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Shuhei Yoshida was forced to move to the indie sector

I’m not familiar with it?
Link?
i saw the drama, but i dont know if its true.

i asked ChatGPT:

In Sony's fiscal Q3 2024 (October to December 2024), the Game & Network Services (G&NS) segment, which encompasses the PlayStation business, reported an operating income of ¥322.1 billion ($2.1 billion), reflecting a 74.8% increase year-over-year.

GamesIndustry.biz
With sales of ¥3.6 trillion ($23.4 billion), this results in an operating profit margin of approximately 8.9%.


It's important to note that different sources may report varying figures. For instance, one source indicates that the PlayStation operating profit margin was 7% for this period, up from 6% the previous year.

Game World Observer
Another source reports an operating profit margin of 25.17% for the PlayStation business in Q3 FY2024.
GamesMarket
These discrepancies may arise from differences in reporting methodologies or the inclusion of various revenue streams.
 

yogaflame

Member
Now we know. Ryan and Hulst almost destroyed PS brand. Thankfully the Sony PS brand name is strong and its already part of pop culture and most of all PS fans remained loyal, patient but outspoken that is why change happened recently.
 

BbMajor7th

Member
Profits have skyrocketed since 2015.
images
Profits =/= profitability.
 

nial

Member
In every organisation sense it did. You're playing with half a deck, friend.
Nope, you either say that all three (Japan included) got merged or nothing ever happened. The ""huge transfer power to the US"" bit is really funny considering that it was the SIE Europe president out of all people that got promoted as CEO. What do you think happened with the SIE America president, Shawn Layden?
 

BbMajor7th

Member
Nope, you either say that all three (Japan included) got merged or nothing ever happened. The ""huge transfer power to the US"" bit is really funny considering that it was the SIE Europe president out of all people that got promoted as CEO. What do you think happened with the SIE America president, Shawn Layden?
It all got merged on an org front - go ask anyone who works there and they'll tell you. Being that you like to focus on CEOs though, why not tell me who replaced Jim Ryan as SIEE President when he moved up? Who replaced Layden as SIEA President?

Those roles no longer exist because all functions and departments were consolidated to global ways of working.
 
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MayauMiao

Member
Fortunately for Jim, he cockblocked Phil and Nadella hard and knew how to ride the COVID situation. So, at the end of the day, Jim has the accolades for making Xbox go third-party.

I don't know if we can credit Jim for that. Xbox was never in good shape and haven't recover since the disastrous Xbone and was made worse with Nintendo Switch success.
 

nial

Member
It all got merged on an org front - go ask anyone who works there and they'll tell you. Being that you like to focus on CEOs though, why not tell me who replaced Jim Ryan as SIEE President when he moved up? Who replaced Layden as SIEA President?

Those roles no longer exist because all functions and departments were consolidated to global ways of working.
I'm aware of all of that, plenty of times discussed that in this very forum even. What is dumb is your special focus to the ""transfer of power to the US"" under Jim Ryan, which makes little to no sense, AT ALL.
 

BbMajor7th

Member
I'm aware of all of that, plenty of times discussed that in this very forum even. What is dumb is your special focus to the ""transfer of power to the US"" under Jim Ryan, which makes little to no sense, AT ALL.
Ah, a climb down - good.

I didn't place special focus on that - I mentioned it once - but like my other point, it's also true. That fact that Jim Ryan is a Tyne and Wear lad doesn't change that.
 
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EN250

Member
All these years those of us who never liked the move had to deal with the gaslighting. But we knew. We always knew. I rarely use the triggered smiley, this one of those times. smh
I trusted him when he said he wanted to work with indies because he was getting tired and indies ignited some flame and passion for gaming he had left in the tank

Never knew and this new info wasn't nowhere, who really could think Ryan was such a dickhead and wanted to fire Shu?
 
I don't know if we can credit Jim for that. Xbox was never in good shape and haven't recover since the disastrous Xbone and was made worse with Nintendo Switch success.

A report claims that Sony Interactive Entertainment CEO Jim Ryan personally visited European Union headquarters to voice PlayStation's concerns regarding Microsoft's acquisition of Activision Blizzard.




