Can't wait to play this over the weekend.
How does the class selection effects the game?
"However, while in the typical cRPG you see about 80% of the content in the first playthrough, in AoD you see anywhere between 5% and 15%."
This is probably due to the C&C in the game.It has an enormous impact. A while back, one of the developers said this:
From my experience, that percentage is completely accurate. AODs ridiculously ambitious. It would be an enormous undertaking for a developer with publisher backing, never mind a new studio attempting to self-publish and self-finance a cRPG. The lead designer broke down why it took so long in an amazing blog post.
This is probably due to the C&C in the game.
The question is if classes can affect outcomes too and how
The question is if classes can affect outcomes too and how
C&C isn't the be all end all for a cRPG for me. There are genres that do it better today as well as other games that do the rest of the gameplay better.I keep seeing this sentiment but it is absolutely irrelevant here. None of the Kickstarter era cRPGs are C&C monsters like this. Few games are; the closest comparisons are Fallout 1 and Alpha Protocol, and they don't quite get on this level.
C&C isn't the be all end all for a cRPG for me. There are genres that do it better today as well as other games that do the rest of the gameplay better.
The new wave adventure games like the Stanley Parable and Life is Strange (possibly pending conclusion). YMMVlike?
So my Loremaster run so far is like 100% different from my Mercenary run (outside of the locations obviously). Every character I've talked to and quest I've seen is unique.
This game is cray cray.
How long did your first run take? HLTB is pretty sparse on info at the moment.
10 hours on the nose.
Ouch, that short? Thanks.
This is probably due to the C&C in the game.
The question is if classes can affect outcomes too and how
Ouch, that short? Thanks.
Still speaking about my personal opinion. There was a time when the cRPG market was dry as a desert and AoD seemed like an oasis. Now there's amazing cRPGs like Shadowrun: Dragonfall, Underrail, PoE and AoD seems like a game from a different era, but not in a good way.Either way it has nothing to do with your original statement. Divinity or Pillars existing has nothing to do with this game's niche.
And I still see it as quite a stretch to not play a game that takes the Fallout 1 model to another level because of The Stanley Parable.
Yeah but what are you basing this personal opinion on? Is it the simplistic graphics?Still speaking about my personal opinion. There was a time when the cRPG market was dry as a desert and AoD seemed like an oasis. Now there's amazing cRPGs like Shadowrun: Dragonfall, Underrail, PoE and AoD seems like a game from a different era, but not in a good way.
Still speaking about my personal opinion. There was a time when the cRPG market was dry as a desert and AoD seemed like an oasis. Now there's amazing cRPGs like Shadowrun: Dragonfall, Underrail, PoE and AoD seems like a game from a different era, but not in a good way.
Those games manage to capture the overall cRPG experience quite well. If I really want to experience a fully reactive story, I play an adventure game that focuses on that one aspect. For a cRPG, I'm perfectly happy with the standard "this common videogame option for this problem doesn't bring the expected results and the situation is much more complex than it seemed at first glance with possible repercussions down the road".
It's the antiquated design, complete with a ridiculous amount of stats, an unintuitive interface and clunky combat. I can respect what they're going for, but PoE does a lot of the same things while also feeling like a game designed in the last few years.Yeah but what are you basing this personal opinion on? Is it the simplistic graphics?
One of the classic C&C tropes in cRPGs is to present a common videogame situation and then subvert it, Witcher does a lot of this for example. I feel that this is enough C&C for me and I don't really need to take this up to 11 and have 8 different stories in one game.I'm not really sure what this means and cant figure out how it does or doesnt apply to AoD or how Shadowrun or PoE are more modern than AoD.
It's the antiquated design, complete with a ridiculous amount of stats, an unintuitive interface and clunky combat. I can respect what they're going for, but PoE does a lot of the same things while also feeling like a game designed in the last few years.
One of the classic C&C tropes in cRPGs is to present a common videogame situation and then subvert it, Witcher does a lot of this for example. I feel that this is enough C&C for me and I don't really need to take this up to 11 and have 8 different stories in one game.
It's the antiquated design, complete with a ridiculous amount of stats, an unintuitive interface and clunky combat. I can respect what they're going for, but PoE does a lot of the same things while also feeling like a game designed in the last few years.
One of the classic C&C tropes in cRPGs is to present a common videogame situation and then subvert it, Witcher does a lot of this for example. I feel that this is enough C&C for me and I don't really need to take this up to 11 and have 8 different stories in one game.
Still speaking about my personal opinion. There was a time when the cRPG market was dry as a desert and AoD seemed like an oasis. Now there's amazing cRPGs like Shadowrun: Dragonfall, Underrail, PoE and AoD seems like a game from a different era, but not in a good way.
Those games manage to capture the overall cRPG experience quite well. If I really want to experience a fully reactive story, I play an adventure game that focuses on that one aspect. For a cRPG, I'm perfectly happy with the standard "this common videogame option for this problem doesn't bring the expected results and the situation is much more complex than it seemed at first glance with possible repercussions down the road".
Except it doesnt look like PoE does anything like this. What same things does PoE do? Also its odd to ram AoD for being outdated when you claim you want games that follow classic conventions. A fully reactive story is a lot less common. Outside of Fallout and Arcanum who else attempts that?
I played the demo and I'm here to express my opinion on the game and it's place in the market today.So you haven't played the game and have no interest in playing the game. Why are you in this thread?
The same things being: rpg mechanics, creating and customizing characters, a focus on roleplaying and the story. My whole point is that my expectations of the genre have moved on with the new cRPGs released while AoD hasn't, which makes it less appealing to me today than it would have ~3 years ago.Except it doesnt look like PoE does anything like this. What same things does PoE do? Also its odd to ram AoD for being outdated when you claim you want games that follow classic conventions. A fully reactive story is a lot less common. Outside of Fallout and Arcanum who else attempts that?
I don't see the point of C&C being the one things that makes the game (unless it is a story-only game like LiS etc.). Witcher 3 did C&C in a sandbox, it worked and it wasn't super overbearing.You don't see the point of having choice and consequence in a more sanboxy game? And I wouldn't even say that the majority of adventure games do C&C particularly well, either, it normally just comes down to 90% of your choices being throwaway wrong choices and only one or two right choices.
IAnyway, loving the game so far. The only thing I'm missing is a UI scaling option.
I don't see the point of C&C being the one things that makes the game (unless it is a story-only game like LiS etc.). Witcher 3 did C&C in a sandbox, it worked and it wasn't super overbearing.