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Sony's Indie Love-in: Why their Gamescom Strategy was Legit

Initially, a stronger exclusive line up. A stronger initial launch line up can carry you a bit further. I haven't looked to see what's in the 1st quarter and beyond yet. It doesn't negate the point though when you focus soley on Sony.

How is there any gaps at launch though? They both are LOADED with awesome games.

You have to look beyond launch and Sony has InFamous sitting, waiting for your February launch - arguably the best game shown for next generation. From February to June (E3) you're going to have Indie games most likely pouring out and you can continue playing all your launch games.

Once E3 hits (and summer) hardly any system gets good games. So Sony will announce their HUGE 2014 fall line-up at the same time MS does and the count down timer to Fall '14 happens - we get our normal drought from E3 - > Fall '14. Sony batters up with huge exclusives, probably spreading one or two out in the Spring/Early summer as their recent releases dictate. Repeat this cycle until PS5.

The thing is - during all this repeated cycle of hyping/overhyping "AAA" games Sony now has an incredible foundation set with "Indie" games that will become increasingly important as gaming ages.

Sony is on top of things right now and their are focused on the future and evolving they way we perceive gaming and it will pay off.
 

ColaCole

Banned
Who says that? You?
They already said at E3 what you can expect from them in 2014.
A lot of their studios already have 2+ years development time behind them and haven't announced anyting. There is PAX, VGA's, their japanese PlayStation Meeting, TGS, etc.
SONY's already announced 1st Party Games, exclusive Indie Games, exclusive F2P games, etc. are a big PLUS for them, at launch. And don't forget the price advantage.
Timed exclusive, all of the developers for those f2p games(except planetside2 obv) said that they were interested in all next-gen platforms.
 

prwxv3

Member
Great post am. I wrote something similar on my blog.

What I find funny is that the people who say "I don't care about indie games, I want big games" don't seem to understand is that indie games don't mean there won't be big games as well. What did microsoft show at gamescom? The same exact shit they showed at E3. What did Sony show at gamescom? The same exact shit as E3 and tons of new indie games. How is adding tons of new indie games a bad strategy compared to adding nothing new at all...?


If you only like AAA games - fine. You'll get them on whatever system you purchase. Sony is differentiating itself with the breadth of games available. This doesn't somehow invalidate the big games they do have coming...

I am willing to bet that some of Sony's unannounced AAA games are going to release close to when some of the AAA games MS has announced.

You would have to be pretty delusional if you think Sony has nothing in the works when they have a bunch of studios that are in the dark right now.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Everybody is gone to the Rapture will actually be bigger than an "ordinary" indie game.
My point is that dismissing the potential impact of what was shown based on what you think the budget of the game could be makes me ill.
 

Bundy

Banned
Initially, a stronger exclusive line up. A stronger initial launch line up can carry you a bit further. I haven't looked to see what's in the 1st quarter and beyond yet. It doesn't negate the point though when you focus soley on Sony.

I say that as speculation on what their message is saying in between the lines. I'm not saying it for a fact; I'm saying that's how it comes off. We have Infamous in 1st Quarter 2014 assuming it doesn't get delayed, but outside of that, it really feels like we're not going to see anything big for at least 6 months and maybe until Fall.

I'm not saying Sony doesn't have the overall edge right now; I'm saying they shouldn't waste the advantage if they can help it. Things change so quickly in this industry and we've already seen how things can drastically change in the matter of weeks.

What I would like to see is a steady drip of information and announcements that keep you constantly excited. I think focusing on Indie games sort of dampened that a bit because it caters more to a niche audience than the mainstream right now. You could have had a good focus on it, but still had an announcement or tease, or something to excite at Gamescom so that both audiences are excited. Regardless of what people think about how great Indie games are, clearly there are plenty of people who felt turned off by the focus on it at the press conference.
This is their strategy to not canibalize their launch games and their launch exclusives.
Just look at MS and their useless Halo teaser, or their Black Tusk game teaser which showed nothing at all.
Naughty Dog/Sony Santa Monica/Guerrilla Games/Media Molecule/SCEJ Studios/SCEE London Studios, etc. etc. could do the same, but for what? A stupid teaser to tell the launch buyers "don't buy our launch games. Better things are coming"?
They will reveal more games during/after the PS4 launch. We already know that Naughty Dog and Co. are waiting in the shadows.
And as I've already said: There is PAX, japanese PS4 meeting, TGS, VGA's, etc.
They have a plan: Every few months a new announcement. So gamers will talk about "PlayStation" all the time.