Jim Ryan's concerns single-handedly extended the regulator's scrutiny. (by almost 2 years) exposing (on a leaked email) Xbox´s executives incompetence.


Microsoft’s gaming CEO further addressed his concerns to his team by stating that they “keep talking about a bit AAA a quarter in the service” and that there was going to be an unfortunate 16-month period during which the platform would host no “big exclusive launches.”

To put things into perspective, Halo Infinite was released two years ago on December 8, 2021, which makes it obvious that 2022 truly was, as Phil Spencer eloquently put it, a “disaster situation” for Xb
ox.
 
so. it seems the rumor was true: A war between west and east.


Moving HQ to California is a statement bigger than any rumor. Some snake oil salesman sold the board the idea of moving PS to the epicenter of the supposed "cultural shift" that the entertainment industry has tried (and failed) to pull off. They shut down Japan Studio, demoted Shu, and started to buy unproven studios, speedrunning this Illuminati lunacy.

Only recently they realized how almighty the fuckup was so they put a katana man in charge. Sony got lucky that XBOX is managed by even bigger idiots.
 

zedinen

Member
Completely misleading, OP


A few years back, one of the reasons I got that job from Jim–we'd been criticized by the indie community. They said that PlayStation doesn't care about indies. You don't hear that kind of criticism anymore. Last year we had lots of anecdotes from our indie partners that their new games were selling better on PlayStation than any other platform. That's amazing. Some games sold better on PlayStation than on PC. When I started that work five years ago, our indie partners would say that when they released their games multiplatform, the Switch version would sell three to five times more than PlayStation. Bit by bit, that gap has narrowed down. We have a strong team inside the company supporting indies.


PS3 was another hard time. At the time I was part of management, so I could see the financials. We were losing a billion dollars. I thought PlayStation was finished. But luckily, at that time Sony’s flatscreen TVs were hugely popular. The TV group was making enough money to cover the losses from the PS3 and we were able to survive.


Ken was removed. Kaz moved from the U.S. to Japan. But that helped me to–many things were happening at the time. Kaz took over from Ken. We built our global group of game developers, Worldwide Studio. Phil Harrison was the first president. He was head of game development in Europe and I was head in the United States. When we merged to create Worldwide Studios he became president and we were working together. But he left to become the president of Atari, and Kaz asked me to succeed him. At the same time I would move back from the U.S. to Japan to work with the hardware team.


GamesBeat: In the game business, Sony was becoming much more global at the time. It wasn't as focused on Japan. The decision-making became more global.

Yoshida: Absolutely. That process started in the Andrew House days. Jim Ryan kind of completed it. There was still a transition going on in some ways, but it was pretty much complete. It was a long process. More than five years. Bit by bit. Worldwide Studios was the exception. We were already global in 2005, but all the other parts of the company were divided. Each publisher had to send in three different masters to release games around the world.

Under Jim Ryan, the organization–he removed the individual headquarters. There was no more SCEA. Shawn Layden lost that job. There was no SCE Europe or SCE Japan. He reorganized everything into function-based groups. Global marketing, global sales, global third party, global PR. All the parts of the company became global. It was headquartered in the United States. Jim Ryan was in London, but it was a U.S.-based company. In Japan all the different groups reported to the U.S. or Europe


GamesBeat: Why did you decide to retire?

Yoshida: Well, I haven't retired. I left the company. Jim Ryan was the last leader of our generation. Ken Kutaragi, Kaz Hirai, Andrew House, Shawn Layden, myself, we were all the same group from the PS1 days. We handed down to the next generation of management, like Hideaki Nishino and Hermen Hulst.


Totoki was needed despite what others say.

Totoki is looting PlayStation and saving his ass

CMbynvM.jpeg
 

TGO

Hype Train conductor. Works harder than it steams.
"A little sparse this year"

Released one of the best games of all time with Bloodborne and a gem like Until Dawn. Better than any shit from Sony for the PS5 so far.

And that was a weak year
Exactly, and they at least acknowledge it they was lacking.
 

Hugare

Member
No, it really isn't, considering that Astro Bot had a better Metacritic score on BOTH critic reviews and user reviews.
What is certainly SOME take is implying that Until Dawn is better than Astro Bot in any sort of aspect.
lol at giving a shit about Metacritic

Until Dawn being better than Astro Bot was my own, not popular opinion. Bloodborne being better is borderline factual.

