IDappa
Member
Questions not allowed?.
Questions not allowed?.
Thanks for the breakdown buddy. Makes more sense.For Helldivers and Death Stranding, this is their own IP, like Demon's Souls / Returnal is still a "1st party game" before they acquiring Blue Point / Housemarque.
(Like, Mario & Luigi is a 1st party game, even if nintendo don't own AlphaDream)
Stellar Blade or Rise of Ronin is more a 2dn party indeed (Sony helps in the production, with XDev). Somes games on PS4 have too (NiOh 1 & 2, Detroit)
I don't know if we can coun't Final Fantasy VII Rebirth / Remake and XVI on 2dn Party since they can help for some tools developpement and marketing. (Like Kena)
3rd Party is... they don't own the IP and the game is out outside PlayStation at launch. But Sony can also funded in some ways the game (Street Fighter V / Nier Automata) or the partenaship / marketing rights.
I think the biggest problem when a Game is made by a 2nd party studio is the risky for a sequel. The studio can be bought by other company or may want to do something else or go 3rd party.Bend is literally making a new IP. Even something like Horizon Zero Dawn started its development in 2011 and was released in 2017 and that was the previous gen. Imagine how long a new IP takes to make now, lol. Naughty Dog had it's big game canceled recently and are doing a new IP. All others not having a game announced in 5 years is pretty standard considering Sony doesn't announce games years in advance anymore.
Y'all complain games take long to make and don't need to have top-notch visuals but when something releases looking worse than say TLOU2 we get multiple topics on how games aren't looking any better than 5 years ago. Or when indie games are announced at State of Plays, conferences, etc they are considered bathroom breaks between the big AAA games shown.
Developers just can't win nowadays.
Meanwhile Sony seems to be doing quite a great work in making sure they have multiple releases not done by their teams.
I don't even get the obsession of games needing to be made by their own teams. Helldivers 2 is a Sony IP. Death Stranding 2 is a Sony IP. Sackboy is a Sony IP. Bloodborne and Demon Souls as well. All games and IPs funded and made by outside partners.
Horizon Forbidden West was a crossgen sequel from a game that released in 2017...and it took half a decade to make guys.
Imagine a current-only new IP being done nowadays.
Sony's studios will probably start to release more games starting late next year. Between now and then we'll get stuff like Silent Hill 2 Remake, Death Stranding 2, Until Dawn remake, and it's not like their studios won't be releasing stuff, there's the new Astrobot game rumored, there's Concord as well. And this is stuff we know it's coming...
Much more than Nintendo?
I dunno about that.
I like the previous gens from Sony.
Nintendo are LegendsYah I have no idea why some people want to lie about that. Nintendo released the following last and this year alone
- Fire Emblem Engage
- Kirty's Return to Dreamland Deluxe
- Metroid Prime Remastered
- Advance Wars 1+2 Re-Boot Camp
- The Legend of Zelda Tears of the Kingdom
- Pikmin 1+2
- Pikmin 4
- Super Mario Bros Wonder
- Super Mario RPG
- Everybody 1-2 Switch
- Detective Pikachu Returns
- Super Mario RPG
- Princess Peach
- Paper Mario The Thousand Stars
- Endless Ocean Luminous
- Luigi's Mansion 2 HD
Yah I have no idea why some people want to lie about that. Nintendo released the following last and this year alone
- Fire Emblem Engage
- Kirty's Return to Dreamland Deluxe
- Metroid Prime Remastered
- Advance Wars 1+2 Re-Boot Camp
- The Legend of Zelda Tears of the Kingdom
- Pikmin 1+2
- Pikmin 4
- Super Mario Bros Wonder
- Super Mario RPG
- Everybody 1-2 Switch
- Detective Pikachu Returns
- Super Mario RPG
- Princess Peach
- Paper Mario The Thousand Stars
- Endless Ocean Luminous
- Luigi's Mansion 2 HD
Yeah, honestly, it's impressive that Nintendo just maintains their course.Nintendo are Legends
Naughty Dog has also reused assets:
The thing is, they don't make Uncharted games anymore...
