To elaborate more on this.
The previous game had these options
1. Toggle Items
2. Toggle Hazards
3. Toggle Catch-Up
4. Toggle AI
They were nice features to have, and it was pretty awesome to have it as it gave options like no other Kart Racer I've played before did.
Oh, and a Sound Test would be pretty neat too.
1) Instead of "No Items", there's Boost Mode, but I can only seem to find a way of playing it in private online lobbies. There should be a way of enabling it for local play.
2) There aren't really that many hazards in this game that aren't a big part of the stages (for example, the pirate ships in Rogue's Landing, or the comets in Galactic Parade). There are a few small ones, such as the zombies in Graveyard Gig, and the steamrollers in Graffitti City, but they're so few and far between, I don't mind either way.
3) I don't think catch-up is really necessary in this game, as it's a lot better balanced than the last one. It's rare somebody builds up such a large lead that there's no hope of catching up.
4) Yeah, this is definitely needed. Why this isn't present is baffling.
As for toggling the number of laps, at first I thought that might not work due to the dynamic changes in some of the tracks, but actually, all they'd have to do is allow you to choose between 3, 6, or 9 laps. Say you choose 6 laps, the stage would be the same in lap 2 as it is in lap 1. And the same in lap 4 as it is in lap 3. And so on. So the changes would occur every other lap. Likewise for a 9-lap race; the changes would occur every 3 laps.
I also think there should be the following customisation options:
- Toggle the time limit in Capture the Chao. I played this for the first time today with three other people, and loved it. But the time limit is far too short. And that was just with 4 of us; if you got a 10-player game going, the time limit and constant fighting between them would mean that hardly anybody would actually score.
- Seperate matchmaking lobbies for Race, Boost Race, and Battle Race. I haven't actually played Matchmaking yet, but it's a shame that all of the race modes are mixed together (likewise for Battle/Capture the Chao).
One glitchy course breaks the entire online mode of a game? Really?! I liked seeing it come up because most people would screw it up and a lot of times I still won. And we another DD? Just how much crazier can they get? Do we really need that?
It was ruined in the sense that everyone would only pick that track and it just got boring. Game is patched so it doesn't really matter at this point.
Exactly. That track was chosen at least 1 out of 4 races, and the online was dull as hell as a result. It might be an isolated incident, and it's since been fixed, but it's still a good example of Mario Kart not being perfect in terms of polish.
And I mean we need another Double Dash in terms of innovation. I don't mean we literally need another MK with two characters per kart (that would ironically be the exact opposite).
Just practice! Track and item knowledge are key. After a few days you'll be 1sting S calss easy.
Challenges are another matter tho.
Yeah, after some practice, Expert races aren't that bad. It's just about knowing where you can and can't drift. It's the Expert challenges that are the bastards.