It faced TW 3 in 2015, one of the best games ever, and won GOTY awards. Astro Bot faced stuff like Balatro and Elden Ring DLC, ffs.

You would never see people praying for an Astro Bot remaster like they are doing for Bloodborne. The majority of people would say Bloodborne is better than Sony's DLC for Mario Galaxy.

Get a grip
 
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Bernardougf

Member
lol at giving a shit about Metacritic

Until Dawn being better than Astro Bot was my own, not popular opinion. Bloodborne being better is borderline factual.

It faced TW 3 in 2015, one of the best games ever, and won GOTY awards. Astro Bot faced stuff like Balatro and Elden Ring DLC, ffs.

You would never see people praying for an Astro Bot remaster like they are doing for Bloodborne. The majority of people would say Bloodborne is better than Sony's DLC for Mario Galaxy.

Get a grip

I dont think until dawn being better than astro bot is such an absurd take... I prefer Astro Bot and like the game but is not some masterpiece ... the year was just shit for first party and nothing mind blown was launched this year... Astro Bot deserved but it basically won by default.

Having said that.. I hope for a lot more astro bot types of games if the western sony studios remain lost in the californian ways.
 

Kotaro

Member
Sony needs to get this man back and kick Herman out.

Fucking joke state Sony is in.

yup, Herman is just an extension of Jim Ryan, they are one and the same.

As long as they put Herman in charge of games/content, PlayStation 1st party IP will not improve
 

Humdinger

Gold Member
The time period of me having zero interest in sony's first party games and Jim Ryan as CEO almost exactly match up

Days Gone was the last one I cared about Q1 2019 Jim started as CEO 2 months before

Funny that you say that. That's about the time my interest started declining, too. About 2019.
 

Haint

Member
What does Druckmann have to do with this?

Mr. Cuckman convinced Jimbob Ryan that lesbian simulators were the future of Playstation and Shuhei refused to make Kat from Gravity Rush the bald muscle mommy lesbian Mr. Cuckman had donated $10 million dollars to on Onlyfans.
 

Topher

Identifies as young
Mr. Cuckman convinced Jimbob Ryan that lesbian simulators were the future of Playstation and Shuhei refused to make Kat from Gravity Rush the bald muscle mommy lesbian Mr. Cuckman had donated $10 million dollars to on Onlyfans.

I'll need to verify. Send me the onlyfans link.
 

YukiOnna

Member
Thank you for confirming what I've been concerned about for years

GamesBeat:In the game business, Sony was becoming much more global at the time. It wasn’t as focused on Japan. The decision-making became more global.

Yoshida:
Absolutely. That process started in the Andrew House days. Jim Ryan kind of completed it. There was still a transition going on in some ways, but it was pretty much complete. It was a long process. More than five years. Bit by bit. Worldwide Studios was the exception. We were already global in 2005, but all the other parts of the company were divided. Each publisher had to send in three different masters to release games around the world.

Under Jim Ryan, the organization–he removed the individual headquarters. There was no more SCEA. Shawn Layden lost that job. There was no SCE Europe or SCE Japan. He reorganized everything into function-based groups. Global marketing, global sales, global third party, global PR. All the parts of the company became global. It was headquartered in the United States. Jim Ryan was in London, but it was a U.S.-based company. In Japan all the different groups reported to the U.S. or Europe.


GamesBeat: Did that make communication more difficult at first?

Yoshida:
The implementation of that globalization was different for each function. The leaders of each different group–one group might treat Japan like a local regional office. The decisions would be made in the U.S. or Europe and later the people in Japan would learn about it. They wouldn’t know what the company was doing. But other groups integrated Japan and treated everyone in the U.S., Japan, or Europe the same. Anyone who could do the job best was assigned a global role. Global manager of this function might be in Japan or in London. A manager in Japan would be fully integrated with the headquarters discussions for that function. It was different for different functions.
 
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Punished Miku

Human Rights Subscription Service
Thank you for confirming what I've been concerned about for years

GamesBeat:In the game business, Sony was becoming much more global at the time. It wasn’t as focused on Japan. The decision-making became more global.

