Bartski
Gold Member
yeah the info on powerpyx is incorrect. They haven't fully tested NG+ it seems. The trophy is for all memos, on NG+ it's just a slightly different list. Good luck!Really? That's awesome, will go for it next run
yeah the info on powerpyx is incorrect. They haven't fully tested NG+ it seems. The trophy is for all memos, on NG+ it's just a slightly different list. Good luck!Really? That's awesome, will go for it next run
The whole screen going red when injured is a poor design choice. Good thing there is a mod to remove that effect.
Yeah "in the water" is considered canon also in the SH2 novel. It's the "bad ending", but a PERFECT conclusion nonetheless for reasons you pointed out. The SPOILER ALERT corpse in the car is just such a legendary twist in all of videogame storytelling history and it's the only ending that "uncovers" it, solidifying what was the real timeline of events was.Just made it out of Blue Creek. My god, the relief. That was a hell of a trial. I'm legit drained (and terrified of the inevitible next otherworld section).
I completely get that. It's a great ending too. This always varies from player to player, and there are great points for both endings, so neither are wrong
Maria ending is factually wrong though idgaf
To me, "In Water" always just seemed more thematically appropriate for such a sad tone/bittersweet game. When you look at all the other characters the town torments, not a single one of them forgives themselves or rises above their respective issues. Eddie gets falls to/repeats his trauma over and over until he just straight up becomes an unremorseful shooter lashing out. Angela submits to the flames and effectively commits suicide. James making it out when she doesn't of all people just rubs me wrong.
There's also this official concept art from SH4, though obviously it never made it into the game so it's nothing concrete.
It doesn't quite matter, but both Cihi and Ito chose 'In Water' as their personal canons too, just because it felt more thematically appropriate.
There's also the fact that both James and Mary were stated to have gone missing in Silent Hill in both The Room and Homecoming. It's possible James went into hiding, but he doesn't strike me as quite capable of dodging a manhunt or going underground with a new identity. Especially with Laura in tow.
It also just made more sense to me in that he ultimately pays for his sins and finds rest with Mary in the lake, In the beginning of the game, Mary's corpse is literally in the backseat of his car. The main thing that always rubbed me wrong in "Leave" is James just taking Laura all hunky dory back to the car with Mary's corpse there to adopt her or whatever is implied. It's weird, and almost dreamlike in how tidy and happy it is. How is Laura going to react to seeing her surrogate mothers week old body in this guys car? Does she just live the rest of her life keeping Mary's murder a secret for him?
I personally think SH2 is the last horror game that should have a happy ending.
That's not true. Everywhere I read states the creator has never confirmed a canon ending to the game.Yeah "in the water" is considered canon also in the SH2 novel. It's the "bad ending", but a PERFECT conclusion nonetheless for reasons you pointed out. The SPOILER ALERT corpse in the car is just such a legendary twist in all of videogame storytelling history and it's the only ending that "uncovers" it, solidifying what was the real timeline of events was.
ok, I haven't read the novel myself but this is what I've seen pointed out in places. Would have good reasons for it, everything else I said about the ending stands.That's not true. Everywhere I read states the creator has never confirmed a canon ending to the game.
The one stand out of the game is the fact most kitchens in the apartment has two openable drawers. It takes you out of the game a bit.One thing I really hate is something that too many games are doing these days. You open up 5 drawers or more and you find one health drink and 1-2 bullets. I know it is survival horror, but I am sick of games making me open everything I see and getting very little pay off for my efforts. I hated it in the last of us, the evil within, and in this and others. You don't have to give me 50 bullets per drawer, but I do expect at least 5-10 if you are going to send me on these pixel hunts. Even worse is when opening several in a row and they are all empty.
yesDoes James move his head around to look at items and enemies with the new camera angle?
Thank you! That's so awesome. It's one of my favorite things about the original because it added another level of immersion I hadn't seen prior. Super excited!
I did exactly the same thing whilst CD keys and Steam were screwing up my pro order..In the meantime, I installed Silent Hill 2: EE
2. This is one of the greatest survival-horror games ever made and should have a 90+ on metacritic.
No, he's right. The novelization uses 'In Water' as the ending, but it obviously isn't an official source and isn't written by anyone who actually worked on the game.That's not true. Everywhere I read states the creator has never confirmed a canon ending to the game.
“I watched a snail crawl along the edge of a straight razor. This is my dream, this is my nightmare. Crawling, slithering, along the edge of a straight razor, and surviving.”