Timed exclusive, all of the developers for those f2p games(except planetside2 obv) said that they were interested in all next-gen platforms.
Yep, timed exclusive, like Titanfall, Below etc.
But for launch (I'm talking about the PS4 stuff) -> exclusive

My point is that dismissing the potential impact of what was shown based on what you think the budget of the game could be makes me ill.
Ah, got it!
 

Mr. X

Member
This gen I was hoping that the big pubs would do some lower budget titles between AAA games that did something new and different. I'm glad that indies are delivering and that Sony is being very proactive, giving them a platform and the assistance.
 

LiquidMetal14

hide your water-based mammals
This strategy is why Sony's lineup looks absolutely stacked and head and shoulders above the competition. This is without even announcing all their big titles yet.
 

GopherD

Member
Of all the posts you have ever made, this one stands head and shoulders above the rest. Bravo. I could not agree more with it.
 

Mifune

Mehmber
One thing I love is how we're seeing the "indie" (I kinda hate the term) mindset starting to seep into first party titles. Rain and Rime and Everybody's Gone to the Rapture are all titles with sizable teams that are being published by Sony but are often mistaken for independent titles.

Oh and fantastic post, Amirox.
 
I am willing to bet that some of Sony's unannounced AAA games are going to release close to when some of the AAA games MS has announced.

You would have to be pretty delusional if you think Sony has nothing in the works when they have a bunch of studios that are in the dark right now.


Absolutely.


The two biggest no brainers are that Halo and Uncharted will be out Fall '14. Microsoft had to reveal that early with nothing but master chief wearing protective clothing in the desert because spartan armor doesn't like sand. Sony, meanwhile, hasn't said a word. And when they do show Uncharted it will have gameplay and make a huge splash. Basically Microsoft blew their load and are still playing catch up. Sony is in front with bullets in the chamber.
 

Nafai1123

Banned
Timed exclusive, all of the developers for those f2p games(except planetside2 obv) said that they were interested in all next-gen platforms.

And Everquest Next/Landmark, and DCU:O

Even if they do get ported to MS, unless they announce XBL Gold is not required for F2P they are going to be at a disadvantage in that market.
 

Oppo

Member
I disagree that Sony continue's to have a massive mindshare advantage. Not sure if that's considered off topic in here, but that's how I feel, and I could explain it further.

And I feel I could handily rebut this argument, were you to actually present one.

your move, bear
 
I'm not so sure that's correct, although I'm a bit incredulous to say so completely since I don't know what your definition of 'big budget' is. Shadow of the Beast and Rime were both announced, both of these games are being done with a relatively sizable budget of multiple millions, although I suppose if we're defining AAA only by games that are budgeted like Halo or Battlefield, then we'd be limiting the discussion even further and would have to exclude even most of the XBO and PS4 launch games :p

My definition of big budget is more or less a physical $60 release. Neither of those games, unless I'm mistaken, are of that scope. They're going to be digitally distributed and probably $20 titles. The problem is the mainstream often ignores those and heck for many, they don't bother with digital distributed titles. It's hard to say if those games will turn out good or not, especially since nothing was really shown either. But I'm not going to deny that those games can't be fantastic gems. Flower and Journey are two of my favorite digital games this generation.

As always, it's a bit about perspective, a bit personal interpretation, but I would say that given that Sony is trying hard enough to supply launch demand, there's no reason to go and reveal more than this, considering they're going to continue to come up against a company like Microsoft which will outspend them hard in marketing bucks. For Sony, these games are their ace in the hole and their trump cards, because Microsoft has never been able to match their output. And Sony knows this. Strategically, it's been brilliantly done.

Sony has been way beyond Microsoft in first party development for some time and it's really paying off at this launch. It's always been amazing how Microsoft never really invested more into it when some of the biggest games they have are a result of them. I still think they could have had a least a tease of something to come.