Gamepass preachersGamepass offers exactly this.
People keep ignoring it while clamouring for smaller, more experimental games.
Bend Studio was support studio for GOWR. They didn't start work on new IP until 2022. So its going to be a whileBend is literally making a new IP. Even something like Horizon Zero Dawn started its development in 2011 and was released in 2017 and that was the previous gen. Imagine how long a new IP takes to make now, lol. Naughty Dog had it's big game canceled recently and are doing a new IP. All others not having a game announced in 5 years is pretty standard considering Sony doesn't announce games years in advance anymore.
Y'all complain games take long to make and don't need to have top-notch visuals but when something releases looking worse than say TLOU2 we get multiple topics on how games aren't looking any better than 5 years ago. Or when indie games are announced at State of Plays, conferences, etc they are considered bathroom breaks between the big AAA games shown.
Developers just can't win nowadays.
Meanwhile Sony seems to be doing quite a great work in making sure they have multiple releases not done by their teams.
I don't even get the obsession of games needing to be made by their own teams. Helldivers 2 is a Sony IP. Death Stranding 2 is a Sony IP. Sackboy is a Sony IP. Bloodborne and Demon Souls as well. All games and IPs funded and made by outside partners.
Horizon Forbidden West was a crossgen sequel from a game that released in 2017...and it took half a decade to make guys.
Imagine a current-only new IP being done nowadays.
Sony's studios will probably start to release more games starting late next year. Between now and then we'll get stuff like Silent Hill 2 Remake, Death Stranding 2, Until Dawn remake, and it's not like their studios won't be releasing stuff, there's the new Astrobot game rumored, there's Concord as well. And this is stuff we know it's coming...
Small AAA games are the type of games that are unsustainable. Gamers dont buy them. That is why smaller AAA studios like Tango Games are getting shutdown. The big budget AAA games tied to popular IP are the ones getting greenlit. And there still is a lot of money to be made, even with the skyrocketing costs. It's a little harder for Playstation because they only release Day1 on one platform, but for them, game development is only a fraction of their overall Playstation ecosystem.And thats a problem.... the way the studios are taking this things it will become unsustainable.
Time for aim for smaller games, less budget, concentrating in great ideas and game play.
One game / gen from studios is ridiculous.
Everything dosent need to be cinematic, expensive and take 60 hours to complete.
Time for some balance... everyone would benefit
Oh boohoo. This corporate bootliicker is always out there making excuses for these big publishers. They are more profitable than ever before. They charge more than ever before. They don’t have an excuse to be MIA. No e3 showcase in 4 of the last 6 years since 2019 when they first missed e3. Simply unacceptable. Giving us shitty state of plays as an apology doesn’t count.
And they should’ve known that making games took 4-5 years back in 2017 and 2018 when hfw, ragnorak and gt7 were green lit. Those 3 games came and went and no one looks back to say ok at least they delivered early in gen because no one cares about last Gen games at 60 fps. People are still waiting for the first true next Gen game from those studios.
It has its pros and cons.Gamepass preachers
He commented on the subject in the PlayStation thread on the Woke Retarded Purple Forum, as people are worried about the lack of first party announcements from Sony, even more so after rumors that Sony will not have a big event with giant reveals in the middle of the year.
The full text:
Wolverine was announced years ago and I don't know the details of why they decided to do that so early. Could have been a Disney thing. Could have just been Insomniac wanting to hype up their fans, or for recruiting talent, or any number of reasons. Physint could just be Kojima being Kojima. He's on his own planet lol.
I don't mean there's like a mandate from up top at Sony or something, but based on convos I've had, it sounds like some teams like to have windows nailed down more concretely before announcing things. There's one that a while ago I definitely expected would show up in this upcoming event because it's been a good minute, but won't, and that's just how they prefer do things and that's fine I guess.