- Colonel Kurtz, 'Apocalypse Now'
One of the greatest lines in cinema history perfectly captures the world of Silent Hill 2, James is the snail, the town is the razor. Crawling and slithering applies to both him and the abominations he faces but ultimately survives. How does it all end? That depends on some choices. For me:
Maria and I lived happily ever after.
I'll begin my assessment proper with 3 statements:
1. This remake eclipses the original.
2. This is one of the greatest survival-horror games ever made and should have a 90+ on metacritic.
3. Everyone who pre-emptively hated on the choice of developer needs to suck the Bloober out of Konami's cock.
Just under 18 hours clocked, fully explored, read every lore entry, no guides. To say that Bloober knocked it out of the park is an understatement. They took a certified classic and somehow, against all odds, made it even better. They managed to do all this while remaining faithful to the original's creative vision while also expanding on and fleshing out a world that deserved the extra TLC, it's a remarkable achievement.
As I said in a previous post, before anything else Silent Hill is all about atmosphere. Yes, the fog but also paint peeling from the walls, the blood and rust, the quiet, the tension, the cacophonous bursts of sound, the inhabitants off-kilter, the detritus blowing in the wind, the static of the radio, the element of the unknown, the intensity of it's monstrosities, the dark allegory, the psychological journey and so much more.
One of the major ways this remake rises above it's source material to bring this atmosphere alive is in it's immaculate sound design delivered through 3D audio combined with the spectacular haptics of the DualSense controller. I hear faint whispers through the walls, I feel the low rumble of a generator. I hear a skittering horror above me, I feel the impact of crushing a head with my lead pipe. I hear the whoosh of wind, I feel the walls collapsing around me. This is one of the most immersive experiences in the history of the medium (heh heh) and if it doesn't win best sound design at TGA we riot. Akira Yamaoka's taut, sinister, forboding, sorrowful soundtrack deserves all the praise in the world too, needs to at least be nominated (though I'd still put Rebirth and Astro OST's above it overall, let's see how Metaphor is).
Combat feels greater than it ever has with the dodge playing a big role in how the enemy is engaged with and ultimately survived. The simple arsenal is a reminder that you don't always need fancy upgrade trees/weapon modifications to make the action interesting and impactful, sometimes less is more. I previously praised the physics which help drive home the damage you are doing but it would mean nothing without the bizarre, hypnotic animations that give life to SH2's cast of horrors. This is special stuff and I've enjoyed reading the posts from those of you new to the franchise reacting to the weird entities the game throws at you! But even for vets like me the UE5 visuals and passage of time meant a lot of it felt completely new, it was like I was experiencing it all for the first time.
Ultimately it is the narrative that forms the bedrock of the entire game and it's oddball characters. We can debate all day long which cast/design is preferable but overall they did a great job with it, James in particular is far superior. The voice cast nailed their roles and slowly unravelling why these people are here and what the fuck is going on is one of SH2's greatest pleasures. It's also a reminder of Silent Hill's influence on the industry large. Take a game like Alan Wake and it's sequel. Sleepy town, everyman protagonist, real world overlapping with the "otherworld", the psychological journey evolving with the physical surroundings, SH is the daddy of a lot of this stuff I hope newbies will gain an appreciation of just how much it pioneered or perfected.
There is so much more I could write but I'll leave it there for now. It's a remake that exceeded all expectations even for a vet like me who was cautiously optimistic to begin with. I truly hope this is the start of a SH revival, we've been deprived of this world for far too long.
Yep. The hotel is spooky as hell. Did most of it last night. Forgot how long the game was.So I thought I was on the final section
Labyrinth, but now I think I'm actually on the final section
Lakeview Hotel
Can't wait to finish this amazing game. Should be wrapping it up tonight.
Surprise GOTY candidate for sure.
Both Tlou on grounded have way less resources than sh2 on hard tho.i liked that stick ..and really bullets are not so often or much..its not like TLOU gameplay though similar in some parts. i even changed that to easier. it didint made much diff though. yes maybe i have 11 drinks now , but i dont like being red after just one hit from them ..
The fucking prison holy shit... That jumpscare got me good too. Cant wait to get the fuck out of here
AITD? I'm curious how it compares with the SH2 remake. Obviously I expect the SH2 remake to be more impressive across the board but I really enjoyed the combat in AITD. I actually completed a deathless run last night and was pretty happy with that considering how many complains were directed at the combat. The final boss in particular was a relative breeze when you're aggressive and smart with ammo usage.Just read Big Jay's note.
THQ Nordic came close, but Bloober nailed it.