I don't really think there are strong arguments that Microsoft's is much better at all. If anything, amongst the lineup, they both have games that have been heavily criticized and games that are starting to come into their own and be praised again (see Ryse vs. DriveClub, both games heavily criticized for their bumpy first hands on showings, both games which are now starting to get real positive buzz). Microsoft i would say has a slight advantage in first party games at launch, because they simply have one or two more of their first party games there, but considering the launches are basically identical third party wise outside of that, and considering Sony also has some exclusive indie games of their own during this time, I'd say it's extremely close and comes down squarely to personal taste. Therefore, it's pointless to try to suggest something like this in any definitive fashion.

My argument is that it is pointless for even Microsoft to have as many games as they do now. Hell, I'd argue it's pointless for even SONY to have as many launch games as they do now. These games are going to be selling to an absolutely miniscule audience. Better wait for your big guns when there's an actual audience. See: inFamous.

I didn't say the line up was night and day difference, but I do think Microsoft is edging out Sony at launch in their line up. You seem to agree with that. Throwing out all the negative shit Microsoft did, if you look just at the games, on paper, Microsoft is likely out ahead. I think we both agree on that. Taking it a bit further, if we use Forza to cancel out Drive Club instead of Ryse, Ryse can still be an advantage even if it's shit. It's more about the perception than the reality. Unfortunately we still deal with people who will take fluff over substance. All Microsoft really needs is the perception that it has better games right now and that will further eat into the buffer that Sony has built. I think and want Sony to take full advantage of what they've built and not give Microsoft chances to get back into it.


We don't even know their plans for the rest of the year, other than the fact they have many titles left unnannounced and Infamous is supposed to come out in February. I think it's more a matter of being front loaded vs. dispersed throughout the year. I have no doubt Sony 1st party is going to bring it hard going into holiday 2014.

It seems like they are happy with the pre-order numbers. I don't really see the point of reveiling your heavy hitters set to release later this year when you have more than enough customer willing to buy the product now. Reveal them later to bring in even more buyers later in the year.

This is true, but as an early adopter, I honestly would like to see a new game at least every couple of months. We have Infamous in Feb, so that means I would like to see some other major game in say May or June and then another by August. Having a series of releases spread out over the course of the year rather than having a big drought would be more ideal. Again we don't know what will happen after February, but Sony could have told me what to expect to some degree at Gamescom. It doesn't have to be the best of the best, but even a teaser would go a long way to know that there will be a continuous flow of solid major exclusive games coming through the first year rather than the Wii U software situation.
 
I think it's also worth considering Sony's exploration of mid-tier first party projects and price points. Games like Puppeteer, Rain, and Ratchet and Clank: Into the Nexus are just three upcoming examples of games that will seemingly offer really unique experiences at a mid-tier price point (between $20 and $40 US dollars). I think it's a great model and on the PS4 we'll only see more differentiated price points, which is only good for consumers. I just love the variety of games and gameplay experiences these mid-tier and indie titles will offer.
 

prwxv3

Member
I so hope they also continue budget retail games like puppeteer, sly 4, and ratchet and clank into the nexus. It seems it payed off for sly 4
 

salromano

Member
That was a great OP, Amir0x.

I thought I'd try to shed a bit of light on those 20 first-year games from Sony. The following are all announced games from SCE Worldwide Studios.

Launch (3 retail, 1 digital)

Retail
  • DriveClub (Evolution Studios)
  • Killzone: Shadow Fall (Guerrilla Games)
  • Knack (SCE Japan Studio)
Digital
  • Resogun (Housemarque)
2013 (1 digital)

Digital
  • Doki-Doki Universe (HumanNature Studios) - also on PS3, PSV, PSM
2014 (2 retail, 5 digital)

Retail
  • inFAMOUS: Second Son (Sucker Punch)
  • The Order: 1886 (Ready at Dawn Studios)
Digital
  • Everybody's Gone to the Rapture (The Chinese Room)
  • Helldivers (Arrowhead Studios) - also on PS3, PSV
  • Hohokum (Honeyslug) - also on PS3, PSV
  • Rime (Tequila Works)
  • Shadow of the Beast (Heavy Spectrum)
Total: 5 retail games, 7 digital games (12 total games)

Here are the two possibilities:

1) If Sony counts each game, no matter whether they're retail or digital, there should be 8 first-year games left to be unveiled.

