Copy thread from Resetera.
REMake 2 is a great game, but for me, personally, it's far from perfect. Here's where I'm hoping the next game will do better:
What about you guys?
REMake 2 is a great game, but for me, personally, it's far from perfect. Here's where I'm hoping the next game will do better:
- RE Engine:
- Graphics:
- While great with character models; the RE Engine is far from perfect and honestly not as impressive overall as I originally thought. Graphics wise; environmental textures in some areas are quite terrible. The grass in the graveyard during the Claire B opening looks like something out of Conker's Bad Fur Day. Many signs and letters that pepper the environment are literally illegible blurs, instead of displaying actual text, again, invoking some of the worst N64 -era vibes I've seen in quite some time. A lot of the stuff from the sewers portion is also quite bad: the toxic vomit from Adult G and other associated textures in regards to that monster. I'm really hoping they can improve in this area, because the game looks most often incredible, and while I don't seek perfection, these are obvious standouts that hurt the game's overall presentation and break immersion.
- Interactivity:
- By far my biggest issue with REMake 2 and the RE Engine, generally, is the lack of interactivity with the environment. Not only does this limit the gameplay potential of the game/series but it's completely immersion/atmosphere breaking when I can't shoot a zombie through gaps between boards or pane glass, don't see my reflection in most mirrored objects, can't shoot out any lights, or generally interact with hardly anything in the game world that isn't kismet. REMake 3 really needs to impress me here. There's not a lot of straight forward ways I can imagine making the Nemesis much more engaging than Mr. X than allowing players to use the environment to slow him down, or stop him. I want to be able to shoot an extinguisher to potentially stun him (and maybe put out any potentially harmful lingering flame from his rocket launcher explosions), shoot a fire hydrant to potentially damage him (and other enemies), be able to shoot him through door glass panes if he's chasing me into a small office, shoot out lights to potentially blind him (if not him, other enemies) and more. I shouldn't have to always use military accouterments to destroy enemies. It would be fun if the RE Engine looked a bit at what the Fox Engine does for MGSV and take some inspiration from there. And for god sakes, I want in-universe text to be legible so that I can continue to be immersed in the environment and not yanked out of it like a bad act by a Vaudeville Hook. Being able to read things that should be readable is an important part of interacting with the environment. They went through all the trouble of updating RE2 into this graphical powerhouse and the environments are no more interactive than the prerendered backdrops of the 20 year old game. It comes across as them needing to use similar tricks to make the game look this good, which is disappointing.
- Graphics:
- Story:
- Characterization:
- Seems to me like Capcom's characterization, voice acting, and dialogue are improving across the board: if their recent releases are anything to go by. I'm assuming there's more correspondence with their NA branch in terms of the storytelling/dialogue writing process. What little dialogue and characterization there is is much improved from past efforts. But it needs to be much better, and more fleshed out in REMake 3. I'm really hoping Capcom is not resting on their laurels here, because they still have a ways to go if they want to actually impress on this front in the same arena as games like The Last of Us and God of War. REMake 2 still has characters acting absurdly sterile to remarkable, or sometimes, even supernatural events and circumstances. Claire and Leon hop into a car and introduce themselves to one another without even taking a moment to reference the fact that rotting, ambulating corpses just tried to silver platter their asses. No empathetic moments of confusion or even asking questions (even the staple' zombie apocalyptic dialogue cliche; "What THE HELL IS GOING ON??" would have been enough to suffice here, and we didn't even get that). REMake 3 needs to be better here. I don't want Carlos and Jill reacting to Nemesis like it's just some zoo animal that was set free from its cage and they're only frightened of it because ex-convicts have high rates of recidivism. Nemesis is a psychological semantic construct, unlike anything they've seen. A hulking, fugly, murdering beast that murmurs the name of your workplace like they just accidentally served him decafe and he knows. What makes apocalyptic stories compelling is being able to empathize with the characters in these dire and tragic circumstances, but if the characterization isn't right and consistent, (or even non-existent like it is in a lot of cases in RE2), it pulls the player out of the experience. Do better, here, please.
- Plot:
- I'm guessing that most of this project was put together in a short time frame, after the RE Engine was stabilized, judging from the comments I've seen about the A/B snafu (I've only finished Leon A at this point, misogyny just got its tentacles in me). This was such a core conceit of RE2 OG, that to see it not come together here can only mean that they really didn't plan/budget for it. I'd really like to see them salvage this idea with Carlos in RE3, despite the fact that he didn't have his own standalone campaign. Seeing the events intertwine between different perspectives is one of the most compelling aspects of the earlier games in this series and we didn't really seem to get that with RE 2.
- Characterization:
- Jill Valentine:
- Outfit:
- You can do one of two things here: you can either have a prologue section where she reaches Raccoon City, notices that shit has hit the fan, and then immediately changes her outfit when the game starts proper or you can just have her get an outfit from the police station at some point. Either way, that outfit has to go. But I understand it needing to at least make an appearance.
- Outfit:
What about you guys?
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