But I think some people in here really just want to be in perpetual hype mode lol. A bunch of their teams released big games not that long ago. Just in the last couple years, Guerrilla launched HFW which is a massive game, helped with Horizon: Call of the Mountain, HFW's PC port, are helping with something else that we'll see soon and are working on multiple big projects. Santa Monica launched GOWR like a year and a half ago. Polyphony launched GT7 two years ago. Returnal came out 3 years ago and Housemarque's game is a new IP which almost always takes longer to get up to speed. TLOU2 was four years ago and TLOU Online would have been the next big thing but we know how that went, and not because it was a bad game. Naughty Dog needs a little more time.
I think some still haven't really grasped just how long big games take to make now. I've been on a couple projects for years whose release dates I was expecting to be announced at this point or that point and they took longer because game dev is just hard. Every company has some blockbuster dry spells here and there. Nintendo's not releasing a new Zelda or Mario or Metroid every few years. They supplement with spin offs and stuff and they're good with that, but I don't think they have huge blockbusters every year. We can clearly see Xbox is definitely not averse to it either. Sometimes the way things line up - you have peaks and valleys in releases.
I personally don't think Playstation has a first party *problem*. Sure it could be better, and I understand people want to specifically know "ok, where's Sucker Punch, where's Bend, where's Santa Monica, where's Naughty Dog" - the "big" ones. A lot of 2023 was dry, but just in the last 6-7 months, they've put out Spider-Man 2, Helldivers 2, Rise of the Ronin, and Stellar Blade, all big first party games. And outside of that FF7 Rebirth just for an extra cherry on top. They're feeding you. And there's still more this year. Sony's likely pretty okay with how things are going. I'm sure they'd love to have 'big franchise games' this year, but PS5 is still doing great and I think outside of this forum, the mainstream buyer is pretty chill right now.
Like I said, there's a few big ones planned for next year on top of Death Stranding 2. Totoki confirmed that too. I don't know when they'll announce them at the moment, but I suspect there could be another event later in the year, we'll see. I'll probably hear more later.
I've been saying this for years but they don't listen. Not everyone has time or the attention span for 50-60 or even 100 hour games. I don't mind paying £60 for a more linear game that's 10-15 hours if it's good. Value and time to beat are not necessarily as closely connected as some seem to think.BRING BACK 10-15 hour linear games YOU MORONS!
No thx that is even worse.Gamepass offers exactly this.
People keep ignoring it while clamouring for smaller, more experimental games.
In theory. In practice not so much if the studios making these smaller and experimental games get closed anyway.Gamepass offers exactly this.
People keep ignoring it while clamouring for smaller, more experimental games.
Oh boohoo. This corporate bootliicker is always out there making excuses for these big publishers. They are more profitable than ever before. They charge more than ever before. They don’t have an excuse to be MIA. No e3 showcase in 4 of the last 6 years since 2019 when they first missed e3. Simply unacceptable. Giving us shitty state of plays as an apology doesn’t count.
And they should’ve known that making games took 4-5 years back in 2017 and 2018 when hfw, ragnorak and gt7 were green lit. Those 3 games came and went and no one looks back to say ok at least they delivered early in gen because no one cares about last Gen games at 60 fps. People are still waiting for the first true next Gen game from those studios.
In theory. In practice not so much if the studios making these smaller and experimental games get closed anyway.
It's easier when you release games for a tablet Dropping home consoles is the smartest move Nintendo ever did.Yeah, honestly, it's impressive that Nintendo just maintains their course.
Meanwhile From Software putting out absolute classics on a yearly basis. Maybe don't make 200 hour open world games that all look and play the same?
It's just shilling. MS has yet to deliver the quality of PS games on gamepass. Quality over quantity.It has its pros and cons.
The one I mentioned is a pro.
Else feel free to keep waiting for games, they will be safe and will come soon.
Solution: Stop smashing open world on every freaking game with unnecessary bloated side stuff and cut the length from 30+ hours to 10-15 hours and make it so much fun, it has a lot of replayability.