2) If Sony doesn't count games also on PS3, PS Vita, or PS Mobile as PS4-exclusive, we'd have 5 retail games and 4 digital games—9 total games—meaning there'd be 11 first-year games still unannounced.

Edit: For fun, here's Xbox One's list:

Launch (5 retail, 3 digital)

Retail
  • Dead Rising 3 (Capcom Vancouver)
  • Forza Motorsport 5 (Turn 10)
  • Powerstar Golf (Zoe Mode)
  • Ryse: Son of Rome (Crytek)
  • Zoo Tycoon (Frontier Developments) - also on Xbox 360
Digital
  • Crimson Dragon (Grounding, Inc.) - also on Xbox 360
  • Killer Instinct (Double Helix)
  • LocoCycle (Twisted Pixel) - also on Xbox 360
2013/2014 (1 digital)

Digital
  • Minecraft: Xbox One Edition (Mojang, 4J Studios)
2014 (4 retail, 5 digital)

Retail
  • Fable Legends (Lionhead Studios)
  • Halo (343 Industries)
  • Kinect Sports Rivals (Rare)
  • Sunset Overdrive (Insomniac Games)
Digital
  • Below (Capybara Games)
  • Cobalt (Mojang)
  • D4 (Access Games)
  • Max: The Curse of Brotherhood (Press Play) - also on Xbox 360
  • Project Spark (Dakota Team) - also on Xbox 360, PC
Total: 9 retail games, 9 digital games (18 total games)

Note: Minecraft is included because, although not exclusive, it is published by Microsoft Game Studios.

The possibilities:

1) Microsoft has revealed 18 games, 3 more than its 15 game promise.

2) Not counting games also on Xbox 360, Microsoft has revealed 14 games, and has one more left to be announced.
 
How is there any gaps at launch though? They both are LOADED with awesome games.

You have to look beyond launch and Sony has InFamous sitting, waiting for your February launch - arguably the best game shown for next generation. From February to June (E3) you're going to have Indie games most likely pouring out and you can continue playing all your launch games.

Once E3 hits (and summer) hardly any system gets good games. So Sony will announce their HUGE 2014 fall line-up at the same time MS does and the count down timer to Fall '14 happens - we get our normal drought from E3 - > Fall '14. Sony batters up with huge exclusives, probably spreading one or two out in the Spring/Early summer as their recent releases dictate. Repeat this cycle until PS5.

The thing is - during all this repeated cycle of hyping/overhyping "AAA" games Sony now has an incredible foundation set with "Indie" games that will become increasingly important as gaming ages.

Sony is on top of things right now and their are focused on the future and evolving they way we perceive gaming and it will pay off.

I hope you're right, but this sounds like the dream scenario, rather than reality.
 

Rhindle

Member
Sort of disagree with characterizing this as a "strategy." It's simply born out of necessity. They decided they can't/aren't going to spend money on big budget exclusives. So the only open alternative was to roll out to warm and fuzzy pitch and hope more indie content shows up.

It's the same "strategy" they've been forced into with Vita. That hasn't worked out too well. We'll see if it fares any better on PS4.
 
Great post am. I wrote something similar on my blog.

What I find funny is that the people who say "I don't care about indie games, I want big games" don't seem to understand is that indie games don't mean there won't be big games as well. What did microsoft show at gamescom? The same exact shit they showed at E3. What did Sony show at gamescom? The same exact shit as E3 and tons of new indie games. How is adding tons of new indie games a bad strategy compared to adding nothing new at all...?


If you only like AAA games - fine. You'll get them on whatever system you purchase. Sony is differentiating itself with the breadth of games available. This doesn't somehow invalidate the big games they do have coming...


Well said!
 

prwxv3

Member
Sort of disagree with characterizing this as a "strategy." It's simply born out of necessity. They decided they can't/aren't going to spend money on big budget exclusives. So the only open alternative was to roll out to warm and fuzzy pitch and hope more indie content shows up.

