautiful RGB SCART! The 50/60Hz switching I put into my Mega Drive also works for the Master System games, but it's a little funky. Still cool though!
 

Slermy

Member
Decided to play through Mega Bomberman on a whim this morning. Managed to beat it without losing a life, but man, they're really stingy on the power-ups in the old games. I think I only encountered the remote control once.


I don't think the thing even loads the menus without a cable connection. I don't remember being able to do anything with it after they took the service down, anyway.

Ah, so it's purely for collecting's sake then.
 

Velinos

Member
I started up Lunar The Silver Star on Sega CD last night. I am enjoying it so far, though it would be nice if there were a way to check the stats of equipment in-game. Oh well, I have the instructions and strategy guide to help with that.
 

Peagles

Member
Got a pic of the Master System running via Mega Drive RGB SCART. It's perfect (and in 60Hz) apart from it isn't full screen. If I switch back to PAL I get an even smaller screen so not sure if it's fixable. Still cool none-the-less.

 
It doesn't even use the AV out from the n64.
Well, yeah, considering it's a SNES product.

That said, it maxes out at composite, which is about all you need to know. Also heard it has major scrolling issues with games as common as Sonic [1]. Don't bother.

AFAIK, the real use for those things is on that portable SNES clone. With that, you can turn it into a makeshift portable Genesis. There's also an NES adapter.
 

Baconbitz

Banned
Well, yeah, considering it's a SNES product.

That said, it maxes out at composite, which is about all you need to know. Also heard it has major scrolling issues with games as common as Sonic [1]. Don't bother.

AFAIK, the real use for those things is on that portable SNES clone. With that, you can turn it into a makeshift portable Genesis. There's also an NES adapter.
It also does MD games with a switch on the side.
 
These things are an abomination.
It's just a gen/md clone that uses the snes's power. It doesn't even use the AV out from the n64.
Spend the $25 on a genesis/md.

Yeah, that thing made me want to puke, needing its own AV input just made it seem especially pointless. Clones tend to be awful, so I don't expect this one to be much better.
 

Rygar 8 Bit

Jaguar 64-bit
i went on a unstoppable xmas shopping spree for myself

Mutant Fighter Mazin Saga
Rolling Thunder 2
Blades of Vengeance
Traysia
Wardner
Toki: Going Ape Spit

and a boxed copy of Power Blade for nes
 

Shaneus

Member
Thinking of awesome MD/Genesis music, I completely forgot about this. Not technically impressive, but a groovy little funk track:
Virtua Racing - Replay music

I'm now convinced that if there were real-live covers of every single music track on the MD/Genesis, none would be missing a slap-bass. And I have no problem with that whatsoever.
 

Kokonoe

Banned
Man, I had no clue about Virtua Racing on the Sega Genesis. That chip in that game looks much better than the SuperFX chip.
 

Shaneus

Member
Shame it never got used in anything else :( I have a feeling it was going to be used (or WAS used? Thought only one game had it but maybe not) in Zero Tolerance (an FPS) but wasn't to be. Or something.

On the topic of FPS games, does anyone remember probably the first one on the MD... I think it was called Corporation? I had a Sega MD playguide mag that had it in there.


Interesting story on VR: Around the days of the MD, in my smallish city we had a Sega store that only sold/rented MD and SMS (and GG) gear. I remember quite clearly going in one day and seeing a kiosk setup with a MASSIVE PCB sticking out of the cartridge slot of an MD (complete with duct tape, I'm pretty sure) playing a beta/pre-release/prototype copy of Virtua Racing. Was pretty damn awesome seeing and playing it for the first time!
I now own a much more compact version of the game ;)
 

Shaneus

Member

Shaneus

Member
Glad you gave a shout out to the Toy Story level. I was (and still am) blown away by that.
Yeah, I keep forgetting about that. IIRC that wasn't in the SNES version, was it? Weren't the two versions considerably different (moreso than, say, the first EWJ game)?
 
Nice.

Going off your last paragraph, I can only assume you haven't/hadn't seen this?
Zyrinx 32X demo VHS

Mindblowing. Sceners are fucking awesome!

Edit: Looks like you're well aware of Zyrinx, given the page you wrote on them ;)
Edit #2: AND the demo reel. Oh well, it was an excuse to post that video again!

Well, it's a sweet video!

Glad you gave a shout out to the Toy Story level. I was (and still am) blown away by that.

I wish we could have seen a full FPS from Psygnosis for the console.
 

IrishNinja

Member
^haha its a bad port but as a marvel fan i totally had to get it, and Virtual Bart as i recall is < Bart's Nightmare but > vs Space Mutants in my book!
 
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