Bloober wasn't messing around with the enemy count, lol. It's fun enough so far (combat), I just hope it's only the street enemies who rise from death.
Game looks and sounds so damn good, Japanese voices are giving it a cool vibe. I feel like I'm in the film Pulse just as much as I am in SH.
Combat and movement, it's incredibly reminiscent of Homecoming. Especially movement, though camera speed is slower in Homecoming, at least on PS3, and dodging is slower as well. Honestly so far, Homecoming combat/movement feels like the blueprint for this game. That's not a bad thing either, so don't get worked up. It's a nice give and take but I usually rush in like I'm Doom guy. Same tactic as AITD 2024, strategically spam dodge and don't get too greedy with attacks. Doom strafe too even for the projectile attacks.
The environments are stunning. Character models look fine but man, the environments look downright real at times, great lighting too. I've always enjoyed Bloober's atmosphere and set design, they did a damn good job again. This game on the 4K OLED w/ HDR, total benchmark game for visuals. Good use of haptics too. It hasn't been scary so far but the subtle use of haptics has definitely startled me at times.