It's the same "strategy" they've been forced into with Vita. That hasn't worked out too well. We'll see if it fares any better on PS4.

Vita and ps4 are in completely different positions. They can't be compared.
 
I hope you're right, but this sounds like the dream scenario, rather than reality.

I don't see how it would be classified as a dream scenario though. It's kind of how Sony has been rolling for awhile now except they are highlighting PSN games in a much brighter spotlight.
 

cyborg009

Banned
Assault Android cactus is my current anticapted indie game

floorchange.gif


I kind of wonder if Sony is going be heavy on indie in japan. They have playstation camp but would that be enough?
 

noobasuar

Banned
I thought you said that Sony was going to announce a ton of games at gamescon because they've been holding so much back?

It didn't happen and I doubt it ever will.
 
Vita and ps4 are in completely different positions. They can't be compared.

Sorta, but the indie games haven't attracted people to buy a Vita either. People still complain about the major games not being on there and are looking for big announcements. As great as indie games are, they do not draw in the number of people that regular full release titles do. Indie games still cater to a niche audience and that is a reality at the moment.
 

Nafai1123

Banned
This is true, but as an early adopter, I honestly would like to see a new game at least every couple of months. We have Infamous in Feb, so that means I would like to see some other major game in say May or June and then another by August. Having a series of releases spread out over the course of the year rather than having a big drought would be more ideal. Again we don't know what will happen after February, but Sony could have told me what to expect to some degree at Gamescom. It doesn't have to be the best of the best, but even a teaser would go a long way to know that there will be a continuous flow of solid major exclusive games coming through the first year rather than the Wii U software situation.

I would love to see what they have in store too, and hopefully we aren't plagued with droughts of games on either system. That being said, as an early adopter (and it sounds like you are too), they already have my money.

Sort of disagree with characterizing this as a "strategy." It's simply born out of necessity. They decided they can't/aren't going to spend money on big budget exclusives. So the only open alternative was to roll out to warm and fuzzy pitch and hope more indie content shows up.

It's the same "strategy" they've been forced into with Vita. That hasn't worked out too well. We'll see if it fares any better on PS4.

Aren't going to spend money on big budget exclusives? You do know that every Sony 1st party studio is working on PS4 games at this point right? It's not a matter of not spending the money, it's a matter of not reveiling your hand this early. Sony has the 1st party support and AAA games coming, it's "strategy" not to unveil them this early, just as it's "strategy" to show strong support to the indie community.

Edit: I also disagree with comparing to the Vita. Vita is struggling because it doesn't have 3rd party support (and it's in a market dominated by smartphone/tablets). PS4 does not have that problem.
 
I thought you said that Sony was going to announce a ton of games at gamescon because they've been holding so much back?

It didn't happen and I doubt it ever will.

Yeah, sony's not making ps4 games. In fact, they're not even making games anymore. All that 20 games talk? It's a lie.
 

BigDug13

Member
I think crossbuy becomes an important strategy moving forward as well. As more people buy into the PS3/PS4 indie ecosystem and as there continues to be more and more fun indie titles that playstation owners are buying, being able to buy a Vita and have a flood of great indie titles you already bought that can now be played is great value.
 

Oppo

Member
The wrinkle this go-round is the x86 roots of both MS and Sony consoles. And things like Unity support. It's a renaissance for independent devs and many of them will want the financial security, marketing and wherewithal that a major platform holder can bring.

More on topic, I think Sony has opted for big noisy indie support at this time for 3 reasons:

- it's hip and plays to the core
- it helps the Vita
- the turnaround time is shorter than AAA games which helps a lot at console launch
 

noobasuar

Banned
I'm just saying there seemed to be a'lot of talk about how Sony had this strategy of holding back big titles until Gamescon for "strategic reasons." Is it TGS now? or next E3?
 
Care to explain how?

selling 400€ pieces of hardware to play games that run on modest PC hardware and are available on cheaper console alternatives it's not how i would do things. they seem to neglect (or are being neglected) by the big third parties. being the first to have exclusive BF4 maps sells alot more than having Transistor debuting on your console.

i hope i'm wrong, since i have the damn thing pre-ordered and keep going back and forth on cancelling it and buy one 2 or 3 years down the line cause right now there KZ, DC at launch and inFamous only comes 2014. not sure it's worth the investment.
 