Yoshida:
Absolutely. That process started in the Andrew House days. Jim Ryan kind of completed it. There was still a transition going on in some ways, but it was pretty much complete. It was a long process. More than five years. Bit by bit. Worldwide Studios was the exception. We were already global in 2005, but all the other parts of the company were divided. Each publisher had to send in three different masters to release games around the world.

Under Jim Ryan, the organization–he removed the individual headquarters. There was no more SCEA. Shawn Layden lost that job. There was no SCE Europe or SCE Japan. He reorganized everything into function-based groups. Global marketing, global sales, global third party, global PR. All the parts of the company became global. It was headquartered in the United States. Jim Ryan was in London, but it was a U.S.-based company. In Japan all the different groups reported to the U.S. or Europe.


GamesBeat: Did that make communication more difficult at first?

Yoshida:
The implementation of that globalization was different for each function. The leaders of each different group–one group might treat Japan like a local regional office. The decisions would be made in the U.S. or Europe and later the people in Japan would learn about it. They wouldn’t know what the company was doing. But other groups integrated Japan and treated everyone in the U.S., Japan, or Europe the same. Anyone who could do the job best was assigned a global role. Global manager of this function might be in Japan or in London. A manager in Japan would be fully integrated with the headquarters discussions for that function. It was different for different functions.
Tons of people called that as well for years and they were right the whole time.
 

Killjoy-NL

Member
All these years those of us who never liked the move had to deal with the gaslighting. But we knew. We always knew. I rarely use the triggered smiley, this one of those times. smh
People do realize most of Sony's studio shutdowns were the result of decisions made under Shuhei Yoshida, right?

He's likeable, but it's all business, not charity.
 
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Unknown?

Member
I can't help but think PlayStation's leadership changed for the worse when Andrew House retired. That guy kicked ass.
Eh... He failed to acquire any new studios and oversaw closures. Under his watch they failed to acquire the Crash IP and just brought it back for nostalgia while also making the classics multiplatform. Maybe it wasn't his call, but SIE was awfully tight back then.
 

nial

Member
lol at giving a shit about Metacritic

Until Dawn being better than Astro Bot was my own, not popular opinion. Bloodborne being better is borderline factual.

It faced TW 3 in 2015, one of the best games ever, and won GOTY awards. Astro Bot faced stuff like Balatro and Elden Ring DLC, ffs.

You would never see people praying for an Astro Bot remaster like they are doing for Bloodborne. The majority of people would say Bloodborne is better than Sony's DLC for Mario Galaxy.

Get a grip
What do we give a shit about, then? GAF polls?
Why are you focusing too much on a very moot point of two widely acclaimed games that are better than the other purely depending on the preference of someone? It's one thing to have your own opinion, but being bothered by or having the nerve to mock an absolute claim in response to your absolute claim is what's ridiculous here.
Drop the 'borderline factual' bullshit, no one is going to take you seriously saying stuff like that.
That fact that Jim Ryan is a Tyne and Wear lad doesn't change that.
I would like to know what proves it, though. The thought of the European staff ultimately being at the helm equalling to a power transfer to the US (what, even?) is defintely some eye-rolling stuff.
I really liked Astro Bot but better than Bloodborne, I don’t think so.
That's your own opinion, which is completely fine as long as you don't make it an absolute claim.
 
DSCN2110.jpg


Yoshida says that when Jim Ryan offered him the job, “it was do this or leave the company”


Shuhei Yoshida is one of the most famous names at Sony, having led the company's main game studios for a long time. However, in 2019 the executive left the presidency of PlayStation Studios to lead the company's indie initiative.

Commenting on the matter now, Yoshida says he didn't have much choice in the matter. According to him, when CEO Jim Ryan presented this change, Yoshida could only accept or leave Sony.



Source
Jim Ryan, lmao! The same MFer people around here trying to anoint as the next, Kaz with cringe and failing memes, to boot. Shu should have been next in line for PS CEO, even if were America, he understands English well enough.
Let me also add, he understood the industry from a "Gamers" perspective as well. This new PS management can go get fucked.
 
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