hemtae
Member

Platform: PC
Developer: Iron Tower Studio
Buy from: Steam, GOG, Gamers Gate
Get the demo!
Trailer
F.A.Q.
Q. What is this?
A. A turn-based CRPG focused on narrative reactivity. It's set in a post apocalyptic world reminiscent of the Roman empire.
Q. So I heard this was in development for somewhere in the vicinity of forever. What's up with that?
A. Although we are now inundated with games aiming to channel the spirit of the classics of old, things weren't always so rosy. Around 2004, it became apparent that things weren't going well for CRPGs. Publishers were turning to consoles. Black Isle had been closed and the news coming out of Troika was worrisome. RPGs came in only MMO or streamlined flavors. PC gaming was declared dead or dying. However, one person decided to not take that lying down. Thus from design scribblings on random pieces of paper, Age of Decadence was born. Now as it turns out, video games are pretty hard to make. Dialogue-heavy, story-branching RPGs even more so. The combat demo came almost 5 years after he started working on it. A full featured demo came about 3 years after that. Steam early access came about a year and half after that and then almost two years later, here we are. If you want a more in-depth history lesson of the developement you can go here and here.
Q. Sell me on this.
A. Uh, well that's not really a question but there is the demo mentioned at the top of this post and Chairman Yang's post about it at the bottom of this post. The creator wrote this and reviews about Dragon Age II and Oblivion so you can see if his design sensibilities match your own. Also if you like Dark Souls and dying in Dark Souls then you'll die a lot here just like in Dark Souls.
Q. Wow, I am actually dying a lot just like in Dark Souls. Any tips?
A. Well, have you tried just not getting into fights? If your character can't do something then they can't do that something. No shame in skipping content in this game since it emphasizes replayablity. However if you must get into a fight, someone put a guide up with some helpful pieces of information.
Features
- 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
- Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
- 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
- Non-combat quest resolutions and a well-developed diplomatic path.
- Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
- Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
- An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
- Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
- Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.
GAF user Chairman Yang's testimonial
This game is incredible and you should all play it.
Let's get some stuff out of the way. The graphics suck (aside from the really nice character portraits). The combat system isn't particularly fun. The game isn't a giant, epic, open-world adventure; it has relatively few locations and much of the story is Game of Thrones-style intrigue and backstabbing rather than big existential threats.
If none of those things are dealbreakers, here's why you should play AoD: it has the best dialogue-based gameplay of any game, ever. I'm including Alpha Protocol, Deus Ex: Human Revolution's conversational battles, and New Vegas in that comparison.
Why is it so great? First, the dialogue is very well-written. It has a super-cynical, dark tone that's very different than any other game I've played. NPCs can lie to you convincingly, and a few lines of dialogue can plant some vivid characterization in your brain.
Second, AoD has the best dialogue-based choice & consequence ever. You can affect large-scale events and go down some radically different branching paths, but you can also use your dialogue skills to alter many smaller choices. Let's say you're trying to convince a soldier to betray his commander and give you secret information (this is a situation in the game, but altered to avoid spoilers). You can use your Trading skill to make a deal; you can use Persuasion to make the situation seem like a winning one for him; you can use both Trading and Persuasion in a single check to make a more favourable deal; you can gamble against him and get him deep into debt (if your Intelligence is high enough, or if you have the skills to cheat) then use that as leverage against him. In a lot of dialogue systems, all of these would lead to the same outcome. In AoD, each of these options has different consequences. Get the guy into debt, and the Thieves' Guild might come collecting and kill him. Make a Trade, and you'll have your end of the bargain to hold up. Use Persuasion, and he might take advantage of the situation to improve his own lot later.
Point is, there's ridiculous depth in the game's dialogue. You can succeed with JUST conversations and no battles. This aspect of the game is so strong (along with some great atmosphere, story, and choice & consequence) that the game's flaws meant almost nothing to me.
If you're not convinced, and don't mind spoilers, you can watch these Youtube playthroughs of the first section of the game. They're based on an old build, and they're hybrid builds (rather than pure dialogue) but they should give you an idea of what I'm talking about:
The Tough Trader
The Smart Soldier