Paz

Member
Do you remember when that Sony quote went around saying the way to create an indie paradise was "Don't be jerks"? Well that's actually kind of true. I cannot imagine how them treating us indies with respect has anything to do with their AAA output.

The indie hate/backlash that is occurring in a very vocal minority is kind of sad to me, I spent five years working on things that tried to be "AAA" games and I feel more confident in the game I'm making now as an Indie than I did with any of those major studio projects. PEOPLE make games not faceless corporations, and I for one am glad that Sony is telling people you don't need to join a massive corporation and give up your creative freedom in order to produce content for their systems.
 

sn00zer

Member
I actually love the collaborative "indy" games....they give up a lot of audience, but in the process have the budget to make some really spectacular games
 

Amir0x

Banned
My definition of big budget is more or less a physical $60 release. Neither of those games, unless I'm mistaken, are of that scope. They're going to be digitally distributed and probably $20 titles. The problem is the mainstream often ignores those and heck for many, they don't bother with digital distributed titles. It's hard to say if those games will turn out good or not, especially since nothing was really shown either. But I'm not going to deny that those games can't be fantastic gems. Flower and Journey are two of my favorite digital games this generation.

Do we actually know if Rime or Shadow of the Beast will get a full retail release or are digital only? I thought we just know that they exist. The fact that they didn't specifically call them digital only games (to my knowledge) when so many of the rest of the games during the conference where unashamedly labeled just that makes me think they have bigger plans for them.

That said, even if they are digital releases, does that change their importance? Some digital games are now going on to sell millions. Last of Us charted 3 million so far or something (i don't know), and Minecraft sits pretty at 20 million. Certain people have started to say they don't even think Minecraft counts as indie anymore due to that :p

We don't know what will be a hit or not. We don't know what the mainstream wants. Technically, we don't know the exact budgets of any game on any of these lists, whether it's Microsoft or Sony. We don't know the marketing pushes that will be behind them, the way the markets will be trending at the time they're released, or pretty much anything at all.

In short: Why are we placing any inherent value on a retail game versus a digital game in an era when digital only can often sell a shit ton more than retail games? And hell, why does that matter at all?

It has been said that individual sales are often the most important metric of all when determining a "killer app" or a "system seller." This certainly has elements of truth to it, but I think there is often something people neglect to consider in such a discussion. Sometimes a game by itself may not be enough, but the preponderance of quality and varied gameplay types suggests a healthy ecosystem. And it may be that healthy ecosystem that itself is the killer app - the idea that no matter what type of game you're into, you know the system will be offering something for your tastes.

To me I haven't been more excited about a gen transition than this one due to the emphasis on indies. To me it's a Renaissance in this industry. And that IS my killer app, the healthy ecosystem.

Sony has been way beyond Microsoft in first party development for some time and it's really paying off at this launch. It's always been amazing how Microsoft never really invested more into it when some of the biggest games they have are a result of them. I still think they could have had a least a tease of something to come.

Yeah, but that's another thing that has me excited about this gen (despite Microsoft's issues). It seems Microsoft has invested heavily in new studio development and first party enhancement, and that can only mean great things for potential games output this gen. Can you imagine an industry with THREE dominant first parties vying for superiority? I *shudder* with the possibilities :D

I didn't say the line up was night and day difference, but I do think Microsoft is edging out Sony at launch in their line up. You seem to agree with that. Throwing out all the negative shit Microsoft did, if you look just at the games, on paper, Microsoft is likely out ahead. I think we both agree on that. Taking it a bit further, if we use Forza to cancel out Drive Club instead of Ryse, Ryse can still be an advantage even if it's shit. It's more about the perception than the reality. Unfortunately we still deal with people who will take fluff over substance. All Microsoft really needs is the perception that it has better games right now and that will further eat into the buffer that Sony has built. I think and want Sony to take full advantage of what they've built and not give Microsoft chances to get back into it.