I think base game takes the most time and time. Adding another a to be quest with recycled assets is fast.Solution: Stop smashing open world on every freaking game with unnecessary bloated side stuff and cut the length from 30+ hours to 10-15 hours and make it so much fun, it has a lot of replayability.
Thats the point. No ps style games on gamepass, they are smaller, varied titles. Thats what the poster was asking for, the one i quoted.It's just shilling. MS has yet to deliver the quality of PS games on gamepass. Quality over quantity.
Starfield development is ongoing. I am also waiting for it to get stuff I want before playing it.I would rather have 1 Skyrim over 10 starfield day 1 game pass.
No one cares about that. What people care is the rich story and good gameplay. MS studios has yet to achieve that.Thats the point. No ps style games on gamepass, they are smaller, varied titles. Thats what the poster was asking for, the one i quoted.
They messed up the core gameplay. You aren't actually exploring the world. At least Skyrim let you wonder around without a limited barrier.Starfield development is ongoing. I am also waiting for it to get stuff I want before playing it.
Not with Matt booty on the whelm. Guy shut down the only good studio MS had, because he hated traveling around.That’s unfortunate but ultimately MS gets games where they need to be eventually.
Game is going to need mods to be actually good. Bethesda messed the core gameplay.The game will be much bigger than whats achievable via traditional development though.
Solution: Stop smashing open world on every freaking game with unnecessary bloated side stuff and cut the length from 30+ hours to 10-15 hours and make it so much fun, it has a lot of replayability.
Define good gameplay.No one cares about that. What people care is the rich story and good gameplay. MS studios has yet to achieve that.
Core gameplay for me is shooting mechanics, feel of character movement, jetpack etc.They messed up the core gameplay. You aren't actually exploring the world. At least Skyrim let you wonder around without a limited barrier.
Game is going to need mods to be actually good. Bethesda messed the core gameplay.
Lol, why does this have so many positive reactions? It's so wrong and self contradictory on every level.Meanwhile From Software putting out absolute classics on a yearly basis. Maybe don't make 200 hour open world games that all look and play the same?
Gameplay is when people are engaged with your games. Aside of forza horizon and hifi rush. Halo infinite was meh. Red fall was dog shit. Starfield was a let down. And now hell blade 2 is more garbage than the first one, aside of visuals.Define good gameplay.
For me its repeatable. I can play with mechanics all day and never get bored. Truly get indulged in them.
MS does excellent in that department.
In comparison, say Spiderman 2. I mostly try to get through combat encounters in that game. Those battles get old fast. I do like swinging however.
Story, meh. Whatever, I don’t care for video game stories in general.
Core gameplay is the exploration. The game is space exploration, not shooting the bad guys.Core gameplay for me is shooting mechanics, feel of character movement, jetpack etc.
Starfield is limited in those aspects.Starfield is excellent in those aspects.
Won't matter when the game is too much procedural generated content with walls blocking your path. As long as that aspect exists, the game would limited to how much it can do.Exploration, there isn’t much, yes. Am waiting for that to get fixed. Though am hearing it feels better now with survival aspects. But I also want unique quests on different planets
100% with you , Sony Start to release their dogs to defend their poor management their's no excuses to ND. SMS , Sucker punch , guerilla and other sony first parties to never show or release true next gen titles until now it's not our mistakes that sony management make them focus in cross gen and gass titles ,simply playstation strategy and management this gen are shit .Oh boohoo. This corporate bootliicker is always out there making excuses for these big publishers. They are more profitable than ever before. They charge more than ever before. They don’t have an excuse to be MIA. No e3 showcase in 4 of the last 6 years since 2019 when they first missed e3. Simply unacceptable. Giving us shitty state of plays as an apology doesn’t count.
And they should’ve known that making games took 4-5 years back in 2017 and 2018 when hfw, ragnorak and gt7 were green lit. Those 3 games came and went and no one looks back to say ok at least they delivered early in gen because no one cares about last Gen games at 60 fps. People are still waiting for the first true next Gen game from those studios.