Not sure why would you need that comparison.AITD? I'm curious how it compares with the SH2 remake. Obviously I expect the SH2 remake to be more impressive across the board but I really enjoyed the combat in AITD. I actually completed a deathless run last night and was pretty happy with that considering how many complains were directed at the combat. The final boss in particular was a relative breeze when you're aggressive and smart with ammo usage.
I bought the SH2 remake last night but I'm gonna play through Homecoming first so I can compare/contrast to SH2 remake. Everything I've seen of the combat in the remake makes me think that it vindicates the combat in Homecoming, and thats a thread I would really like to flesh out and present to Gaf.
I think they're talking about the combat specifically which doesn't vindicate Homecoming. If anything, the combat compares more to Calisto Protocol minus the gadgets.Not sure why would you need that comparison.
Yeah that's what I thought as well when playing SH2 remake, combat is similar to callisto especially melee. You can't just smash enemies standing still like in OG, they will punch back real hard nurses especially(played on hard), dodging also has pretty strict timings.I think they're talking about the combat specifically which doesn't vindicate Homecoming. If anything, the combat compares more to Calisto Protocol minus the gadgets.
The combat here is way better than callisto imo.I think they're talking about the combat specifically which doesn't vindicate Homecoming. If anything, the combat compares more to Calisto Protocol minus the gadgets.
AITD? I'm curious how it compares with the SH2 remake. Obviously I expect the SH2 remake to be more impressive across the board but I really enjoyed the combat in AITD. I actually completed a deathless run last night and was pretty happy with that considering how many complains were directed at the combat. The final boss in particular was a relative breeze when you're aggressive and smart with ammo usage.
I bought the SH2 remake last night but I'm gonna play through Homecoming first so I can compare/contrast to SH2 remake. Everything I've seen of the combat in the remake makes me think that it vindicates the combat in Homecoming, and thats a thread I would really like to flesh out and present to Gaf.
Because Homecoming is a solid game once you look past the story, and if there's a chance to present good evidence to the Homecoming haters, I'm glad to do it. It's weak to dump on a games' combat for nearly 2 decades because it's not "Silent Hill" and then praise something similar because it's the shiny new game. Maybe my experiment will be fruitless but I think something is there worth analysing.Not sure why would you need that comparison.
What is a hipster? Tell me.hispter is at least a thing
she looks better in remake outfit tho.I just played a bit and i'm loving everything except the new characters design / dubs and some cutscenes camera angles. James is perfect but the others I don't know. I got the Maria mod to make it more bearable.
I think the praise are for how they upgraded the combat, if this was the combat in the old one and they made no improvement to it i don't think people would praise it that much.Because Homecoming is a solid game once you look past the story, and if there's a chance to present good evidence to the Homecoming haters, I'm glad to do it. It's weak to dump on a games' combat for nearly 2 decades because it's not "Silent Hill" and then praise something similar because it's the shiny new game. Maybe my experiment will be fruitless but I think something is there worth analysing.
Somebody who is trying to stand out by being contrarian to standards of good taste and promoting retired fads often in a context that does not line up with the original intent.What is a hipster? Tell me.
Don't get me wrong I liked AITD enough to play through it twice but it's a totally different league - this is hitbox-based melee and feels incredibly janky and impactless in comparison to the animation connecting system of the Remake. Shooting is ok but I don't recall both systems having real synergy.AITD? I'm curious how it compares with the SH2 remake. Obviously I expect the SH2 remake to be more impressive across the board but I really enjoyed the combat in AITD. I actually completed a deathless run last night and was pretty happy with that considering how many complains were directed at the combat. The final boss in particular was a relative breeze when you're aggressive and smart with ammo usage.
I bought the SH2 remake last night but I'm gonna play through Homecoming first so I can compare/contrast to SH2 remake. Everything I've seen of the combat in the remake makes me think that it vindicates the combat in Homecoming, and thats a thread I would really like to flesh out and present to Gaf.
Now that fictional character wears skirt in a video game makes it bearable for you?I just played a bit and i'm loving everything except the new characters design / dubs and some cutscenes camera angles. James is perfect but the others I don't know. I got the Maria mod to make it more bearable.
Yes, because it resembles the original character. It does not feel so much out of place.Now that fictional character wears skirt in a video game makes it bearable for you?
If it's supposed to be a faithful remake then having the clothing match better is an improvement.Now that fictional character wears skirt in a video game makes it bearable for you?
maybe they didn't want to get in trouble again with Christina AguileraIf it's supposed to be a faithful remake then having the clothing match better is an improvement.
Did they actually get in trouble with her or is a known SH2 joke among hardcore fans?maybe they didn't want to get in trouble again with Christina Aguilera
Did they actually get in trouble with her or is a known SH2 joke among hardcore fans?