Well yeah, but what I mean is that even though technically Sony may have one or two less first party offerings, the effective result is not much different: both are supply constrained for the holidays, both are selling to a small audience, and those one or two extra games are going to mean little by the time the systems have enough units after the holidays to go around, and by that time Sony and Microsoft will both be having new games that garner the headlines.

Let me be clear: It's a good thing Microsoft is trying to come out swinging at the game, and it's a good thing they have that retail game advantage, no matter how minor or major. But the effective result of having those games is going to be the largely the same whether Sony and MS had the exact same amount of games, or if they both had only one first party selection available at launch.


This is true, but as an early adopter, I honestly would like to see a new game at least every couple of months. We have Infamous in Feb, so that means I would like to see some other major game in say May or June and then another by August. Having a series of releases spread out over the course of the year rather than having a big drought would be more ideal. Again we don't know what will happen after February, but Sony could have told me what to expect to some degree at Gamescom. It doesn't have to be the best of the best, but even a teaser would go a long way to know that there will be a continuous flow of solid major exclusive games coming through the first year rather than the Wii U software situation.

Oh, me too. Oh god, me too. The shit I've heard about that is coming for PS4 has me basically #dead from anticipation. But... I understand strategically, I have to grit my teeth, and appreciate the other element this strategy has allowed: indies to take the stage and bow. I really appreciate this :)
 

Bundy

Banned
I'm just saying there seemed to be a'lot of talk about how Sony had this strategy of holding back big titles until Gamescon for "strategic reasons." Is it TGS now? or next E3?
Read this thread.
Wait until launch. They don't want to canibalize their launch games and launch exclusives.
Don't act like SONY doesn't have anything left at all.
They have more left to show than MS.
 
Sorta, but the indie games haven't attracted people to buy a Vita either. People still complain about the major games not being on there and are looking for big announcements. As great as indie games are, they do not draw in the number of people that regular full release titles do. Indie games still cater to a niche audience and that is a reality at the moment.


Right. If your argument is that Resogun isn't gonna sell 10 million copies and move PS4s my reply is "yeah, no shit." That's not the point. The point is that Sony has all the same shit that MS has. The biggest games this fall on both platforms will be FIFA/Madden/CoD/Watchdogs/AC4/BF4. Forza will do well for MS and Killzone will do well for Sony. So we are basically at a wash at this point. Now you add in the indie games *on top* of this and I fail how anyone can possibly see it as a negative. I can see being indifferent to it if there's never been an indie game in your life you've enjoyed - but how is it negative?


If sony said "we're not gonna let activision release CoD this year, instead you get Don't Starve" I could understand people throwing a shitfit. But getting CoD and Don't Starve on the same platform... what's the problem?
 

Finalizer

Member
Way too much thought went into this post.

Reading is 4 nerds.

I thought you said that Sony was going to announce a ton of games at gamescon because they've been holding so much back?

It didn't happen and I doubt it ever will.


Oh wait, I'm sorry, you meant big-budget games, as only games with an adequately sized budget may constitute as "real games."
 

CREMSteve

Member
Excellent OP, about to board a plane, but will simply state that I agree 100% with it.

Thanks for taking the time to write it, very refreshing change of pace from the console fanboy crap we've been swamped in the past few months.
 
I'm just saying there seemed to be a'lot of talk about how Sony had this strategy of holding back big titles until Gamescon for "strategic reasons." Is it TGS now? or next E3?

God, you're annoying. Even with people completely destroying your BS argument, you still keep going forward.
 

kadotsu

Banned
selling 400€ pieces of hardware to play games that run on modest PC hardware and are available on cheaper console alternatives it's not how i would do things. they seem to neglect (or are being neglected) by the big third parties. being the first to have exclusive BF4 maps sells alot more than having Transistor debuting on your console.

It didn't do much when PS3 had the exclusive BF3 deal. I could also argue that Watch_Dogs and Assassin's Creed Black Flag exclusive bullshit is just as important (which for the general costumer is close to nothing). Speaking of the "general costumer", he or she does not own a gaming PC or multiple consoles. And your cheaper consoles argument could be made for Titanfall with the 360 version.
 
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